History log of /haiku/src/apps/deskbar/ExpandoMenuBar.cpp
Revision Date Author Comments
# f9693a13 21-Nov-2023 John Scipione <jscipione@gmail.com>

Deskbar: Set tooltip on truncated window items

Fixes #18678

Change-Id: I91eeb19a77e400cf798fe23cc6d50565926063d9
Reviewed-on: https://review.haiku-os.org/c/haiku/+/7121
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>


# 396f398d 04-May-2023 John Scipione <jscipione@gmail.com>

Deskbar: Fix horizontal mode window size limits

When your font size and team icon size is large
enough horizontal mode Deskbar gets cut off.

Compare composed to composed, this restores the icon
size scaling behavior as indended before compose
changes in Deskbar: label is positioned to the right
of the team icon until after the third icon size
notch regardless of your font size.

Change-Id: Ia1d1418cc3b04536a55860d3889d2437c40986cc
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6415
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>


# 9da3977c 05-May-2023 John Scipione <jscipione@gmail.com>

Deskbar: Rename IconSize() to TeamIconSize()

Change-Id: Id536bacd60334cd167051a785e7fff819359aacf
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6412
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: John Scipione <jscipione@gmail.com>
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>


# 4f97a431 07-Apr-2023 John Scipione <jscipione@gmail.com>

Deskbar: Make Vulcan Death Grip work in mini-mode

Refactor so that ExpandoMenuBar and TeamMenu both call the menu item
TeamMenuItem::HandleMouseDown() method to do the actual work and then
send a message to cleanup.

Fixes #17761

Change-Id: I0e13e5fc6c90236936120ff0dda1246123576d37
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6311
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>


# 7ee7b33b 18-Mar-2023 John Scipione <jscipione@gmail.com>

Deskbar: Limit app bar width by BarMenuBar width

... in horizontal mode instead of (mis)calculating it.

Fixes #18299

Change-Id: I33bddd5f985677f7730f0025291fdfae90f4cb76
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6214
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Tested-by: Automation <automation@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>


# 1be85605 25-Aug-2022 Augustin Cavalier <waddlesplash@gmail.com>

Add casts to appease GCC2 following recent changes.


# 1e0308a8 25-Aug-2022 Augustin Cavalier <waddlesplash@gmail.com>

Deskbar: Use BControlLook::ComposeIconSize() and other metrics routines.

This gets Deskbar looking somewhat more like its usual self in HiDPI
environments. There are still some hardcoded sizes which need to be
refactored, however.


# 26d0a387 08-Aug-2020 Adrien Destugues <pulkomandy@pulkomandy.tk>

DeskBar raise-to-front: reintroduce fLastClickTime

This was removed in hrev33708 when enabling the "double click to raise"
feature. It results in all clicks after the first one just raising the
team again.

Fixes #8471


# eb4b3f72 15-May-2020 Adrien Destugues <pulkomandy@pulkomandy.tk>

Check that expander is enabled before expanding items.

Fixes #16025

Change-Id: Ia69fa23ba8044c0ea14f9b669c13636e087a203d
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2702
Reviewed-by: waddlesplash <waddlesplash@gmail.com>


# 2edfb7b1 09-May-2020 Adrien Destugues <pulkomandy@pulkomandy.tk>

DeskBar: misplaced NULL check

- Main problem was that lastItem was accidentally used outside of a NULL check
- Also cleanup initialization and reset of fLastClickedItem (it is now valid
from mousedown on an item to either mouseup, or when the team dies)

Fixes #15991

Change-Id: I82e30303c50a61b9d44c092347f067dcb1105006
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2619
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>


# 20f2ebae 07-May-2020 Adrien Destugues <adrien.destugues@opensource.viveris.fr>

Remove MouseDownThread and its usages

This code comes from an old Be Newsletter and since then the API
received the addition of SetMouseEventMask. In several places the
MouseDownThread was misused: it would spawn a new thread on every mouse
click and not clear the previous one. This could for example lead to
BSpinner skipping values if you clicked it at the right speed.

There are functional changes in BSpinner, before it updated for the
first time 100ms after mouse down, and then as you moved the mouse
around the button, now it activates immediately on first click and then
every 200ms (which may be a bit short). In other places, no functional
changes intended.

Change-Id: Ie600dc68cbb87d1e237633953e5189918bf36575
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2599
Reviewed-by: waddlesplash <waddlesplash@gmail.com>


# 910651da 10-Mar-2020 X512 <danger_mail@list.ru>

Deskbar: add middle click shortcut

* Middle click on team item launch new instance of team.
* Shift+middle click on window item closes window.

Change-Id: Iaf201b8fe87dcc4430afd451a7ad3654178389a0
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2337
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: John Scipione <jscipione@gmail.com>
Reviewed-by: Sergei Reznikov <diver@gelios.net>


# 0d2645e4 19-Nov-2019 John Scipione <jscipione@gmail.com>

Deskbar: New single line mini-mode

Mini-mode is when Deskbar is in the 4 corners with the application
menu tucked away into the leaf menu bar. This commit changes mini-
mode from putting the clock and replicants below the leaf menu to
attaching them to the side forming a single line.

The main advantage of this is that if Deskbar is in the top right
corner you can maximize a window without losing any access to
Deskbar or any screen real-estate. The other three corners lose screen
real-estate similar to horizontal mode.

Replace team icon with HVIF version kindly donated by meanwhile.
Scale icon size according to font size. Grow the vector rendered icon
size by 1px to match bitmap size. Add Team_Registrar icon to
data/artwork/icons. Tweak Team_Registrar icon to match the area of the
bitmap taken up by the bitmap icon so they will render at the same size.
The bitmap can be now NULL if an invalid icon is passed, handle this
case with an fInitStatus member in BarMenuTitle.

Switch order of leaf and team menus on the left side so that the
team menu is always on the screen edge. The team menu is more in
need of quick corner access than the leaf menu in this mode.

Adjust leaf menu position so that it continues to be cut-off while
allowing the team menu icon to display normally. Center vertically in
horizontal mode but it's still cut-off at 16x16. In vertical mode the
leaf continues to be cut-off at all font sizes. Constrain leaf bitmap
to its menu item frame as it can bleed out into the adjacent team menu
item at larger font sizes.

Grow team menu items to fit the widest label up to the max vertical
expando window width (currently 2x min) before truncating.
LegacyPackageInstaller now fits in the team menu. More on
LegacyPackageInstaller in horizontal mode below.

Update SetSizeLimits for mini-mode - no upper limit on height or width.

Switch to mini-mode using 1/4 screen left and right of screen instead
of using 1/6. Mini mode is now wider and this change makes switching
between mini mode and horizontal mode more reliable.
* Rename frame to screenFrame here for clarity.

Set menu bar height to window tab height in vertical mode. This is
so that when you maximize a window the tab size will match. The menu
bar height is also a few pixels taller (25px vs 21px) than it was in
vertical expando mode at the default 12px font size. The change was
made to match the tab height. 21px was the height of a window tab
on BeOS R5's default decorator.

Adjust the width of the team menu for larger icon sizes. If app
names are hidden limit to half of min width so the menu doesn't
appear too short. SetMaxContentSize to width, this fixes a bug where
the menu item wasn't quite the right size for the menu.

No longer truncate time in vertical mini mode because the time can now
expand itself horizontally without limit (within reason.)

Center replicants vertically in mini-mode based on tab height and max
replicant height. Simplify mini-mode menu width and position calculation.
Fix a bar menu bar placement bug when Deskbar starts hidden in mini-mode.

Fix numerous layout issues. Put replicant tray where it should be in all
modes and then start adjusting things. The Replicant tray is now where
it should be in all modes, any fiddling with replicant icon locations
now can be relegated solely to LocationForReplicant().

Implements bug #5876 step 1.

*** Other related Deskbar improvements also made in this commit ***

Implemented underflow in horizontal mode ExpandoMenuBar to make items
wider when you close a team to take up more of available space. Max item
width is currently set to 1.25x min width so that LegacyPackageInstaller
fits in horizontal mode as well. In team menu it make sense to calculate
the widest label but in horizontal mode it would not be very nice if
ARogueAppWithAVeryVeryLongAndAnnoyingName were to grow all of your team
menu items. 1.25x is a fair compromise that gets us some extra width but
not too much. ExpandoMenuBar will truncate items to minimum width to buy
some space before it turns on the scroll arrows. Eliminate
kMinMenuItemWidth, create convinience methods to calculate limits.

Add BarView pointer to TimeView. Ditch fVertical and SetOrientation
in TTimeView and get the information from BarView instead. This way
we don't have to keep the state in sync. Also pass BarView pointer to
TTeamMenu constructor and use it instead of getting the pointer in a
roundabout way from be_app.

Eliminate kMiniHeight constant, the mini-mode height is now based
on the height of a window tab which changes with be_bold_font size.
Limit maximum height of replicants by be_bold_font size as well.
Also limit team menu and leaf menu icon heights by be_bold_font size.

Eliminate TExpandoMenuBar::fVertical, use fBarView instead. Switch the
order of layout and barView in ctor so that barView can be optional.
Change the ctor vertical param to layout and use the passed-in menu_layout
to pass to BMenuBar only. Once TExpandoMenuBar has been constructed, use
fBarView from then on. In Deskbar the menu_layout can change via
BMenuPrivate::SetLayout, if we needed to know TExpandoMenuBar's menu_layout
for some reason, we can call Layout().

Maintain 2px border around replicants in vertical expando mode on all
sides. Maintain 2px border around replicants in horizontal mode, except for
at 16x16 reduce the border to 1px because we're really short on height.
Improve clock centering in vertical expando mode. Also improve clock
centering in mini-mode across all font sizes. Reduce clock height by 2px
so that it won't draw over the top and bottom borders in horizontal mode.

Refactor TBarView::PlaceTray(). The code is basically the same but the
method is now better layed out. Calculate resize dragger location based
on width setting. This is valid since it is only ever used in vertical
expando mode. Hide the resize control better by moving it off-screen
when not in use. Hide() alone was not enough.

Fix size and position of the drag region to prevent minor drawing glitches
that were occuring in horizontal and left vertical mode because the drag
region was not in quite the right size and place.

Call DrawDragger() from DrawAfterChildren() instead of Draw() (and set
B_DRAW_ON_CHILDREN flag) so that the dragger will always be drawn even if
there are other items on top. In theory this should not be needed but in
practice this fixes a few drawing glitches. Rename DrawDragRegion() to
private DrawDragger() method - the name was confusing and other classes
shouldn't be allowed to draw the dragger directly.

TDragRegion should be renamed to TStatusView since that's what it really is.
Then we should create a new TDragControl class based on TResizeControl that
is a child of TStatusView like everybody else. TDragControl would be
responsible for drawing itself and knowing where its bounds are. For now
DrawAfterChildren() will have to do.

Rework status tray border drawing. It is identical in vertical exando mode
and in the same spirit in horizontal mode just a little bit nicer looking.
Draw hilight on top, left, and bottom edges in horizontal mode. Draw hilight
on top, and left edges in mini-mode this creates the appearance of a shadow.
Best appreciated using Magnify.

May the following (Open Tracker License) code forever be memorialized in
this commit message:

void
TDragRegion::Draw(BRect updateRect)
{
rgb_color menuColor = ViewColor();
rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT);
rgb_color ldark = tint_color(menuColor, 1.02);
rgb_color dark = tint_color(menuColor, B_DARKEN_2_TINT);
rgb_color vvdark = tint_color(menuColor, B_DARKEN_4_TINT);
rgb_color light = tint_color(menuColor, B_LIGHTEN_2_TINT);

BRect frame(Bounds());
BeginLineArray(4);

if (be_control_look != NULL) {
if (fBarView->Vertical()) {
AddLine(frame.LeftTop(), frame.RightTop(), dark);
AddLine(BPoint(frame.left, frame.top + 1),
BPoint(frame.right, frame.top + 1), ldark);
AddLine(frame.LeftBottom(), frame.RightBottom(), hilite);
} else if (fBarView->AcrossTop() || fBarView->AcrossBottom()) {
AddLine(frame.LeftTop(),
BPoint(frame.left, frame.bottom), dark);
AddLine(BPoint(frame.left + 1, frame.top + 1),
BPoint(frame.right - 1, frame.top + 1), light);
AddLine(BPoint(frame.right, frame.top + 2),
BPoint(frame.right, frame.bottom), hilite);
AddLine(BPoint(frame.left + 1, frame.bottom),
BPoint(frame.right - 1, frame.bottom), hilite);
}
} else {
if (fBarView->Vertical()) {
AddLine(frame.LeftTop(), frame.RightTop(), light);
AddLine(frame.LeftTop(), frame.LeftBottom(), light);
AddLine(frame.RightBottom(), frame.RightTop(), hilite);
} else if (fBarView->AcrossTop()) {
AddLine(BPoint(frame.left, frame.top + 1),
BPoint(frame.right - 1, frame.top + 1), light);
AddLine(frame.RightTop(), frame.RightBottom(), vvdark);
AddLine(BPoint(frame.right - 1, frame.top + 2),
BPoint(frame.right - 1, frame.bottom - 1), hilite);
AddLine(frame.LeftBottom(),
BPoint(frame.right - 1, frame.bottom), hilite);
} else if (fBarView->AcrossBottom()) {
AddLine(BPoint(frame.left, frame.top + 1), BPoint(frame.right - 1, frame.top + 1), light);
AddLine(frame.LeftBottom(), frame.RightBottom(), hilite);
AddLine(frame.RightTop(), frame.RightBottom(), vvdark);
AddLine(BPoint(frame.right - 1, frame.top + 1),
BPoint(frame.right - 1, frame.bottom - 1), hilite);
}
}

EndLineArray();
}

Refactor mode switching.

Change TDragRegion::SwitchModeForRect() to SwitchModeForRegion() and pass
in BRegion's instead of BRect's. Create a new CalculateRegions() method
which is called once at startup and again on ScreenChanged() instead of
calculating the rect's over and over again inside MouseMoved(). Simplify
calculations using BRegion's.

Get the screen_where parameter from the Window()'s CurrentMessage() instead
of converting the passed in where parameter to screen coordinates. This
makes mode switching work 100% better.

Restore full state, fix all issues, and disable it again.

Fix issue with the window not resizing itself correctly when hiding the
scroller arrows in vertical expando mode because Deskbar was using the
bottom value of a scrolled view rather than its height. We only need to
call CheckForScrolling() once before we resize the window. Consolidate all
the window resizing code into ExpandoMenuBar::SizeWindow(), call
CheckForScrolling() there one time, then resize the window and lay
everything out again.

Simplify expando menu bar background drawing. The only part of this
drawing code that was actually being shown was the part where it stroked a
vertical line like this:

rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR);
SetHighColor(tint_color(menuColor, 1.22));
StrokeLine(bounds.LeftTop(), bounds.LeftBottom());

The rest of the code was never seen. May the following code also be forever
memorialized in this commit message:

void
TExpandoMenuBar::DrawBackground(BRect updateRect)
{
if (Vertical())
return;

BRect bounds(Bounds());
rgb_color menuColor = ui_color(B_MENU_BACKGROUND_COLOR);
rgb_color hilite = tint_color(menuColor, B_DARKEN_1_TINT);
rgb_color vlight = tint_color(menuColor, B_LIGHTEN_2_TINT);

int32 count = CountItems() - 1;
if (count >= 0)
bounds.left = ItemAt(count)->Frame().right + 1;
else
bounds.left = 0;

if (be_control_look != NULL) {
SetHighColor(tint_color(menuColor, 1.22));
StrokeLine(bounds.LeftTop(), bounds.LeftBottom());
bounds.left++;
uint32 borders = BControlLook::B_TOP_BORDER
| BControlLook::B_BOTTOM_BORDER | BControlLook::B_RIGHT_BORDER;

be_control_look->DrawButtonBackground(this, bounds, bounds, menuColor,
0, borders);
} else {
SetHighColor(vlight);
StrokeLine(bounds.LeftTop(), bounds.RightTop());
StrokeLine(BPoint(bounds.left, bounds.top + 1), bounds.LeftBottom());
SetHighColor(hilite);
StrokeLine(BPoint(bounds.left + 1, bounds.bottom),
bounds.RightBottom());
}
}

Change-Id: Id9ddd60c997a785184208ba02938bee1416aeae9
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2253
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>


# 15eb397e 19-Jul-2018 John Scipione <jscipione@gmail.com>

Deskbar: Adjust team menu items with font size.

The Deskbar team menu should look the same at 12pt but much better
at larger (and smaller) font sizes.

Determine team menu item height in TBarView instead of
TTeamMenuItem::GetContentSize() because it is needed earlier in the
process, and also call method in GetContentSize().

The clock is centered horizontally in the first replicant row and the
width can grow to push the replicant icons better at larger font sizes.

The replicant tray and clock go to the bottom in horizontal bottom mode
and go to the top in horizontal top mode for Fitt's Law convinience and
go in the center of the first row in vertical mode.

Grow horizontal team item widths with font size, and shrink them
down to 1/2 of full width to fit more, or 1/2 padding for icon-only.

In horizontal mode the menu item size increases so that you can fit
approximate the same amount of label text based on icon and font size.
hit the width limit the items shrink and the label gets truncated
(like before.)

Scale team menu with font size. Reduce to half width for hide labels.

Change-Id: I93ecc8acded274b994728e7247768455862e31c5
Reviewed-on: https://review.haiku-os.org/c/haiku/+/345
Reviewed-by: waddlesplash <waddlesplash@gmail.com>


# 5529e8d2 26-Jan-2020 Murai Takashi <tmurai01@gmail.com>

deskbar: Fix PVS V757

Use dynamic_cast to menuItem after NULL checking to it.

Change-Id: I3fdabf5a091922587f498cf5fa116f8824bbfc6b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2160
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>


# 419bc0a2 03-Nov-2018 Axel Dörfler <axeld@pinc-software.de>

Deskbar: Made the leaf scale with the font size

* It's now a vector icon as well.
* Vertical mode doesn't look that good anymore with higher font sizes,
but I didn't understand how to do it properly.

Change-Id: I0eed0e2873b270c349dfd3af117cfcb751e590a1
Reviewed-on: https://review.haiku-os.org/671
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>


# 2d27c2d0 05-Nov-2017 John Scipione <jscipione@gmail.com>

Deskbar: Fix bug where items are sometimes wrong size

in vertical mode because the menu's MaxContentWidth is too small.

Fixes #13715


# 037df929 13-Sep-2017 John Scipione <jscipione@gmail.com>

Revert "Revert "Deskbar: eliminate infinite loop bug""

This reverts commit 032a3f45f76d811cb25e76a96a2c817ce3840b99.


# 032a3f45 13-Sep-2017 John Scipione <jscipione@gmail.com>

Revert "Deskbar: eliminate infinite loop bug"

This reverts commit 6d7890478b78265f4670978a58384fb438de0007.

Fixed the bug, but, causes another bug, will revisit.


# 6d789047 13-Sep-2017 John Scipione <jscipione@gmail.com>

Deskbar: eliminate infinite loop bug

TBarWindow::FrameResized() calls TBarView::UpdatePlacement() to
resize the ExpandoMenuBar, however, UpdatePlacement() as part of its
work also resizes the window, which calls TBarWindow::FrameResized()
which in turn calls TBarView::UpdatePlacement() and so on.

To get out of this mess remove TBarView::UpdatePlacement() from
TBarWindow::FrameResized() but that leaves ExpandoMenuBar the
wrong size initially.

To fix this call SizeWindow() on AllAttached() which resizes
ExpandoMenuBar along with the rest of the window, but, just once not in
an infinite loop. Use AllAttached() rather than AttachedToWindow() so that
we are assured that ExpandoMenuBar and all of its children have been
attached thus avoiding the potential for an embarrasing Deskbar crash.

Fixes #13706


# ff8f17e7 12-Sep-2017 John Scipione <jscipione@gmail.com>

Deskbar: minor style fix

minor whitespace fix in ExpandoMenuBar


# 1bb2e623 01-Mar-2013 John Scipione <jscipione@gmail.com>

Deskbar: variable width Deskbar in vertical mode

Feature to make Deskbar width variable via a dragger.

Resize Deskbar by clicking and dragging the mouse on the
horizontal side of Deskbar opposite the screen's edge.
(left side for default top right).

The resize dragger is hidden in horizontal mode.

Details below:
* ExpandoMenuBar is resized with rest of window.
* Rename where to whereScreen to make it clear that the variable
is in screen coordinates.
* Lock focus on window while resizing
* Resize via TResizeControl class which is based on TDragRegion
* Set default width to minimum so everything stays the same.
- don't set the width setting to 0 on quit, use the new setting.
* Set max tray width based on setting
* Make clock area a bit wider preventing replicant icons from
overrunning the clock area.
* Leave more room left of clock makes replicants wrap earlier,
leaving icon gap width between replicants and clock. Before it
would butt flush against the clock before moving down a row.
* Remove FrameMoved from TDragRegion, we are already doing this
in BarView -- no reason to do it twice.
* Need to redraw the drag region after moving or it will be half
drawn.
* Hide resize control in horizontal mode
* Add room for resize dragger when placing replicants
* Update width setting unless window is hidden
- This prevents Deskbar from being set to minimum width after it
is hidden.

Also, constrain width setting within limits but not width of the
BarView which we want to track the window width. In practice they
should be the same but it is possible for them to get out of sync
and that's okay. Obvious example of the setting and actual width
of the window being out of sync is in the hidden case.

unify dragger width and kDragWidth vars

Make drag regions pixel perfect:
* Vertical mode status tray reduced in height by 1px to match height
in horizontal mode exactly.
* move icons over by 2px in horizontal mode so that there is a bit more space
on the left and so that it matches pixel perfect with vertical mode.
- to see this quickly switch between bottom right vertical at the minimum width
and horizontal mode then notice how the icons don't move

Draw drag background then menu color when not active to get rid of drawing
glitches in horizontal mode on the top pixel.

Add some more room between last icon and clock in horizontal mode.


# b32b2f90 15-Aug-2017 Adrien Destugues <pulkomandy@pulkomandy.tk>

DeskBar: remove app name from expanded window items

Expanded window items are listed right under the team item. So, it is
not needed (and a waste of space) to repeat the team name there.

Detect two common patterns for adding the application name to windows:

AppName: Window

and

Window - AppName

Remove both from the item labels, leaving a little more space for useful
information in DeskBar.


# b1967b10 09-Jan-2017 John Scipione <jscipione@gmail.com>

Revert "Deskbar: Scale cut-off leaf icon in horizontal mode"

This reverts commit 066137eb05fc965261d6e50f24e41b9dcf79a5a7.

Reverting while I figure out what is causing Deskbar to crash.


# 066137eb 07-Jan-2017 John Scipione <jscipione@gmail.com>

Deskbar: Scale cut-off leaf icon in horizontal mode

Fixes #8505 restoring the aesthetic integrity of the cut-off leaf.

Add vertically & horizontally centered, whole vector icon to rdef.

Reformat BarMenuTitle.h rename header guard from BARMENUTITLEH to
BAR_MENU_TITLE_H.

Created TDeskbarMenuTitle subclass which deals with Deskbar menu
item stuff like getting the icon from vector data and pushing the
leaf down a few pixels to cut off the leaf (maintaining its aesthetic
integrity).

Made TBarMenuTitle methods virtual. Remove unused expando constructor
parameter and private variable.

Add a TODO to scale the bitmap if we can't find any vector icon data.
With non-vector bitmap it behaves same as before this commit in
horizontal mode.

Adjust kMinimumTrayWidth to restore Deskbar's minimum width to its
classic value since days of yore, 143px. This, perhaps not coincidently,
is exactly the amount fit 7 replicant icons. Update constants in the
code to reflect this reality. Adjustable width coming soon.

replace dynamic_cast<TBarApp*>(be_app) with a static_cast in 1 place.


# c2507fb8 22-Aug-2016 John Scipione <jscipione@gmail.com>

Deskbar: get default collator from BLocale

...using BLocale::Default()->GetCollator(&collator)

Thanks waddlesplash


# dd6fccb0 22-Aug-2016 John Scipione <jscipione@gmail.com>

Deskbar: Add new apps using locale collator

... sorry I overlooked this case in my last commit. Need to add apps using
the locale collator Compare() method instead of strcasecmp() as well.

Fixes #7712 better.


# bd6dcb36 22-Aug-2016 0xffea <0xffea@gmail.com>

Deskbar: item sorting is not locale-sensitive

Fix using a global BCollator defined in BarApp.

Called static CompareByName() method in TTeamMenu instead of
duplicating code, made method public.

This comes from a patch by 0xffea for GSoC 2014.

A locale aware version of NaturalCompare in WindowMenuItem.cpp
is still needed.

Fixes #7712

Signed-off-by: John Scipione <jscipione@gmail.com>


# 2e95f9e6 12-Jul-2016 looncraz <looncraz@looncraz.net>

Deskbar: Expand already running applications on startup.

Fixes #12480.

Another way to solve this would be to ensure that TExpandoMenuBar was subscribed
to TBarApp's notifications before TExpandoMenuBar::AttachedToWindow() returns,
but creates other problems that this solution does not have.

Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>


# 16c10517 09-Dec-2015 looncraz <looncraz@looncraz.net>

Deskbar: Convert to using Set*UIColor.

Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
Patches 0076 from looncraz, unmodified.


# bd97c88a 03-Jul-2015 Philippe Saint-Pierre <stpere@gmail.com>

Deskbar: check dynamic_cast results

CID 1108236 and CID 1108237


# b49e806d 30-Mar-2015 Axel Dörfler <axeld@pinc-software.de>

Deskbar: minor style cleanup.


# dd251369 26-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Fix an edge case sizing bug

If you have no apps open because Tracker crashed and you opened a new team it
would size the expando menu bar incorrectly in vertical mode.

This fixes the problem.


# 548661da 23-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Fix window updating bug #11865

We must toggle the expanded state of new windows if we are in
VERTICAL expando mode with Expand New Teams on.

The vertical part of the check got dropped accidentally in hrev48817

Thanks jstressman for reporting.

Fixes #11865


# ae30ad6e 23-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Remove settings member vars

... from expando menu bar. Get them from the BarApp settings instead.

This is so that we don't have to keep the settings and the member vars in sync.


# 4f4cab95 23-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Move ExpandoMenuBar name to constructor

... instead of passing it in from BarView.


# 2bb18298 23-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Tiny indent style fix


# 64182ccb 20-Feb-2015 John Scipione <jscipione@gmail.com>

Menu and Deskbar: Remove _SetMenuLayout() method

and remove TExpandoMenuBar as a friend class to BMenu hack.

In Deskbar, call the newly added MenuPrivate::SetLayout() method instead.

This is a much cleaner way to implement this, thanks Stefano Ceccherini
for the tip!


# c38afcd6 19-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Remove Name() and fName, replace with Label()

... from TeamMenuItem and WindowMenuItem.

It was confusing having Name(), Label(), and TruncatedLabel().

Name() == Label() because Label() never changes, the displayed
Label stored in TruncatedLabel() in both TeamWindowItem and
WindowMenuItem (remember they both inherit from
TruncatableMenuItem so they get that for free). So Name() was
redundant, by getting rid of it there is just Label() and TruncatedLabel()
which is all we need!


# 6b65d934 19-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: some more style fixes, reorg methods


# 1501d1d6 19-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Remove redundant include statements


# c9363f78 19-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Truncate menu item labels refactor

* Create a new TTruncatableMenuItem class to store the truncated string
and share the label truncation code between TTeamMenuItem and
TWindowMenuItem. In the future more shared code may be added to
this class, if so, the class name may change.
* The TTeamMenuItem and TWindowMenuItem classes inherit from
TTruncatableMenuItem, which inherits from BMenuItem.
* Make sure to truncate the label before drawing it in all cases.
* Some other related refactoring.

Fixes #9507


# 25295e68 13-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Set the tool tip for truncated label


# 5e625ead 12-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Label truncation code refactor & cleanup

* Increase kVPad to 2.0f in ExpandoMenuBar matching the
constant in WindowMenuItem
* Also replace a hardcoded instance of 4.0f with kVPad * 2
* Remove TTeamMenuItem::DrawContentLabel(), move code to DrawContent()
* Cleanup label truncation code in TTeamMenuItem, still needs work.
* Rename WindowMenuItem::FullTitle() to Name() matching TeamMenuItem
* Move the code to set all label related variables in SetLabel() in
TeamMenuItem
* Change WindowMenuItem::SetRequireUpdate() to take a bool parameter
* Make WindowMenuItem::Initialize() private and rename it to _Init()
* Rename WindowMenuItem::ExpandedItem() to SetExpanded()
* Truncate WindowMenuItem label like we are doing TeamMenuItem
* Rename all WindowMenuItem::Title* methods and variables to Label*


# deaae5fc 07-Jan-2014 John Scipione <jscipione@gmail.com>

Deskbar: Persist ExpandoMenuBar

Add private BMenu::_SetMenuLayout() method. Set TExpandoMenuBar
as a friend class in BMenu to call this method. A little hacky,
but, this keeps SetMenuLayout() from being exposed as part of
the public API.

Don't destroy and rebuild the ExpandoMenuBar when switching from
horizontal to vertical mode. Instead build the TExpandoMenuBar
when the application starts and then switch it from B_ITEMS_IN_ROW
to B_ITEMS_IN_COLUMNS by using the newly added _SetMenuLayout()
method.

When we resize from vertical to horizontal, recalc the max
menu item widths, this resizes the application menu items so
that they take up the right amount of space.

Since we no longer destroy the menu bar we no longer have to
save whether menu items are expanded or not in a separate list.
Instead we can store that information in directly in
TExpandoMenuBar. This removes a lot of code.

Fixes #9350


# 18bcf77a 06-Jan-2014 John Scipione <jscipione@gmail.com>

Deskbar: Don’t save fHasLabel and fVertical

in the TTeamMenuItem, get it from the parent or settings instead.


# 8afcac1b 06-Jan-2014 John Scipione <jscipione@gmail.com>

Deskbar: Compare signature case-insensitive


# 9f339a00 06-Jan-2014 John Scipione <jscipione@gmail.com>

Deskbar: Style fixes only


# 3aeed660 07-Aug-2014 Jérôme Duval <jerome.duval@gmail.com>

include strings.h where appriopriate...

instead or additionally to string.h, in preparation for functions move.
* moves str[n]casecmp() functions and others to strings.h.
* strings.h doesn't include string.h anymore.
* this solves #10949


# 54c74664 08-Oct-2013 John Scipione <jscipione@gmail.com>

Deskbar: Re-add tooltip code for truncated items

I accidentally removed it last commit, sorry about that.


# 4875d5a0 08-Oct-2013 John Scipione <jscipione@gmail.com>

DeskBar: refactor expander code.

With the Tracker thread code in shared now it is possible to use the same
trick for the expanders in Deskbar to open and close in a separate thread
that we use in Tracker. See Find Panel and Info window for examples
of the code being used in Tracker.

Also eliminates the fClickedExpander variable and allow you to expand with any
mouse button.

Hopefully fixes #9676


# f47bef09 15-Jul-2013 John Scipione <jscipione@gmail.com>

Deskbar: Check if window is NULL. Fixes #9860

It is possible, through the right combination of steps, for this method to
be run on startup before the view is attached to the window causing a crash
because Window() returns NULL. This fix returns false in this case instead.
Later, when an application such as Tracker is started and added to Deskbar
this method will be run again with the view attached to the window.


# 128c5556 28-May-2013 John Scipione <jscipione@gmail.com>

Set fLastMousedOverItem NULL in ctor

This has a good chance to fix #9676


# 9ffe3504 28-May-2013 John Scipione <jscipione@gmail.com>

Don't set this pointer NULL, is set on next line.


# c0d45b53 28-May-2013 John Scipione <jscipione@gmail.com>

Remove DOUBLECLICKBRINGSTOFRONT macro

The code that used it has already been removed and if it were
enabled it would do bad things.


# d0f798c8 28-May-2013 John Scipione <jscipione@gmail.com>

Style fixes to ExpandoMenuBar


# 25ca105e 22-Apr-2013 John Scipione <jscipione@gmail.com>

Tiny style fix


# 30e6af93 17-Apr-2013 John Scipione <jscipione@gmail.com>

Eliminate background app and Deskbar app checks

This is a follow up on the fix for #9632.

Now that the group list in Deskbar never deals with background apps or the Deskbar app itself we can simplify the code by eliminating the checks, especially in Switcher.cpp (Twitcher).

Checking for background apps and Deskbar has also been eliminated from TExpandoMenuBar and TTeamMenu. The single point of entry for these checks is in TBarApp::AddTeam().

In Switcher.cpp remove OKToUse() since the list is assumed to contain only valid entries. TSwitchManager::CountVisibleGroups() also got removed because all groups are visible. TSwitchManager::_FindNextValidApp(), TSwitchManager::QuitApp(), TIconView::ItemAtPoint(), TIconView::ScrollTo(), and TIconView::FrameOf() all got simplified significantly.


# f2e15d07 14-Apr-2013 John Scipione <jscipione@gmail.com>

Need to remove items after Subscribe()


# 0969e20e 14-Apr-2013 John Scipione <jscipione@gmail.com>

Refactor ExpandoMenuBar::BuildItems a bit


# a5172b44 14-Apr-2013 John Scipione <jscipione@gmail.com>

Fix bug where application menu items were wrong size

...in horizontal mode, also make CheckItemSizes more efficient


# e83b2f0b 14-Apr-2013 John Scipione <jscipione@gmail.com>

Create a SetMaxItemWidth() method and set it in horizontal mode on update


# b76cec7d 10-Apr-2013 John Scipione <jscipione@gmail.com>

Pass a pointer to the TBarView object into the ExpandoMenuBar constructor

I fear that perhaps the fBarView variable may be accessed before it has a
chance to be set in AttachedToWindow(). By setting it in the constructor there
is no chance of this. Might fix #9656


# 86c4eae3 07-Apr-2013 John Scipione <jscipione@gmail.com>

Also nullify other saved items on delete


# 1dccb7aa 07-Apr-2013 John Scipione <jscipione@gmail.com>

Don't call DrawExpanderArrow() directly, set a variable and Invalidate()


# 9f2cce2f 06-Apr-2013 John Scipione <jscipione@gmail.com>

Eliminate repeating CountItems() loop premature micro-optimization

Loop backwards if possible, if not, set a variable and use that instead.
There were a couple of instances where the loop style got changed from
for (int32 i = CountItems(); --i >= 0;)
to
for (int32 i = CountItems() - 1; i >= 0; i--) {
but should be functionally equivalent.


# e6b6af80 07-Apr-2013 John Scipione <jscipione@gmail.com>

Fix a crash bug I introduced to Deskbar last commit

Need to set fLastClickedItem to NULL so it doesn't point to a deleted item.
Sorry about that.


# 5b0fd10d 07-Apr-2013 John Scipione <jscipione@gmail.com>

Animate the expander arrow

On MouseDown draw a diagonal arrow, on MouseUp complete the animation and
expand. If you hold down the button it will stay diagonal until you MouseUp
and either return to normal or animate and expand if over the arrow.

Reformatted ExpandoMenuBar.h and TeamMenuItem.h
Renamed fLastClickItem to fLastClickedItem
Added a DrawExpanderArrow() method
Renamed private InitData() method to _InitData() and moved it to the bottom


# 9bc3b671 06-Apr-2013 John Scipione <jscipione@gmail.com>

Fix a bug involving the Vulcan Death Grip closing the wrong app

If you have expander turned on with expanded apps and you quickly remove teams with the VDG
you can remove a team not under your mouse pointer, instead you remote the team above. This
is because the window watcher thread hasn't updated yet so the TeamItemAtPoint() method
reads a window menu item instead of the team item. The solution is to lock the window
watcher thread and explicitly remove the window menu items in RemoveTeam().

This bug can be really bad if you accidentially VDG Tracker as your system gets hosed until
you restart Tracker or reboot.


# e13f5676 27-Mar-2013 John Scipione <jscipione@gmail.com>

Cache app icons in BarInfo to make them load faster.

This turns an IO bound problem into a CPU bound problem. In my testing this
speeds up icon resizing dramatically although the CPU is quickly pegged at
100% trying to redraw the Deskbar if you whip the icon size slider back and
forth with a dozen or so apps open and soon the CPU can't keep up and Deskbar
lags behind.


# 53ec5d1f 11-Mar-2013 John Scipione <jscipione@gmail.com>

Rebuild application menu bar less. Fixes #8539 (I hope)

Instead of destroying and rebuilding the application menu bar each time we
change state, create it at startup and then only update it from there on. This
means that bugs that rely on the app bar being constantly destroyed and rebuilt
will be much less likely to occur.

Unfortunatly, there is still one case where the application menu bar is being
destroyed and recreated and that is when you are switching between horizontal
and vertical mode, and that is because a menu bar cannot be altered from
B_ITEMS_IN_ROWS to B_ITEMS_IN_COLUMNS anywhere but in the constructor.

* Renamed fExpando to fExpandoMenuBar
* Updated TExpandoMenuBar to be more flexible after construction, the menu
items are built in the new BuildItems() method. Also, don't pass the BarView
object in at contruction, that can happen in AttachedToWindow(). Also, set
fDeskbarMenuWidth just once at constructor, no reason to keep setting it over and over again.


# f3ac8bc0 03-Mar-2013 John Scipione <jscipione@gmail.com>

Show the full window title in Deskbar in a tooltip

... if it gets truncated in vertical expando mode.


# d06f5808 25-Feb-2013 John Scipione <jscipione@gmail.com>

Revert "Prevent a deadlock condition in Deskbar. Fixes #8539"

This reverts commit 733be65954f85c0c0cd57d0bec95d8a47f9d1f4a.

It didn't fix the bug, will try again.


# 733be659 24-Feb-2013 John Scipione <jscipione@gmail.com>

Prevent a deadlock condition in Deskbar. Fixes #8539

If the window is locked by the menu_tracking thread Deskbar will wait
on the sMonThread thread to exit forever so we have to kill it to
prevent a deadlock.

This is a workaround of a bigger problem, which is that fExpando gets
created and destroyed on each change which is slow allowing these kinds
of bugs to exist. The real solution is to live update fExpando but that
is a fair amount of work.


# 88571c92 24-Feb-2013 John Scipione <jscipione@gmail.com>

Refactor TExpandoMenuBar::MouseDown() style.

No functional change intended.
* Check for NULL fields in the beginning and return decreasing the
indent level of the rest of the method.
* Move some comments to next line indented


# a05a00c8 12-Nov-2012 John Scipione <jscipione@gmail.com>

Tiny style fix


# 3135d0e0 27-Oct-2012 John Scipione <jscipione@gmail.com>

Shrink icon only width a bit to make room for more icons

...before turning scrolling on.


# e4f9bfce 27-Oct-2012 John Scipione <jscipione@gmail.com>

Need to position window before checking for scrolling.

Otherwise when you switch from bottom mini mode to vertical expando mode
you'll get scroll arrows when you shouldn't because the bottom of the
window frame will be below the screen.


# d6f6b835 26-Oct-2012 John Scipione <jscipione@gmail.com>

Draw a nice menu background on the inline scroll view and when scroll faster when you push control/option/command and click the little arrow button.


# ed75ca72 26-Oct-2012 John Scipione <jscipione@gmail.com>

Set the scroll arrow limit based on the min menu item widths

... rather than the current menu item widths. This means that
Deskbar will shrink the menu items until they are at their minimum
size before it activates the scroll arrows. Previous to this
change the scroll arrows were being turned on prematurely. Also
lower the minimum menu item width to the icon width + 50pixels which
is arbitrary but looks good to my eye.


# c07e6ff2 26-Oct-2012 John Scipione <jscipione@gmail.com>

Make horizontal scrolling work in Deskbar

* Split the Leaf menu and seperator into their own menubar.
* I got rid of a lot of special cases for horizontal in the
ExpandoMenuBar class because now the menubar contains the same
items as in vertical mode. However, it also means that the dreaded
<none> bug also affects horizontal mode.
* Make the application menubar resize itself even in horizontal mode.
This means that the view background shows through so I'm going to have
to fix this up.
* Calculate when to add the scroll arrows and how much to allow the user
to scroll by for horizontal. CheckItemSizes() got a big refactoring.
* Rework the InlineScrollView class a bit. It no longer requires you to
specify the begin and end limits on construction because it can
calculate them instead. It also no longer depends on the screen at all,
this means this class can be extened to be used more generally and in
more places.


# e6d8c22a 26-Jul-2012 John Scipione <jscipione@gmail.com>

WIP: Add support for horizontal scrolling.


# 32f840b7 25-Jul-2012 John Scipione <jscipione@gmail.com>

Rename ScrollArrowView to InlineScrollView

InlineScrollView takes a BView instead of a BMenu as well, and it
no longer has flags to do drawing respond to frame changes since
this view does neither of those things.


# fcfe60b0 24-Jul-2012 John Scipione <jscipione@gmail.com>

Renamed BMenuScrollView to TScrollArrowView and moved it into Deskbar

Also gave the Up Arrow and Down Arrow a scroll arrow. The up arrow works
but the down arrow doesn't because the sibling menu is stealing the
MouseDown event."


# afa1c291 21-Jul-2012 John Scipione <jscipione@gmail.com>

Tweaks, remove dead code. Menu and Menubar are stock again.


# 7ee3b479 21-Jul-2012 John Scipione <jscipione@gmail.com>

Make the MenuScrollView a fixed size...

instead of trying to make it follow fExpando just make it a fixed
size on creation. It is invisible and extends to the bottom of the
screen. fExpando grows inside it, and the window follows fExpando.
When the window grows taller than the screenframe the arrows are
added. You can scroll with the mouse wheel, but I haven't yet gotten
scrolling to work from clicking. Deskbar still crashes when going
from Mini mode to vertical expando mode. I have no idea why.


# 49ff476d 19-Jul-2012 John Scipione <jscipione@gmail.com>

Make ScrollMenu not rely on Menu.cpp

Rename ScrollMenu.cpp to MenuScrollView.cpp

Half step towards making this class work as part of Deskbar without
extending any other classes. Scrolling works both with mouse and
scroll wheel. Redraws on scroll, need to make that work better.
Also need to move classes out of the Interface Kit and into Deskbar.


# cb55ef9f 27-Jun-2011 John Scipione <jscipione@gmail.com>

WIP: Created a BScrollMenu class that works like BMenuWindow but works on a view instead of a window. Use this to implement a scrollable BarMenuBar in Deskbar. The basics work but there are issues still with sizing and other issues.

Modify the ScrollMenu class to use the layout kit by adding a constructor that doesn't take a view.

Get the BScrollMenu class to follow the size of the BMenu it is a parent of. Adjust the scrollers to appear in the right places. This is a WIP but it works in Deskbar, next step is to integrate this directly into BMenu with the scrollers as children of the menu instead of as children of the BScroller class.

Rebase changes on top of master

Deskbar scrolling works for the most part, just need to fix the
bottom arrow and clean up a bit.


# 1a59d9db 12-Aug-2012 Ryan Leavengood <leavengood@gmail.com>

Improve Deskbar's WindowShouldBeListed utility function.

It now has all the knowledge about whether a window should be shown or not.
Since I fixed #4127, ORing with is_mini is no longer needed.


# e9632898 09-Aug-2012 Alex Smith <alex@alex-smith.me.uk>

Added Tracker and Deskbar to x86_64 build.


# ab4e79c3 02-Aug-2012 Ryan Leavengood <leavengood@gmail.com>

Fix Deskbar based on my recent menu change.

Thanks augiedoggie for pointing it out.


# 615d572d 03-May-2012 John Scipione <jscipione@gmail.com>

Fix #8505 cut-off Deskbar leaf bug.

Replace the leaf bitmap with a non-cutoff version derived from the
'data/artwork/Haiku Leaf' file. So, when icon size is > 16 the full
deskbar leaf is shown without the bottom cut-off. It should look
pretty much identical at 16x16 and in vertical mode at any icon size.

Also add a deskbar_leaf.png file to the data/artwork directory
although I didn't use that file in Deskbar, instead I embed an
archive bitmap into icons.h. I got rid of icon-freelogo.rdef and
icons_logo.h.


# 5ccf455f 03-May-2012 John Scipione <jscipione@gmail.com>

Fix another tooltip related bug that appears in Deskbar.

The bug is that in horizontal mode the tooltip will remain set to
the last moused over team menu item even if the mouse is no longer
over a menu item. The bug can be seen in the following screenshot:

http://26.media.tumblr.com/tumblr_m3gze8s1xi1r0f0hfo1_400.png

To fix this bug, allow you to set the tooltip text to blank or NULL
in SetToolTip(const char* text). In ShowToolTip() check to see if
the tooltip text is blank or NULL and if so, don't show the tip.
Setting the tooltip to blank or NULL effectively unsets the tooltip
on a view.


# 06736193 02-May-2012 John Scipione <jscipione@gmail.com>

Remove uneeded include and tiny whitespace fix I missed earlier.


# dc05c262 02-May-2012 John Scipione <jscipione@gmail.com>

Refactor Tooltip's in Deskbar.

Only update the tooltip if the mouse goes over a new menu item making
sure to exit if the item is NULL, there is a visible label, or it is the
same item. If the mouse moves outside the view reset the last item to
NULL.

* Rename DrawLabel() and SetDrawLabel() to HasLabel() and SetHasLabel()
to make it clear what these methods are setting a getting and setting
a bool and not doing the actual work for drawing the label.


# 1cd61330 02-May-2012 John Scipione <jscipione@gmail.com>

Style fixes including reordering #include's in Deskbar

* Reorder includes according to the Style Guide.
* Whitespace changes, mostly making sure there are 2 newlines
between things and making sure there is 1 newline at the end of
each file.
* Make end of header files all in the style of
#endif\t/* _HEADER_GAURD_H_ */
* The one change that is not purely style is to #include <Path.h>
in DeskbarUtils.h instead of DeskbarUtils.cpp because it is used
to define entry_ref for the AddRefsToDeskbarMenu() prototype.


# f73d1f4f 24-Apr-2012 John Scipione <jscipione@gmail.com>

Cache the lastMousedOverItem before showing tooltip.

Optimization, only update the tooltip if not the same as the cached
last moused over item. That way the same application name won't
keep getting set over and over again.


# 1f0c9f18 23-Apr-2012 John Scipione <jscipione@gmail.com>

Set a tooltip with the application name if hidden.

If Deskbar is set to hide application names show the application
name as a tooltip when you hover your mouse over the item.

* Style fixes.
* Save CountItems() into a variable outside the loop so that it only
gets called once (micro-optimization/best-practice).
* Convert a for loop to a while loop that wasn't really being used
used as a for loop anyway, the variables are declared and used
outside the loop.


# 3cf2d117 14-Apr-2012 John Scipione <jscipione@gmail.com>

Change Time Format Options in Deskbar preferences.

Added two new methods to the Locale Kit in order to create a custom time
formats from a format string. One method is outputs into a char* array,
the other into a BString() and you can set the timezone.

These methods should be cleaned up, we only need 2, one to get
the time in a predefined style, the other to get a custom time format.
Also should probably do the same for dates and datetimes. But I'll let
this go for now.

I added myself to the Locale.cpp file. I retained the copyright instead
of assigning it to Haiku, Inc. because the file is under the OpenBeOS
license and I don't know what the concequences of copyright sharing are
for that license, unlike MIT.

These new methods are used to generate custom time formats in Deskbar.
Instead of using a set of Radio Buttons to choose between the predefined
time options I build my own by creating a format string and passing it
to the Locale Kit. The format string is generated from 3 checkboxes,
show seconds, show day of week, and show time zone. You can mix and match
between them choose any that you like. By default they are all off.

There are 3 new deskbar settings associated with these new options:
showSeconds, showDayOfWeek, and showTimeZone. timeFormat has gone away.

The time format string gets cached and updated only when Update() gets called
on the TimeView class.

In order to fit all the options in (there is 1 more than before) I had to
reduce the font size of the clock to 11pt when all options are turned on in
12 hour mode. For those with no imagination it looks like this:

http://imagebin.org/208162

Renamed "Open time preferences..." menuitem to "Time preferences...".
Renamed "Show Time" and "Hide Time" to "Show time" and "Hide time".

Other changes include refactoring the header files a bit. There were a lot
of headers included by header files uneccessarily. For instance BarWindow.h
now only includes <Window.h> and <Deskbar.h>. This change is mainly to
to speed up the compile time since it takes a while right now.

I copy the fBarView pointer from BarWindow in the BarApp constructor and then
use that throughout the file rather than getting the pointer from the window
each time by calling BarView(). BarView() is still available in the header
for other classes though.

I moved some message constants around since it was getting a bit jumbled.
Most of the messages related to settings are in PreferenceWindow.h.
fChangeState is moved to BarView.h since that is where the ChangeState()
function is and BarView.cpp uses that constant.

The time interval and format constants are in TimeView.h.

Make some methods public in their respective classes where it made sense.
The preference window methods to update dependent items are public, that
might get called from BarWindow when a message gets received at some point.

Also made ShowHideTime() and Time() public in StatusView.h. These methods
activate showing and hiding the clock and return the fTime clock object.
No reason they should be private.

I reindented the StatusView.h and PreferenceWindow.h headers to the standard
style. Question here, are the public: protected: and private: lines inside
of classes suppose to get indented 1 tab or not? I've seen both, the style
guide says no indent but 1 indent seems reasonable and looks pretty good.

Style fixes here and there. That's enough for one commit I think.


# 3ea5972e 06-Apr-2012 John Scipione <jscipione@gmail.com>

Style fix. Take out 3 sets of unneeded curly braces.


# 2ce9bab8 27-Jun-2011 John Scipione <jscipione@gmail.com>

Fisher Price Deskbar icon support

Implements the feature described in #7132
Also fixes #2387 (menu items too big in horizontal mode when font size > 12)

Adds a slider to Deskbar preferences which allows you to resize your Deskbar
team icons from 16x16 to 96x96. The default is 16x16. This works both in vertical
and horizontal mode.

In vertical mode when icon sizes are greater than 32x32 the label moves
underneath the icon where there is more room. In horizontal mode the width of
the menu item increases to make room for the icon while keeping room for the
label the same. As many applications are added the labels are truncated as usual.

This patch also adds a checkbox to the Deskbar preferences to hide application
names to make more room for icons if you wish. It doesn't make a lot of sense
at 16x16 but does >32x32.

If the kResizeTeamIcons message gets dropped, don't resize to current value,
just do nothing. This fixes a bug where sometimes the slider wouldn't trigger
a resize. Fix a spelling error in a comment. Take out a redundant paren pair.


# 2d80a547 03-Mar-2012 Adrien Destugues - PulkoMandy <pulkomandy@pulkomandy.tk>

Window title in Expanded Deskbar update properly
* Regression introduced by r43195
* Fixes #8126


# 5e8f4256 03-Mar-2012 Adrien Destugues - PulkoMandy <pulkomandy@pulkomandy.tk>

Revert part of r43092.
* Caching of CountItems() to avoid calling it at each loop iteration
* Use of strcasecmp when comparing strings for exact equality


# 4bbb27e3 12-Feb-2012 Jerome Duval <jerome.duval@gmail.com>

More 'GCC4.6 variable set but not used' fixes.


# 323b6546 21-Nov-2011 Oliver Tappe <zooey@hirschkaefer.de>

Filtered flat import of Oliver's svn package management branch

Bring the changes that aren't package management related and the ones
that are but don't take effect as long as they are ignored by the build
system into the master.

Summary of changes:
* Introduce private header <directories.h> with constants for a good
deal of paths that should usually be retrieved via find_directory().
* Replace hard-coded paths by using find_directory() or the
<directories.h> constants (e.g. in drivers and the kernel).
* Add find_directory() constants needed for package management.
* Add __HAIKU_ABI_NAME and B_HAIKU_ABI_NAME macros.
* src/apps/deskbar: BeMenu.* -> DeskbarMenu.*,
DeskBarUtils.* -> DeskbarUtils.*
* Change deskbar menu settings directory from ~/config/be to
~/config/settings/deskbar.
* Other smaller cleanups, changes, and fixes.


# 7eb3210e 05-Nov-2011 John Scipione <jscipione@gmail.com>

Sort application windows in Deskbar in 'natural' order yielding this:

window 1
window 2
window 3
window 4
window 5
window 6
window 7
window 8
window 9
window 10
window 11

Instead of this:

window 1
window 10
window 11
window 2
window 3
window 4
window 5
window 6
window 7
window 8
window 9

The natural order comparison method used in Deskbar is the same method used
to sort file names in natural order in Tracker.

Also when comparing window titles to their corresponding window menu item
labels use the FullTitle() method instead of the Label() method because the
label might get truncated.

Fixes #7774

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43195 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3dfd9cb9 16-Jun-2011 Oliver Tappe <zooey@hirschkaefer.de>

Flat commit of all changes from package-management branch in svn


# 9e8a970b 24-Mar-2011 Jonas Sundström <jonas@kirilla.com>

A better for the leaf logo bitmap.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41098 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 57a09638 28-Feb-2011 Fredrik Holmqvist <fredrik.holmqvist@gmail.com>

Starting to apply style cleanup patches by John Scipione from bug 7052.
This will force me to practice our code style.
(As a sidenote, we are aware of the no of patches in the bug).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40744 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e62cadc3 02-Jan-2011 Ryan Leavengood <leavengood@gmail.com>

Apply the patch from #6069 which makes the Vulcan Death Grip Ctrl+Shift+Cmd.
I assume if this wasn't wanted the ticket would have been closed, and I think
this is fine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40085 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 33da1e65 21-Apr-2010 Axel Dörfler <axeld@pinc-software.de>

* Cleaned up MouseDown(), and fixed crash #5121 based on a patch by DarkWyrm,
thanks!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36389 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0913b742 26-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* Moved the double click check after the expander bounds check, fixing
bug #5037.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34274 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 143e4fbc 18-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* Only activate the app on double click; don't bring all windows to front.
* This closes ticket #4969.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34117 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1192454d 21-Oct-2009 Axel Dörfler <axeld@pinc-software.de>

* Enabled and simplified the "double click team to front" feature, as it
actually works under Haiku (with a caveat, as there is apparently an
app_server bug that prevents that most of the time).
* Simplified ExpandoMenuBar::MouseDown().
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33708 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1c7348a7 21-Oct-2009 Axel Dörfler <axeld@pinc-software.de>

* Moved the window item sort logic as static method into the TWindowMenuItem
class.
* Changed ExpandoMenuBar to use that logic as well, so that your entries will
always keep the same sort order.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33704 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 71bd3ba5 30-Sep-2009 Jonas Sundström <jonas@kirilla.com>

Removing ifdefs and code for non-Haiku build targets. Partial clean-up. Enforcing the 80-char limit, renaming constants, newline at end of file.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33377 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7cb2cbf1 30-Sep-2009 Jonas Sundström <jonas@kirilla.com>

Clean-up.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33372 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 290c9039 29-Sep-2009 Jonas Sundström <jonas@kirilla.com>

Partial clean-up. Asterisks and k-prefix constants.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33366 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cb6afcb1 21-Mar-2009 Stephan Aßmus <superstippi@gmx.de>

* Give Deskbar a refreshed and cleaner look.
* Fixed a bunch of problems in layouting the various views. (For example,
the last app menu entry is no longer one pixel too short, but there was
more...)
* Fixed Deskbar being not wide enough for the Haiku logo in certain modes.
* Enabled the mount menu. I think it's a good idea to have at a more prominent
location where new Haiku users may look for it (Gnome also has this in
the main panel).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29631 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 249a4a18 13-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

zooey + stippi:
Reimplemented the drag message over the team entries dragging. The previous
implementation used the menu bar tracking by faking a B_MOUSE_DOWN event. The
problem was that in Haiku menus are always sticky and therefor the tracking
thread was not exited when the user released the mouse (which was supposed to
trigger the drop event in the Deskbar). The new implementation follows the
drag in the asynchronous mouse hooks and uses it's own selection state in
TTeamMenuItem to highlight the eventual drop targets.
Fixes #2771.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28063 a95241bf-73f2-0310-859d-f6bbb57e9c96


# eaa9af99 12-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

Never use the current menu UI color, but always the view color of any given
menu. Fixes #974.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28030 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b8beeb35 12-Aug-2008 Axel Dörfler <axeld@pinc-software.de>

* The Switcher now uses the new application/window order functions to sort
the application/window lists before using them.
* This means that you can now switch just between the two topmost apps when
pressing Control-Tab. If you press it fast enough, it will fall back to the
old method of iterating through all apps.
* Only define the private BeOS window management API for BeOS itself, for
Haiku, better use the private WindowInfo.h header.
* Changed BeOS's window_info structure to match how Haiku does it (improved
naming, separation between client_window_info and window_info).
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26952 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bd8185ab 06-Jun-2008 Alexandre Deckner <alex@zappotek.com>

- In vertical mode, TExpandoMenuBar used its own width to set the width of a newly added item. Removing the last item made the MenuBar resizes
itself to (0,0), and broke further item width computation. We now use the parent view width (BarView) instead. This fixes #471


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25826 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4446e07a 23-Jan-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Use BMenu::RemoveItems() instead of looping... I hope I caught all
occurrences.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19910 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a5210ab1 11-Aug-2006 Axel Dörfler <axeld@pinc-software.de>

Imported files from OT-current:
* ExpandoMenuBar.cpp 1.18
* CalendarMenuItem.cpp 1.6
* WindowMenu.cpp 1.3
* TimeView.cpp 1.14
* StatusView.cpp 1.18
* BarWindow.cpp 1.8


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18482 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b0cdd648 17-May-2006 Stephan Aßmus <superstippi@gmx.de>

synced to 1.17 from OpenTracker CVS (fixed a deadlock when dragging something over Deskbar)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17497 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 243fcbe2 02-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

Since SF cannot be reached currently, this fix gets into the Haiku tree first:
ExpandoMenuBar::ItemAtPoint() was broken, which could cause a crash when doing
the "vulcan death grip" over a window item. This fixes bug #379.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16964 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 915af8b1 20-Jan-2006 Axel Dörfler <axeld@pinc-software.de>

Imported ExpandoMenuBar 1.16 and TeamMenu.cpp 1.5 from the OpenTracker repository:
* fixes for the Deskbar running without any other apps.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16009 a95241bf-73f2-0310-859d-f6bbb57e9c96


# da4580a2 11-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Fixed a crashing bug that occured when both, "sort running applications", and
"tracker always first" was selected, and the first app that was launched was not
Tracker.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15507 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 41281cf3 22-May-2005 Axel Dörfler <axeld@pinc-software.de>

Added Tracker and Deskbar from OpenTracker-current to the repository.
They both build fine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12773 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bd97c88ac35fee3e5758f70366b2b0f28703287f 03-Jul-2015 Philippe Saint-Pierre <stpere@gmail.com>

Deskbar: check dynamic_cast results

CID 1108236 and CID 1108237


# b49e806d3d560677f968daf1758d01cd791a1ba8 30-Mar-2015 Axel Dörfler <axeld@pinc-software.de>

Deskbar: minor style cleanup.


# dd251369362ef4c63e8acba1ceb9b50a28499858 26-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Fix an edge case sizing bug

If you have no apps open because Tracker crashed and you opened a new team it
would size the expando menu bar incorrectly in vertical mode.

This fixes the problem.


# 548661da7af2b8c36402a537813b8e09221f69c8 23-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Fix window updating bug #11865

We must toggle the expanded state of new windows if we are in
VERTICAL expando mode with Expand New Teams on.

The vertical part of the check got dropped accidentally in hrev48817

Thanks jstressman for reporting.

Fixes #11865


# ae30ad6e234d04584b3fe7149e11fee63d9cf509 23-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Remove settings member vars

... from expando menu bar. Get them from the BarApp settings instead.

This is so that we don't have to keep the settings and the member vars in sync.


# 4f4cab958e7d4dac805d3f715889ec8854606264 23-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Move ExpandoMenuBar name to constructor

... instead of passing it in from BarView.


# 2bb18298538512f51f1d54f0ff855b3a6cf79e95 23-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Tiny indent style fix


# 64182ccb20f1586f102445dece20cae2af79dc97 20-Feb-2015 John Scipione <jscipione@gmail.com>

Menu and Deskbar: Remove _SetMenuLayout() method

and remove TExpandoMenuBar as a friend class to BMenu hack.

In Deskbar, call the newly added MenuPrivate::SetLayout() method instead.

This is a much cleaner way to implement this, thanks Stefano Ceccherini
for the tip!


# c38afcd62ca869cd169ed52fa171db35352bbd00 19-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Remove Name() and fName, replace with Label()

... from TeamMenuItem and WindowMenuItem.

It was confusing having Name(), Label(), and TruncatedLabel().

Name() == Label() because Label() never changes, the displayed
Label stored in TruncatedLabel() in both TeamWindowItem and
WindowMenuItem (remember they both inherit from
TruncatableMenuItem so they get that for free). So Name() was
redundant, by getting rid of it there is just Label() and TruncatedLabel()
which is all we need!


# 6b65d934dfcf372c2c527a6cc4c2d3536754834f 19-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: some more style fixes, reorg methods


# 1501d1d619d9a4afe90516d1949a12614de91a44 19-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Remove redundant include statements


# c9363f78d67001545182ce032918648ccb3d6e16 19-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Truncate menu item labels refactor

* Create a new TTruncatableMenuItem class to store the truncated string
and share the label truncation code between TTeamMenuItem and
TWindowMenuItem. In the future more shared code may be added to
this class, if so, the class name may change.
* The TTeamMenuItem and TWindowMenuItem classes inherit from
TTruncatableMenuItem, which inherits from BMenuItem.
* Make sure to truncate the label before drawing it in all cases.
* Some other related refactoring.

Fixes #9507


# 25295e68997bd8bd5717520317cb212942faab40 13-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Set the tool tip for truncated label


# 5e625ead65c3e04f9246a0b47ba24cea15e75428 12-Feb-2015 John Scipione <jscipione@gmail.com>

Deskbar: Label truncation code refactor & cleanup

* Increase kVPad to 2.0f in ExpandoMenuBar matching the
constant in WindowMenuItem
* Also replace a hardcoded instance of 4.0f with kVPad * 2
* Remove TTeamMenuItem::DrawContentLabel(), move code to DrawContent()
* Cleanup label truncation code in TTeamMenuItem, still needs work.
* Rename WindowMenuItem::FullTitle() to Name() matching TeamMenuItem
* Move the code to set all label related variables in SetLabel() in
TeamMenuItem
* Change WindowMenuItem::SetRequireUpdate() to take a bool parameter
* Make WindowMenuItem::Initialize() private and rename it to _Init()
* Rename WindowMenuItem::ExpandedItem() to SetExpanded()
* Truncate WindowMenuItem label like we are doing TeamMenuItem
* Rename all WindowMenuItem::Title* methods and variables to Label*


# deaae5fc20b5cf44115441d34a1e33436df885b2 07-Jan-2014 John Scipione <jscipione@gmail.com>

Deskbar: Persist ExpandoMenuBar

Add private BMenu::_SetMenuLayout() method. Set TExpandoMenuBar
as a friend class in BMenu to call this method. A little hacky,
but, this keeps SetMenuLayout() from being exposed as part of
the public API.

Don't destroy and rebuild the ExpandoMenuBar when switching from
horizontal to vertical mode. Instead build the TExpandoMenuBar
when the application starts and then switch it from B_ITEMS_IN_ROW
to B_ITEMS_IN_COLUMNS by using the newly added _SetMenuLayout()
method.

When we resize from vertical to horizontal, recalc the max
menu item widths, this resizes the application menu items so
that they take up the right amount of space.

Since we no longer destroy the menu bar we no longer have to
save whether menu items are expanded or not in a separate list.
Instead we can store that information in directly in
TExpandoMenuBar. This removes a lot of code.

Fixes #9350


# 18bcf77ab08a66f3820fa608a124b199742a0070 06-Jan-2014 John Scipione <jscipione@gmail.com>

Deskbar: Don’t save fHasLabel and fVertical

in the TTeamMenuItem, get it from the parent or settings instead.


# 8afcac1bb3241ecfd5b5abc0a8b14c86fd0c7fa0 06-Jan-2014 John Scipione <jscipione@gmail.com>

Deskbar: Compare signature case-insensitive


# 9f339a005bd0f5ffd8d6f49ae26cc498417e36fa 06-Jan-2014 John Scipione <jscipione@gmail.com>

Deskbar: Style fixes only


# 3aeed6607cd07762c0e709633c012b3a632dbad9 07-Aug-2014 Jérôme Duval <jerome.duval@gmail.com>

include strings.h where appriopriate...

instead or additionally to string.h, in preparation for functions move.
* moves str[n]casecmp() functions and others to strings.h.
* strings.h doesn't include string.h anymore.
* this solves #10949


# 54c746641ae240867f0730d9d1f810666f079706 08-Oct-2013 John Scipione <jscipione@gmail.com>

Deskbar: Re-add tooltip code for truncated items

I accidentally removed it last commit, sorry about that.


# 4875d5a09172e873caa55fe60039e0db80e64fde 08-Oct-2013 John Scipione <jscipione@gmail.com>

DeskBar: refactor expander code.

With the Tracker thread code in shared now it is possible to use the same
trick for the expanders in Deskbar to open and close in a separate thread
that we use in Tracker. See Find Panel and Info window for examples
of the code being used in Tracker.

Also eliminates the fClickedExpander variable and allow you to expand with any
mouse button.

Hopefully fixes #9676


# f47bef09a25117f0517eb940d05d0cd1dc3f48c2 15-Jul-2013 John Scipione <jscipione@gmail.com>

Deskbar: Check if window is NULL. Fixes #9860

It is possible, through the right combination of steps, for this method to
be run on startup before the view is attached to the window causing a crash
because Window() returns NULL. This fix returns false in this case instead.
Later, when an application such as Tracker is started and added to Deskbar
this method will be run again with the view attached to the window.


# 128c5556b98227d015a73ea3bc9268504990ce65 28-May-2013 John Scipione <jscipione@gmail.com>

Set fLastMousedOverItem NULL in ctor

This has a good chance to fix #9676


# 9ffe350441b45e09744058579dd31f9c3b3f77bb 28-May-2013 John Scipione <jscipione@gmail.com>

Don't set this pointer NULL, is set on next line.


# c0d45b53edad9a1e4f37e53c6bf547f0168fbd2d 28-May-2013 John Scipione <jscipione@gmail.com>

Remove DOUBLECLICKBRINGSTOFRONT macro

The code that used it has already been removed and if it were
enabled it would do bad things.


# d0f798c8d2d9fc5851029a328eba9b6f7d7d9a25 28-May-2013 John Scipione <jscipione@gmail.com>

Style fixes to ExpandoMenuBar


# 25ca105ebf30ade681772c69b1568f8898070f1f 22-Apr-2013 John Scipione <jscipione@gmail.com>

Tiny style fix


# 30e6af93e4ae245281e73a10e5ffcbd94ce38dc8 17-Apr-2013 John Scipione <jscipione@gmail.com>

Eliminate background app and Deskbar app checks

This is a follow up on the fix for #9632.

Now that the group list in Deskbar never deals with background apps or the Deskbar app itself we can simplify the code by eliminating the checks, especially in Switcher.cpp (Twitcher).

Checking for background apps and Deskbar has also been eliminated from TExpandoMenuBar and TTeamMenu. The single point of entry for these checks is in TBarApp::AddTeam().

In Switcher.cpp remove OKToUse() since the list is assumed to contain only valid entries. TSwitchManager::CountVisibleGroups() also got removed because all groups are visible. TSwitchManager::_FindNextValidApp(), TSwitchManager::QuitApp(), TIconView::ItemAtPoint(), TIconView::ScrollTo(), and TIconView::FrameOf() all got simplified significantly.


# f2e15d076c9986adfec1c538d582391613781364 14-Apr-2013 John Scipione <jscipione@gmail.com>

Need to remove items after Subscribe()


# 0969e20ee15713eb14d86f7a02d301d68e38f724 14-Apr-2013 John Scipione <jscipione@gmail.com>

Refactor ExpandoMenuBar::BuildItems a bit


# a5172b441536faa918de50b2d248ce900cf047f9 14-Apr-2013 John Scipione <jscipione@gmail.com>

Fix bug where application menu items were wrong size

...in horizontal mode, also make CheckItemSizes more efficient


# e83b2f0b9cf71e3830bce4041401d48e033f8696 14-Apr-2013 John Scipione <jscipione@gmail.com>

Create a SetMaxItemWidth() method and set it in horizontal mode on update


# b76cec7d9c445a3f058ec4100fdde780b5c8cc78 10-Apr-2013 John Scipione <jscipione@gmail.com>

Pass a pointer to the TBarView object into the ExpandoMenuBar constructor

I fear that perhaps the fBarView variable may be accessed before it has a
chance to be set in AttachedToWindow(). By setting it in the constructor there
is no chance of this. Might fix #9656


# 86c4eae3ce225363b52a02ddc755b0e76f4ac1ca 07-Apr-2013 John Scipione <jscipione@gmail.com>

Also nullify other saved items on delete


# 1dccb7aaaf95547c40b23225da0d9bde9e8d9a49 07-Apr-2013 John Scipione <jscipione@gmail.com>

Don't call DrawExpanderArrow() directly, set a variable and Invalidate()


# 9f2cce2faaddd7b08af1458bf56aadaed8179a3f 06-Apr-2013 John Scipione <jscipione@gmail.com>

Eliminate repeating CountItems() loop premature micro-optimization

Loop backwards if possible, if not, set a variable and use that instead.
There were a couple of instances where the loop style got changed from
for (int32 i = CountItems(); --i >= 0;)
to
for (int32 i = CountItems() - 1; i >= 0; i--) {
but should be functionally equivalent.


# e6b6af80bd5399592c782b31c2ebfcd50e58e0c2 07-Apr-2013 John Scipione <jscipione@gmail.com>

Fix a crash bug I introduced to Deskbar last commit

Need to set fLastClickedItem to NULL so it doesn't point to a deleted item.
Sorry about that.


# 5b0fd10d23d2c57ab32c256784daafa2b97860fa 07-Apr-2013 John Scipione <jscipione@gmail.com>

Animate the expander arrow

On MouseDown draw a diagonal arrow, on MouseUp complete the animation and
expand. If you hold down the button it will stay diagonal until you MouseUp
and either return to normal or animate and expand if over the arrow.

Reformatted ExpandoMenuBar.h and TeamMenuItem.h
Renamed fLastClickItem to fLastClickedItem
Added a DrawExpanderArrow() method
Renamed private InitData() method to _InitData() and moved it to the bottom


# 9bc3b671fb63b89ea766bc7a5330f71cea8378c3 06-Apr-2013 John Scipione <jscipione@gmail.com>

Fix a bug involving the Vulcan Death Grip closing the wrong app

If you have expander turned on with expanded apps and you quickly remove teams with the VDG
you can remove a team not under your mouse pointer, instead you remote the team above. This
is because the window watcher thread hasn't updated yet so the TeamItemAtPoint() method
reads a window menu item instead of the team item. The solution is to lock the window
watcher thread and explicitly remove the window menu items in RemoveTeam().

This bug can be really bad if you accidentially VDG Tracker as your system gets hosed until
you restart Tracker or reboot.


# e13f5676a08f505497aafbd491f398760b237e87 27-Mar-2013 John Scipione <jscipione@gmail.com>

Cache app icons in BarInfo to make them load faster.

This turns an IO bound problem into a CPU bound problem. In my testing this
speeds up icon resizing dramatically although the CPU is quickly pegged at
100% trying to redraw the Deskbar if you whip the icon size slider back and
forth with a dozen or so apps open and soon the CPU can't keep up and Deskbar
lags behind.


# 53ec5d1f33912441da3ad5786dfd300282cdfcf0 11-Mar-2013 John Scipione <jscipione@gmail.com>

Rebuild application menu bar less. Fixes #8539 (I hope)

Instead of destroying and rebuilding the application menu bar each time we
change state, create it at startup and then only update it from there on. This
means that bugs that rely on the app bar being constantly destroyed and rebuilt
will be much less likely to occur.

Unfortunatly, there is still one case where the application menu bar is being
destroyed and recreated and that is when you are switching between horizontal
and vertical mode, and that is because a menu bar cannot be altered from
B_ITEMS_IN_ROWS to B_ITEMS_IN_COLUMNS anywhere but in the constructor.

* Renamed fExpando to fExpandoMenuBar
* Updated TExpandoMenuBar to be more flexible after construction, the menu
items are built in the new BuildItems() method. Also, don't pass the BarView
object in at contruction, that can happen in AttachedToWindow(). Also, set
fDeskbarMenuWidth just once at constructor, no reason to keep setting it over and over again.


# f3ac8bc08985fe1ca60569001f7e914eaa3e62e3 03-Mar-2013 John Scipione <jscipione@gmail.com>

Show the full window title in Deskbar in a tooltip

... if it gets truncated in vertical expando mode.


# d06f58081ace6aa75f70167c850ddff722574b1f 25-Feb-2013 John Scipione <jscipione@gmail.com>

Revert "Prevent a deadlock condition in Deskbar. Fixes #8539"

This reverts commit 733be65954f85c0c0cd57d0bec95d8a47f9d1f4a.

It didn't fix the bug, will try again.


# 733be65954f85c0c0cd57d0bec95d8a47f9d1f4a 24-Feb-2013 John Scipione <jscipione@gmail.com>

Prevent a deadlock condition in Deskbar. Fixes #8539

If the window is locked by the menu_tracking thread Deskbar will wait
on the sMonThread thread to exit forever so we have to kill it to
prevent a deadlock.

This is a workaround of a bigger problem, which is that fExpando gets
created and destroyed on each change which is slow allowing these kinds
of bugs to exist. The real solution is to live update fExpando but that
is a fair amount of work.


# 88571c92411f8980452f719c6456bd475d7db5a4 24-Feb-2013 John Scipione <jscipione@gmail.com>

Refactor TExpandoMenuBar::MouseDown() style.

No functional change intended.
* Check for NULL fields in the beginning and return decreasing the
indent level of the rest of the method.
* Move some comments to next line indented


# a05a00c8496ff16cb0101f6a1eaf716699c6d62f 12-Nov-2012 John Scipione <jscipione@gmail.com>

Tiny style fix


# 3135d0e0de20e432df89b42d02fde4993c1d9bbf 27-Oct-2012 John Scipione <jscipione@gmail.com>

Shrink icon only width a bit to make room for more icons

...before turning scrolling on.


# e4f9bfce33a0baeb0b45297eb8c021934928d49a 27-Oct-2012 John Scipione <jscipione@gmail.com>

Need to position window before checking for scrolling.

Otherwise when you switch from bottom mini mode to vertical expando mode
you'll get scroll arrows when you shouldn't because the bottom of the
window frame will be below the screen.


# d6f6b835adcb34abfca03207f272614373f38bb1 26-Oct-2012 John Scipione <jscipione@gmail.com>

Draw a nice menu background on the inline scroll view and when scroll faster when you push control/option/command and click the little arrow button.


# ed75ca72012fb47fc551edcbb4274b4daadc042f 26-Oct-2012 John Scipione <jscipione@gmail.com>

Set the scroll arrow limit based on the min menu item widths

... rather than the current menu item widths. This means that
Deskbar will shrink the menu items until they are at their minimum
size before it activates the scroll arrows. Previous to this
change the scroll arrows were being turned on prematurely. Also
lower the minimum menu item width to the icon width + 50pixels which
is arbitrary but looks good to my eye.


# c07e6ff292cbe19ab758ce8bcb6c5cde38a3e662 26-Oct-2012 John Scipione <jscipione@gmail.com>

Make horizontal scrolling work in Deskbar

* Split the Leaf menu and seperator into their own menubar.
* I got rid of a lot of special cases for horizontal in the
ExpandoMenuBar class because now the menubar contains the same
items as in vertical mode. However, it also means that the dreaded
<none> bug also affects horizontal mode.
* Make the application menubar resize itself even in horizontal mode.
This means that the view background shows through so I'm going to have
to fix this up.
* Calculate when to add the scroll arrows and how much to allow the user
to scroll by for horizontal. CheckItemSizes() got a big refactoring.
* Rework the InlineScrollView class a bit. It no longer requires you to
specify the begin and end limits on construction because it can
calculate them instead. It also no longer depends on the screen at all,
this means this class can be extened to be used more generally and in
more places.


# e6d8c22a7d78f0e47be55db2338083ada4766b2a 26-Jul-2012 John Scipione <jscipione@gmail.com>

WIP: Add support for horizontal scrolling.


# 32f840b7684012009c47338da6e00a202388126b 25-Jul-2012 John Scipione <jscipione@gmail.com>

Rename ScrollArrowView to InlineScrollView

InlineScrollView takes a BView instead of a BMenu as well, and it
no longer has flags to do drawing respond to frame changes since
this view does neither of those things.


# fcfe60b02ec06525dbe76eedc110d20b7eb808f7 24-Jul-2012 John Scipione <jscipione@gmail.com>

Renamed BMenuScrollView to TScrollArrowView and moved it into Deskbar

Also gave the Up Arrow and Down Arrow a scroll arrow. The up arrow works
but the down arrow doesn't because the sibling menu is stealing the
MouseDown event."


# afa1c29104c7f6b7a904008fbfc6a4835de4b3d3 21-Jul-2012 John Scipione <jscipione@gmail.com>

Tweaks, remove dead code. Menu and Menubar are stock again.


# 7ee3b479d14579e4a9db2709499c4706850e53c9 21-Jul-2012 John Scipione <jscipione@gmail.com>

Make the MenuScrollView a fixed size...

instead of trying to make it follow fExpando just make it a fixed
size on creation. It is invisible and extends to the bottom of the
screen. fExpando grows inside it, and the window follows fExpando.
When the window grows taller than the screenframe the arrows are
added. You can scroll with the mouse wheel, but I haven't yet gotten
scrolling to work from clicking. Deskbar still crashes when going
from Mini mode to vertical expando mode. I have no idea why.


# 49ff476d139dc28ebaa95d65b7820423b6061d60 19-Jul-2012 John Scipione <jscipione@gmail.com>

Make ScrollMenu not rely on Menu.cpp

Rename ScrollMenu.cpp to MenuScrollView.cpp

Half step towards making this class work as part of Deskbar without
extending any other classes. Scrolling works both with mouse and
scroll wheel. Redraws on scroll, need to make that work better.
Also need to move classes out of the Interface Kit and into Deskbar.


# cb55ef9fb597a3f3bc91e53017360b18b20dd27b 27-Jun-2011 John Scipione <jscipione@gmail.com>

WIP: Created a BScrollMenu class that works like BMenuWindow but works on a view instead of a window. Use this to implement a scrollable BarMenuBar in Deskbar. The basics work but there are issues still with sizing and other issues.

Modify the ScrollMenu class to use the layout kit by adding a constructor that doesn't take a view.

Get the BScrollMenu class to follow the size of the BMenu it is a parent of. Adjust the scrollers to appear in the right places. This is a WIP but it works in Deskbar, next step is to integrate this directly into BMenu with the scrollers as children of the menu instead of as children of the BScroller class.

Rebase changes on top of master

Deskbar scrolling works for the most part, just need to fix the
bottom arrow and clean up a bit.


# 1a59d9dbeb966f507fa9f5899d2728821df4b010 12-Aug-2012 Ryan Leavengood <leavengood@gmail.com>

Improve Deskbar's WindowShouldBeListed utility function.

It now has all the knowledge about whether a window should be shown or not.
Since I fixed #4127, ORing with is_mini is no longer needed.


# e963289800007e623f4a120b27e7bd476230f57f 09-Aug-2012 Alex Smith <alex@alex-smith.me.uk>

Added Tracker and Deskbar to x86_64 build.


# ab4e79c3510f97e58a988622041c5c7ecceb82e5 02-Aug-2012 Ryan Leavengood <leavengood@gmail.com>

Fix Deskbar based on my recent menu change.

Thanks augiedoggie for pointing it out.


# 615d572db00c03d9de04a6d3ed0f3c50929e0635 03-May-2012 John Scipione <jscipione@gmail.com>

Fix #8505 cut-off Deskbar leaf bug.

Replace the leaf bitmap with a non-cutoff version derived from the
'data/artwork/Haiku Leaf' file. So, when icon size is > 16 the full
deskbar leaf is shown without the bottom cut-off. It should look
pretty much identical at 16x16 and in vertical mode at any icon size.

Also add a deskbar_leaf.png file to the data/artwork directory
although I didn't use that file in Deskbar, instead I embed an
archive bitmap into icons.h. I got rid of icon-freelogo.rdef and
icons_logo.h.


# 5ccf455f7ee43be8060cd4b45c563e0a30ffaf50 03-May-2012 John Scipione <jscipione@gmail.com>

Fix another tooltip related bug that appears in Deskbar.

The bug is that in horizontal mode the tooltip will remain set to
the last moused over team menu item even if the mouse is no longer
over a menu item. The bug can be seen in the following screenshot:

http://26.media.tumblr.com/tumblr_m3gze8s1xi1r0f0hfo1_400.png

To fix this bug, allow you to set the tooltip text to blank or NULL
in SetToolTip(const char* text). In ShowToolTip() check to see if
the tooltip text is blank or NULL and if so, don't show the tip.
Setting the tooltip to blank or NULL effectively unsets the tooltip
on a view.


# 06736193497068c34e326be28ae67bbc5d1a154c 02-May-2012 John Scipione <jscipione@gmail.com>

Remove uneeded include and tiny whitespace fix I missed earlier.


# dc05c262acae19bcefcad3f17479c5054cf0a938 02-May-2012 John Scipione <jscipione@gmail.com>

Refactor Tooltip's in Deskbar.

Only update the tooltip if the mouse goes over a new menu item making
sure to exit if the item is NULL, there is a visible label, or it is the
same item. If the mouse moves outside the view reset the last item to
NULL.

* Rename DrawLabel() and SetDrawLabel() to HasLabel() and SetHasLabel()
to make it clear what these methods are setting a getting and setting
a bool and not doing the actual work for drawing the label.


# 1cd61330ecd8257551d58f204332d00145c855ec 02-May-2012 John Scipione <jscipione@gmail.com>

Style fixes including reordering #include's in Deskbar

* Reorder includes according to the Style Guide.
* Whitespace changes, mostly making sure there are 2 newlines
between things and making sure there is 1 newline at the end of
each file.
* Make end of header files all in the style of
#endif\t/* _HEADER_GAURD_H_ */
* The one change that is not purely style is to #include <Path.h>
in DeskbarUtils.h instead of DeskbarUtils.cpp because it is used
to define entry_ref for the AddRefsToDeskbarMenu() prototype.


# f73d1f4f28fd80835f299830063a61a3ee3e3efd 24-Apr-2012 John Scipione <jscipione@gmail.com>

Cache the lastMousedOverItem before showing tooltip.

Optimization, only update the tooltip if not the same as the cached
last moused over item. That way the same application name won't
keep getting set over and over again.


# 1f0c9f183e3bd12f6056ca2251438ffada696d58 23-Apr-2012 John Scipione <jscipione@gmail.com>

Set a tooltip with the application name if hidden.

If Deskbar is set to hide application names show the application
name as a tooltip when you hover your mouse over the item.

* Style fixes.
* Save CountItems() into a variable outside the loop so that it only
gets called once (micro-optimization/best-practice).
* Convert a for loop to a while loop that wasn't really being used
used as a for loop anyway, the variables are declared and used
outside the loop.


# 3cf2d117e570356c8487e67a0e38b09b1639ab6c 14-Apr-2012 John Scipione <jscipione@gmail.com>

Change Time Format Options in Deskbar preferences.

Added two new methods to the Locale Kit in order to create a custom time
formats from a format string. One method is outputs into a char* array,
the other into a BString() and you can set the timezone.

These methods should be cleaned up, we only need 2, one to get
the time in a predefined style, the other to get a custom time format.
Also should probably do the same for dates and datetimes. But I'll let
this go for now.

I added myself to the Locale.cpp file. I retained the copyright instead
of assigning it to Haiku, Inc. because the file is under the OpenBeOS
license and I don't know what the concequences of copyright sharing are
for that license, unlike MIT.

These new methods are used to generate custom time formats in Deskbar.
Instead of using a set of Radio Buttons to choose between the predefined
time options I build my own by creating a format string and passing it
to the Locale Kit. The format string is generated from 3 checkboxes,
show seconds, show day of week, and show time zone. You can mix and match
between them choose any that you like. By default they are all off.

There are 3 new deskbar settings associated with these new options:
showSeconds, showDayOfWeek, and showTimeZone. timeFormat has gone away.

The time format string gets cached and updated only when Update() gets called
on the TimeView class.

In order to fit all the options in (there is 1 more than before) I had to
reduce the font size of the clock to 11pt when all options are turned on in
12 hour mode. For those with no imagination it looks like this:

http://imagebin.org/208162

Renamed "Open time preferences..." menuitem to "Time preferences...".
Renamed "Show Time" and "Hide Time" to "Show time" and "Hide time".

Other changes include refactoring the header files a bit. There were a lot
of headers included by header files uneccessarily. For instance BarWindow.h
now only includes <Window.h> and <Deskbar.h>. This change is mainly to
to speed up the compile time since it takes a while right now.

I copy the fBarView pointer from BarWindow in the BarApp constructor and then
use that throughout the file rather than getting the pointer from the window
each time by calling BarView(). BarView() is still available in the header
for other classes though.

I moved some message constants around since it was getting a bit jumbled.
Most of the messages related to settings are in PreferenceWindow.h.
fChangeState is moved to BarView.h since that is where the ChangeState()
function is and BarView.cpp uses that constant.

The time interval and format constants are in TimeView.h.

Make some methods public in their respective classes where it made sense.
The preference window methods to update dependent items are public, that
might get called from BarWindow when a message gets received at some point.

Also made ShowHideTime() and Time() public in StatusView.h. These methods
activate showing and hiding the clock and return the fTime clock object.
No reason they should be private.

I reindented the StatusView.h and PreferenceWindow.h headers to the standard
style. Question here, are the public: protected: and private: lines inside
of classes suppose to get indented 1 tab or not? I've seen both, the style
guide says no indent but 1 indent seems reasonable and looks pretty good.

Style fixes here and there. That's enough for one commit I think.


# 3ea5972eb53695826f2901be1d9027d5b979f2f9 06-Apr-2012 John Scipione <jscipione@gmail.com>

Style fix. Take out 3 sets of unneeded curly braces.


# 2ce9bab873e024bb515a95faf384df62b88bbb8c 27-Jun-2011 John Scipione <jscipione@gmail.com>

Fisher Price Deskbar icon support

Implements the feature described in #7132
Also fixes #2387 (menu items too big in horizontal mode when font size > 12)

Adds a slider to Deskbar preferences which allows you to resize your Deskbar
team icons from 16x16 to 96x96. The default is 16x16. This works both in vertical
and horizontal mode.

In vertical mode when icon sizes are greater than 32x32 the label moves
underneath the icon where there is more room. In horizontal mode the width of
the menu item increases to make room for the icon while keeping room for the
label the same. As many applications are added the labels are truncated as usual.

This patch also adds a checkbox to the Deskbar preferences to hide application
names to make more room for icons if you wish. It doesn't make a lot of sense
at 16x16 but does >32x32.

If the kResizeTeamIcons message gets dropped, don't resize to current value,
just do nothing. This fixes a bug where sometimes the slider wouldn't trigger
a resize. Fix a spelling error in a comment. Take out a redundant paren pair.


# 2d80a5472494f892bce9301a3394f96a3242b266 03-Mar-2012 Adrien Destugues - PulkoMandy <pulkomandy@pulkomandy.tk>

Window title in Expanded Deskbar update properly
* Regression introduced by r43195
* Fixes #8126


# 5e8f4256fedbb33eaed7766843a5074a8b518470 03-Mar-2012 Adrien Destugues - PulkoMandy <pulkomandy@pulkomandy.tk>

Revert part of r43092.
* Caching of CountItems() to avoid calling it at each loop iteration
* Use of strcasecmp when comparing strings for exact equality


# 4bbb27e3ccf0b1e38ee4a63ca9ec765e167a72bd 12-Feb-2012 Jerome Duval <jerome.duval@gmail.com>

More 'GCC4.6 variable set but not used' fixes.


# 323b65468e5836bb27a5e373b14027d902349437 21-Nov-2011 Oliver Tappe <zooey@hirschkaefer.de>

Filtered flat import of Oliver's svn package management branch

Bring the changes that aren't package management related and the ones
that are but don't take effect as long as they are ignored by the build
system into the master.

Summary of changes:
* Introduce private header <directories.h> with constants for a good
deal of paths that should usually be retrieved via find_directory().
* Replace hard-coded paths by using find_directory() or the
<directories.h> constants (e.g. in drivers and the kernel).
* Add find_directory() constants needed for package management.
* Add __HAIKU_ABI_NAME and B_HAIKU_ABI_NAME macros.
* src/apps/deskbar: BeMenu.* -> DeskbarMenu.*,
DeskBarUtils.* -> DeskbarUtils.*
* Change deskbar menu settings directory from ~/config/be to
~/config/settings/deskbar.
* Other smaller cleanups, changes, and fixes.


# 7eb3210e8f56c924148b23f129dbdc3f2670d828 05-Nov-2011 John Scipione <jscipione@gmail.com>

Sort application windows in Deskbar in 'natural' order yielding this:

window 1
window 2
window 3
window 4
window 5
window 6
window 7
window 8
window 9
window 10
window 11

Instead of this:

window 1
window 10
window 11
window 2
window 3
window 4
window 5
window 6
window 7
window 8
window 9

The natural order comparison method used in Deskbar is the same method used
to sort file names in natural order in Tracker.

Also when comparing window titles to their corresponding window menu item
labels use the FullTitle() method instead of the Label() method because the
label might get truncated.

Fixes #7774

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43195 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3dfd9cb95ce45f59160d50975210bc55e3fc0709 16-Jun-2011 Oliver Tappe <zooey@hirschkaefer.de>

Flat commit of all changes from package-management branch in svn


# 9e8a970bd56e3888b93167d1ab60deef85b7a899 24-Mar-2011 Jonas Sundström <jonas@kirilla.com>

A better for the leaf logo bitmap.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41098 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 57a096382ac42f4002b14c6e39540814110833c9 28-Feb-2011 Fredrik Holmqvist <fredrik.holmqvist@gmail.com>

Starting to apply style cleanup patches by John Scipione from bug 7052.
This will force me to practice our code style.
(As a sidenote, we are aware of the no of patches in the bug).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40744 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e62cadc3745b13bf309b149df766f1df63e393e4 02-Jan-2011 Ryan Leavengood <leavengood@gmail.com>

Apply the patch from #6069 which makes the Vulcan Death Grip Ctrl+Shift+Cmd.
I assume if this wasn't wanted the ticket would have been closed, and I think
this is fine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40085 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 33da1e65164819b81d2a0fb58c53a5a9411bfedf 21-Apr-2010 Axel Dörfler <axeld@pinc-software.de>

* Cleaned up MouseDown(), and fixed crash #5121 based on a patch by DarkWyrm,
thanks!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36389 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0913b742cabbc59a52974cdc08b2b9551d85414f 26-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* Moved the double click check after the expander bounds check, fixing
bug #5037.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34274 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 143e4fbc3ec045c2fa9d80d5304e27abec3e0f3b 18-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* Only activate the app on double click; don't bring all windows to front.
* This closes ticket #4969.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34117 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1192454dfc58e4f9a92f4ff4494a4cf1e1ea4a69 21-Oct-2009 Axel Dörfler <axeld@pinc-software.de>

* Enabled and simplified the "double click team to front" feature, as it
actually works under Haiku (with a caveat, as there is apparently an
app_server bug that prevents that most of the time).
* Simplified ExpandoMenuBar::MouseDown().
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33708 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1c7348a787c023de6350e33a151017b2977f9d05 21-Oct-2009 Axel Dörfler <axeld@pinc-software.de>

* Moved the window item sort logic as static method into the TWindowMenuItem
class.
* Changed ExpandoMenuBar to use that logic as well, so that your entries will
always keep the same sort order.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33704 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 71bd3ba59c06b130115c3ddd44457d8f9dd78997 30-Sep-2009 Jonas Sundström <jonas@kirilla.com>

Removing ifdefs and code for non-Haiku build targets. Partial clean-up. Enforcing the 80-char limit, renaming constants, newline at end of file.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33377 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7cb2cbf17b7bfc8036d5d93af0451d8668b889a9 30-Sep-2009 Jonas Sundström <jonas@kirilla.com>

Clean-up.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33372 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 290c903985a449fa86c501366b6fcddf7f55b46a 29-Sep-2009 Jonas Sundström <jonas@kirilla.com>

Partial clean-up. Asterisks and k-prefix constants.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33366 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cb6afcb1464e92f0134232e6179215295e17bc79 21-Mar-2009 Stephan Aßmus <superstippi@gmx.de>

* Give Deskbar a refreshed and cleaner look.
* Fixed a bunch of problems in layouting the various views. (For example,
the last app menu entry is no longer one pixel too short, but there was
more...)
* Fixed Deskbar being not wide enough for the Haiku logo in certain modes.
* Enabled the mount menu. I think it's a good idea to have at a more prominent
location where new Haiku users may look for it (Gnome also has this in
the main panel).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29631 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 249a4a187ee9e9e24aa41146e071ad1c01e27283 13-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

zooey + stippi:
Reimplemented the drag message over the team entries dragging. The previous
implementation used the menu bar tracking by faking a B_MOUSE_DOWN event. The
problem was that in Haiku menus are always sticky and therefor the tracking
thread was not exited when the user released the mouse (which was supposed to
trigger the drop event in the Deskbar). The new implementation follows the
drag in the asynchronous mouse hooks and uses it's own selection state in
TTeamMenuItem to highlight the eventual drop targets.
Fixes #2771.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28063 a95241bf-73f2-0310-859d-f6bbb57e9c96


# eaa9af9937ed538a6e175852bee9f22a2c20a814 12-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

Never use the current menu UI color, but always the view color of any given
menu. Fixes #974.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28030 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b8beeb35eab7170de9f204f6e8c8fd60ea821d4f 12-Aug-2008 Axel Dörfler <axeld@pinc-software.de>

* The Switcher now uses the new application/window order functions to sort
the application/window lists before using them.
* This means that you can now switch just between the two topmost apps when
pressing Control-Tab. If you press it fast enough, it will fall back to the
old method of iterating through all apps.
* Only define the private BeOS window management API for BeOS itself, for
Haiku, better use the private WindowInfo.h header.
* Changed BeOS's window_info structure to match how Haiku does it (improved
naming, separation between client_window_info and window_info).
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26952 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bd8185aba22e85d8a5e67cbbd6846908ea4110d2 06-Jun-2008 Alexandre Deckner <alex@zappotek.com>

- In vertical mode, TExpandoMenuBar used its own width to set the width of a newly added item. Removing the last item made the MenuBar resizes
itself to (0,0), and broke further item width computation. We now use the parent view width (BarView) instead. This fixes #471


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25826 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4446e07ae9dd2e256bb46cde35f05890515a1f70 23-Jan-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Use BMenu::RemoveItems() instead of looping... I hope I caught all
occurrences.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19910 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a5210ab17da5a6784a814bb69c59ba6bf5401432 11-Aug-2006 Axel Dörfler <axeld@pinc-software.de>

Imported files from OT-current:
* ExpandoMenuBar.cpp 1.18
* CalendarMenuItem.cpp 1.6
* WindowMenu.cpp 1.3
* TimeView.cpp 1.14
* StatusView.cpp 1.18
* BarWindow.cpp 1.8


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18482 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b0cdd6481de61686ba5176bc43f443bea0bb9ed7 17-May-2006 Stephan Aßmus <superstippi@gmx.de>

synced to 1.17 from OpenTracker CVS (fixed a deadlock when dragging something over Deskbar)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17497 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 243fcbe279044852cf007df093a2e5a62d1b7e16 02-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

Since SF cannot be reached currently, this fix gets into the Haiku tree first:
ExpandoMenuBar::ItemAtPoint() was broken, which could cause a crash when doing
the "vulcan death grip" over a window item. This fixes bug #379.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16964 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 915af8b17a1a7a0edc1b12c5984f21a3da9b8b65 20-Jan-2006 Axel Dörfler <axeld@pinc-software.de>

Imported ExpandoMenuBar 1.16 and TeamMenu.cpp 1.5 from the OpenTracker repository:
* fixes for the Deskbar running without any other apps.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16009 a95241bf-73f2-0310-859d-f6bbb57e9c96


# da4580a278401bed5f3f9f0ba18287c7732bc358 11-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Fixed a crashing bug that occured when both, "sort running applications", and
"tracker always first" was selected, and the first app that was launched was not
Tracker.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15507 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 41281cf362916855e6eb9ad1d728d919863a1e81 22-May-2005 Axel Dörfler <axeld@pinc-software.de>

Added Tracker and Deskbar from OpenTracker-current to the repository.
They both build fine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12773 a95241bf-73f2-0310-859d-f6bbb57e9c96