Searched refs:layout (Results 101 - 125 of 157) sorted by relevance

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/haiku/src/kits/interface/
H A DAbstractLayout.cpp502 BAbstractLayout::DetachedFromLayout(BLayout* layout) argument
504 BLayout::DetachedFromLayout(layout);
H A DView.cpp362 const char* const kLayoutField = "BView:layout";
425 BView::BView(const char* name, uint32 flags, BLayout* layout) argument
431 SetLayout(layout);
747 BLayout*& layout = fLayoutData->fLayout; local
748 err = unarchiver.FindObject(kLayoutField, layout);
749 if (err == B_OK && layout) {
5322 BView::SetLayout(data->layout);
5506 BView::SetLayout(BLayout* layout) argument
5508 if (layout == fLayoutData->fLayout)
5511 if (layout
6717 _ReservedView8__5BView(BView* view, BLayout* layout) argument
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H A DMenuItem.cpp475 const menu_layout layout = privateAccessor.Layout(); local
476 if (layout == B_ITEMS_IN_COLUMN) {
H A DPictureButton.cpp449 BPictureButton::SetLayout(data->layout);
H A DSplitView.cpp322 BSplitView::SetLayout(BLayout* layout) argument
H A DTwoDimensionalLayout.cpp32 // The basic idea of the layout process is simple. The horizontal and the
37 // fed into the vertical layout process.
45 // which additionally takes care of the "height for width" feature. Per layout
46 // a single LocalLayouter exists, which comprises the required glue layout
47 // code and serves as a proxy for the layout, providing service methods
145 LocalLayouter(BTwoDimensionalLayout* layout);
179 // interface for the compound layout context
216 // active layout context when doing last horizontal layout
487 // layout th
1023 LocalLayouter( BTwoDimensionalLayout* layout) argument
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/haiku/headers/os/interface/
H A DMenu.h51 menu_layout layout = B_ITEMS_IN_COLUMN);
142 menu_layout layout, bool resizeToFit);
H A DLayoutBuilder.h70 inline Group(BGroupLayout* layout);
151 inline Grid(BGridLayout* layout);
323 inline Cards(BCardLayout* layout);
388 menu_layout layout = B_ITEMS_IN_COLUMN);
479 Group<ParentBuilder>::Group(BGroupLayout* layout) argument
481 fLayout(layout)
817 Grid<ParentBuilder>::Grid(BGridLayout* layout) argument
819 fLayout(layout)
1305 Split<ParentBuilder>::AddGrid(BGridLayout* layout, float weight) argument
1307 GridBuilder builder(layout);
1454 Cards(BCardLayout* layout) argument
1796 AddMenu(const char* title, menu_layout layout) argument
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/haiku/src/kits/media/
H A DDefaultMediaTheme.cpp888 BGroupLayout *layout = view->GroupLayout(); local
889 layout->SetInsets(B_USE_HALF_ITEM_INSETS);
910 layout->AddView(paramView);
924 layout->AddView(new SeparatorView(B_VERTICAL));
926 layout->AddView(groupView);
929 layout->AddItem(BSpaceLayoutItem::CreateGlue());
/haiku/src/apps/icon-o-matic/
H A DMainWindow.cpp1001 // fix up scrollbar layout in listviews
1058 BGridLayout* layout = new BGridLayout(); local
1059 layout->SetSpacing(0, 0);
1060 BView* rootView = new BView("root view", 0, layout);
1065 layout->AddView(leftTopView, 0, 0);
1123 layout->AddView(leftSideView, 0, 1);
1174 layout->AddView(topSideView, 1, 0);
1187 layout->AddView(canvasScrollView, 1, 1);
/haiku/src/apps/cortex/MediaRoutingView/
H A DMediaJack.cpp357 int32 layout)
420 int32 layout = mediaView ? mediaView->getLayout() : MediaRoutingView::M_ICON_VIEW; local
422 _drawInto(tempView, tempView->Bounds(), layout);
436 int32 layout)
441 switch (layout)
356 layoutChanged( int32 layout) argument
433 _drawInto( BView *target, BRect targetRect, int32 layout) argument
/haiku/src/apps/haikudepot/textview/
H A DTextDocumentView.cpp269 TextDocumentLayout layout(fTextDocumentLayout);
270 layout.SetWidth(_TextLayoutWidth(width));
272 float height = layout.Height() + 1 + fInsetTop + fInsetBottom;
/haiku/src/servers/notification/
H A DNotificationView.cpp79 BGroupLayout* layout = new BGroupLayout(B_VERTICAL); local
80 SetLayout(layout);
107 layout->AddView(progress);
/haiku/docs/develop/kits/storage/resources/
H A DResourcesFormat.tex165 their general layout, it follow subsections discussing the major parts.
184 The layout of the resources in a file is shown in figure
185 \ref{fig:resources-layout}.
209 \label{fig:resources-layout}
425 The following grammar specifies the layout of the resource info table.
605 \item{The resources layout: The general layout of the resources is not very
606 well understood. The layout presented in figure \ref{fig:resources-layout}
/haiku/src/kits/tracker/infowindow/
H A DInfoWindow.cpp121 BGroupLayout* layout = new BGroupLayout(B_VERTICAL, 0); local
122 SetLayout(layout);
/haiku/src/apps/icon-o-matic/generic/gui/
H A DIconOptionsControl.cpp69 // layout
71 IconOptionsControl::layout(BRect frame) function in class:IconOptionsControl
/haiku/src/apps/magnify/
H A DMagnify.h149 menu_layout layout = B_ITEMS_IN_COLUMN);
/haiku/src/apps/processcontroller/
H A DProcessController.cpp105 // Bar layout depending on number of CPUs
114 layoutT layout[] = { variable
613 barWidth = layout[gCPUcount].cpu_width;
614 barGap = layout[gCPUcount].cpu_inter;
615 memWidth = layout[gCPUcount].mem_width;
/haiku/src/apps/deskbar/
H A DExpandoMenuBar.cpp84 TExpandoMenuBar::TExpandoMenuBar(menu_layout layout, TBarView* barView) argument
86 BMenuBar(BRect(0, 0, 0, 0), "ExpandoMenuBar", B_FOLLOW_NONE, layout),
831 TExpandoMenuBar::SetMenuLayout(menu_layout layout) argument
833 BPrivate::MenuPrivate(this).SetLayout(layout);
/haiku/src/apps/aboutsystem/
H A DAboutSystem.cpp629 // Now comes the layout
796 BLayout* layout = GetLayout(); local
797 int32 itemCount = layout->CountItems() - 2;
804 BView* view = layout->ItemAt(index)->View();
872 BLayout* layout = GetLayout(); local
873 int32 itemCount = layout->CountItems() - 2;
879 BView* view = layout->ItemAt(index)->View();
902 BView* view = layout->ItemAt(index)->View();
/haiku/src/libs/alm/
H A DALMLayout.cpp64 TabAddTransaction(BALMLayout* layout) argument
67 fLayout(layout),
157 BALM::BALMLayout::DefaultPolicy::OnBadLayout(BALMLayout* layout, argument
164 printf("BALMLayout failed to solve your layout!\n");
190 BALMLayoutSpecListener(BALMLayout* layout) argument
192 fLayout(layout)
208 * Creates new layout engine.
210 * If friendLayout is not NULL the solver of the friend layout is used.
239 // cached layout values
240 // need to be invalidated whenever the layout specificatio
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/haiku/src/preferences/screen/
H A DScreenWindow.cpp309 menu_layout layout = B_ITEMS_IN_COLUMN; local
312 // We don't want to take these into account when computing the menu layout, so we need to
336 layout = B_ITEMS_IN_MATRIX;
338 fResolutionMenu = new BPopUpMenu("resolution", true, true, layout);
342 if (layout == B_ITEMS_IN_MATRIX) {
373 if (layout == B_ITEMS_IN_COLUMN)
/haiku/src/apps/icon-o-matic/generic/gui/popup_control/
H A DPopupSlider.cpp92 // layout
94 PopupSlider::layout(BRect frame) function in class:PopupSlider
/haiku/src/apps/codycam/
H A DCodyCam.cpp464 BGroupLayout* layout = new BGroupLayout(B_VERTICAL); local
465 box->SetLayout(layout);
466 layout->SetInsets(2, 2, 2, 2);
/haiku/src/apps/mediaconverter/
H A DMediaConverterWindow.cpp176 // fSourcesBox's layout adjusted in _UpdateLabels
252 // fOutputBox's layout adjusted in _UpdateLabels
988 BTwoDimensionalLayout* layout local
990 if (layout != NULL) {
992 layout->SetInsets(padding, box->TopBorderOffset() + padding, padding,

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