/haiku/src/kits/interface/ |
H A D | AbstractLayout.cpp | 502 BAbstractLayout::DetachedFromLayout(BLayout* layout) argument 504 BLayout::DetachedFromLayout(layout);
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H A D | View.cpp | 362 const char* const kLayoutField = "BView:layout"; 425 BView::BView(const char* name, uint32 flags, BLayout* layout) argument 431 SetLayout(layout); 747 BLayout*& layout = fLayoutData->fLayout; local 748 err = unarchiver.FindObject(kLayoutField, layout); 749 if (err == B_OK && layout) { 5322 BView::SetLayout(data->layout); 5506 BView::SetLayout(BLayout* layout) argument 5508 if (layout == fLayoutData->fLayout) 5511 if (layout 6717 _ReservedView8__5BView(BView* view, BLayout* layout) argument [all...] |
H A D | MenuItem.cpp | 475 const menu_layout layout = privateAccessor.Layout(); local 476 if (layout == B_ITEMS_IN_COLUMN) {
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H A D | PictureButton.cpp | 449 BPictureButton::SetLayout(data->layout);
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H A D | SplitView.cpp | 322 BSplitView::SetLayout(BLayout* layout) argument
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H A D | TwoDimensionalLayout.cpp | 32 // The basic idea of the layout process is simple. The horizontal and the 37 // fed into the vertical layout process. 45 // which additionally takes care of the "height for width" feature. Per layout 46 // a single LocalLayouter exists, which comprises the required glue layout 47 // code and serves as a proxy for the layout, providing service methods 145 LocalLayouter(BTwoDimensionalLayout* layout); 179 // interface for the compound layout context 216 // active layout context when doing last horizontal layout 487 // layout th 1023 LocalLayouter( BTwoDimensionalLayout* layout) argument [all...] |
/haiku/headers/os/interface/ |
H A D | Menu.h | 51 menu_layout layout = B_ITEMS_IN_COLUMN); 142 menu_layout layout, bool resizeToFit);
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H A D | LayoutBuilder.h | 70 inline Group(BGroupLayout* layout); 151 inline Grid(BGridLayout* layout); 323 inline Cards(BCardLayout* layout); 388 menu_layout layout = B_ITEMS_IN_COLUMN); 479 Group<ParentBuilder>::Group(BGroupLayout* layout) argument 481 fLayout(layout) 817 Grid<ParentBuilder>::Grid(BGridLayout* layout) argument 819 fLayout(layout) 1305 Split<ParentBuilder>::AddGrid(BGridLayout* layout, float weight) argument 1307 GridBuilder builder(layout); 1454 Cards(BCardLayout* layout) argument 1796 AddMenu(const char* title, menu_layout layout) argument [all...] |
/haiku/src/kits/media/ |
H A D | DefaultMediaTheme.cpp | 888 BGroupLayout *layout = view->GroupLayout(); local 889 layout->SetInsets(B_USE_HALF_ITEM_INSETS); 910 layout->AddView(paramView); 924 layout->AddView(new SeparatorView(B_VERTICAL)); 926 layout->AddView(groupView); 929 layout->AddItem(BSpaceLayoutItem::CreateGlue());
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/haiku/src/apps/icon-o-matic/ |
H A D | MainWindow.cpp | 1001 // fix up scrollbar layout in listviews 1058 BGridLayout* layout = new BGridLayout(); local 1059 layout->SetSpacing(0, 0); 1060 BView* rootView = new BView("root view", 0, layout); 1065 layout->AddView(leftTopView, 0, 0); 1123 layout->AddView(leftSideView, 0, 1); 1174 layout->AddView(topSideView, 1, 0); 1187 layout->AddView(canvasScrollView, 1, 1);
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/haiku/src/apps/cortex/MediaRoutingView/ |
H A D | MediaJack.cpp | 357 int32 layout) 420 int32 layout = mediaView ? mediaView->getLayout() : MediaRoutingView::M_ICON_VIEW; local 422 _drawInto(tempView, tempView->Bounds(), layout); 436 int32 layout) 441 switch (layout) 356 layoutChanged( int32 layout) argument 433 _drawInto( BView *target, BRect targetRect, int32 layout) argument
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/haiku/src/apps/haikudepot/textview/ |
H A D | TextDocumentView.cpp | 280 TextDocumentLayout layout(fTextDocumentLayout); 281 layout.SetWidth(_TextLayoutWidth(width)); 283 float height = layout.Height() + 1 + fInsetTop + fInsetBottom;
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/haiku/src/servers/notification/ |
H A D | NotificationView.cpp | 79 BGroupLayout* layout = new BGroupLayout(B_VERTICAL); local 80 SetLayout(layout); 107 layout->AddView(progress);
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/haiku/docs/develop/kits/storage/resources/ |
H A D | ResourcesFormat.tex | 165 their general layout, it follow subsections discussing the major parts. 184 The layout of the resources in a file is shown in figure 185 \ref{fig:resources-layout}. 209 \label{fig:resources-layout} 425 The following grammar specifies the layout of the resource info table. 605 \item{The resources layout: The general layout of the resources is not very 606 well understood. The layout presented in figure \ref{fig:resources-layout}
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/haiku/src/kits/tracker/infowindow/ |
H A D | InfoWindow.cpp | 121 BGroupLayout* layout = new BGroupLayout(B_VERTICAL, 0); local 122 SetLayout(layout);
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/haiku/src/apps/icon-o-matic/generic/gui/ |
H A D | IconOptionsControl.cpp | 69 // layout 71 IconOptionsControl::layout(BRect frame) function in class:IconOptionsControl
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/haiku/src/apps/magnify/ |
H A D | Magnify.h | 149 menu_layout layout = B_ITEMS_IN_COLUMN);
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/haiku/src/apps/deskbar/ |
H A D | ExpandoMenuBar.cpp | 84 TExpandoMenuBar::TExpandoMenuBar(menu_layout layout, TBarView* barView) argument 86 BMenuBar(BRect(0, 0, 0, 0), "ExpandoMenuBar", B_FOLLOW_NONE, layout), 831 TExpandoMenuBar::SetMenuLayout(menu_layout layout) argument 833 BPrivate::MenuPrivate(this).SetLayout(layout);
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/haiku/src/apps/processcontroller/ |
H A D | ProcessController.cpp | 105 // Bar layout depending on number of CPUs 114 layoutT layout[] = { variable 615 barWidth = layout[gCPUcount].cpu_width; 616 barGap = layout[gCPUcount].cpu_inter; 617 memWidth = layout[gCPUcount].mem_width;
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/haiku/src/apps/aboutsystem/ |
H A D | AboutSystem.cpp | 629 // Now comes the layout 796 BLayout* layout = GetLayout(); local 797 int32 itemCount = layout->CountItems() - 2; 804 BView* view = layout->ItemAt(index)->View(); 872 BLayout* layout = GetLayout(); local 873 int32 itemCount = layout->CountItems() - 2; 879 BView* view = layout->ItemAt(index)->View(); 902 BView* view = layout->ItemAt(index)->View();
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/haiku/src/libs/alm/ |
H A D | ALMLayout.cpp | 64 TabAddTransaction(BALMLayout* layout) argument 67 fLayout(layout), 157 BALM::BALMLayout::DefaultPolicy::OnBadLayout(BALMLayout* layout, argument 164 printf("BALMLayout failed to solve your layout!\n"); 190 BALMLayoutSpecListener(BALMLayout* layout) argument 192 fLayout(layout) 208 * Creates new layout engine. 210 * If friendLayout is not NULL the solver of the friend layout is used. 239 // cached layout values 240 // need to be invalidated whenever the layout specificatio [all...] |
/haiku/src/preferences/screen/ |
H A D | ScreenWindow.cpp | 309 menu_layout layout = B_ITEMS_IN_COLUMN; local 312 // We don't want to take these into account when computing the menu layout, so we need to 336 layout = B_ITEMS_IN_MATRIX; 338 fResolutionMenu = new BPopUpMenu("resolution", true, true, layout); 342 if (layout == B_ITEMS_IN_MATRIX) { 373 if (layout == B_ITEMS_IN_COLUMN)
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/haiku/src/apps/icon-o-matic/generic/gui/popup_control/ |
H A D | PopupSlider.cpp | 92 // layout 94 PopupSlider::layout(BRect frame) function in class:PopupSlider
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/haiku/src/apps/codycam/ |
H A D | CodyCam.cpp | 464 BGroupLayout* layout = new BGroupLayout(B_VERTICAL); local 465 box->SetLayout(layout); 466 layout->SetInsets(2, 2, 2, 2);
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/haiku/src/apps/mediaconverter/ |
H A D | MediaConverterWindow.cpp | 176 // fSourcesBox's layout adjusted in _UpdateLabels 252 // fOutputBox's layout adjusted in _UpdateLabels 988 BTwoDimensionalLayout* layout local 990 if (layout != NULL) { 992 layout->SetInsets(padding, box->TopBorderOffset() + padding, padding,
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