Searched refs:screen (Results 1 - 25 of 131) sorted by last modified time

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/haiku/src/kits/tracker/
H A DContainerWindow.cpp1060 BScreen screen(this);
1061 BRect screenFrame(screen.Frame());
1236 BScreen screen(this);
1237 BRect screenFrame(screen.Frame());
1254 // move frame left top on screen
1264 // make sure entire window fits on screen
H A DPoseView.cpp3737 // we just switched screen resolution, pick up the right
3760 // pose doesn't fit on screen
7396 BScreen screen(Window());
7397 rgb_color color = screen.DesktopColor();
9175 BScreen screen(Window());
9176 rgb_color color = screen.DesktopColor();
9274 BScreen screen(Window());
9275 rgb_color d = screen.DesktopColor();
H A DDeskWindow.cpp232 // Set the size of the screen before calling the container window's
236 BScreen screen(this);
237 fOldFrame = screen.Frame();
417 BScreen screen(this);
418 rgb_color desktopColor = screen.DesktopColor();
425 screen.SetDesktopColor(desktopColor);
H A DTrackerInitialState.cpp766 BScreen screen(B_MAIN_SCREEN_ID);
769 = floorf((screen.Frame().Width() - 605) * (sqrtf(5) - 1) / 2);
770 logoPos.y = floorf((screen.Frame().Height() - 190) * 0.9);
/haiku/src/preferences/screen/
H A DScreenWindow.cpp182 BScreen screen(this);
185 if (screen.GetDeviceInfo(&info) == B_OK
214 fScreenBox = new BBox("screen box");
218 // Needed for layouting, will be replaced with screen name/size
228 80.0 * scaling), "monitor", screen.Frame().IntegerWidth() + 1,
229 screen.Frame().IntegerHeight() + 1);
238 if (screen.GetBrightness(&fOriginalBrightness) == B_OK) {
249 // box on the left below the screen box with workspaces
300 // box on the right with screen resolution, etc.
402 if (kColorSpaces[i].space == screen
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H A DScreenMode.cpp190 BScreen screen(window);
191 if (screen.GetModeList(&fModeList, &fModeCount) == B_OK) {
214 BScreen screen(fWindow);
220 SetSwapDisplays(&screen, mode.swap_displays);
221 SetUseLaptopPanel(&screen, mode.use_laptop_panel);
222 SetTVStandard(&screen, mode.tv_standard);
228 return screen.SetMode(workspace, &displayMode, true);
236 BScreen screen(fWindow);
241 if (screen.GetMode(workspace, &displayMode) != B_OK)
247 if (GetSwapDisplays(&screen,
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/haiku/src/apps/showimage/
H A DShowImageWindow.cpp187 fullScreenSlideShow->AddBool("full screen", true);
211 tool_bar_icon(kIconViewWindowed), B_TRANSLATE("Leave full screen"));
302 // The window will be shown on screen automatically
365 _AddItemMenu(menu, B_TRANSLATE("Full screen"),
369 _AddItemMenu(menu, B_TRANSLATE("Show caption in full screen mode"),
540 BScreen screen; local
541 if (bitmap == NULL || !screen.IsValid())
550 BRect frame = screen.Frame();
552 // dimensions so that window does not reach outside of screen
953 message->FindBool("full screen",
1372 BScreen screen; local
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/haiku/src/apps/text_search/
H A DGrepWindow.cpp607 BScreen screen(this);
608 BRect screenFrame = screen.Frame();
/haiku/src/apps/terminal/
H A DTermWindow.cpp238 // make sure the window is still on screen
492 windowSize->AddItem(new BMenuItem(B_TRANSLATE("Full screen"),
964 BScreen screen(this);
977 ResizeTo(screen.Frame().Width() + 1, screen.Frame().Height() + 1);
978 MoveTo(screen.Frame().left, screen.Frame().top);
1951 // place the dialog window directly under the tab, but keep it on screen
1974 // center the dialog in the window frame, but keep it on screen
/haiku/src/servers/app/
H A DServerApp.cpp2941 // 1) int32 screen
2957 // 1) int32 screen
2989 const Screen* screen = NULL; local
2991 screen = window->Screen();
2993 if (screen == NULL) {
3000 fLink.Attach<int32>(screen->ID());
3018 // 1) int32 screen
3041 // 1) int32 screen
3069 // Memorize the screen change, so that it can be reverted
3111 // TODO: use this screen i
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H A DBitmapManager.cpp82 \param screen Screen id of the screen associated with it. Unused.
88 int32 bytesPerRow, int32 screen, uint8* _allocationFlags)
86 CreateBitmap(ClientMemoryAllocator* allocator, HWInterface& hwInterface, BRect bounds, color_space space, uint32 flags, int32 bytesPerRow, int32 screen, uint8* _allocationFlags) argument
H A DWindow.h111 void SetScreen(const ::Screen* screen);
358 // showing out of date data on screen, this subset of it is showing remains of other
H A DWindow.cpp147 // the desktop window spans over the whole screen
199 // clip to region still available on screen
569 // make sure the location of the top view on screen matches ours
676 Window::SetScreen(const ::Screen* screen) argument
680 fScreen = screen;
H A DServerWindow.cpp2558 // screen coordinates.
3064 // Convert to screen coords and draw
4477 const Screen* screen = fWindow->Screen(); local
4478 if (screen == NULL)
H A DDesktop.h152 virtual void ScreenRemoved(Screen* screen) {} argument
153 virtual void ScreenAdded(Screen* screen) {} argument
154 virtual void ScreenChanged(Screen* screen);
155 virtual bool ReleaseScreen(Screen* screen) { return false; } argument
325 void _ScreenChanged(Screen* screen);
H A DDesktop.cpp424 fScreenLock("screen lock"),
425 fDirectScreenLock("direct screen lock"),
518 debug_printf("app_server: Failed to initialize virtual screen configuration: %s\n",
533 Screen* screen = gScreenManager->ScreenAt(0); local
534 if (screen != NULL) {
536 screen->GetMode(mode);
756 Screen* screen = fVirtualScreen.ScreenByID(id);
757 if (screen == NULL)
763 // retrieve from current screen
765 screen
827 Screen* screen = fVirtualScreen.ScreenByID(id); local
859 Screen* screen = fVirtualScreen.ScreenByID(id); local
896 Screen* screen = fVirtualScreen.ScreenAt(index); local
3582 ScreenChanged(Screen* screen) argument
3595 _ScreenChanged(Screen* screen) argument
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/haiku/src/apps/aboutsystem/
H A DAboutSystem.cpp924 BScreen screen(Window());
928 rgb_color viewColor = screen.DesktopColor(workspace);
/haiku/src/kits/interface/
H A DMenu.cpp96 // shifted back on the screen towards the left. This information
2792 BScreen screen(Window());
2793 BRect screenFrame = screen.Frame();
2813 // just move the window on screen
2854 // that the menu frame won't fit completely inside the screen
2950 // assume that loc is in screen coordinates
3336 // Resize the window to fit the screen without overflowing the
3338 BScreen screen(window);
3339 frame = frame & screen.Frame();
/haiku/src/preferences/filetypes/
H A DApplicationTypesWindow.cpp117 // center on screen
118 BScreen screen(this);
119 MoveTo(screen.Frame().left + (screen.Frame().Width()
121 screen.Frame().top + (screen.Frame().Height()
/haiku/src/apps/webpositive/
H A DBrowserWindow.cpp478 fFullscreenItem = new BMenuItem(B_TRANSLATE("Full screen"),
1698 // Make sure the new frame is not larger than the screen frame minus
1700 BScreen screen(this);
1701 BRect screenFrame = screen.Frame();
1710 width = min_c(width, screen.Frame().Width());
1711 height = min_c(height, screen.Frame().Height());
2437 BScreen screen(this);
2439 ResizeTo(screen.Frame().Width(), screen.Frame().Height());
/haiku/src/kits/tracker/infowindow/
H A DGeneralInfoView.cpp120 OpenToolTipWindow(BScreen& screen, BRect rect, const char* name, argument
132 else if (rect.right > screen.Frame().right)
133 rect.OffsetBy(screen.Frame().right - rect.right, 0);
584 BScreen screen(Window());
600 fPathWindow = OpenToolTipWindow(screen, rect,
617 fLinkWindow = OpenToolTipWindow(screen, rect,
630 fDescWindow = OpenToolTipWindow(screen, rect,
/haiku/src/apps/people/
H A DPeopleApp.cpp310 // reset it if it would open outside the screen bounds.
312 BScreen screen(window);
313 if (fPosition.bottom > screen.Frame().bottom)
315 if (fPosition.right > screen.Frame().right)
/haiku/src/apps/mail/
H A DMailWindow.cpp1909 BScreen screen(this);
1910 BRect screenFrame = screen.Frame();
/haiku/src/apps/mediaplayer/
H A DMainWin.cpp1705 // Resize to 100% but stay on screen
1708 // Make sure we relayout the video view when in full screen mode
1822 fVideoMenu->AddItem(new BMenuItem(B_TRANSLATE("Full screen"),
2107 // Shrink the screen frame by the window border size
2119 // screen frame.
2142 // just off-screen on one or more sides
2264 // printf("screen where: %.0f, %.0f => ", mousePos.x, mousePos.y);
2307 menu->AddItem(item = new BMenuItem(B_TRANSLATE("Full screen"),
2569 BScreen screen(this);
2570 BRect rect(screen
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/haiku/src/tests/kits/game/chart/
H A DChartWindow.cpp414 BScreen screen(this);
415 fCurrentSettings.depth = screen.ColorSpace();
483 LEFT_WIDTH = (int32)fTopView->StringWidth(B_TRANSLATE("Full screen"))
707 full_screen = new BCheckBox(r, "", B_TRANSLATE("Full screen"),
1104 the screen changed (needed only for offscreen bitmap.
1568 BScreen screen(this);
1571 fBackColorIndex = screen.IndexForColor(new_set.back_color);
1993 BScreen screen(this);
2089 color = screen.IndexForColor(ref_color);
2092 color = screen
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