History log of /haiku/src/servers/app/ServerWindow.cpp
Revision Date Author Comments
# b5ba4bad 12-Feb-2023 X512 <danger_mail@list.ru>

app_server: clear background immediately on expose

Reduce stamping artifacts when application slowly responds to redraw requests.

This fixes and reintroduces logic previously removed in hrev53711.
Previous logic was incorrect as it didn't take the possibility of multiple
invalidations of different kinds (expose, update request) into account.
Now separate update and expose regions are maintained and only expose region
is cleared immediately.

Change-Id: I0fd98cb1b45ccec285154e8c0d8e3a1400d156d7
Reviewed-on: https://review.haiku-os.org/c/haiku/+/6067
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>


# 85b82f85 19-Jul-2022 Dale Cieslak <dcieslak@yahoo.com>

BFont: allow loading of user fonts from disk or memory

This patch adds an API call to BFont, called LoadFont, that
takes a string path to a font file. The user fonts are managed
via a new class called AppFontManager that inherits from the base
class FontManagerBase but adds the methods to add and remove user
fonts from disk or memory. There is also a new method called UnloadFont
to remove a user font, but on exit of an app all user fonts should be
automatically cleaned up.

Global/system fonts are managed by the GlobalFontManager, which is
a new class that also inherits from the base class FontManagerBase,
replacing the old "FontManager" class.

A maximum of 128 user fonts may be loaded, and memory fonts
may not exceed 20MB.

There's also an overloaded version of LoadFont that accepts
an area_id and loads the font from memory. A size and offset may
optionally be provided to allow for an area that contains more
than just a font.

Change-Id: I6add42bdf0c0cefc0e2e2a4984fd848c3e7269e5
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4790
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>


# 241f109c 01-Nov-2022 Máximo Castañeda <antiswen@yahoo.es>

View: provide the transform between different coordinate spaces

There's currently no way for an application to convert between view and
drawing coordinates with a drawing states stack without keeping track of
all the transformations itself, which is not very convenient for helper
or library functions.

Handle other spaces too, for good measure.

Change-Id: Ic8404a1c111e273fff1eebf2f9f59f58246b796c
Reviewed-on: https://review.haiku-os.org/c/haiku/+/5775
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>


# 779ab335 09-Dec-2020 X512 <danger_mail@list.ru>

use .IsSet() instead if .Get() != NULL

Change-Id: Ia2b7a719fd398e78cc3b11d4f7b02cb81179f65f
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3488
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>


# d99d8dbd 27-Aug-2020 X512 <danger_mail@list.ru>

app_server memory management: use ObjectDeleter to mark ownership

Make object ownership explicit by use of ObjectDeleter where possible.

Change-Id: I499a00aa3390d1510ae284419e73faffa5166430
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2695
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>


# 60d30785 27-Aug-2020 X512 <danger_mail@list.ru>

app_server memory management fixes: use BReference

Use BReference for more automated reference counting in app_server,
fixing some use-after-free and other problems.

Extracted from https://review.haiku-os.org/c/haiku/+/2695

Change-Id: I141bb248229405896b29feff3338447f7257b0b4
Reviewed-on: https://review.haiku-os.org/c/haiku/+/3175
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>


# 4399ec51 10-Jun-2020 X512 <danger_mail@list.ru>

BPicture: add fill rule support

Change-Id: I068e1c2e8659f7b90c6d7c7331a8bb25ae343fe9
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2922
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>


# 90ab1a44 27-May-2020 X512 <danger_mail@list.ru>

BPicture: add gradient support

Fixes #9680.

Change-Id: I0013326559cc40ff26cf7b44794c0b32aea832ba
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2829
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>


# 2899294c 28-Jun-2020 Kacper Kasper <kacperkasper@gmail.com>

app_server: Fix assert in DrawStringDry

Change-Id: I58b86860367df86b77bbdffadeff9843c9c8ab11
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2958
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>


# 111247c8 07-Jun-2020 X512 <danger_mail@list.ru>

app_server: match behavior when drawing to BPicture

Change-Id: I7676e73bda0eb02a1905888706aab6bb1db401d5
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2892
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>


# 2e499128 07-Jun-2020 X512 <danger_mail@list.ru>

app_server: fix transformations in BPicture

Fixes #16122, #16147.

Change-Id: Iee7aa8a2325d34a526578a58507ea3690459c8d7
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2898
Reviewed-by: waddlesplash <waddlesplash@gmail.com>


# 2d69e313 09-Jun-2020 waddlesplash <waddlesplash@gmail.com>

Revert "app_server: fix transformations in BPicture"

This reverts commit b8e5671d5318e59ad4e36f047940521d18d1f5ed.

Reason for revert: Broke all builds.

Change-Id: Ie7c5b4a3c877894a1dc49a9de7a19f79e7eb2ab7
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2897
Reviewed-by: waddlesplash <waddlesplash@gmail.com>


# b8e5671d 07-Jun-2020 X512 <danger_mail@list.ru>

app_server: fix transformations in BPicture

Fixes #16122, #16147.

Change-Id: I16a38919d25836546389aff6093415eda781668f
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2889
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>


# 9692db62 08-Jun-2020 X512 <danger_mail@list.ru>

app_server: use BStackOrHeapArray

Change-Id: Ieb335d51923bf28b0e4f830535f74dede42933a3
Reviewed-on: https://review.haiku-os.org/c/haiku/+/2893
Reviewed-by: waddlesplash <waddlesplash@gmail.com>


# cc7e3a05 24-Nov-2019 Adrien Destugues <pulkomandy@pulkomandy.tk>

app_server: fix another unchecked out-of-memory case

BString initialization can fail, even when it's allocated on the stack.
Use a const char* to make this code simpler. We lose the ability to
differenciate unknown opcodes, but these should not happen, or the
function should be extended to handle them all.


# d46af307 13-Sep-2019 Augustin Cavalier <waddlesplash@gmail.com>

app_server: Catch drawing (AGG) allocation exceptions.

Since _DispatchViewDrawingMessage sends single B_ERROR replies
in a number of generic cases, doing so here is probably fine;
it's much better than crashing, anyway.

This is the generalized case of PulkoMandy's earlier patch,
which only applied to one drawing operation. This now affects
all AGG calls.

Change-Id: I751439e43cc300b964ac4cf41c48c1df30baf0a3
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1863
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>


# 954a0a0c 02-Jan-2019 Stephan Aßmus <superstippi@gmx.de>

Fix some cases of updating draw state while recording a BPicture

* Also implemented recording DrawString(string, length,
BPoint[] locations), which was previously not recorded at all.
* Also implemented playing back recently added drawing commands
in PicturePlayer.cpp. I don't quite understand what this is
actually used for, but it seemed it was forgotten. I just followed
the pattern already established in the code.
* The other important bit in this change is to update the pen
location when it is needed while recording a BPicture. Often
the BView will use PenLocation() in order to transmit drawing
commands to the app_server which use absolute coordinates only.
This isn't actually so nice, since it means the client has to
wait for the server to transmit the current pen location. If there
were dedicated link-commands for pen-relative drawing commands,
the client could just keep sending without waiting for the server.
In any case, the app_server needs to update the pen location in
the current DrawState and even the DrawingEngine even while
recording a picture, because some next command may need up-2-date
state information, such as the font state and the pen location.
* I have not yet tried to find /all/ instances where the DrawState
needs to be updated while recording. This change should repair
/all/ font state changes, all versions of drawing a string, and
all versions of StrokeLine().

Change-Id: Ia0f23e7b1cd058f70f76a5849acb2d02e0f0da09
Reviewed-on: https://review.haiku-os.org/c/817
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>


# cb0d7a1e 09-Sep-2018 JackBurton79 <stefano.ceccherini@gmail.com>

app_server: make a copy of the passed BPicture
Like the AS_DRAW_PICTURE case, make a copy of the passed BPicture also for AS_CLIP_TO_PICTURE

Change-Id: Id9a0adc48d73e5ec9c0d37e2ed85e30aa48369ab


# d1311300 09-Sep-2018 JackBurton79 <stefano.ceccherini@gmail.com>

app_server: local variable was shadowing the outer variable
In the AS_CLIP_TO_PICTURE case, the "picture" variable was shadowing the outer "picture" variable.

Change-Id: I3b9de2432f93a683aaccdb899051a14ebf9b7e6e


# 7f9368ca 09-Dec-2015 looncraz <looncraz@looncraz.net>

Set*UIColor, etc.

The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.

BView gains:

HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()

BWindow gains a simple helper method:
IsOffscreenWindow()

BMessage gains:

AddColor()
FindColor()
GetColor()
HasColor() * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()

Previous private ColorTools methods are made public and moved into GraphicsDefs:

mix_color, blend_color, disable_color

These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.

In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR

These changes are documented in their proper user documentation files.

In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.

On the app_server side, the following has changed:

Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules. A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.

Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed. This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.

In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow. This is done to improve performance over having the app_server
independently informing each window.

Decorator changes are live now, which required some reworking.

Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>


# 6b56f7d2 14-Nov-2015 Julian Harnath <julian.harnath@rwth-aachen.de>

app_server: add a few missing std::nothrow


# b54b3ae5 13-Nov-2015 Julian Harnath <julian.harnath@rwth-aachen.de>

app_server: add a cache for AlphaMasks

* If the same shape alpha mask is set again and again, we now keep
the rendered masks in a cache. On certain websites, WebKit sets
the same shape for clipping hundreds of times, which uses a lot
of time to render the masks.

* When a shape mask was generated, we put it into AlphaMaskCache.
The constructor for ShapeAlphaMask is made private and a factory
method is used for instantiation instead, which transparently
looks up in the cache whether a suitable mask was already generated
before (so the entire caching is encapsulated inside the AlphaMask
class).

* When taking a mask out of the cache, we still create a new
AlphaMask instance. However, the new instance will share the
mask bitmap with the previously generated instance (aside from
the rendering of their bitmap, AlphaMask instances are pretty
lightweight). Shape masks are only seen as identical when
their shape is the same, the inverse flag, and they have the
same parent mask.

* Cache is limited to a fixed size of currently 8 MiB, using a
simple random replacement scheme. An LRU scheme can be added in
the future if necessary. Counting of bytes for the cache size
includes parent masks of masks in the cache, even if the parent
itself is not cached. A reference counter for "indirect" cache
references keeps track of which masks are not part of the cache,
but still need to be added to the cache byte size.

* For now, only for ShapeAlphaMasks, other mask types can be added
as necessary.


# 10df1544 13-Nov-2015 Julian Harnath <julian.harnath@rwth-aachen.de>

app_server: plug leak of layers when empty clipping

* If there is an empty clipping region (invalid clipping) for the
current view, a new layer could still be started, but not ended
anymore. That's because unlike begin layer, end layer is handled in
_DispatchViewDrawingMessage (because it can do actual drawing)
and this method checks whether the clipping is valid and bails out
if it isn't.

* Add an exception for the AS_VIEW_END_LAYER command code to still
process it even when the clipping is invalid. The layer itself
can after all set a valid clipping later on when its command list
is played back. And even if it doesn't, we still have to play it
to make sure nested layers are cleaned up.

* Fixes the memory leak in #12460 where webkit creates
said situation: it had a layer open and then the closing was
ignored due to empty clipping. All subsequent layer calls created
nested layers in that one, hundreds of them, and their BPictures
contained bitmaps, quickly eating up and leaking hundreds of MiB
in app_server.


# e718dc91 12-Nov-2015 Julian Harnath <julian.harnath@rwth-aachen.de>

app_server: Clip alpha masks to canvas size

* Making the alpha masks independent of view size is a good thing,
however it turns out that I was too optimistic about the
consequences: webkit sometimes sets masks for the whole page, not
just the currently visible area. E.g. on Github diff views, it
was seen to set a clipping path which is about 1,000 x 10,000
pixels in size. Generating these huge masks eats up lots of memory
and time.

* We now clip the alpha masks to the current view size. This
introduces a dependency between mask and view again, however a
weaker one than it used to be before the mask rework. When the
view is enlarged, and the alpha mask was previously clipped during
rendering, we regenerate it at the new size. When the view is
shrunk however, we don't do anything and just keep the
now larger than necessary mask around (so we don't have to
regenerate again when the view is subsequently enlarged again --
except if it then becomes even larger than it used to be).
Changing the view origin is unaffected and still doesn't cause a
regenerate.


# 25dbf74b 10-Nov-2015 Julian Harnath <julian.harnath@rwth-aachen.de>

BView: add methods for affine translation/scaling/rotation

* BView::TranslateBy(), BView::ScaleBy() and BView::RotateBy()
allow to conveniently modify the current affine transformation.
This makes it unnecessary to first read the current transform,
modify it, and then set it again.
Uses the new Pre...() methods of BAffineTransform.

* Also, remove setting the transform "through" to the BView even
while recording a BPicture, as this now results in transforms
being applied more than once.


# 4bd6f322 09-Nov-2015 Julian Harnath <julian.harnath@rwth-aachen.de>

app_server/Interface Kit: add new clipping API

* Add new clipping API for rectangles (ClipToRect, ClipToInverseRect)
and shapes (ClipToShape, ClipToInverseShape)

* Works with affine transforms and automatically switches from fast
region-based clipping to alpha-mask based clipping as necessary.

* Always self-intersecting, i.e. no state push required to further
narrow down the clipping region. All of the 4 new methods can be
mixed in any order.


# 9b417f64 22-Aug-2015 Julian Harnath <julian.harnath@rwth-aachen.de>

app_server: rework AlphaMask, use bounds for mask pictures

* Refactor AlphaMask class to separate the mask from its source. This
allows use to not just a BPicture as source for a pixel alpha mask,
but also e.g. a BShape in the future (not yet implemented).

* For BPicture-based masks, use the PictureBoundingBoxPlayer to
determine the size of the resulting mask bitmap. The masks are now
drawn into bitmaps of this size (instead of the whole view size).

When alpha masks are stacked, their bounding rectangles intersect
(i.e. masks further up in the stack can never be larger than masks
lower in the stack). The bitmap of a mask always contains the state
of itself blended with all masks in the stack below it.

This also avoids frequent rerendering of the masks. They are now
independent of view size. When the view origin (in screen
coordinates) changes we only have to reattach the mask buffer,
without having to redraw it.

* The class UniformAlphaMask is used for simple masks with the same
alpha value in all pixels, it uses no mask bitmap at all.
Currently, it can only be used on its own and not be stacked
together with other mask types.


# 1cd452ea 22-Aug-2015 Julian Harnath <julian.harnath@rwth-aachen.de>

app_server: Drawing mode fixups

* TODO: squash commit before merge into master


# c77b945a 03-Aug-2015 Julian Harnath <julian.harnath@rwth-aachen.de>

app_server: allow drawing mode changes in opaque layers

* For better performance, we allow doing drawing mode changes
(and thus, B_OP_COPY) again when inside an opaque layer which
has only other opaque layers below it in the layer stack.

As soon as the first non-opaque layer turns up in the stack, the
drawing mode will be locked to alpha composite mode, until this
layer stack is ended entirely.

This allows using B_OP_COPY in many cases as used by WebKit.

* In the long term it would be nice to get rid of the drawing-mode
lock altogether, however that would need some larger refactoring
work in Painter (i.e. remove the offsetting from renderer_region
again and instead implement an "exit-level transform" (support
for offsets is enough) in Painter which is applied after all other
transforms).


# 551438b9 25-Jul-2015 Julian Harnath <julian.harnath@rwth-aachen.de>

app_server: add new BView layers API

* Add new methods
BView::BeginLayer(uint8 opacity)
BView::EndLayer()

* All drawing between begin and end of a layer is redirected onto an
intermediate bitmap. When ending the layer, this bitmap is
composited onto the view with the opacity given when the layer was
started.

* Layers can be nested arbitrarily and will be blended onto each
other in order. There can also be any arbitrary interleaving of
layer begin/end and drawing operations.

* Internally, drawing commands are redirected into a BPicture between
BeginLayer and EndLayer (but client code need not know or care
about this). Client code can also start/end other BPictures while
inside a layer.

* Uses the PictureBoundingBoxPlayer to determine the size of the
layer bitmap before allocating and drawing into it, so it does not
allocate more memory than necessary and -- more importantly -- it
will not alpha-composite more pixels than necessary.

* Drawing mode is always set to B_OP_ALPHA, blend mode to
(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE) while inside layers. This is
necessary for (a) correct compositing output and (b) for
redirection of drawing into the intermediate bitmap, which uses the
renderer_region offset (in B_OP_COPY, the Painter does not use the
AGG renderer methods, it directly accesses the pixel data. This
would access out-of-bounds without the offset, so B_OP_COPY cannot
be allowed.)
To ensure these modes aren't changed, BView::SetDrawingMode()
and BView::SetBlendingMode() are ignored while inside a layer.

* The main motivation behind this new API is WebKit, which internally
expects such a layers functionality to be present. A performant and
reusable implementation of this functionality can only be done
server-side in app_server.


# 6f2a446e 06-Apr-2015 Julian Harnath <julian.harnath@rwth-aachen.de>

app_server: extract coordinate conversion class

* Move coordinate conversion into a new class SimpleTransform. It
supports scaling and translation which is sufficient for conversion
between screen, local and pen (drawing) coordinates.

* Because all the overloaded methods for converting
BPoint/BRect/BRegion/etc are now within the single SimpleTransform
class, the interfaces of Canvas, View, DrawState, etc. are slimmed
down. These classes have too many responsibilities, so some will be
factored out into separate classes, this being the first.


# ce27f961 05-Sep-2015 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implement ClipToPicture inside a BPicture. Not working yet.
BView::ClipToPicture doesn't work anymore, when nested inside a BPicture,
This happened when its implementation was moved server-side.


# a48ef9e8 11-Aug-2015 Stefano Ceccherini <stefano.ceccherini@gmail.com>

AppServer: check for NULL bitmap.
Consistently check for NULL the ServerBitmap pointer.
There seems to be cases where BView::DragMessage could pass an invalid
Bitmap token to app_server.
Maybe it's when a client only bitmap is passed, I don't know.
Anyway, this is defensive programming, and at least we check for NULL
consistently now.
This fixes #11681.
Note that SuperFreeCell still crashes, but at least app_server doesn't crash.


# 442e7caa 04-Apr-2015 Michael Lotz <mmlr@mlotz.ch>

app_server: Reset current view also when deleting a parent view.

The check that was in place only ensured that the current view was reset
if the current view itself got deleted. Since deleting views works by
token it is possible that a view other than the current view gets
deleted. When a parent of the current view was deleted, which also
deletes all its children, the current view pointer was not reset and
the stale pointer would still be accessed.


# 35965e58 04-Apr-2015 Michael Lotz <mmlr@mlotz.ch>

app_server: Fix 64 bit build with ServerWindow tracing on.


# eb431663 11-Mar-2014 Adrien Destugues <pulkomandy@pulkomandy.tk>

app_server & interface kit: support fill rules.

* BView gets SetFillRule/FillRule methods. The fill rule is part of the
view state.
* The B_NONZERO rule is the default. This is what we implemented before.
* The B_EVEN_ODD rule is the other common possibility for this, and
we need to support it to help WebKit to render properly.


# c54e7ddb 26-Feb-2014 Stephan Aßmus <superstippi@gmx.de>

app_server: Fixed build with tracing enabled.


# 99d23e51 24-Feb-2014 Stephan Aßmus <superstippi@gmx.de>

app_server: Apply scale to round corner radius.


# a6db6bd4 04-Feb-2014 Stephan Aßmus <superstippi@gmx.de>

Added WIP support for affine transformations to BViews.

Everything untested, but compiles, so it must work. The idea is to introduce
BAffineTransform additionally to the existing Origin and Scale properties of
BViews. One may use it in parallel or as an alternative. Painter in app_server
is not yet aware of the additional transformation. It is however already used
to transform drawing coordinates. It probably needs to work differently,
perhaps only in Painter and AGGTextRenderer.


# 77214b5a 03-Feb-2014 Stephan Aßmus <superstippi@gmx.de>

app_server: Implemented nested clipping paths

* The alpha mask is no longer stored with 75% more memory than needed,
resolving a TODO.
* AlphaMasks are now BReferenceables.
* AlphaMasks are transferred to a pushed DrawState.
* When an AlphaMask is set on a DrawState, it sets the previous state's
mask to the AlphaMask. That one now takes care of updating not only itself,
but the previous mask as well (which works recursively).
* In AlphaMask::Generate(), a combination happens with the previous state's
mask, which again works recursively in case the previous mask also needs
to be updated. This step is combined with extracting the alpha channel from
the UtilityBitmap used to play the ServerPicture.
* Fixed some out of bounds access to memory in the "outside" case in
agg_clipped_alpha_mask.h. This happened when the requested region was
both before and after where the mask has data.


# 6a6060d8 01-Feb-2014 Stephan Aßmus <superstippi@gmx.de>

ServerWindow: Fix converting the clip picture origin

The current view state is already used for the picture playback, the
remaining conversion needs to take into account screen location and scrolling
offset of the view. This may need further investigation: a) When is this
updated? It needs to be whenever a View changes screen location, size or scroll
offset, which may not be the times when this method is called. b) I am not
sure if the scrolling offset is indeed part of this conversion...


# ad17bccf 28-Jan-2014 Stephan Aßmus <superstippi@gmx.de>

app_server: Implemented caching and updating the alpha mask.


# 215119a1 28-Jan-2014 Stephan Aßmus <superstippi@gmx.de>

app_server: Move AlphaMask management into DrawState.

* Give DrawState a real copy constructor, handle deriving in PushState().
(Although clipping region and alpha mask are not cloned, which is on the
other hand just what's needed for now.)
* Combining alpha masks from previous states is not yet handled.
* Remove SetAlphaMask() from DrawingEngine and Painter. It is now done in
SetDrawState().


# d0fa6c78 28-Jan-2014 Adrien Destugues <pulkomandy@pulkomandy.tk>

BView: Allow resetting ClipToPicture

Just like for regions, ClipToPicture(NULL) removes any picture clipping
at the current state level (clipping in pushed states are not undone).


# fd9ceef8 22-Jan-2014 Adrien Destugues <pulkomandy@pulkomandy.tk>

Memory allocation fixes.


# e0d1cc18 22-Jan-2014 Adrien Destugues <pulkomandy@pulkomandy.tk>

BView: move ClipToPicture code to app_server

Now that DrawingContext makes it possible to draw on a ServerBitmap
without the need for a BView, we can replay pictures on app_server side,
avoiding the cost of creating a BBitmap, offscreen BWindow, and BView
from the application side.

The offscreen drawing context gets the same state as the view it's
rendering the picture for, so font size, drawing mode, etc are used.

The implementation is still the suboptimal one, converting the BBitmap
to a BRegion, and using that for clipping. Changing that comes next.


# 59347b7f 13-Aug-2012 Ryan Leavengood <leavengood@gmail.com>

Reverse the meaning of BWindow fShowLevel to match BView.

This also matches the client_window_info.show_hide_level field used in Deskbar
and other applications.

While doing this, keep fShowLevel fully in sync between BWindow and app_server,
use one message type for both hiding and showing, and make the decision to show
and hide the window in the app_server.

Lastly make minimize behave as described in the Be Book: hidden windows cannot
be minimized, and minimized windows which get hidden become unminimized.


# 96cabf58 12-Aug-2012 Ryan Leavengood <leavengood@gmail.com>

Sync BWindow fShowLevel with the app_server.

Implementing the window_info.show_hide_level in terms of this solves the
problem of minimized windows also being considered hidden, when really they are
just hidden in the app_server.

window_info.show_hide_level is still defined backwards with a comment making
that clear.

Also removed sending fShowLevel in the minimize request since it is now
maintained in the app_server.

Fixes #4127.


# 4b8a51c3 09-Aug-2012 Alex Smith <alex@alex-smith.me.uk>

Fixed incorrect sizeof in LinkReceiver::ReadRegion.

The type of BRegion::fCount is long, and ServerLink sends/receives it
with sizeof(long), but LinkReceiver was using sizeof(int32). Due to
long being 64 bit this was resulting in a mismatch. This fixes the
drawing problems on x86_64.


# 3fed1a15 05-Aug-2012 Alex Smith <alex@alex-smith.me.uk>

Get app_server working on x86_64.

With this commit, app_server now compiles and runs at boot! Nothing
particularly interesting happens, just the blue background and a mouse
pointer. Remote backends are broken and not compiled in, see #8834.
Note that it won't be possible to build this quite yet, need to get
the FreeType package uploaded.


# 5b1742af 24-Jul-2011 Clemens Zeidler <clemens.zeidler@googlemail.com>

Remove another assert that fails. In this case the access from ServerApp is fine.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42477 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 54fff0c4 08-Mar-2011 Stephan Aßmus <superstippi@gmx.de>

Fixed resource leak in error code path. CID 5888.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40878 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 17925a35 06-Feb-2011 Stephan Aßmus <superstippi@gmx.de>

* The app_server leaked the BGradient objects on each drawing operation
related to gradients. This was for example very noticeable when running
MediaPlayer which redraws the slider a lot. With three movies running,
app_server would leak at about 100KiB per second.
Might be related to #7071 or even fix it.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40364 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c9f72f43 28-Jan-2011 Jérôme Duval <korli@users.berlios.de>

Applied patch from stimut (#6353), thanks!
In ServerWindow::_DispatchViewDrawingMessage(), for AS_DRAW_STRING_WITH_OFFSETS,
the string length rather than the number of UTF8 glyphs is used, thus leading
to an app_server crash.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40310 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9ff327de 19-Nov-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

- Make MessageForListener a bit more flexible, passing a fix ServerLink is sometimes not enough and a separate sender and receiver is needed.
- Add communication part to restore and save S&T groups.
- Fix call of GetDecoratorSettings listener hook.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39534 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 43eea4c2 23-Oct-2010 Stephan Aßmus <superstippi@gmx.de>

Apparently it does not work... convert to TODO.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39100 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 76d9e053 23-Oct-2010 Stephan Aßmus <superstippi@gmx.de>

Introduce a new flag for drawing BBitmaps, B_WAIT_FOR_RETRACE
which triggers waiting on the retrace semaphore in app_server
just before drawing the bitmap. This potentially removes any
additional delay when doing this client side. Completely untested.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39097 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 08a79ab2 19-Sep-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

Fix size limits function name.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38725 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dcbc4af5 16-Sep-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

- Add size limit changes to the listener interface.
- Update size limit constraints in S&T only if necessary.
- Header style fixes.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38682 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 45db9a20 31-Aug-2010 Stephan Aßmus <superstippi@gmx.de>

Made the logic behind the locking in the outer and inner
message loop more clear, both in the code and also via
comments. I get the occasional drop into the debugger
because MultiLocker says the Readlock has been acquired
twice. I don't see how it is possible from the code and
it could be another bug in the MultiLocker debugging
facilities, but the code should be clearer now anyway.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38477 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ee9246d5 17-Aug-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

Remove unused communication port, pointed out by Axel.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38216 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c0494bc5 17-Aug-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

Add facility to communicate with the desktop listener over an app server link. The ServerWindow dispatch the message to the DesktopObservable which dispatch it to the correct listener.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38169 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 032a8371 06-Aug-2010 Michael Pfeiffer <michael.w.pfeiffer@gmail.com>

As per Stephans request re-added comment that I
removed in r37939.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37944 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ab7c7773 05-Aug-2010 Michael Pfeiffer <michael.w.pfeiffer@gmail.com>

* With blessing from Stefano applied my alternative patch
from ticket #6415: the drawing offset of a BPicture
becomes the new drawing origin.
* This should also close ticket #6008.
* Also the Preview printer does the clipping now correctly
outside the "printable rectangle".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37939 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bd06a41c 02-Aug-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

Cleanup of the some header includes.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37856 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bb69cd65 02-Aug-2010 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Basically revert r37824 (minus restoring the origin), since it causes other
problems (#6415 for example).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37833 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 568bdbf7 30-Jul-2010 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Convert the BPoint to screen coordinates respecting the scale
(using ConvertToScreenForDrawing()) before drawing a BPicture, both directly
and inside another BPicture. Restore the drawing origin when drawing a nested
BPicture (like we already do when drawing it directly).
Fixes #6008.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37824 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 860dfc9a 28-Jul-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

- Introduce a DesktopListener interface to the Desktop class (needed for SAT).
- Add a minimize method to desktop.
- Make _CurrentWindows public.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37800 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3e711c79 25-May-2010 Stephan Aßmus <superstippi@gmx.de>

Patch mostly by jackburton: The global offset for drawing a BPicture needs to
be applied before pushing a drawing state, otherwise it is not preserved
throughout playing the picture data. I've added the comment and resetting the
drawing origin to the previous value. Fixes ticket #6070, thanks!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36933 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8ce4644f 26-Mar-2010 Stefano Ceccherini <stefano.ceccherini@gmail.com>

If SetFullScreen() was called on a hidden BDirectWindow, it wouldn't be
set to fullscreen (since that code checks for a Screen object, and is null in
that case). So we also call ResizeToFullScreen() in ServerWindow::_Show(),
if needed. Fix ticket #4456.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35959 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 76ab3f88 18-Mar-2010 Stephan Aßmus <superstippi@gmx.de>

Basically, this changeset implements BShape::ArcTo(). In more detail:
* Added BShape::ArcTo() and BShapeIterator::IterateArcTo(), using a previously
unused virtual slot. (Added the symbols for binary compatibility for GCC2
and GCC4.)
* Added operator=(), operator==() and operator!=() to BShape.
* Added BShape::BezierTo() version taking three points, which is sometimes
more convenient.
* Added the four new shape data ops OP_LARGE_ARC_TO_CW, OP_LARGE_ARC_TO_CCW,
OP_SMALL_ARC_TO_CW and OP_SMALL_ARC_TO_CCW. For a single arc, provided the
radius is large enough, there are four possibilities to draw the arc, these
are controlled by the two boolean flags to ArcTo() and mapped to the new
commands accordingly.
* Some style cleanup in Shape.cpp (sorry for mixing it up, but it gets
worse below...)
* Added ShapeTest to src/tests/servers/app.
* Changed the way BShapes are transformed from view to screen space in the
app_server. For arcs, it would be nontrivial to apply a proper transformation,
it's much easier to let AGG take care of it. This affects ServerPicture as
well.
* Wrapped iterating the BShape into try/catch blocks in ShapeIterator. But
I really don't understand the purpose of the class in the first place.
Maybe it can now be dropped, since coordinates don't have to be transformed
in place anymore.
* Refactored copy&paste shape iteration code in Painter. The transformation
to screen space happens there.
* Since RemoteDrawingEngine needed to be adopted anyway, I also updated
it for the new DrawString() with offsets version. But the client still needs
to be adapted.
* Style cleanup in Painter.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35905 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 77e5acc0 15-Mar-2010 Stephan Aßmus <superstippi@gmx.de>

* Extended the BView drawing API by a DrawString() version that takes an array
of locations, one for each glyph.
* Added a test for the new functionality.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35865 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 606105c6 21-Feb-2010 Axel Dörfler <axeld@pinc-software.de>

* Reduced the maximum lock time to roughly a quantum (a little less might even
be better, though).
* This might help further with #4709.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35548 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 87e7b978 15-Feb-2010 Axel Dörfler <axeld@pinc-software.de>

* Fixed race conditions in the server's bitmap/picture handling: the objects
are now removed from the maps as soon as the client deletes them. This also
makes the "client reference" mechanism superfluous I introduced earlier.
* ServerApp::SetCurrentCursor() must always call Desktop::SetCursor(), since it
is also called whenever the current application changes. This fixes the cursor
almost never changing.
* Renamed ServerPicture::Usurp()/StepDown() to PushPicture(), and PopPicture().
* Also, they now acquire a reference to the picture in question (ie. the picture
you get from PopPicture() also owns a reference you need to free).
* ServerApp::CreatePicture() may fail, too. This case is now handled in the code
that calls it.
* Previously, the ServerWindow tried to process up to 70 messages in one go.
That obviously caused bug #4709. Now, we have the additional requirement to
not hold the desktop lock for longer than 25 ms. I haven't tested it with
Kaleidoscope yet, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35472 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5b576468 01-Dec-2009 Axel Dörfler <axeld@pinc-software.de>

* Removed (incorrect) check in ServerWindow::NotifyMinimize() for
B_NOT_MINIMIZABLE; it should still be possible to hide an application
programmatically.
* The decorators now honor this flag, though.
* And the Deskbar overrides BWindow::Minimize() to ignore all minimize requests.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34404 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ac628ead 30-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* Moved the B_NOT_MINIMIZABLE flag check into ServerWindow::NotifyMinimize()
as this fixes some more incorrect minimizations on the app_server side.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34361 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 121ce643 24-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* Don't allow to show windows that don't have a top level view yet. This fixes
bug #5022.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34209 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 289d85d2 18-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* BWindow::SendBehind(NULL) will now send the window to back.
* Added shortcuts ctrl-alt-F to get a window to front, and ctrl-alt-b to move it
to the back.
* Updated the user guide with these shortcuts, and also explained the missing
"single click to bring window to front" behaviour.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34108 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ea0ba618 07-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* "bitmap" can actually be NULL at that point, so calling ReleaseReference()
on it unconditionally is not a good idea. This fixes bug #4904.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33935 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4b0459b2 04-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* Refactored ServerBitmap a bit: it now inherits from Referenceable instead of
roling its own solution.
* Also removed BitmapManager::DeleteBitmap() - you only call
ServerBitmap::RemoveReference(), and that one will notify the manager if
needed.
* Some more cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33878 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 85a7877f 04-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* ServerApp's bitmap and picture handling was completely broken, as it ignored
concurrency as well as reference counting, causing occasional crashes and
memory corruption.
* ServerPicture now subclasses Referenceable, and will notify its owner when
it's going to be deleted. This might bring some regressions, although I
couldn't spot anything wrong yet.
* ServerBitmap will now also notify its owner when it's going to be deleted as
well.
* Switched from the former picture/bitmap lists to a std::map. This also solves
the issue of not checking whether or not the bitmap/picture actually belongs
to the ServerApp (before, all apps could access and delete all
pictures/bitmaps)
* Introduced a new fMapLocker that guards the new maps.
* ServerWindow now uses GetBitmap()/GetPicture(), and gives up its reference
after use.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33876 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 85d512ed 30-Oct-2009 Philippe Houdoin <philippe.houdoin@gmail.com>

Revert Stack & Tile patch (r33814) and first fixes done by axel (r33824, r33826)
The stack & tile feature developement & fixes would be done in
branches/features/stack-and-tile branch, until it's ready enough to be merge
into trunk.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33840 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 23e00a25 29-Oct-2009 Axel Dörfler <axeld@pinc-software.de>

* Fixed millions of coding style violations introduced by the stack & tile
patch. Grmbl.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33824 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ef831a1d 28-Oct-2009 Philippe Houdoin <philippe.houdoin@gmail.com>

Applied Stack & Tile patch by Hong Yul Yang, formely by Christof Lutteroth.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33814 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 926e63c8 22-Oct-2009 Brecht Machiels <brecht@mos6581.org>

* added click to focus mouse mode; right-click for bring-to-front and send-to-back
(might cause some regressions in FFM)
* made accept first click user configurable
* updated the Mouse preflet to use the layout kit
* removed the warp and instant warp modes from the Mouse preflet
* changed internal representation of mouse modes (warp modes moved)
* coding style fixes



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33732 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 68667bf4 04-Oct-2009 Michael Lotz <mmlr@mlotz.ch>

* Adding a remote desktop interface that operates on app_server drawing
primitives by providing a RemoteDrawingEngine and a RemoteHWInterface.
Not really optimized yet, still a bit WIP.
* Adding corresponding infrastructure like a blocking ring buffer and network
sender/receiver that are attached to the buffers to feed/drain them as well
as a RemoteMessage helper that provides a message based interface.
* Adding target screen concept to request an app to be run on a specific screen.
It's controlled by the TARGET_SCREEN environment variable which is added on
the app side and sent to the app_server.
* Right now only remote target screens are supported, in which case a new
RemoteHWInterface is created that tries to connect to the given host:port.
* Fix shape bounds when drawing, they need to be translated by the pen position
and converted to screen like the points as well. Wasn't visible though as the
bounds weren't used in the normal DrawingEngine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33417 a95241bf-73f2-0310-859d-f6bbb57e9c96


# edb62548 03-Sep-2009 Michael Lotz <mmlr@mlotz.ch>

When an app is going down and the windows are destroyed, all views are detached.
On detaching the views remove themselves from the app local token space. Since
the ServerApp only waits for all ServerWindows to be removed from the window
list and not for their actual destruction, it can happen that the ServerApp is
deleted before the window destruction and hence the view detaching has finished.
The views would then access a stale ServerApp pointer and try to remove their
token from the deleted token space. To avoid that we set the ServerApp pointer
to NULL when the window is removed from the app (as after that the app can be
gone any time) and check for that case when detaching.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32927 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2a0cda50 28-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Added proper locking to _ResizeToFullScreen().
* Desktop::{Move|Resize}WindowBy() could be called with zeros in which case it
doesn't have to do anything.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32775 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e5c25980 28-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Someone (like the screen_blanker) could call
BDirectWindow::SetFullScreen() before the window is shown.
The app_server didn't like this, since in that case, Window::Screen() is
NULL. I added a check to ServerWindow::_ResizeToFullScreen() to handle
that case. +alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32774 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a5a64d54 27-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Renamed DirectWindowSupport/Data to DirectWindowInfo.
* Cleanup of the fullscreen stuff.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32743 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 78ca6157 27-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Changed AS_GET_SCREEN_ID_FROM_WINDOW as well as AS_SCREEN_GET_MODE to no
longer hold the window lock. There is now a lock that guards screen changes
in particular. This fixes the deadlocks seen in apps using BDirectWindow.
* All direct window handling now sits in the Desktop class -
ServerWindow::HandleDirectConnection() is never called from anywhere else
anymore. Furthermore, it's now only called when actually needed.
* Resize/move actions now always send a B_CLIPPING_MODIFIED flag, too.
* When the screen changed, the driver state is supposed to be B_MODE_CHANGED,
not B_SCREEN_CHANGED (which is a message constant).
* Direct windows are no longer suspended too late on screen changes.
* Removed unused members of DirectWindowData, and cleaned it up a bit.
* Made MultiLocker's default, and copy constructors private - I accidently
used them, causing the ASSERT_MULTI_*LOCKED() macros to fail.
* Added Unlock() to AutoWriteLocker as well.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32742 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d9135957 26-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Disabled BDirectWindow mode for the time being. +alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32694 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fe9c291b 24-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Since ServerWindow::Window() can also be NULL in case the window hadn't been
added to the Desktop yet, we better make sure in AS_GET_SCREEN_ID_FROM_WINDOW
that this is not the case.
* Removed the now superfluous ServerWindow::IsOffscreen() again.
+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32653 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 899d1454 23-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

ServerWindow needs only to call DirectWindowData::SetState() now, since it does all the work to sync with the client itself. Made DirectWindowData::SynchronizeWithClient() private and renamed it accordingly

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32644 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d3b6a35a 23-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Some server side debug output.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32640 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f6ad8d5a 23-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

More encapsulation of directwindow stuff into DirectWindowData.
I changed lot of code (while trying to fix ticket #4311), reverted some old
changes and probably messed up a lot. It's very much a work in progress.
Anyway, DirectWindowStars still work correctly, but Chart (and GLTeapot) do
not. I suspect a race condition between the DirectWindow creation and
the activation of the direct mode on the server, maybe exposed more easily
by the changes in the scheduler.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32625 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 467c2e8c 22-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Moved DirectWindow support classes into a separate DirectWindowSupport.h/cpp.
No functional change.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32613 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f277acc9 22-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Don't crash the app server if the user calls BScreen(BWindow *) supplying
an offscreen window (Magnify does that, and that's the cause of ticket #4304).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32611 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3b33d630 21-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Fixed B_READ_WRITE -> B_READ_AREA | B_WRITE_AREA problem.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32575 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d3ae6ef6 21-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

use DIRECT_BUFFER_INFO_AREA_SIZE instead of B_PAGE_SIZE, even if they
are the same, but it's more correct. Also memset the buffer_info struct.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32572 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7d9dfe90 21-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

fixed style violations


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32571 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f1400a31 21-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

More refactoring of the DirectWindow server code. No new bugs introduced
(hopefully), and now I could enable the B_SCREEN_CHANGED notification since
it works a bit differently


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32570 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fe7f167d 21-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Resolved a TODO and got rid of Desktop::ActiveScreen().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32566 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0eed9183 20-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Rewrote screen configuration management: VirtualScreen doesn't have anything
to do with the configurations now, instead, there is a separated
ScreenConfigurations class that maintains all known screen_configurations
per workspace (and the Workspace::Private class has two of them, one for the
current modes, one for the stored modes).
* Added Desktop::{Get|Set}ScreenMode() methods, ServerApp now only calls those.
* Getting and setting of anything else than the current screen is now supported.
* This change also fixes that a temporarily set screen mode was not being
restored on workspace switch.
* Also, the Deskbar now seems to have the wrong location a lot, which is
something that should be easily fixable therefore. I will look into this next.
* Got rid of the unhandy screen_id structure server side, and in BPrivateScreen;
we now just use an int32 - the next API break should definitely replace the
screen_id with a simple typedef.
* Some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32541 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a1bcb09b 17-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Added a ServerWindow::ScreenChanged() hook, which takes care of resizing
an eventual offscreen directwindow and sends the direct window notifications
(not yet, though, since a BDirectWindow on a non-visible workspace would
get the B_DIRECT_START notification and start drawing on a different workspace).



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32455 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 701dae79 15-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Squashed a TODO: Added a View::InitCheck() and use it after construction. Removed the check
for View->CurrentState() == NULL.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32412 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2a2d0f1d 14-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

After a B_DIRECT_STOP notification, the app_server could trigger a
B_DIRECT_MODIFY with, for example, B_CLIPPING_MODIFIED. This was ignored,
though. Now we combine this notification with the next ones, so that
on B_DIRECT_START, the client is informed of all the things which have
changed. Chart was relying on receiving the B_CLIPPING_MODIFIED notification
to exclude some stars from being erased, in case the window went offscreen.
Anyway, the net result is that Chart doesn't crash now, and we follow
more closely the original BDirectWindow protocol. Fixed ticket #1939.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32392 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b7c167db 14-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

This check is no longer needed, since the case is covered by the one
in DirectWindowData::SetState().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32375 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3e20b062 14-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Work in progress towards cleaning up the directwindow server code:
Renamed direct_window_data to DirectWindowData and turned it into a
class.
Encapsulated some functionality inside the DirectWindowData class.
No functional change (yet).
More to come.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32374 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 07e13b5f 11-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Removed superfluous ReplaceDecorator() method.
* Cleanup, no functional change.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32243 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3bd49667 03-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Now also hide/show the cursor when BDirectWindow::SetFullScreen() is called.
in the handler, instead of checking if the window is an offscreen one,
check if fDirectWindowData is NULL, and do nothing if it's the case.
When setting a clip region in ServerPicture, also invalidate the clipping.
To do so, I added a public ServerWindoow::UpdateCurrentDrawingRegion()
which just calls the private function. Please review and see if it can
be done better. This fixes the problem with BPicture and the
ConstrainClippingRegion() op (see ticket #1389)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32087 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4695f670 01-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Completed the server part of BDirectWindow::SetFullScreen(). The window is
now resized and moved correctly. Moved this functionality to its own method.
Should fix bug #4168.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32062 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9c1f8bf0 31-Jul-2009 Axel Dörfler <axeld@pinc-software.de>

* Reverted r32012 which reopens #4127 - the fix causes strange behaviour with
CL-Amp which is a bit worse than seeing TrackerStatus in the Deskbar. Will
search for a proper solution later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32026 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 23046a39 31-Jul-2009 Axel Dörfler <axeld@pinc-software.de>

* No longer maintain the Window::fMinimize member for hidden windows; this seems
to be what happens in BeOS, at least, and fixes bug #4127.
* Hopefully diver will also find any negative consequences of this change :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32012 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 19e179ca 19-Jun-2009 Stephan Aßmus <superstippi@gmx.de>

* Moved the implementation of SetViewCursor from the thread of the
window of the view into the application thread. This solves the
race condition with asynchronous SetViewCursor and deleting the
cursor immediately afterwards for real.
* The ServerApp now requires a reference to the current cursor,
just in case...
* Added TODOs for caching the BView token, it's currently resolved
for every single BView call that talks to the server... not good!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31133 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f680cfe2 02-May-2009 Axel Dörfler <axeld@pinc-software.de>

* The direct connection update in ServerWindow::{_Show()|_Hide()} is superfluous
since Korli's change in r30440.
* 80 character per line limit.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30579 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fc235d55 20-Apr-2009 Stephan Aßmus <superstippi@gmx.de>

Patch based in large on work done by Philippe Saint-Pierre:
* When a BApplication is created, the interface kit globals for this team
are initialized, including be_plain_font, be_bold_font and be_fixed_font.
The plain font specifically is assumed the default font for all BViews.
A BView is not required to every set the font, it will then just be the
plain font, because the app_server already assigned it when the view is
created. Here is where the problem starts. When the system fonts change,
they change on the app_server and are picked up by new applications. Old
applications will run with the old fonts, because the values remain the
same and are stored in the already initialized be_*_font globals. So this
was never a problem. What was a problem is that the app_server would use
the current plain font for applications which were already initialized
before the font was changed, so the values in their be_plain_font would not
match the values in the server side font used when creating new views.
* This patch already prepares for the situation in which client applications
want to update their be_*_font globals. This needs to be a manual act of
the client applications, otherwise we would break existing apps. Maybe we
could automate this for BWindows with the B_AUTO_UPDATE_SIZE_LIMITS flag
and any child views with B_SUPPORTS_LAYOUT.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30282 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4fba3522 11-Apr-2009 Ingo Weinhold <ingo_weinhold@gmx.de>

* Removed src/kits/tracker/OpenHashTable.h. The shared version in
headers/private/shared is newer, though with small interface changes.
* Removed the unnecessary Debug.h include in
headers/private/shared/ObjectList.h.
* Adjusted sources using these headers, mostly by adding missing includes.
* Lots of automatic whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30123 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ffdb0ccf 09-Apr-2009 Stephan Aßmus <superstippi@gmx.de>

Also improve the BPicture version of drawing line arrays.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30066 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f99d546d 07-Apr-2009 Stephan Aßmus <superstippi@gmx.de>

Fixed incorrect comment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30004 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 86990636 05-Apr-2009 Stephan Aßmus <superstippi@gmx.de>

Avoid using the heap allocator for most string drawing when reading the command
from the link. My benchmark measuring is inconclusive, the numbers are sometimes
very different. At first sight, it looks like string drawing can be up to
double as fast with this change, but sometimes, the numbers are about the same.
Hm.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29965 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 12349c7d 05-Apr-2009 Stephan Aßmus <superstippi@gmx.de>

Begun to use structs for the BView<->app_server communication. This makes
the protocoll less prone to errors, reduces possible points of failure and
most importantly, reduces the number of function calls to the link API.
I only know the numbers for StrokeLine(), which I tested via the Benchmark
test app. With this change, drawing random colored and positioned lines
actually doubled in speed. On the BView side, the calls to
ServerLink::Attach() only halfed, while on the app_server side, the number
of calls to ServerLink::Read() is now 1/4th. It will also be worth
investigating why the link stuff is so slow at all. I also optimized
BView::DrawString() a lot in this change, but I don't have any numbers
yet. Some other commands which used multiple Attach()/Read() calls were
also optimized, at least the most important ones. Begin/EndLineArray() was
also pretty bad on the app_server side.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29937 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8ee34f96 28-Mar-2009 Stephan Aßmus <superstippi@gmx.de>

When setting view flags which toggle the B_DRAW_ON_CHILDREN flag, immediately
trigger a recalculation of the view clipping region (it will now include
children).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29755 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ce5d6472 19-Jan-2009 Stephan Aßmus <superstippi@gmx.de>

* Renamed the drawing functions in DrawingEngine to
remove the *Gradient part. In general, there is
a lot of code duplication now, also in Painter. I
will need to find a way to elliminate this again.
Also, all the stroking functions should be gradient
enabled as well.
* Improved the look of the DefaultDecorater, inspired
by the patch from Dennis Washington. I did not adopt
the changes which give backwards compatibility
problems, though, like changing the window border
width or the single border decorator color. But I
reckon these changes are overall even a bit smoother.
* Fixed a long standing decorator bug, where the resize
area of the border was visually different than the
click recognition.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28951 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2ea5e5e8 18-Jan-2009 Axel Dörfler <axeld@pinc-software.de>

* We should not ignore the minimize request completely when the window is
hidden, but at least set it to minimized.
* Also, we shouldn't show minimized windows, but keep them hidden. This prevents
the app_server/BWindow to go out of sync wrt the show level. This also fixes
bug #3258.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28938 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3dc4e7fa 15-Jan-2009 Axel Dörfler <axeld@pinc-software.de>

* The move/resize window protocol now uses absolute coordinates rather than
relative ones. This fixes bugs #2658, and #3213; in BWindow::ScreenChanged()
the window does not yet know that it moved on the new screen (when it already
had a position on that workspace).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28908 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0a3f410f 16-Nov-2008 Axel Dörfler <axeld@pinc-software.de>

* Added a Desktop::BroadcastToAllWindows() method that sends all ServerWindows
a message.
* The DesktopSettings class is now using that to send the new
AS_SYSTEM_FONT_CHANGED message to all windows.
* The ServerWindow now propagates font changes to its decorator, causing it
to update its drawing. That means changing the bold font in the "Fonts"
preferences application will instantly change all window titles.
* Factored out a _RebuildAndRedrawAfterWindowChange() out of several Desktop
methods, simplifying some code.
* The DefaultDecorator no longer calls _DoLayout() twice (through SetLook()),
but instead calls the new _UpdateFont() method now also called by
FontsChanged(), and SetLook().
* BWindow::GetDecoratorSettings() now also includes "tab frame" BRect with the
exact footprint of the tab, allowing apps to know the size of the tab to
position itself accordingly.
* Automatic white space cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28664 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e98ee141 06-Nov-2008 Stephan Aßmus <superstippi@gmx.de>

* big cleanup of the tracing support, output useful information
for most messages, use debug_printf(), cleanup line breaks
* check return code of last link method in a lot more places
* changed some printf() and fprintf() into debug_printf()


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28537 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bda802b2 05-Nov-2008 Jérôme Duval <korli@users.berlios.de>

now uses DIRECT_BUFFER_INFO_AREA_SIZE as the direct_buffer_info area size


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28526 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ca89b8ff 04-Nov-2008 Stephan Aßmus <superstippi@gmx.de>

* The app_server implementation of BView::GetClippingRegion() was using the
wrong check to see if the view was currently visible. This fixes the problem
that tool tips would popup for windows that are located on other workspaces.
* Removed commented out code that is no longer needed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28498 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 21b40edd 03-Nov-2008 Stephan Aßmus <superstippi@gmx.de>

Implemented respecting B_LOCK_WINDOW_FOCUS that a view can set using
SetMouseEventMask() from within it's mouse hooks. Among other things,
scroll bars won't stop scrolling in FFM mode now if you accidentally
leave the window with the mouse, something which is very likely.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28481 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c2a8fd9b 17-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* AS_ACTIVATE_WINDOW must not hold a window lock when calling
Desktop::ActivateWindow(), or Desktop::SendWindowBehind().
* This fixes a potential deadlock.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28217 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bf3a2064 16-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

Fixed r28168, which introduced an app_server deadlock. Functions
which call into Desktop methods which in turn grab the window
write lock are never supposed to hold this write lock themselves
already, since the Desktop code takes care to not hold the lock
when for example calling EventDispatcher methods, which would
cause a deadlock (as in this example).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28175 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 96c6ee95 15-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* _Show() and _Hide() must now be called with having all windows locked
(it would do that internally anyway).
* AS_MINIMIZE no longer calls _Show() when being unminimized, but
Desktop::ActivateWindow(), as this will also bring the window on the screen
if it's on another workspace (according to its flags).
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28168 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 431dc47d 15-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

Patch by Artur Wyszynski with some changes by myself:
* Resolved TODO: The type of the gradient is no longer encoded twice in the
app_server link protocoll.
* Moved instantiation of the BGradient into the LinkReceiver::ReadGradient()
method.
* Check success for (at least) ReadGradient() in ServerWindow.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28150 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 991547ef 14-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

Patch by Artur Wyszynski:
* Implemented BGradient, BGradientLinear, BGradientRadial,
BGradientDiamond, BGradientConic and BGradientRadialFocus
new Interface Kit classes.
* Implemented all the (AGG-based) backend necessary in
the app_server to render gradients (Painter, DrawingEngine)
* app_server/View can convert a BGradient layout to screen
coordinates.
* Added BGradient methods of the Fill* methods in BView.
* Implemented a test app and added it to the image as a
demo.
* Adopted Icon-O-Matic and libs/icon in order to avoid
clashing with the new BGradient class. Re-use some
parts where possible.

Awesome work, Artur! Thanks a lot. Now a more modern
looking GUI has just become much easier to implement! :-)

TODO:
* Remove the need to have gradient type twice in the
app_server protocol.
* Refactor some parts of the patch to remove duplicated
code (Painter, DrawingEngine).
* Adopt the BPicture protocol to know about BGradients.
* Review some parts of the BArchivable implementation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28109 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 54f92239 08-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* The ServerWindow now memorizes the original BDirectWindow feel when switching
to full screen. Since BDirectWindows can have any feel, this does now
correctly restore it instead of always reverting to B_NORMAL_WINDOW_FEEL.
* This fixes part of bug #2808.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27920 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5f8c1a02 09-Sep-2008 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Remove unused RamLinkMsgReader. Its functionality was integrated inside LinkMsgReader/Sender by Julun.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27387 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2982ae5d 08-Sep-2008 Karsten Heimrich <host.haiku@gmx.de>

* comment the code that prevents programmatically resize events during
a user resize, this makes ArtPAint's tool pallete window resize properly

Thanks Stephan for explaining me two time what to look for :)



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27384 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3bc4dacf 27-Aug-2008 Karsten Heimrich <host.haiku@gmx.de>

* We need to update the drawing state in case SetHighColor, SetDrawingMode etc.
is called after BeginPicture on a freshly created view.

This is necessary because a second invocation on this view with BeginPicture
would have caused ServerPicture::SyncState to write the default drawing state
into the picture. This happens because to BView had now cached the values and
therefor won't go to the app_server and tell about the change. The first call
did not change anything as picture recording is handled in _DispatchPictureMessage
while view changes that modify drawing state are handled in _DispatchViewMessage,
thus leading to default draw state values beeing written.

This fixes invalid ticket #2534.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27218 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 44cd4a02 12-Aug-2008 Axel Dörfler <axeld@pinc-software.de>

* Deskbar's Switcher had an explanation what the window_info::layer field is
about. ServerWindow::GetInfo() now fills in that value following this logic
as well as further testing.
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26942 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 162a7f5f 28-Jul-2008 Stephan Aßmus <superstippi@gmx.de>

* Implemented new BView drawing functions DrawBitmap[Async](
const BBitmap* bitmap, BRect bitmapRect, BRect viewRect, uint32 options).
Only option so far is B_FILTER_BITMAP_BILINEAR.
* BView::DrawBitmap[Async](const BBitmap* bitmap, BRect viewRect) was accessing
the bitmap pointer without checking it. Would therefore crash when passing
NULL, unlike the other methods.
* The BPicture code already reserved room for the BBitmap flags, but did not
store the actual flags and neiter use them for anything. Since the bitmap
data is stored anyways, the bitmap creation flags do not matter. So I reused
this for the new bitmap drawing options.
* Rewrote Bitmap.h and removed the B_BITMAP_SCALE_BILINEAR flag again.
* Tried to optimize Painter::_DrawBitmapBilinearCopy32() a little by giving
the compiler better hints. There seems to be a marginal, possibly imagined
speed increase < 0.05 ms. ;-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26665 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f592fcef 01-Jul-2008 Stephan Aßmus <superstippi@gmx.de>

stippi + bonefish:
Fixed race conditions when a ServerApp or ServerWindow is created. The
reply to the client that the object has been created successfully was
sent in the thread creating it. Preempted at the wrong time (right after
writing the message to the port) could lead to the object's thread using
the link at the same time, which would screw up all subsequent
communication via that link.
This fixes the problem that mimeset would sometimes fail when building
Haiku in Haiku (can't find the ticket). It probably also fixes #2331,
and the bug that sometimes when a window is opened (Terminal, crash
alert, shutdown window, etc.) it would come up with huge width/height
and tiny other dimension (can't find the ticket).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26192 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f24652cb 21-Jun-2008 Michael Lotz <mmlr@mlotz.ch>

Fix two wrong debug output messages and add one for AS_SYNC.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26063 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f27659f5 04-Apr-2008 Jérôme Duval <korli@users.berlios.de>

* GRAY8 is 8 bits
* typo


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24798 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5d81827b 30-Mar-2008 Karsten Heimrich <host.haiku@gmx.de>

* push the states on the server instead on the client side
* DrawState::SetOrigin needs to take the view scaling into account
* set the orgin in BPrintJob, to be able to print more then one page properly

Note: This would make printing work on HAIKU as on BeOS, but still it does
not because of 1; BPortLink size limit and 2; because we can only print/ draw
the visible region of a view? I had to resize StyledEdit to a i.e 10000
to test and to be able to print the full syslog.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24682 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 97d6a051 11-Mar-2008 Stephan Aßmus <superstippi@gmx.de>

GetClippingRegion() was implemented wrongly on the app_server side. It needs
to take the current effective drawing region of the view, but converted to
local coordinate space. Untested as of yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24361 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 582b3d5a 08-Mar-2008 Stephan Aßmus <superstippi@gmx.de>

* When allocating a new Window, check the allocation of the DrawingEngine
instance by introducing Window::InitCheck(), use new (nothrow).
* Window is responsible for the DrawingEngine instance, but forgot to delete
it.
* OffscreenWindow is no longer special, every Window owns a DrawingEngine,
no need to delete it anymore, but since it already deletes the HWInterface
instance, it needs to detach the DrawingEngine from it.
* Use new (nothrow) in OffscreenWindow as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24308 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c7a77521 08-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

Renamed all *LAYER* constants to *VIEW*.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24306 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 437b1927 08-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

* Removed severly outdated DebugInfoManager.
* More "layer" cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24305 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 953d895e 07-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

* Got rid of the "Layer" part of WindowLayer, ViewLayer, WorkspacesLayer
(now WorkspacesView), OffscreenWindowLayer.
* Renamed ServerScreen.cpp/h to Screen.cpp/h (the class was already called
Screen).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24303 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2c184b20 08-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

* The Desktop is now maintaining a list of workspaces views, and supports
more than one of them at the time.
* Changed ViewLayer::FindView() to FindViews() that collects all views
with the given flag set, not just the first one.
* Made ViewLayer::AttachedToWindow() and DetachFromWindow() virtual,
WorkspacesLayer now overloads them to register itself with the window and
the desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24300 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cebfa7dc 06-Mar-2008 Stephan Aßmus <superstippi@gmx.de>

I was trying to fix Firefox redraw problems, but this change does not
help. However it appears I might have fixed the GL apps drawing over
other windows. Cannot reproduce this problem anymore, but it may be
that this bug doesn't show on my new setup (32bit double buffered VESA).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24267 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f9bbab88 24-Feb-2008 Axel Dörfler <axeld@pinc-software.de>

* First steps towards a more flexible workspaces view handling: the
workspaces view can now be any view in the hierarchy.
* Added private view flag kWorkspacesViewFlag that identifies such a
view - note though, that you must not remove a view before closing or
hiding its window for now (and that you still need to set the
kWorkspacesWindowFlag, too).
* Fixed Workspaces check for valid screen coordinates; after a crash, it
managed to open its window offscreen for me.
* Added a ViewLayer method FindView() that finds a view with the
specified flags set.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24090 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d755e1c0 19-Feb-2008 Stephan Aßmus <superstippi@gmx.de>

Implemented Enable/DisableUpdates again on the app_server side. Untested. It
should prevent the app_server to send any update messages to the client. It
should just keep adding to the pending update sessions region until the client
enabled updates again. If anything is already in the pending session, an
update request will be send immediately.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24029 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 511c231b 24-Jan-2008 Stefano Ceccherini <stefano.ceccherini@gmail.com>

remove unnecessary code.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23719 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 48882cec 08-Dec-2007 Stephan Aßmus <superstippi@gmx.de>

* lock pattern drawing to the true view origin, independend of the views
position on screen (fixes drawing glitches in patterns when the view
was moved on screen (for example because the parent window got moved))


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23089 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dd84f111 18-Oct-2007 Axel Dörfler <axeld@pinc-software.de>

Fixed a few potential deadlocks:
* in r22410 the unlock/relock was removed accidently from ServerWindow::_Hide()
before calling a desktop method.
* Desktop::ActivateWindow() no longer calls SetWorkspace() with the window lock
held.
* WorkspacesLayer::MouseUp() now uses the asynchronous version of SetWorkspace().
* AFAICT AS_HIDE_WINDOW, AS_SHOW_WINDOW, and AS_MINIMIZE_WINDOW don't need the
all window lock, reverted to standard single window lock.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22614 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4d1c4228 02-Oct-2007 Stephan Aßmus <superstippi@gmx.de>

* added a way for the ServerWindow message loop to determine the required type
of locking before processing the message (single/all window lock)
-> in most message cases, I could comment out the unlocking/locking which
switched to the different lock, because the required lock is now already held,
this removes some race conditions which were commented in the code already
* EventDispatcher::SetDragMessage() didn't lock the object, this would have
been bad if multiple windows tried to set a drag bitmap at once
* the Desktop object keeps track of mouse position and pressed buttons, so
that it doesn't need to lock the EventDispatcher for sending fake mouse
moves to windows on show/hide of windows (solves some cases of possible
dead locks with the new locking strategy)
* the keyboard EventFilter switches the current workspace asynchrnously from
the Desktop thread (another source of possible deadlocks)
* the "reader is trying to become writer" check in MultiLocker is only used
in DEBUG mode now

As a summary: It would be nice if ServerWindow used a readlock for all messages
it processes itself, and forwards all messages for which it needs a write lock
to the Desktop thread. All cases where either the Desktop or the ServerWindow
mess with the EventDispatcher are possible sources of deadlocks. This is solved
right now by making sure that the lock is released before using the
EventDispatcher.

I have not observed any deadlocks while switching workspaces and launching
many apps anymore, neither crashes. But I have not tested extensively except
for in the test environment. That being said, I could reproduce the problems
on first try before in Haiku.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22410 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 72c9d31e 11-Sep-2007 Stephan Aßmus <superstippi@gmx.de>

* transmit correct type in BView::BeginRectTracking()
* put message codes for Begin/EndRectTracking() into giant switch... not
actually implemented though


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22220 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c5c3b078 22-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* clarified comment


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22036 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f7e1df75 16-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* get rid of RGBColor usage where it is not needed, this simplified many things,
possibly making them a little faster too
* mess with decorator button size calculation to make the whole layout scale
more agreeable with the font size (no more fixed offsets/insets), but it
is work in progress
* DefaultDecorator no longer allocated the border color array, it is part of
the object now
* small memory footprint optimizations in ViewLayer, Decorator and WindowLayer


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22003 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 253d42a6 14-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented SetClipping op, but it's not working yet (looks like it's
never written into the data stream)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21947 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8e503a70 14-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Also set the font properties for BPictures. Some of them, at least.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21938 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 37033892 14-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented SetPattern op. Reduced the buffer size to 4096 again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21937 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 38daa5cd 13-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Also upload/download subpictures


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21926 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 690c7474 13-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented BPicture's SetPenLocation() op, also nested
AppendToPicture() (but still doesn't work :( ). Moved some functions
around in PictureDataWriter.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21925 a95241bf-73f2-0310-859d-f6bbb57e9c96


# edac8f06 13-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented drawing of pictures inside pictures. Thanks to Marc
Flerackers for clarifying some things.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21920 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ed5de868 13-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented the following BPicture ops: fill region, stroke/fill arc,
stroke/fill polygon, stroke/fill bezier. some work towards drawing of
nested pictures.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21918 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5a626bd9 12-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* removed code duplication in BView::check_lock() and do_owner_check(),
* revised use of check_lock() versus do_owner_check() (do_owner_check()
is supposed to drop you into the debugger if there is no owner, otherwise
it behaves like check_lock())
* ConstrainClippingRegion() no longer transmits empty regions to the
app_server. I would have thought that my fix to ServerLink would have
solved the issue I was investigating, but only this commit fixes it.
Maybe the last commit would have fixed it if I did a "jam clean"...
* WonderBrush draws the icons again on mouse over...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21910 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8c1a98d8 12-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* there was a complete mixup of "drawing origin" and "scrolling offset" in the
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
doing the check_lock() thing in the recursion, also Origin() would likely
have communicated with the app_server all the time, since the origin bit
was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fe914c98 09-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* added a version of SetFont() that takes a DrawState* to DrawingEngine and
Painter, that is needed to be able to tell if anti-aliasing is to be used,
since the flags in the font can be overruled by the flags in the view...
* fixes aliased fonts reliably, tested with FontDemo


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21869 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bbc42477 08-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* convert shape coordinates to screen at the time of playing the picture
(fixes ticket #1367, stefano I thought you knew that I meant this in an
earlier mail)
* move_pen_by() looked wrong in ServerPicture, have not tested though
* make sure the pen location is adjusted after stroke_line() and draw_string()
in ServerPicture
* set_pen_location() does not need to update the Painter drawing state
* ServerWindow AS_LAYER_SET_PEN_SIZE needs to set the resulting pen size of
the drawing state stack, not the one set on the current state
* ServerWindow AS_LAYER_GET_PEN_SIZE needs to return the current state's
size, not the result of the stack
* small cleanups


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21855 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 90ad4da3 06-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* small cleanup


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21842 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e9d1494d 06-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Nevermind Stephan, in the end I found it out. Fixed shape drawing inside
a BPicture, though I'm not yet sure if I should do it there on when
playing the picture...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21836 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1f8ea6a9 06-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Set the origin before playing the picture, so DrawPicture() with an
offset works correctly. Drawing a BShape using a BPicture is currently
broken. Stephan, any insight on what it's changed about shape drawing ?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21835 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2671c0bf 04-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Since AS_DRAW_STRING doesn't attach the escapement delta anymore,
drawing a string inside a picture and then playing that picture
triggered a debugger call. Fixed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21823 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 94a48ae2 04-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* use a different message code for DrawString() with escapement delta
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
coordinate conversion (temporarily breaks shape rendering, will be fixed
in next commit)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 38287e02 22-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* completed my changes to DrawState handling, the current DrawingState
of the active ViewLayer is now always mirrored in the Painter instance
of a ServerWindow, so that it doesn't need to be synced on every drawing
command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
parts (ServerApp, Decorator) don't interfere with the current drawing
state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
it is actually a window message and doesn't require fCurrentLayer to
be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
deleted by client request which happened to be fCurrentLayer (I am now
handling it so that the parent becomes the current layer, could be
wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
a reply is sent in case the messages needs it (client window could
freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 582da173 19-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* complete reimplementation of BRegion and it's backend

I "ported" the region implementation from XOrg to work on BRegion data.

This resulted in pretty much the same code structure as before, with
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.

So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...

Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.

Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21665 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6369b909 18-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* fix comment


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21649 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 41b487e4 18-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* accidentally left the profiling on in last commit


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21647 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 67f3be42 17-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* added ProfileMessageSupport.h/cpp to translate server message codes to
a string
* fixed profiling of message processsing in ServerWindow (didn't take batch
processing into account)
* accelerated ViewLayer::RebuildClipping() by a factor of two by avoiding
BRegion::Exclude(clipping_rect) for each child, and instead building
one region with all children, and excluding that. RebuildClipping() is
quite a common operation and is quite slow for views with many children


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21646 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0896fce5 18-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* since every window has it's own Painter instance, the drawing state does
not need to be "set" (transfered from the "current" view to the painter)
for each singly drawing command. Now, painter is synchronized whenever
the client changes the drawing state of the current view, or when the
current view changes.
* the screen offset of the current view has become part of the Painter state,
in the PatternHandler. This fixes a bug in which moving or scrolling a view
which used patterns for drawing, resulted in visual glitches (seams in the
pattern).

NOTE: this patch is a bit work in progress, most importantly, it is not
complete with regards to text rendering. More specifically, the server
applications and other parts of the appserver might set a font on the Painter
and this might mess up the synchronization. But this happens on the Desktop's
Painter instance (only?), and so it is not a problem. I did observe some
drawing bugs with this patch though, so bug reports are welcome, particularily
how to reproduce these bugs reliably.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21643 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0d478eeb 07-May-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Avoid sending an extra (useless) B_DIRECT_MODIFY notification to the
client, when the connection is stopped. But cache the "reason" of the
notification, and join it with the next one, when B_DIRECT_START is
notified. Experimental, could be reverted.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21063 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ff32e515 03-May-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

ServerPicture now uses a BPositionIO object as internal storage instead
of BMallocIO. Added an additional constructor to handle a file. This is
in preparation of implementing BView::SetDiskMode().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20996 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2617d83e 26-Jan-2007 Axel Dörfler <axeld@pinc-software.de>

Damn, forgot to include these two in r19968. This should fix the build again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19973 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ccf137b8 06-Jan-2007 Axel Dörfler <axeld@pinc-software.de>

BWindow::IsFront() was implemented incorrectly - we actually need to query the
app_server for this; added a new AS_IS_FRONT_WINDOW command for this.
For example, clicking on the menu bar to bring windows to front in FFM mode
does work now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19725 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2cfe93e7 04-Dec-2006 Stephan Aßmus <superstippi@gmx.de>

* renamed HWInterface locking to LockParallelAccess() and
LockExclusiveAccess() (meaning more or less access to the
frame buffer)
* extracted the AGGTextRenderer to be a global instance used
by each Painter instance (currently, it is thread safe because
of the global font lock, so there is some work left in this
regard)
* gave every ServerWindow it's own DrawingEngine instance, this
is work in progress. So far, there doesn't seem to be a regression,
but less fighting over the exclusive access to the frame buffer, now
each ServerWindow thread can draw in parallel. There is room for
improvement, plus I think I'm leaking the DrawingEngine...
* changed the locking for the software cursor. ShowSoftwareCursor()
can only be called if HideSoftwareCursor(BRect) returned true, or
if you called the generic HideSoftwareCursor(), since it needs
to keep the cursor lock and unlocks in Show...!
* some clean up and renaming in Decorator and friends
* moved PatternHandler.h to live along with the .cpp


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19427 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 420fe80e 12-Nov-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Moved picture data writing to its own class, thus simplifying code in
various places. Implemented SetLineMode op for BPicture, fixed shape
drawing (I accidentally broke it in the previous commit).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19264 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ab757c7a 09-Nov-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

our BPicture stream format wasn't compatible with R5 one.
Hopefully fixed all the problems. Reported by
Marc Flerackers.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19241 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8f387530 31-Oct-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

ReadString() actually allocates memory... fixed that and another memory
leak


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19161 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 34633cab 30-Oct-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

patch by Lucasz Zemczak which adds BShape drawing support to BPicture. Actually we should use a ShapeIterator subclass (like Lucasz did here) in Painter too instead of having duplicating code.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19153 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7430a5be 26-Oct-2006 Axel Dörfler <axeld@pinc-software.de>

Removed the superfluous (doubled) AS_MOVEPENTO as well. Also removed those old constants
from the ServerProtocol.h header.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19132 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0e683ed9 26-Oct-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

ServerPicture was using the wrong StrokeRect call (the one which ignored
the pen size). Added scale handling. Removed duplicated AS_SETPENSIZE
handler in ServerWindow


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19130 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 467dbaa9 23-Oct-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Fill/StrokeArc support for BPicture, courtesy of Lucasz Zemczak


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19103 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0c40a637 23-Oct-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

added part of a patch by Lukasz Zemczak which adds ellipse
filling/stroking support to BPictures.
Thank you!"


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19102 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3a44e6e3 19-Jun-2006 Axel Dörfler <axeld@pinc-software.de>

Fixed a big race condition in the server code:
* ServerApp was accessing ServerWindow::Window() (while having the app window
lock held), but in fact, there was no guarantee it already existed, or was
added to the Desktop.
* Therefore, the Window() semantics have changed to only return a window in
case the window exists *and* has been added to the desktop (the latter
constraint might be lifted again, though). Therefore, it doesn't work
for offscreen windows, and should not be used within ServerWindow code
anymore.
* This fixes bug #686 and maybe others as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17878 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 66e114c4 12-Jun-2006 Axel Dörfler <axeld@pinc-software.de>

BView::SetEventMask() had no effect when called before AttachedToWindow().
This also fixes bug #620.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17802 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 82584ab9 09-Jun-2006 Axel Dörfler <axeld@pinc-software.de>

* Implemented AS_DIRECT_WINDOW_SET_FULLSCREEN so that it sets kWindowScreenFeel
when enabled, and B_NORMAL_WINDOW_FEEL when disabled. IOW when enabled, no
other windows can interfere.
* Therefore, it's no longer necessary to have the screen_blanker window
use kWindowScreenFeel - it will set its window to full screen as long
as the blanker runs.
* Added a AS_APP_CRASHED notification in the app_server that will remove
all kWindowScreenFeels from the windows of the crashed app.
* This is now used by the debugger to ensure that the debugger alert will
be visible.
* Factored out a DesktopLink class out of the BRoster::_ActivateApp()
method. This class is now also used in the new BRoster::_ApplicationCrashed()
method as used in the debug_server (via BRoster::Private).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17785 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b30e9021 24-May-2006 Stephan Aßmus <superstippi@gmx.de>

added a way for BWindow to store and restore arbitrary decor settings,
currently those include only the tab location


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17583 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a7dc5469 24-May-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

The drawstate is now synched when the recording of a BPicture starts. Some reordering of the function calls, implemented B_PIC_SET_BLENDING_MODE, some other cleanups

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17580 a95241bf-73f2-0310-859d-f6bbb57e9c96


# da09cca4 04-May-2006 Axel Dörfler <axeld@pinc-software.de>

* Changed the way the overlay_view|window is maintained - it's now in Overlay.
* The overlay options as part of BView::SetViewOverlay() are now passed over
to the graphics driver - looks like the color key stuff cannot be turned
off (at least not via the Be API).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17323 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fe19cff6 04-May-2006 Axel Dörfler <axeld@pinc-software.de>

No longer invalidates the view when an overlay bitmap is updated.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17319 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d96389c1 03-May-2006 Stephan Aßmus <superstippi@gmx.de>

fixed BView::Stroke/FillPolygon(), the bounds were not converted to screen and the clipping decision was based on it

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17310 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9ac741b2 29-Apr-2006 Stephan Aßmus <superstippi@gmx.de>

* small cleanup in AS_DIRECT_WINDOW_GET_SYNC_DATA
* added handling of AS_DIRECT_WINDOW_SET_FULLSCREEN
(returns B_ERROR for now)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17265 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 621a8324 23-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* Renamed ViewAux.h header to ViewPrivate.h.
* Some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17210 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0ac013e6 23-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* Some refactoring: renamed OverlayCookie to Overlay and put it in its own
source file.
* An overlay is now also hidden in case its is removed from the window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17209 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f7c7883b 23-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* We now have working video overlay - even though the overlay_token handling
is currently broken, mode switches probably fail or result in sudden death
(didn't try) it's good enough for Radeon cards and VLC (might work with
others as well).
* Implemented follow modes for view bitmaps (wasn't taken into account at
all before).
* Switched to a darker overlay color for now (dunno what exactly makes a
good candidate there, but this one is good enough for now).
* Added TODO about a race condition in AS_LAYER_SET_VIEW_BITMAP.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17208 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f33610f8 21-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

Fixed number 1 (or the only one? ;-)) crashing bug #306 in the app_server:
Since ServerWindow removed itself from its ServerApp in _PrepareQuit(), it could
happen quite easily that the ServerApp was deleted before the ServerWindow - and
since deleting WindowLayer as part of that referenced the ServerApp, it crashed.
Now, adding/removing is both done by the ServerWindow in Init() respectively
the destructor.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17198 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6aa4743b 16-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

Added TODO comments about some race conditions in the code because of unlocking
the desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17139 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 39cdae74 10-Apr-2006 Michael Lotz <mmlr@mlotz.ch>

First steps at getting drag & drop to work properly. Simple drag & drop (draging Tracker items) should work now. Not sure about the negotiated version (with mimetype exchange). Fixed left behind drag bitmaps. Some cleanup.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17058 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 39c9925f 07-Apr-2006 Stephan Aßmus <superstippi@gmx.de>

* implemented a BRegion pool per WindowLayer which is supposed
to cut down on BRegion related allocations, cannot really tell
if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
the debugger if you
- try to nest read locks
- try to write lock when your are a reader already
- don't match up nested locks when your a writer
-> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
and fixed the locking for use with the MultiLocker, the "a reader can
not become a writer" is especially tricky, feel free to review the
changes
* activated the MultiLocker, I tested this quite a bit, if there are
problems simply turn on DEBUG and you should drop into the debugger
right where the problem is... hope all is good


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 903936bc 03-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

Added the scrolling offset when a view is created.
This lightens the problem in bug #98 a bit, but doesn't completely fix it; you
still don't see any items in that list on the switch, but they now appear again
when you scroll around there.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16997 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 600fbd78 01-Apr-2006 Stephan Aßmus <superstippi@gmx.de>

* BView::FillRegion() sends the BRegion data instead of decomposing
it and rebuilding it on the server side (that causes a huge speed
up for regions containing many rects)
* There is a method in ServerLink that could have been used, but I
actually needed to add the direct BRegion support to LinkReceiver
* added LinkReceiver as a friend to BRegion class
* ServerApp and ServerWindow keep the CursorManager locked after they
have retrieved a cursor until they have called Acquire() on the
cursor. (Axel: what good is using atomic* stuff in Acquire() and
Release() if we have to protect this by a lock anyways?)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16957 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 38a6ea1d 18-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

* Removed the old AS_AREA_MESSAGE stuff - it's currently not used at all, and
even though we might need something similar, we can't use it (since it was
based on BGet++).
* Removed BGet++, it's not used anymore.
* Removed ServerMemIO class, was never used.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16830 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 420379ae 15-Mar-2006 Stephan Aßmus <superstippi@gmx.de>

I should have finally fixed those app_server crashes
in HWInterface::_DrawCursor(). Axel, even though we
understood the problem, we didn't really fix it back
then: When the sync flag was set to true in
BView::SetViewCursor(), the link was only flushed,
which means that the function still returned before the
ServerWindow thread processed the message. This means
that the race condition (the cursor being immediately
deleted after SetViewCursor returns, which might be
processed in ServerApp thread before the SetViewCursor
request in ServerWindow thread) still existed. I changed
SetViewCursor now to do a real sync (wait for the
ServerWindow reply) before returning. The alternative
would be to set the fPendingViewCursor flag in either case.
Anyhow, I could reproduce the error quite reliably before
this change, and now it is gone... here is to hoping!



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16809 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f025cd8b 12-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

While the user resizes a window, programmatical resize operations are ignored,
likewise, while the user moves a window around, programmatical moves are ignored
as well.
This fixes bug #264.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16743 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bdbd1cb4 11-Mar-2006 Michael Lotz <mmlr@mlotz.ch>

Removing the USING_MESSAGE4 define.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16710 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1e766d46 10-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

Moved the ViewUnderMouse() functionality from the EventDispatcher to the Desktop;
this saves us some locking headaches and solves a possible deadlock in
ServerApp::Activate().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16688 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 73bc0d62 10-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

* Fixed a possible locking bug in Desktop::WindowAction().
* Cleaned up locking a bit.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16686 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9ce4e5b4 09-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

* The ServerApp now has the concept of a current cursor: this is either the cursor
of the view currently under the mouse, or the application cursor, if the view doesn't
have its own cursor (ie. it will no longer set the wrong cursor in certain situations).
* AS_DELETE_CURSOR has no longer an influence on the application cursor, as this grabs
a ref for its own use - this fixes bug #275.
* AS_SET_CURSOR no longer sets the cursor when the application is not active.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16678 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8e89843e 08-Mar-2006 Stephan Aßmus <superstippi@gmx.de>

* when the client constrained the clipping on a view, the server used to
take an empty region as an indication to remove the clipping, but on R5,
this is actually valid... this patch fixes the problem
* the ViewState::clipping_region is now consistently used to memorize
the user defined clipping of the view state instead of being sometimes
used to cache the current view clipping


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16656 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f19839c2 01-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

Some groundwork for overlay support. If someone wants to finish this, feel
free to continue (it would be nice to be notified before, though, in case
I get to it again in the next weeks).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16561 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bfe69873 28-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Implemented private do_window_action() function, used by the Deskbar to bring
windows to front (or minimize them).
* Desktop::ActivateWindow() no longer crashes in case the window to be activated
is not on the current workspace - instead, it doesn't do anything at this
point. IOW it doesn't handle workspace activation at all, yet.
* Renamed ServerWindow::GetWindowLayer() to ServerWindow::Window().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16550 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9b5a1835 27-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Fixed BWindow::Show()/Hide(): fShowLevel was changed and checked without
holding the window lock.
* Run() is now called before creating the window in the app_server when
Show() is called for the first time (which is now checked with fRunCalled
instead of some thread arithmetics).
* Minimize() now sends the show level of a window to the app_server, so that
it can actually determine if minimizing or maximizing the window should
have any effect. This fixes bug #225.
* fShowLevel's meaning is now reversed; when it's above zero, it now means
the window is shown (before, a level less than 1 meant shown). This definitely
better fits its name :)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16536 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f8d8085d 27-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Quitting a non-hidden window no longer deadlocks the app_server (_Hide() was called
without a lock).
* Renamed private methods to start with the '_' symbol.
* Removed superfluous SetLayer[Font]State() and moved back those one-liners into their
AS_* handlers.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16535 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 588259b6 26-Feb-2006 Stephan Aßmus <superstippi@gmx.de>

various changes to handling custom cursors:
* all cursors owned by a team are visually different,
or (iaw) an already existing cursor is reused when
it is set by the client again
* changed various occurances of cursor data from "int8*"
to "uint8*"
* ServerCursors also remember the R5 data from which
they were created
* the reference counting and destruction of
ServerCursors changed: The cursor knows it is attached
to a CursorManager and one can simply use
ServerCursor::Acquire() and Release() and the reference
counting and everything is being taken care of
* destroying a ViewLayer will now correctly release a set
ServerCursor
* fixed a race condition when setting a cursor through
BView::SetViewCursor(): If the client code looks like this:

BCursor cursor(cursorData);
someView->SetViewCursor(&cursor, false);

there is a relatively high chance the BCursor destructor
told the ServerApp thread to destroy the cursor before
the ServerWindow thread got to "acquire" the cursor for
use by the view layer. The very same problem is likely the
reason that SetViewCursor works to unreliably on R5, even
when the "sync" flag is set to "true" (although it should
theoretically work in that case).

all these fixes make WonderBrush work fine again with the
new support of custom cursors.... coded by axeld and myself
(the joys of pair programming :-)



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16521 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 45a93d5d 16-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

Fix for a bug I introduced with the last change: views were no longer removed at all!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16440 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 62b5f42b 16-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Fixed view deletion: _CreateSelf() and RemoveSelf() are now symmetrical, removing
all those error output from the app_server.
* AS_LAYER_DELETE now gets a token, no longer frightening choice of parent.
* Removed locking in RemoveChild(); it has to be called locked now.
* Removed AS_LAYER_DELETE_ROOT as it's no longer needed.
* Removed support from BView for being PR3 compatible.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16424 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1afee826 11-Feb-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Even more BPicture support. We should have the basic to draw every picture used in our tree (for example, Tracker's navigator's buttons)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16350 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f06f67c5 10-Feb-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented more BPicture related stuff. With this change, at least buttons can be drawn in pictures almost perfectly

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16344 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f877af82 09-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Implemented private functions do_minimize_team(), and do_bring_to_front_team()
used by the Deskbar (for "Hide All" and "Show All"). The latter doesn't work
correctly yet, though, it just maximizes all windows of that application.
* Added a TODO to ServerWindow AS_MINIMIZE_WINDOW on how to make it work correctly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16315 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 995ab7b3 09-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

The server now differentiates between hidden and minimized - that concept somehow
got lost, before.
It might not work 100% correctly yet, but it works good enough to hide the Tracker
status window from the Deskbar, and thus, fixing bug #133.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16314 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d365e203 09-Feb-2006 Stephan Aßmus <superstippi@gmx.de>

small cleanup

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16310 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bb160ab5 06-Feb-2006 Stephan Aßmus <superstippi@gmx.de>

change the way the _UPDATE_ message is used: it is now a mere notification that some views need updating. The BWindow will then pull data from the server which views exactly and the update rect. Therefor, the server can append regions to the current update session even if an _UPDATE_ message has already been sent to the client. If multiple views are invalidated in the client, only one update session will be triggered instead of two with the old implementation. Some drawing defects can be observed, but I know how to reproduce them so I hope to fix them soon.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16245 a95241bf-73f2-0310-859d-f6bbb57e9c96


# aa1f5437 05-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

Some work on cursors:
* Fixed a myriad of bugs all over the place, ranging from locking errors to
deleting objects that don't belong to the one deleting them (hello HWInterface!)
* Almost all ServerWindow cursor stuff was broken; I've replaced all commands
to set a cursor with a single one AS_SET_CURSOR.
* Renamed some cursor commands.
* Changed the (broken) way ServerApp::fAppCursor was maintained - the application
cursor is now NULL as long as possible.
* Removed superfluous ServerCursor app signature stuff.
* The BApplication will no longer duplicate the default/I-beam cursors, it will
just reuse the default ones which now have fixed tokens.
* As a result, changing the cursor is now working as expected, closing bug #102.
* Rewrote Cursor.h, renamed private members to match our style guide.
* Minor cleanup.

What's still left to be done is reference counting the cursor objects to make them
work right and reliable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16237 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ff3abf4d 02-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Started a naive implementation of BView::SetViewCursor() server-side - doesn't
work though, as HWInterface can only draw B_RGB32 cursors...
* More build fixes for libbe_test target - it defines __HAIKU__ as well, now


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16211 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 92071609 18-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

extended support for BPicture, still not working

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16006 a95241bf-73f2-0310-859d-f6bbb57e9c96


# af675e2c 18-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

implemented some more stuff for bpicture support. In theory StrokeLine, Stroke/FillRect should work but in practice they don't.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16005 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7afc7c50 08-Jan-2006 Stephan Aßmus <superstippi@gmx.de>

ServerFont:
* fixed weird pointer conversion in SetStyle()
* fixed a potential mix up in operator=() in case the
other ServerFont has fStyle == NULL

ServerWindow:
* the WindowLayer fTopLayer cannot be deleted by
client request, just for safety reasons
* the link is flushed if there is no drawing engine,
but this case is theoretical only
* deleting the ServerWindow object syncs with the
client, so that when BBitmaps are deleted, they
can be sure there are no pending messages (which
would be executed in a nother thread)
* there is no timeout anymore when sending messages
to the client, which made absolutely no sense

AGGTextRenderer:
* renamed fFontManager to fFontCache, because that's
what it really is
* fLastFamilyAndStyle defaulted to the system plain
font and therefor that font was never loaded when
the font never changed meanwhile

DrawingMode:
* I'm not quite sure but I think there was the
potential of a division by zero, at least I
had crashes with "divide error"

HWInterface:
* fix update when the cursor shape changed in
double buffered mode

ViewLayer:
* since the top layer is never really deleted
before its time has come, it is not necessary
to set it to NULL in the ViewLayer destructor

ViewLayer/WindowLayer:
* added a function to collect the view tokens
that are affected by an update session

EventDispatcher:
* use the importance of the message for the timeout
in _SendMessage()
* drop mouse moved events in the server if we're
lagging behind more than 5 ms (Axel, maybe review)

View:
* there were some problems with the locking
of the BWindow looper in RemoveSelf(), since
this is called from the window destructor,
also of BWindows from BBitmaps, which have
never been run (this might need review), at
least I seem to have solved the crashing
problems introduced by actually deleting the
view hirarchy in the BWindow destructor
* fixed _Draw() for being used non-recursively,
temporarily disabled DrawAfterChildren, which
didn't work yet anyways (because views cannot
draw over children in the server yet)

Window:
* small cleanup when deleting shortcuts
* sync with the server when having send
AS_DELETE_WINDOW (see ServerWindow above)
* fixed locking in Begin/EndViewTransaction()
* removed folding of _UPDATE_ messages, since
there is only one ever in the queue
* set the fInTransaction flag during an update,
I plan to use this in BView later to
flush the link when drawing outside of an
update
* BView::_Draw() is now called by view token,
this gives the next leap forward in speed,
the overhead because of drawing clean views
was considerable



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15878 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8f3f25cf 03-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Merged the four AS_LAYER_DRAW_BITMAP handlers into just one handler

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15842 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ee6bcb7d 04-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Initial support for recording (some, for now) drawing events into a BPicture

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15838 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cba9e9ec 03-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Moved picture handlers to DispatchViewMessage, otherwise they are never called as the view can be hidden

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15818 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1c33148d 02-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented handlers needed for Begin/EndPicture, and a handler for DrawPicture().

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15816 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a5e82db0 02-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Commented out AS_LAYER_***_PICTURE handlers, as they don't do anything and can block the client

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15792 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4c66abd6 29-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Implemented basic server side BView::SetViewBitmap() support. Things like B_TILE_BITMAP
or even the resizing mode isn't done yet, though. See TODOs.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15720 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 93052717 29-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed AS_LAYER_GET_{DRAW|BLEND}_MODE to *_{DRAWING|BLENDING}_MODE.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15717 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cd2b129d 29-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

* removed superflous LockSingleWindow() from WindowLayer::MoveBy()
and ResizeBy()
* WindowLayer::SetSizeLimits() needs to be called with the
AllWindows lock held
* I was observing weird behaviour with "unclickable" windows
that I might have fixed by explicitly excluding invisible
windows from Desktop::WindowAt(), there might be something
wrong with the "current" window list though, Axel would know
* finally found the problem with "delayed background clearing"
* enabled delayed background clearing and removed unnecessary
code. It should be more efficient, since it clears larger
areas at once, and it solves the problem of views unable to
draw into regions that are pending for another update - among
other things, updates in resizing windows are more fluent,
especially for B_FULL_UPDATE_ON_RESIZE views. "Cut off" scroll
bars should no longer appear when the view being scrolled takes
too long to redraw.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15714 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9d909e25 25-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

first simplistic implementation of drag bitmaps, drawing modes need more work, drawing text into offscreen bitmaps seems to be broken for some weird reason, B_OP_COPY actually copies the alpha value of the color as well

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15671 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cf434f8e 23-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

fixed comment

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15661 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a07317fc 20-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

correctly figure out bits per pixel in the direct window info code, this fixes direct windows in the Accelerant test environment, added a note about how the all windows lock seems to be grabbed for the entire duration of a client update on R5, which cannot quite be the truth, because apps crashing in BView::Draw() would take lock up the app_server, added skipping the processing of drawing messages if the current drawing region is empty, added currently disabled code for clearing the view right before the client draws it... doesn't work for some reason unfortunately

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15625 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1bcc09f2 19-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

small improvements here and there

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15594 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 54527a9a 12-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

The ServerWindow now keeps the desktop (read) lock for up to 70 messages at once.
This should make drawing a bit smoother.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15515 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 58290b7b 12-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

WindowLayer::ProcessDirtyRegions() no longer deadlock in case it can't send
the AS_REDRAW message.
The AS_REDRAW message is now only used as a notifier - it's arrival is not
critical anymore, IOW it's simply dropped when the queue is full.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15511 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 61fed21b 12-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed Write[Un]lockWindows() to [Un]lockAllWindows(), and Read[Un]lockWindows() to
[Un]lockSingleWindow().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15509 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bff84e78 11-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

This enables BDirectWindow support again.
It also fixed a bug in the old code - the handshake semaphores were created
acquirable, causing the BDirectWindow::DirectDaemonFunc() to call DirectConnected()
with an uninitialized buffer and way too early - this probably didn't show up
before since it called it before the BDirectWindow constructor ran through,
so that DirectConnected() would still point to the BDirectWindow version, and
not to the implemented one of its subclass...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15505 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 71b55088 10-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Moved dw_sync_data to a private header DirectWindowPrivate.h and renamed it to direct_window_sync_data.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15469 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ab6a6bed 10-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* Renamed direct window commands
* Removed unused cruft from ServerProtocol.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15468 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fc70d6db 10-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* Renamed AS_LAYER_INVAL_{REGION|RECT} to *_INVALIDATE_*.
* Removed unused AS_LAYER_INVALIDATE.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15467 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3ea966ee 09-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Some cleanup, removed some remaining RootLayer references.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15453 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ccfb624b 09-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15438 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 34227d2c 09-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

A couple of changes related to modal and floating windows:
* Desktop::SetWindowFeel() is now working, but doesn't respect the window
position yet (ie. floating windows would have to be moved to front).
* WindowLayer::Workspaces() now always reflects exactly the lists it's in
(at least after Desktop::AddWindow() has been called). WindowList::AddWindow()
and RemoveWindow() now update this flag to be correct at all times.
* Fixed Desktop::_ChangeWindowWorkspaces() to not set the current workspace
for windows that are not on the current workspace, and vice versa.
It also would hide windows that were already hidden, and tried to show
windows that actually were hidden (did no other harm than triggering
a rebuild of the global clipping).
* Floating windows now work as expected.
* Desktop::SetFocusWindow() won't give a window focus that has a modal.
* Renamed OnWorkspace() to InWorkspace().
* ServerApp::InWorkspace() now works correctly, added ServerApp::Workspaces()
as well.
* WindowLayer::SubsetWorkspaces() returns the workspaces mask this modal or
floating window should be in.
* New window flag B_SAME_POSITION_IN_ALL_WORKSPACES should work as well.
* Floating and modal windows now have always set this flag.
* Added a WindowList::HasWindow() method.
* Desktop windows (windows with the desktop feel) can now have focus again
(I accidently broke that before).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15434 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 939fb407 08-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

fix scrolling of BViews that rely on app_server painting the background, remove a forgotten debug output in ViewLayer, reimplemented setting the window title during runtime, fix Decorator redraw on pressing buttons - though I was lazy on that one... it works, but as the TODOs say, it would be better integrated directly in the Decorator class than being handled by WindowLayer

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15429 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e83820ed 07-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Merged app_server_new_clipping branch changes r15290 to 15418 back into trunk.
Also fixed Jamfile for the test environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15419 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c072e9f1 02-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* BWindow::AddToSubset()/RemoveFromSubset() no longer send their team ID; this
is known by the server, anyway.
* B_MODAL_SUBSET_WINDOW_FEEL now also works as expected.
* Renamed AS_REM_FROM_SUBSET to AS_REMOVE_FROM_SUBSET.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15285 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 42e1c25d 01-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

"Oops, I did it again": AS_SET_FLAGS returned B_BAD_VALUE on valid flags
and B_OK on invalid.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15273 a95241bf-73f2-0310-859d-f6bbb57e9c96


# aecd5eef 01-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* the check for a valid feel was wrong, reported by Michael Lotz.
* also followed Michael's suggestion (more or less) and moved the
look/feel/flags checks into separate methods.
* on construction, invalid look/feel/flags values are now corrected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15269 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 57be2866 01-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* when moving/resizing windows on another workspace, the Workspaces window
has to be udpated anyway.
* some work towards being able to set a window's look/feel/flags on-the-fly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15265 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 85096c8a 30-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Some cleanup:
* look/feel are now window_look/window_feel instead of int32.
* removed the level stuff, I don't think this is needed.
* some other minor stuff.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15261 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 19d801a6 01-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Moving/resizing is now routed over the desktop as well.
This also allows the workspaces layer for these actions, which is now done as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15258 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ed656a3a 30-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

You must not have RootLayer locked when calling any method from EventDispatcher;
just another case of troublesome generic RootLayer locking in ServerWindow
(I'm looking forward to get rid of this).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15249 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a631158a 30-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Reenabled most of the workspaces functionality - the Workspaces window doesn't
show any windows, but everything else seems to work fine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15241 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 15918e4f 30-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* new windows now get a fake B_MOUSE_MOVED message in case they are opened
directly under the mouse cursor.
* Added Desktop::ShowWindow() and HideWindow().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15238 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f89b4c9a 29-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Have I said input event handling is done?
* didn't realize that mouse events always go to the view under the mouse, not
only if its the focus window (FFM can really do harm, after all :-)).
* removed a TODO from the list: EventDispatcher::Target is now a public
class EventTarget, and every ServerWindow has one.
* as a result, EventDispatcher no longer manages targets itself, it
just maintains a list of them. You no longer set messengers, you
only set targets.
* customization of the message filters, they no longer inherit from
BMessageFilter (but EventFilter).
* a message target is no longer set explicetly anywhere, it's only
changed in the message filters if needed.
* therefore, no more locking mess in the EventDispatcher needed.
* this also made the EventDispatcher::fLastFocus stuff superfluous.
* moved the RootLayer::MouseEventHandler() into the message filter.
* Replaced RootLayer::_ChildAt() with WindowAt().
* WindowLayer now has an idea if it has focus or not, it no longer needs
to query the RootLayer for this - maybe we should rename "focus" to
"active", though (as far as layers are concerned).
* the "_view_token" data is now added from the EventDispatcher, not
the (Window)Layer class anymore.
* removed Layer::MouseWheelChanged() as we currently don't need it
(if the need arises, we can add it back later again)
* there is still no mouse moved message sent when opening a window
under the cursor, though...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15228 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 27adb969 28-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Massive RootLayer & Workspace tearing:
* workspace switch and subset windows functionality temporarily removed
(away with that mess!).
* no more RevealWMState() - we now have methods like ActivateWindow()
and SendWindowBehind() that do all the work - just a little cleaner
and with less overhead.
* Workspace is now a pretty passive class - it only stores configurations
of the windows and screens.
* added an evil work-around for a locking problem (in RootLayer::_SetFocus()).
* I'll plan to move pretty much all of the remaining root layer functionality
to Desktop - so that the all regions lock is only held in case clipping
regions are affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15207 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a7b93468 26-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

SendMessageToClient() now gives a little more info in case sending failed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15174 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fa2c53ed 25-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Added very simple and annoying profiling mechanism to ServerWindow's message
processing (enabled when PROFILE_MESSAGE_LOOP is defined).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15150 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 67e79bf4 25-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

A message looper can now have a death semaphore, ServerWindow now uses them.
ServerApp now waits up to 3 seconds for windows before killing them - it now
waits on the death semaphore, and only kills a window if it didn't quit fast
enough.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15147 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1863b5b6 24-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Removed the "owner" stuff from Layer - it already knows its window.
Layer no longer knows anything about its subclass WindowLayer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15131 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4b813bf2 24-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed WinBorder to WindowLayer, and OffscreenWinBorder to OffscreenWindowLayer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15128 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5d29bfa5 24-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Moved change_winBorder_feel() into GoChangeWinBorderFeel() and removed the former.
* Renamed GoChangeWinBorderFeel() to ChangeWinBorderFeel().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15114 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bde8b9c6 24-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Layers are now put into an application wide token space that mirrors the
client's token space.
* finding layers by token is now O(1) instead of O(n) (as they are looked
up in the token space).
* removed Layer::FindView() as it's no longer needed (or should be used).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15113 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6450b76d 23-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Next big step in the event handling:
* RootLayer's mouse event processing is now at its minimum - the
EventDispatcher handles them now. As a result, a window will now
get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
when it's set - this is now used for the window moving instead of
the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
BWindow::_SanitizeMessage(() (similar to what the input_server does).
This should also make the mechanism pretty robust, since every
B_MOUSE_MOVED message can now trigger the view transit (in case a
message is lost). B_WINDOW_ACTIVATED messages should be generated
client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
field; "where" (in window's coordinates) and "be:view_where" are
added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
dropped instead of being sent to the looper - this should be done
in BLooper as well, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4ceb1e51 20-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* reverted Adi's premature changes to BWindow and restored _DetermineTarget() and
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
to your UserBuildConfig:
AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
target the client handler, while the other will target the preferred handler of the
client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b223f780 20-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

fixes origin and scale handling, it behaves mostly like R5 now (it is used for drawing only, yes not mouse coords or anything else). Also fixes offscreen layers clipping rebuilding when the user defined clipping is added or changed

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15040 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 55d6d70e 18-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* EventDispatcher::AddListener() now honors the BView semantics and will only
update the options in case the specified eventMask was zero.
* Added missing EventDispatcher::RemoveTemporaryTarget().
* Layers setting their event mask are now added to the EventDispatcher.
* The RootLayer is no longer contacted for SetEventMask() - it still handles
SetMouseEventMask(), tough - as a result, SetEventMask() temporarily doesn't
work anymore.
* Added Layer::ViewToken() method.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15023 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6b95c59b 18-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed myRootLayer variable to rootLayer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15019 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fa26723b 18-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Moved workspace keyboard switch and dump screen capability from RootLayer
into a Desktop keyboard filter.
* Removed keyboard handling code from RootLayer and Layer.
* Renamed Desktop::ActiveRootLayer() to RootLayer() as there is only one
root layer per desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15018 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f6859878 18-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* the keyboard events are now using the new EventDispatcher, B_KEYBOARD_EVENTS don't
work yet, though, as the dispatcher is not yet notified about those.
* no more mouse cursor jumping - the cursor will now start in the middle of the screen;
this should be part of the initial input_server handshake, though.
* ServerWindow can now return a BMessenger of its client window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15017 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8d8f5950 17-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Some cleanup, mostly GetHWInterface() to HWInterface().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15016 a95241bf-73f2-0310-859d-f6bbb57e9c96


# aabcf639 16-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

When using "Message4", we don't need to flatten the BMessage into another buffer anymore.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14956 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8f90c77d 15-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

a quick fix for offscreen layers drawing region, ie BitmapDrawing works again

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14937 a95241bf-73f2-0310-859d-f6bbb57e9c96


# be05d56c 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* the app_server now uses a global token space - this should later be changed to
have different token spaces depending on the scope of its objects.
* removed TokenHandler - we're now using BTokenSpace instead.
* removed unused IPoint.cpp - if we ever need it again, it can still easily be
resurrected from the dead.
* some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a436bab2 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed fVisible2 and fFullVisible2 to fVisible and fFullVisible.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14921 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5df853ea 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Renamed Layer::GetWantedRegion() to GetOnScreenRegion().
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14920 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 618c515c 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* pruned Layer::PruneTree()
* the Layer destructor now deletes all of the layer's children
* WinBorder no longer has to delete its top layer, as it's also its child.
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14919 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d9525baa 13-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Forgot to update Screen.h with the last commit...
* Introduced and implemented AS_GET_SCREEN_ID_FROM_WINDOW - it only returns B_MAIN_SCREEN_ID,
though.
* renamed ServerWindow::fHandlerToken to fClientToken.
* The BScreen(BWindow *) constructor now really asks the server for the screen ID.
* ServerApp::fWindowList is now a BObjectList.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14910 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cf10934e 13-Nov-2005 Michael Lotz <mmlr@mlotz.ch>

Introducing Message4. The changes to the related sources are ifdefed with USING_MESSAGE4 which is defined in Message4.h. To use Message4 the Message4.cpp, Message4.h, MessageUtils4.cpp, MessageUtils4.h and MessagePrivate4.h have to be linked to their counterparts without 4 suffix. Then MessageBody.cpp and MessageField.cpp have to be commented out in the app kit Jamfile and r5_message.cpp has to be added. There remain some bugs to be found. Feel free to change that.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14882 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 758b1d0e 12-Nov-2005 Ingo Weinhold <ingo_weinhold@gmx.de>

Fixes that make Haiku build with gcc 4. Mainly out of the following
categories:
* Missing includes (like <stdlib.h> and <string.h>).
* Linking against $(TARGET_LIBSTDC++) instead of libstdc++.r4.so.
* Local variables shadowing parameters.
* Default parameters in function definitions (as opposed to function
declarations).
* All C++ stuff (nothrow, map, set, vector, min, max,...) must be imported
explicitly from the std:: namespace now.
* "new (sometype)[...]" must read "new sometype[...]", even if sometype is
something like "const char *".
* __FUNCTION__ is no longer a string literal (but a string expression), i.e.
'printf(__FUNCTION__ ": ...\n")' is invalid code.
* A type cast results in a non-lvalue. E.g. "(char *)buffer += bytes"
is an invalid expression.
* "friend class SomeClass" only works when SomeClass is known before.
Otherwise the an inner class with that name is considered as friend.
gcc 4 is much pickier about scopes.
* gcc 4 is generally stricter with respect to type conversions in C.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14878 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 25922abe 12-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

reduced the directwindow semaphore timeout to half a second. Now we checks for < B_OK in the semaphore acquisition, to handle every error condition

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14860 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2b7b3ade 11-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Added more or less empty "begin/end transaction" handling in ServerWindow.
Right now, only the updates are disabled as a start. I am not sure what else
we can do here, but there probably is something :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14855 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dfd5b499 11-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* last change set window title to "Unnamed Window" if the title was empty - but
that's probably not wanted, as a window without a title is perfectly okay.
* AS_CREATE_WINDOW will now return a proper error code on failure.
* The title read from the link is no longer adopted by the ServerWindow constructor,
but copied - while the previous version was a bit faster, this is a lot cleaner.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14851 a95241bf-73f2-0310-859d-f6bbb57e9c96


# df555388 10-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Don't look for bugs in other people's code. The bug is in your code. IOW BDirectWindow apps now work fine :)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14848 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c5522d81 10-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

* added SetUserClipping() and DrawingRegion(), which is used for
handling client defined clipping. The client clipping stays in local coords,
which greatly simplyfies things. We ought to find a way to reduce the number
of regions needed per Layer. I just added another one...
* renamed a few "lay"s to "child".
* used the new client added clipping in ServerWindow


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14847 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0d660a96 10-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

handle errors when reading from the link, at least for the bigger items, it should be enough to just check the error in the last call to Read(), since previous errors are kept in the Link

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14819 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2b97fe88 09-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

now updates BView::PenLocation() correctly after DrawString(), stuff like DrawChar('a') is working nicely now, for rotated text much better then in BeOS in fact because of subpixel precision in pen location

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14794 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f8e33ed5 09-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

fixed current pen position, thanks to Stefano for spotting this one, I looked very hard in the same place, but didn't see it :-)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14787 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8fbbd37f 08-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Added some code for notifying client BDirectWindows that the window was moved or resized. Currently commented because of other problems. Looks like the windows bounds are not changed if a MoveBy() is called before the window is shown. Removed unneeded includes. Small changes

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14783 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 02414ebd 08-Nov-2005 Adi Oanca <adioanca@nowhere.fake>

Cleanup.
* removed old Convert{To|From}{Parent|Top} methods. They were replaced by
Convert{To|From}{Parent|Screen}(type *data)
* removed some unused methods from Layer class.
* re-aranged Layer's class declaration - grouped methods
* made all Layer's members private.
* renamed a few private methods from method_name _MethodName




git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14778 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0266d3fd 08-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Made ServerWindow::_HandleDirectConnection() a public method. It will be called from WinBorder too.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14773 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 971ed3de 07-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

* origin in DrawState is now the summed up origin, when setting it,
use the origin from the previous state as a start
* this fixes scrolling again (minus redrawing too much stuff,
this is left for Adi :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14770 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d4e4f29a 07-Nov-2005 Adi Oanca <adioanca@nowhere.fake>

Cleanup after the old clipping code. Removed a few methods as others took their place. More cleanup to follow on tomorrow. :-)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14764 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2c8cfe2d 07-Nov-2005 Adi Oanca <adioanca@nowhere.fake>

Bye-bye old clipping codesvn update Some cleanup to follow.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14760 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b574c741 06-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

opList is uint32

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14733 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ac4f06c5 06-Nov-2005 Adi Oanca <adioanca@nowhere.fake>

Fixed invalidation with new clipping code. Only what's needed is
redrawn/invalidated now, with a single exception which I am working
on(when changing the front window the whole window area is invalidated
not just the region that became visible). The old Clipping code is broken
now. I will remove it in the next days.

Actual changes:
* removed Layer::GetWantedRegion() - was badly implemented.
* made Layer::_GetWantedRegion public and renamed it to: you guessed! :-)

* introduced Layer::MarkForRebuild(), TriggerRebuild(). You want to
calculate the new clipping regions, mark an area and then call
TRiggerRebuild() which will rebuild the visible regions for the current
Layer and all its descendants.

* for a Layer to redraw some parts of it, use
RootLayer::MarkForRedraw() to mark a region and then
RootLayer::TriggerRedraw() to see the changes (or send _UPDATE_ message in
case of a WinBorder).






git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14719 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 428ebf6d 04-Nov-2005 Jérôme Duval <korli@users.berlios.de>

myRootLayer can be NULL for offscreen bitmaps, fixes crash on Media preferences


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14711 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e7869c4c 04-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

renamed DisplayDriverPainter to DrawingEngine, removed tons of duplicated code, and - guess what - found some bugs while doing so... but nothing critical. This patch removes the former DisplayDriver API from libappserver.so, which I think breaks Decorator plug-ins for now

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14707 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6ed89418 04-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

renamed DisplayDriverPainter.* to DrawingEngine.*

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14695 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 58468dfe 04-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 13cff625 04-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

cleanup and removable of large portions of code duplication, fCurrentLayer and fCurrentLayer->CurrentState() are checked in _DispatchMessage already, so _DispatchGraphicsMessage() assumes they are valid

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14691 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cb24f13b 03-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

The current graphics state of a Layer can now be retrieved by the new CurrentState() method.
ServerWindow is now using that method instead of directly accessing a Layer member.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14684 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2c2fd7b2 03-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Fixed scale calculation. The scaling is still ignored for the drawing coordinations.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14682 a95241bf-73f2-0310-859d-f6bbb57e9c96


# aca4f50d 04-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Merged DrawData and LayerData to one class DrawState.
Removed that ambiguous second copy constructor and moved push state functionality
into a separate PushState() method.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14679 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5abd5613 04-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

LayerData::prevState is now called fPreviousState and is now private. Added new method
PopState() to make this possible.
When a new layer is created, the font state of the desktop will now be set: this fixes
a bug I introduced when separating the font manager's default font and the desktop's
default font.
The scaling stuff looks pretty broken to me.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14675 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f3aa24ed 01-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Corrected the clipping region for BDirectWindow. The stripped down Stars demo now works.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14621 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0c378a57 01-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Thanks to latest changes, BDirectWindow now draws something. Though, looks like either the clipping region is wrong, or the app_server overwrites what the BDirectWindow app writes.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14610 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 094efed4 31-Oct-2005 Marcus Overhagen <marcusoverhagen@gmail.com>

restored 14604


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14606 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 051d07f0 31-Oct-2005 Marcus Overhagen <marcusoverhagen@gmail.com>

no longer free() a title pointer that wasn't malloced, but instead came from the outside (right from the middle of some port link stuff)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14605 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 959a5a68 31-Oct-2005 Axel Dörfler <axeld@pinc-software.de>

Removed global gDesktop variable - there is now an sDesktop variable in AppServer.cpp, but
that will go away, too.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14590 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ac89958f 30-Oct-2005 Adi Oanca <adioanca@nowhere.fake>

Removed RootLayer::EnqueueMessage(). Added support for BWindow's EnableUpdates(), DisableUpdates(), NeedsUpdate() and SendBehind(). The last one does not work as expected, for the moment it sends the window to back, just as Activate(false) does.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14577 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9f0d28e9 29-Oct-2005 Adi Oanca <adioanca@nowhere.fake>

Fixed a stupid bug when checking if the window order changed. Added support for BWindow::Activate(false). Added some debug support for Workspace::WMState. Simplified a bit code for sending a window to back.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14563 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 66156adf 24-Oct-2005 Adi Oanca <adioanca@nowhere.fake>

In case SendMessageToClient() fails, it's good to know why

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14492 a95241bf-73f2-0310-859d-f6bbb57e9c96


# da4a68b7 24-Oct-2005 Adi Oanca <adioanca@nowhere.fake>

RootLayer thread only handles input messages now. All other actions (move/resize/scroll/invalidate/etc) are performed by locking the RootLayer object and taking the respective action from the calling thread(usulay a ServerWindow one).

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14489 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 77e79df0 12-Oct-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Added a comment

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14363 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dea7a63c 11-Oct-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Some changes in _HandleDirectConnection(). Not tested. Could even fix the relative crashing bug.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14358 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1fbd158e 11-Oct-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

_HandleDirectConnection() now fills the direct_buffer_info structure. Clipping info is probably wrong. dw_info works, direct_window_test crashes for some reason

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14356 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ef064448 10-Oct-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented basic server side support for BDirectWindow. It doesn't fill the direct_buffer_info struct correctly, it just sends B_DIRECT_START/STOP messages on show/hide for now. Tested with dw_info

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14347 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 88ef6ce8 06-Oct-2005 Adi Oanca <adioanca@nowhere.fake>

- fixed build for NEW_CLIPPING define
- implemented RootLayer::SetActive(WinBorder*).
- added support for BWindow::Activate(). I realize now that I only added support for Activate(true). :-D In the next days I will add support for Activate(false).
- removed a few cases from ServerWindow as they are not needed.
- addapted WinBorder::MouseDown() to work with the new RootLayer::SetActive() implementation.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14318 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2138d632 08-Sep-2005 Adi Oanca <adioanca@nowhere.fake>

In adding support for BView input events I got to rework/refractor the mouse input handling. This should be ready in a few days, so don't worry about the code being #ifdef-ed :-)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14131 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ffd509fd 05-Sep-2005 Adi Oanca <adioanca@nowhere.fake>

more code for input events. refractored some code in RootLayer class

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14119 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 144022be 03-Sep-2005 Adi Oanca <adioanca@nowhere.fake>

Started to properly implement support for BView's events mask

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14106 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f2fd1298 30-Aug-2005 Jérôme Duval <korli@users.berlios.de>

now uses delta escapement
improved GetBoundingBoxesAsString (just for fun, keep in mind we'll use AGGTextRenderer in the end :) )


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14091 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c6a25272 24-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Split ServerWindow::Quit() into two parts, and moved the generic one to
the MessageLooper class - the other part is called from there as virtual
_PrepareQuit().
Moved the class documentation to the source file.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13815 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 89ab121e 23-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Factored a MessageLooper class out of ServerWindow and ServerApp. Could still
be improved a bit (Quit() and _MessageLooper() are empty right now).
Removed ServerApp::PingTarget().
Hopefully cleared some confusion about ServerApp::fClientLooperPort and fClientToken
(previously fHandlerToken), even if it's currently unused.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13807 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 39d30137 18-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

A call to SetSizeLimits() can change the window frame, so it's now updated, too (a separate FrameResized() message is sent anyway).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13742 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2ca990b8 18-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Moved the RootLayer::LayerRemoved() call from the ServerWindow destructor to RootLayer::RemoveWinBorder().
ServerWindow printed the title in its destructor after freeing it (with debug output turned on).
Calmed it down a bit, too (disabled "listening on port...").


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13741 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3f319b33 10-Jul-2005 Michael Lotz <mmlr@mlotz.ch>

Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13625 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 39e4b4ad 08-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

quick fix to have Tracker display icons, hope this still reaches you, Axel

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13555 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a5ca645e 07-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

when a Layer or WinBorder is deleted, the RootLayer gets a chance to set some important pointers it keeps arround to NULL. It is not unlikely that this improves stability a bit.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13534 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4ed0f438 06-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

checks rootLayer Pointer, since offscreen windows are not attached to RootLayer. This shouldn't have been a problem though since Offscreen windows were never Show()n

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13515 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 806767ec 06-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

It now deletes its message port (it was previously incorrectly deleted by the client).
Now handles it gracefully if someone deletes its message port (it will try to close
the client and quit).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13511 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6c3f99cf 06-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

the clipping in fLayerData is in screen space, so when getting/setting the user defined clipping, we need to convert to/from view space

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13505 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 34ce0e42 05-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

As it turns out, window_info::type is really the window's "feel".
Basic support for the desktop window feel: WinBorder will now resize
a window with kDesktopWindowFeel to span over the whole screen.
Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13462 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2b1246d9 05-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed AS_WINDOW_TITLE to AS_SET_WINDOW_TITLE.
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4902831a 05-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Fixed the newly introduced hang when a menu item was selected (which was only one
of the consequences): a forgotten rootLayer->Lock()...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13458 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6a0a0a80 05-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Implemented AS_GET_WINDOW_LIST and AS_GET_WINDOW_INFO.
Renamed Desktop::FindWinBorderByServerWindowTokenAndTeamID() to FindWinBorderByClientToken().
Every ServerWindow now gets a server token.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13455 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 359c905c 05-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13448 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f5d8fa6e 04-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

AS_LAYER_GET_CLIP_REGION missed a Flush() in case the view was not hidden,
and that put apps that used it to sleep (for example, Tracker is using it).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13433 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bc1a7f9f 01-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Now prints out a message when the window title should be set.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13392 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 37fa302a 01-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Also commented some unimplemented message handler to not break the reply mechanism.
The ServerWindow did not even have such a mechanism anyway... (it now has).
Minor cleanup, replaced some "delete" with "delete[]" where appropriate.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13382 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 24a146d4 01-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Small hack to get to know the code a bit better.
A view-only workspaces window support (with lots of drawing flicker) - this
means you see what happens in the workspaces, but it doesn't do anything if
you click on it.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13378 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f598d348 01-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

A window thread is now called "w:<title>" instead of just "<title>".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13376 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b7596f59 28-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

AS_LAYER_GET_STATE no longer sends stuff that doesn't belong to the layer's state.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13335 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 80a230b1 28-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Rewrote the push/pop state and ViewAttr stuff:
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
and then again correctly by initCachedState()) - now the ViewState
constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
anyway...)
- cleanup


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f97b5cb5 28-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

Moved CopyBits from ServerWindow to Layer. Also, made CopyBits code execute in RootLayer's thread

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13321 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 13029492 28-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

Layer::Show/Hide now works. Improved some invalidating calls. fixed some potential problems

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13317 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ecf3bc3e 27-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

moving and resizing windows works with the new clipping code. scrolling BViews also works.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13311 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a8782680 27-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Added workaround for current stability problems of the app_server: giant lock,
say hello to RootLayer.
Adi will probably not like this, but that's definitely only a temporary solution :-)
This little fix greatly increases app_server stability under Haiku - ie. menus
are working now, the team monitor comes up regularly, etc. - how great is that?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13305 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 85bd83a7 27-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

AS_CREATE_WINDOW now also gets the actual frame width and size limits of
the window on server side - ie. if the app_server could not create a
window of the size requested, BWindow::fFrame will still be correct
(and the size limits will mirror actual decorator limits).
Renamed fMinWindHeight and friends to fMinHeight and so on.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13302 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e3fbc775 25-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

integration of the new clipping code continues

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13277 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e603410b 25-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

- simplified a little the update code/process.
- moved part of the update code from Layer to WinBorder. Fits better
there.
- renamed a couple members.
- some cleanup.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13273 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3dcb3b07 23-Jun-2005 Stephan Aßmus <superstippi@gmx.de>

Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13252 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1b53e8af 23-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

The app_server now cleans up better after a team crashed; not only the
application and bitmaps are removed, the team's windows are now removed
as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13251 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ce1639b2 23-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Some more cleanup:
- replaced fMsgSender/Receiver with a BPortLink fLink
- moved message loop into non-static method _MessageLooper()
- renamed Zoom()/Minimize()/Quit()/ScreenModeChanged() to Notify*(), and
Quit() to NotfiyQuitRequested() to make more clear what they do (they
don't operate on ServerWindow, they just notify its client)
- less insane way to init a window: there is no longer the constructor
and a separate method Init(); now there is the constructor (which
fully sets up the window), InitCheck(), and Run() which runs the
window's message loop
- moved the quitting stuff into a separate method Quit() and made
it callable from other threads.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13247 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8734d03e 23-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

removed 3 printf(s) that I intruduced in my last checkin

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13244 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a38e46a0 23-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

ServerApp now maintains a list of all windows, ServerWindow's AS_DELETE_WINDOW
will update it automatically.
Renamed ServerWindow::fName to fTitle, made it a pointer - it will now just
adopt the title pointer that came from AS_CREATE_WINDOW.
Just another cleanup round: renamed Layer::GetName() to Name(), no
more layer->fName->String() accesses.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13239 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fcb006dc 23-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Rewrote how the app_server and ServerApp's quit. As a side effect, the server
can now quit instantly.
AppServer must no longer call ServerApp's destructor once it's running - it now
has to call Quit() in this case. The ServerApp is now destructed in its own thread.
Some cleanup (like renaming ServerApp::MonitorThreadID() to Thread()).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13238 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2e86adec 22-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Implemented AS_GET_MODE_LIST server side.
Fixed broken ViewHWInterface::GetModeList() - it did not correctly write into
the allocated memory. Also extended it to be more flexible, has better timing
values, and more resolutions.
ViewHWInterface::SetMode() will now check if the requested mode is in its
list of supported modes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13226 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3df649ec 21-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

managed to show/hide empty windows with the new clipping code

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13221 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5fcce1f5 16-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

renamed a few members so that I don't have problems later. removed more methods/members

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13190 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e0911bbb 16-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

yes, yes... removing unneeded methods/members.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13188 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 83265d84 16-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

More work for integrating the new clipping code.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13186 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 53442520 15-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Fixed a bad bug in the app_server:
fCurrentLayer was used to determine to which layer a new one would be
added to, but BView::AddChild() would only set this correctly for the
current view, ie. all children of the new child were added to the
wrong layer in the app_server.
Now, AS_LAYER_CREATE sends the parent's token to the server, and the
server relies on this to build the layer hierarchy.
All of a sudden a lot of hidden views are visible now. I noticed the
bug while refactoring the task manager, but a lot of apps were affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13164 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dd10337f 14-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b81c5513 10-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

addapted code as a result of removing viewColor, background and overlay bitmap members from LayerData

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13051 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e1bc5f2d 10-Jun-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Added Layer::Push/PopState() and moved their implementation from ServerWindow.cpp. We definitely need more encapsulation

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13043 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 75936a02 07-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

BPortLink now has a FlushWithReply() method itself.
BPortLink::AttachString() now accepts a length argument, and will no longer
send a terminating null byte; LinkMsgReader::ReadString(), however, will
make sure the string read is null terminated.
Changed client communication code to use FlushWithReply() instead of Flush()
and GetNextReply() - there were many bugs and shortcomings in the code, I
hope I've fixed them all.
Converted ClientFontList.cpp to our coding style (but not completely, the
class members are missing).
Some more cleanup - I hope Adi will adopt our coding style one day!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12998 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 457820a6 05-Jun-2005 Stephan Aßmus <superstippi@gmx.de>

quick fix for windows resizing/moving at fractional offsets, fix for bitmap drawing placement, small clean ups

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12961 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 59345e26 03-Jun-2005 Stephan Aßmus <superstippi@gmx.de>

huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12945 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 45ca1c94 03-Jun-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Simplified code for BView::ClipToPicture() a lot (both server side and client side). Regions passed with that method should take the place of regions passed with BView::ConstrainClippingRegion(). Note that the needed server support hasn't yet been implemented.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12939 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6390df8e 28-May-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Made app_server a static, renamed desktop to gDesktop as it's a global, RootLayer now uses its own fDesktop internal member instead of the global one. Fixed a typo in some commented code (thanks Axel)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12864 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 280d1aac 26-May-2005 Axel Dörfler <axeld@pinc-software.de>

Tried something, didn't work, some cleanup left.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12845 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0c7e8ef8 26-May-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed "cl" to fCurrentLayer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12842 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d593ad8f 25-May-2005 Stephan Aßmus <superstippi@gmx.de>

added a little debugging facility for printing on-screen debugging info on Haiku. For those like me without serial debugging... also made RootLayer use the desktop background color.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12819 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 55d6f1b7 25-May-2005 Stephan Aßmus <superstippi@gmx.de>

Many efficiency improvements to text rendering. Moved stuff from Painter into AGGTextRenderer which didn't belong in Painter. AGGTextRenderer now has an embedded transformation, which expresses the font rotation and (in future) shear settings. Removed direct support for BBitmaps from Painter (supposed to draw ServerBitmaps). Tested drawing of bitmaps other than B_RGB32. (only B_CMAP8 and B_GRAY8 so far, but they work). Right now, these colorspaces are supported by on the fly conversion. So every colorspace supported by BBitmap::ImportBits() should work, which are a lot more than the R5 app_server can display.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12815 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 89d4bfbf 23-May-2005 Adi Oanca <adioanca@nowhere.fake>

Added initial support for BView::SetMouseEventMask(). Buttons appear to be working well.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12789 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3f513bba 20-May-2005 Stephan Aßmus <superstippi@gmx.de>

Font rendering code should be cleaner, maybe a little more efficient and better documented. Rotated text is supported again.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12748 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 52005fda 19-May-2005 Axel Dörfler <axeld@pinc-software.de>

Finally fixed Adi's repeatedly mentioned pet peeve: in AS_LAYER_GET_MOUSE_COORDS
communication, the port's reply port is no longer sent to the app_server (as it
knows where to reply to, anyway).
Also made sure the view's looper is locked while getting the coords - I guess
BPortLink doesn't like to be written to from two different threads :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12742 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9962b67e 19-May-2005 Stephan Aßmus <superstippi@gmx.de>

DisplayDriver::DrawBitmap() takes no more region, the clipping is expected to be already set, as with all other drawing functions. Moved bitmap drawing message dispatching in the drawing messages area, where the correct clipping is set too. Moved cases for messages that don't need clipping applied, ie which don't draw anything, into the normal dispatch function. This means SetHighColor() and so on will no longer rebuild the clipping in Painter. Would be interesting to know how much performance this had cost...

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12741 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3eaf6323 17-May-2005 Stephan Aßmus <superstippi@gmx.de>

improve smoothnes of arcs rendering in Painter, fix a warning

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12710 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ad6b4804 16-May-2005 Stephan Aßmus <superstippi@gmx.de>

Work in Progress. The server keeps the client window up to date on layer movement/resizing. This fixes quite a few problems and brings support for FrameMoved and Resized hooks. But implementing it this way has its own set of problem, most importantly: When a BView calles Window()->CurrentMessage() in its FrameMoved/Resized hooks, it will see something very different from what it would see in R5. This needs to be fixed, but I have not had a good idea how to do this other than faking the current message in BWindow, which I didn't look into.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12689 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d4045331 14-May-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

some minor cleanups

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12664 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cb80e15b 14-May-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

ServerWindow is no more a ServerApp's friend. Some cleanups.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12663 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 265db805 03-May-2005 Stephan Aßmus <superstippi@gmx.de>

added a timeout for sending messages down to the client, it keeps app_server from hanging, though of course it doesn't fix the real problem, I have not had time to investigate the messaging, but this work around shows that the hang ups that I was seeing indeed happen in the messaging code

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12557 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9715a3e1 27-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

fixed BWindow::MoveXX(), BWindow::ResizeXX() and BView::ConvertToScreen()

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12491 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 609b4656 28-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

fixed BView::MoveTo() and BView::ResizeTo(), fixed typo

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12487 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4828a725 27-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

I'm not 100% sure, but I think I fixed a confusion in sending the current view position and size to the client. Note that BView::originX and BView::originY are poorly named, because they are not the local coordinate system origin, but the offset within the parent at which the view is located.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12484 a95241bf-73f2-0310-859d-f6bbb57e9c96


# db7226db 27-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

work in progress to get scrolling working, so Adi can have a look, no changes to existing functionality, cleanup in Layer.cpp

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12481 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 93a2cfd4 26-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

Correct implementation of BView::CopyBits() in ServerWindow, implementation of CopyRegion in DisplayDriverPainter that sorts the rects topologically depending on direction and does the copy in place, obtaining a speedup of about 250%. TODO: extract the sorting algorithm so that it can be reused for the hardware accelerated version later.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12468 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d53639ce 21-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Implemented support for BWindow::SetFeel()

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12456 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 09997491 19-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

experimented with BView::CopyBits(), found out how it should work, but didn't do the changes yet for a correct implementation

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12444 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e742e3e1 18-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

refactoring and cleanup in LayerData and friends, it shows what I mean by "forced code paths" for example in coupled font size and view scale, added a couple TODOs, disabled decoupled frame buffer transfers, it is buggy and deadlocks for some reason...

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12441 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 38724243 18-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

moved more old stuff which isn't used anymore

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12439 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d7c2c050 16-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Big cleanup.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12424 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a415a09a 15-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

Adi told me a quick fix to get BView::Invalidate() working, it doesn't work correctly yet (invalidates child views as well), but it is a start.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12420 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8770be76 14-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

convert the invalid rect to the top layer coords, Adi, an update message is only sent when a layer is the top layer in Layer::RequestDraw, I don't know how to fix this, but it would be nice to have BView::Invalidate working.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12398 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9d88881f 10-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Added support for setting a window's workspaces from BWindow::SetWorkspaces(). Added a new method in RootLayer to have the new window list, invalidate, set new focus and send activate messages in a single command. Did that because there were many places where the same sequence was executed.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12287 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d137bc62 10-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Removed a friend, a printf and a blank line. :-)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12280 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2f6d87a6 06-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Removed some commented code of mine as it's no longer needed

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12267 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0cb3fdda 05-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Nothing special. Just some cleanup to the update code. There is still a problem with layers not being properly updated sometimes when you move windows arround. The same problem occurs a lot more often when resizing windows. I'm traking it... :-)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12259 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a2bc7be9 31-Mar-2005 Adi Oanca <adioanca@nowhere.fake>

This fixes up the last known remaining issues with the update code. It works perfectly now.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12197 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4c6f8b57 30-Mar-2005 Adi Oanca <adioanca@nowhere.fake>

This fixes up those update request being lost.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12172 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f694c0e3 30-Mar-2005 Adi Oanca <adioanca@nowhere.fake>

This may be a quick and dirty fix to the problems we've been having with the update code. However this requires something from DisplayDriver. I'll write about this in a moment on app_server list.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12165 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 65369afd 26-Mar-2005 Michael Lotz <mmlr@mlotz.ch>

Implement AS_LAYER_COPY_BITS.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12066 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f43d1e84 26-Mar-2005 Michael Lotz <mmlr@mlotz.ch>

Implement AS_LAYER_SET_PATTERN.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12065 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 33bbe223 24-Mar-2005 Axel Dörfler <axeld@pinc-software.de>

Moved app_server files to app/.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11972 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ce27f9612e78bbb58c62bdc54c02bfc0e5172681 05-Sep-2015 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implement ClipToPicture inside a BPicture. Not working yet.
BView::ClipToPicture doesn't work anymore, when nested inside a BPicture,
This happened when its implementation was moved server-side.


# a48ef9e817eccd46437c6748246623ea5cb44e84 11-Aug-2015 Stefano Ceccherini <stefano.ceccherini@gmail.com>

AppServer: check for NULL bitmap.
Consistently check for NULL the ServerBitmap pointer.
There seems to be cases where BView::DragMessage could pass an invalid
Bitmap token to app_server.
Maybe it's when a client only bitmap is passed, I don't know.
Anyway, this is defensive programming, and at least we check for NULL
consistently now.
This fixes #11681.
Note that SuperFreeCell still crashes, but at least app_server doesn't crash.


# 442e7caa49ef934eb4c8562e29442fa49775bd46 04-Apr-2015 Michael Lotz <mmlr@mlotz.ch>

app_server: Reset current view also when deleting a parent view.

The check that was in place only ensured that the current view was reset
if the current view itself got deleted. Since deleting views works by
token it is possible that a view other than the current view gets
deleted. When a parent of the current view was deleted, which also
deletes all its children, the current view pointer was not reset and
the stale pointer would still be accessed.


# 35965e5867c95669d3ab841c7c289bf76ef26b04 04-Apr-2015 Michael Lotz <mmlr@mlotz.ch>

app_server: Fix 64 bit build with ServerWindow tracing on.


# eb431663264ef319e72b492801fb867b5d71910b 11-Mar-2014 Adrien Destugues <pulkomandy@pulkomandy.tk>

app_server & interface kit: support fill rules.

* BView gets SetFillRule/FillRule methods. The fill rule is part of the
view state.
* The B_NONZERO rule is the default. This is what we implemented before.
* The B_EVEN_ODD rule is the other common possibility for this, and
we need to support it to help WebKit to render properly.


# c54e7ddb00fdb4c451e58461c0435968e0288834 26-Feb-2014 Stephan Aßmus <superstippi@gmx.de>

app_server: Fixed build with tracing enabled.


# 99d23e5198ab0b70d47d384ade80bca3c3658a7a 24-Feb-2014 Stephan Aßmus <superstippi@gmx.de>

app_server: Apply scale to round corner radius.


# a6db6bd40fe3492fd3104dba560f0e3ff61d388d 04-Feb-2014 Stephan Aßmus <superstippi@gmx.de>

Added WIP support for affine transformations to BViews.

Everything untested, but compiles, so it must work. The idea is to introduce
BAffineTransform additionally to the existing Origin and Scale properties of
BViews. One may use it in parallel or as an alternative. Painter in app_server
is not yet aware of the additional transformation. It is however already used
to transform drawing coordinates. It probably needs to work differently,
perhaps only in Painter and AGGTextRenderer.


# 77214b5abc6721fed46b997425b716b05169eb10 03-Feb-2014 Stephan Aßmus <superstippi@gmx.de>

app_server: Implemented nested clipping paths

* The alpha mask is no longer stored with 75% more memory than needed,
resolving a TODO.
* AlphaMasks are now BReferenceables.
* AlphaMasks are transferred to a pushed DrawState.
* When an AlphaMask is set on a DrawState, it sets the previous state's
mask to the AlphaMask. That one now takes care of updating not only itself,
but the previous mask as well (which works recursively).
* In AlphaMask::Generate(), a combination happens with the previous state's
mask, which again works recursively in case the previous mask also needs
to be updated. This step is combined with extracting the alpha channel from
the UtilityBitmap used to play the ServerPicture.
* Fixed some out of bounds access to memory in the "outside" case in
agg_clipped_alpha_mask.h. This happened when the requested region was
both before and after where the mask has data.


# 6a6060d8fe894ba35fb21c274a5c6570acdbb9fd 01-Feb-2014 Stephan Aßmus <superstippi@gmx.de>

ServerWindow: Fix converting the clip picture origin

The current view state is already used for the picture playback, the
remaining conversion needs to take into account screen location and scrolling
offset of the view. This may need further investigation: a) When is this
updated? It needs to be whenever a View changes screen location, size or scroll
offset, which may not be the times when this method is called. b) I am not
sure if the scrolling offset is indeed part of this conversion...


# ad17bccf31f7fd7c9538a2915dff7314b077fc3c 28-Jan-2014 Stephan Aßmus <superstippi@gmx.de>

app_server: Implemented caching and updating the alpha mask.


# 215119a1e73029a7165a1c01dfa3ceb4a90d44bf 28-Jan-2014 Stephan Aßmus <superstippi@gmx.de>

app_server: Move AlphaMask management into DrawState.

* Give DrawState a real copy constructor, handle deriving in PushState().
(Although clipping region and alpha mask are not cloned, which is on the
other hand just what's needed for now.)
* Combining alpha masks from previous states is not yet handled.
* Remove SetAlphaMask() from DrawingEngine and Painter. It is now done in
SetDrawState().


# d0fa6c78f4efad4c2a2fd7a1dfd53624ed3a6471 28-Jan-2014 Adrien Destugues <pulkomandy@pulkomandy.tk>

BView: Allow resetting ClipToPicture

Just like for regions, ClipToPicture(NULL) removes any picture clipping
at the current state level (clipping in pushed states are not undone).


# fd9ceef84149796f2b707d6e91401d2dcac8cb80 22-Jan-2014 Adrien Destugues <pulkomandy@pulkomandy.tk>

Memory allocation fixes.


# e0d1cc186aa95cecd9439ebc2373f68a68ff2d02 22-Jan-2014 Adrien Destugues <pulkomandy@pulkomandy.tk>

BView: move ClipToPicture code to app_server

Now that DrawingContext makes it possible to draw on a ServerBitmap
without the need for a BView, we can replay pictures on app_server side,
avoiding the cost of creating a BBitmap, offscreen BWindow, and BView
from the application side.

The offscreen drawing context gets the same state as the view it's
rendering the picture for, so font size, drawing mode, etc are used.

The implementation is still the suboptimal one, converting the BBitmap
to a BRegion, and using that for clipping. Changing that comes next.


# 59347b7f1bad11b684ce8c6ed594781f5d2eb4e2 13-Aug-2012 Ryan Leavengood <leavengood@gmail.com>

Reverse the meaning of BWindow fShowLevel to match BView.

This also matches the client_window_info.show_hide_level field used in Deskbar
and other applications.

While doing this, keep fShowLevel fully in sync between BWindow and app_server,
use one message type for both hiding and showing, and make the decision to show
and hide the window in the app_server.

Lastly make minimize behave as described in the Be Book: hidden windows cannot
be minimized, and minimized windows which get hidden become unminimized.


# 96cabf581a611e030a1156d9569ca8a11524cb61 12-Aug-2012 Ryan Leavengood <leavengood@gmail.com>

Sync BWindow fShowLevel with the app_server.

Implementing the window_info.show_hide_level in terms of this solves the
problem of minimized windows also being considered hidden, when really they are
just hidden in the app_server.

window_info.show_hide_level is still defined backwards with a comment making
that clear.

Also removed sending fShowLevel in the minimize request since it is now
maintained in the app_server.

Fixes #4127.


# 4b8a51c34c81f8623fb5eb99e4be9ad606a56044 09-Aug-2012 Alex Smith <alex@alex-smith.me.uk>

Fixed incorrect sizeof in LinkReceiver::ReadRegion.

The type of BRegion::fCount is long, and ServerLink sends/receives it
with sizeof(long), but LinkReceiver was using sizeof(int32). Due to
long being 64 bit this was resulting in a mismatch. This fixes the
drawing problems on x86_64.


# 3fed1a15f58e8d6fe6b492f3b94bb3625ffeddbd 05-Aug-2012 Alex Smith <alex@alex-smith.me.uk>

Get app_server working on x86_64.

With this commit, app_server now compiles and runs at boot! Nothing
particularly interesting happens, just the blue background and a mouse
pointer. Remote backends are broken and not compiled in, see #8834.
Note that it won't be possible to build this quite yet, need to get
the FreeType package uploaded.


# 5b1742af2703dd0484641997f829476d7ef1bb9c 24-Jul-2011 Clemens Zeidler <clemens.zeidler@googlemail.com>

Remove another assert that fails. In this case the access from ServerApp is fine.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42477 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 54fff0c456cfa163fd4e9d3a1382b52184771285 08-Mar-2011 Stephan Aßmus <superstippi@gmx.de>

Fixed resource leak in error code path. CID 5888.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40878 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 17925a3529fe61b534d9ab9673a3d06945aad6f8 06-Feb-2011 Stephan Aßmus <superstippi@gmx.de>

* The app_server leaked the BGradient objects on each drawing operation
related to gradients. This was for example very noticeable when running
MediaPlayer which redraws the slider a lot. With three movies running,
app_server would leak at about 100KiB per second.
Might be related to #7071 or even fix it.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40364 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c9f72f43338206639e1c54686179a6fafad6df36 28-Jan-2011 Jérôme Duval <korli@users.berlios.de>

Applied patch from stimut (#6353), thanks!
In ServerWindow::_DispatchViewDrawingMessage(), for AS_DRAW_STRING_WITH_OFFSETS,
the string length rather than the number of UTF8 glyphs is used, thus leading
to an app_server crash.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40310 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9ff327dea3cf4ab84fa475ada4b073e311794654 19-Nov-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

- Make MessageForListener a bit more flexible, passing a fix ServerLink is sometimes not enough and a separate sender and receiver is needed.
- Add communication part to restore and save S&T groups.
- Fix call of GetDecoratorSettings listener hook.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39534 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 43eea4c2c47125e7d34712a3edf4274deeab9596 23-Oct-2010 Stephan Aßmus <superstippi@gmx.de>

Apparently it does not work... convert to TODO.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39100 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 76d9e05341c5ad13dbb0a799ab7463b6639a9a86 23-Oct-2010 Stephan Aßmus <superstippi@gmx.de>

Introduce a new flag for drawing BBitmaps, B_WAIT_FOR_RETRACE
which triggers waiting on the retrace semaphore in app_server
just before drawing the bitmap. This potentially removes any
additional delay when doing this client side. Completely untested.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39097 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 08a79ab22c6bb9f6adea1fc34756a74a57faddad 19-Sep-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

Fix size limits function name.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38725 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dcbc4af5d118efdd9602bd6f8d5844c1ddad4da2 16-Sep-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

- Add size limit changes to the listener interface.
- Update size limit constraints in S&T only if necessary.
- Header style fixes.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38682 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 45db9a2073f50c9076e830d43fde3a34d3c41261 31-Aug-2010 Stephan Aßmus <superstippi@gmx.de>

Made the logic behind the locking in the outer and inner
message loop more clear, both in the code and also via
comments. I get the occasional drop into the debugger
because MultiLocker says the Readlock has been acquired
twice. I don't see how it is possible from the code and
it could be another bug in the MultiLocker debugging
facilities, but the code should be clearer now anyway.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38477 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ee9246d5f5f83019e92d54606bde5f334769f102 17-Aug-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

Remove unused communication port, pointed out by Axel.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38216 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c0494bc592de7d83d2cfea79063b7c90a6a7e780 17-Aug-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

Add facility to communicate with the desktop listener over an app server link. The ServerWindow dispatch the message to the DesktopObservable which dispatch it to the correct listener.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38169 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 032a8371aa11c42e08bf13c7efe22718cc34bc18 06-Aug-2010 Michael Pfeiffer <michael.w.pfeiffer@gmail.com>

As per Stephans request re-added comment that I
removed in r37939.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37944 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ab7c7773b24f850c48ad47966a2758f47152369a 05-Aug-2010 Michael Pfeiffer <michael.w.pfeiffer@gmail.com>

* With blessing from Stefano applied my alternative patch
from ticket #6415: the drawing offset of a BPicture
becomes the new drawing origin.
* This should also close ticket #6008.
* Also the Preview printer does the clipping now correctly
outside the "printable rectangle".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37939 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bd06a41c3aadc5a6d4b2cd983660254a9479dd77 02-Aug-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

Cleanup of the some header includes.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37856 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bb69cd654821314850cb4b3d505e3203f8207511 02-Aug-2010 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Basically revert r37824 (minus restoring the origin), since it causes other
problems (#6415 for example).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37833 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 568bdbf7192e5694fb683abcbae738c59c80dbb5 30-Jul-2010 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Convert the BPoint to screen coordinates respecting the scale
(using ConvertToScreenForDrawing()) before drawing a BPicture, both directly
and inside another BPicture. Restore the drawing origin when drawing a nested
BPicture (like we already do when drawing it directly).
Fixes #6008.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37824 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 860dfc9a77381099c8c9549e28865ed015886bf7 28-Jul-2010 Clemens Zeidler <clemens.zeidler@googlemail.com>

- Introduce a DesktopListener interface to the Desktop class (needed for SAT).
- Add a minimize method to desktop.
- Make _CurrentWindows public.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37800 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3e711c79d843434e9f606baf43c68b372b8aaf46 25-May-2010 Stephan Aßmus <superstippi@gmx.de>

Patch mostly by jackburton: The global offset for drawing a BPicture needs to
be applied before pushing a drawing state, otherwise it is not preserved
throughout playing the picture data. I've added the comment and resetting the
drawing origin to the previous value. Fixes ticket #6070, thanks!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36933 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8ce4644fbd41b6d64e926bbab30a7665a9b3597e 26-Mar-2010 Stefano Ceccherini <stefano.ceccherini@gmail.com>

If SetFullScreen() was called on a hidden BDirectWindow, it wouldn't be
set to fullscreen (since that code checks for a Screen object, and is null in
that case). So we also call ResizeToFullScreen() in ServerWindow::_Show(),
if needed. Fix ticket #4456.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35959 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 76ab3f88df26cbb595ca663798c7d84f9758c7c4 18-Mar-2010 Stephan Aßmus <superstippi@gmx.de>

Basically, this changeset implements BShape::ArcTo(). In more detail:
* Added BShape::ArcTo() and BShapeIterator::IterateArcTo(), using a previously
unused virtual slot. (Added the symbols for binary compatibility for GCC2
and GCC4.)
* Added operator=(), operator==() and operator!=() to BShape.
* Added BShape::BezierTo() version taking three points, which is sometimes
more convenient.
* Added the four new shape data ops OP_LARGE_ARC_TO_CW, OP_LARGE_ARC_TO_CCW,
OP_SMALL_ARC_TO_CW and OP_SMALL_ARC_TO_CCW. For a single arc, provided the
radius is large enough, there are four possibilities to draw the arc, these
are controlled by the two boolean flags to ArcTo() and mapped to the new
commands accordingly.
* Some style cleanup in Shape.cpp (sorry for mixing it up, but it gets
worse below...)
* Added ShapeTest to src/tests/servers/app.
* Changed the way BShapes are transformed from view to screen space in the
app_server. For arcs, it would be nontrivial to apply a proper transformation,
it's much easier to let AGG take care of it. This affects ServerPicture as
well.
* Wrapped iterating the BShape into try/catch blocks in ShapeIterator. But
I really don't understand the purpose of the class in the first place.
Maybe it can now be dropped, since coordinates don't have to be transformed
in place anymore.
* Refactored copy&paste shape iteration code in Painter. The transformation
to screen space happens there.
* Since RemoteDrawingEngine needed to be adopted anyway, I also updated
it for the new DrawString() with offsets version. But the client still needs
to be adapted.
* Style cleanup in Painter.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35905 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 77e5acc0d9d737051591e663ccf3376a32bfcf84 15-Mar-2010 Stephan Aßmus <superstippi@gmx.de>

* Extended the BView drawing API by a DrawString() version that takes an array
of locations, one for each glyph.
* Added a test for the new functionality.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35865 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 606105c62cbbd72f78942283805f0c8c5e1225fb 21-Feb-2010 Axel Dörfler <axeld@pinc-software.de>

* Reduced the maximum lock time to roughly a quantum (a little less might even
be better, though).
* This might help further with #4709.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35548 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 87e7b978aacfb3de11892ccd71894acf675ab0b8 15-Feb-2010 Axel Dörfler <axeld@pinc-software.de>

* Fixed race conditions in the server's bitmap/picture handling: the objects
are now removed from the maps as soon as the client deletes them. This also
makes the "client reference" mechanism superfluous I introduced earlier.
* ServerApp::SetCurrentCursor() must always call Desktop::SetCursor(), since it
is also called whenever the current application changes. This fixes the cursor
almost never changing.
* Renamed ServerPicture::Usurp()/StepDown() to PushPicture(), and PopPicture().
* Also, they now acquire a reference to the picture in question (ie. the picture
you get from PopPicture() also owns a reference you need to free).
* ServerApp::CreatePicture() may fail, too. This case is now handled in the code
that calls it.
* Previously, the ServerWindow tried to process up to 70 messages in one go.
That obviously caused bug #4709. Now, we have the additional requirement to
not hold the desktop lock for longer than 25 ms. I haven't tested it with
Kaleidoscope yet, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35472 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5b576468d3f483cb15a5408ec955b60e5dcbfa84 01-Dec-2009 Axel Dörfler <axeld@pinc-software.de>

* Removed (incorrect) check in ServerWindow::NotifyMinimize() for
B_NOT_MINIMIZABLE; it should still be possible to hide an application
programmatically.
* The decorators now honor this flag, though.
* And the Deskbar overrides BWindow::Minimize() to ignore all minimize requests.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34404 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ac628ead05ca2ae85df8e5a33c25a20b2930dcce 30-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* Moved the B_NOT_MINIMIZABLE flag check into ServerWindow::NotifyMinimize()
as this fixes some more incorrect minimizations on the app_server side.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34361 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 121ce6430986d77798b2710e66475fac6ee03b93 24-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* Don't allow to show windows that don't have a top level view yet. This fixes
bug #5022.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34209 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 289d85d2acc79e4d19cfa36049028f1fa8212061 18-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* BWindow::SendBehind(NULL) will now send the window to back.
* Added shortcuts ctrl-alt-F to get a window to front, and ctrl-alt-b to move it
to the back.
* Updated the user guide with these shortcuts, and also explained the missing
"single click to bring window to front" behaviour.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34108 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ea0ba618c55707ae4d3621c96f9d153716104f36 07-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* "bitmap" can actually be NULL at that point, so calling ReleaseReference()
on it unconditionally is not a good idea. This fixes bug #4904.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33935 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4b0459b2eef38f07b8c0c4426860dccb61a1134a 04-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* Refactored ServerBitmap a bit: it now inherits from Referenceable instead of
roling its own solution.
* Also removed BitmapManager::DeleteBitmap() - you only call
ServerBitmap::RemoveReference(), and that one will notify the manager if
needed.
* Some more cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33878 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 85a7877f80790d60e084ba8d7e6f1ae5f9a6fee1 04-Nov-2009 Axel Dörfler <axeld@pinc-software.de>

* ServerApp's bitmap and picture handling was completely broken, as it ignored
concurrency as well as reference counting, causing occasional crashes and
memory corruption.
* ServerPicture now subclasses Referenceable, and will notify its owner when
it's going to be deleted. This might bring some regressions, although I
couldn't spot anything wrong yet.
* ServerBitmap will now also notify its owner when it's going to be deleted as
well.
* Switched from the former picture/bitmap lists to a std::map. This also solves
the issue of not checking whether or not the bitmap/picture actually belongs
to the ServerApp (before, all apps could access and delete all
pictures/bitmaps)
* Introduced a new fMapLocker that guards the new maps.
* ServerWindow now uses GetBitmap()/GetPicture(), and gives up its reference
after use.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33876 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 85d512ed6583c516ce8d1e5999aabbb18e53a979 30-Oct-2009 Philippe Houdoin <philippe.houdoin@gmail.com>

Revert Stack & Tile patch (r33814) and first fixes done by axel (r33824, r33826)
The stack & tile feature developement & fixes would be done in
branches/features/stack-and-tile branch, until it's ready enough to be merge
into trunk.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33840 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 23e00a25e2d8ba0c83be28d548c13e2bdfcbd5d7 29-Oct-2009 Axel Dörfler <axeld@pinc-software.de>

* Fixed millions of coding style violations introduced by the stack & tile
patch. Grmbl.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33824 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ef831a1dc393b2008b35fc46c028d3466ce7634f 28-Oct-2009 Philippe Houdoin <philippe.houdoin@gmail.com>

Applied Stack & Tile patch by Hong Yul Yang, formely by Christof Lutteroth.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33814 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 926e63c8851f8e1d085981e69ef03f8e9cda1e65 22-Oct-2009 Brecht Machiels <brecht@mos6581.org>

* added click to focus mouse mode; right-click for bring-to-front and send-to-back
(might cause some regressions in FFM)
* made accept first click user configurable
* updated the Mouse preflet to use the layout kit
* removed the warp and instant warp modes from the Mouse preflet
* changed internal representation of mouse modes (warp modes moved)
* coding style fixes



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33732 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 68667bf48a9e29a2d142cb3308b606d80bee3c2d 04-Oct-2009 Michael Lotz <mmlr@mlotz.ch>

* Adding a remote desktop interface that operates on app_server drawing
primitives by providing a RemoteDrawingEngine and a RemoteHWInterface.
Not really optimized yet, still a bit WIP.
* Adding corresponding infrastructure like a blocking ring buffer and network
sender/receiver that are attached to the buffers to feed/drain them as well
as a RemoteMessage helper that provides a message based interface.
* Adding target screen concept to request an app to be run on a specific screen.
It's controlled by the TARGET_SCREEN environment variable which is added on
the app side and sent to the app_server.
* Right now only remote target screens are supported, in which case a new
RemoteHWInterface is created that tries to connect to the given host:port.
* Fix shape bounds when drawing, they need to be translated by the pen position
and converted to screen like the points as well. Wasn't visible though as the
bounds weren't used in the normal DrawingEngine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33417 a95241bf-73f2-0310-859d-f6bbb57e9c96


# edb6254810123b41166fb49c1a7413b77205694b 03-Sep-2009 Michael Lotz <mmlr@mlotz.ch>

When an app is going down and the windows are destroyed, all views are detached.
On detaching the views remove themselves from the app local token space. Since
the ServerApp only waits for all ServerWindows to be removed from the window
list and not for their actual destruction, it can happen that the ServerApp is
deleted before the window destruction and hence the view detaching has finished.
The views would then access a stale ServerApp pointer and try to remove their
token from the deleted token space. To avoid that we set the ServerApp pointer
to NULL when the window is removed from the app (as after that the app can be
gone any time) and check for that case when detaching.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32927 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2a0cda5017006d2345fb1afa6a94f38f2d4c257b 28-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Added proper locking to _ResizeToFullScreen().
* Desktop::{Move|Resize}WindowBy() could be called with zeros in which case it
doesn't have to do anything.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32775 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e5c25980bd5fafa2e73b84d53608d328b86a6ad5 28-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Someone (like the screen_blanker) could call
BDirectWindow::SetFullScreen() before the window is shown.
The app_server didn't like this, since in that case, Window::Screen() is
NULL. I added a check to ServerWindow::_ResizeToFullScreen() to handle
that case. +alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32774 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a5a64d5481aadad0161c2db2ce1e7e9e0ffac79f 27-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Renamed DirectWindowSupport/Data to DirectWindowInfo.
* Cleanup of the fullscreen stuff.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32743 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 78ca6157b696f676eaa004e60d7d055f186df204 27-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Changed AS_GET_SCREEN_ID_FROM_WINDOW as well as AS_SCREEN_GET_MODE to no
longer hold the window lock. There is now a lock that guards screen changes
in particular. This fixes the deadlocks seen in apps using BDirectWindow.
* All direct window handling now sits in the Desktop class -
ServerWindow::HandleDirectConnection() is never called from anywhere else
anymore. Furthermore, it's now only called when actually needed.
* Resize/move actions now always send a B_CLIPPING_MODIFIED flag, too.
* When the screen changed, the driver state is supposed to be B_MODE_CHANGED,
not B_SCREEN_CHANGED (which is a message constant).
* Direct windows are no longer suspended too late on screen changes.
* Removed unused members of DirectWindowData, and cleaned it up a bit.
* Made MultiLocker's default, and copy constructors private - I accidently
used them, causing the ASSERT_MULTI_*LOCKED() macros to fail.
* Added Unlock() to AutoWriteLocker as well.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32742 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d913595783500a95677dc59d97624ab0216eabc9 26-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Disabled BDirectWindow mode for the time being. +alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32694 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fe9c291b299b75ef0e1b2bb6f5ae31c3b03c4c67 24-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Since ServerWindow::Window() can also be NULL in case the window hadn't been
added to the Desktop yet, we better make sure in AS_GET_SCREEN_ID_FROM_WINDOW
that this is not the case.
* Removed the now superfluous ServerWindow::IsOffscreen() again.
+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32653 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 899d1454548e63308f35f14e137c03293cac3440 23-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

ServerWindow needs only to call DirectWindowData::SetState() now, since it does all the work to sync with the client itself. Made DirectWindowData::SynchronizeWithClient() private and renamed it accordingly

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32644 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d3b6a35a30e314642700769e74160ffe69c67283 23-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Some server side debug output.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32640 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f6ad8d5abb30249911c13e17eb1be3f731c86ca3 23-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

More encapsulation of directwindow stuff into DirectWindowData.
I changed lot of code (while trying to fix ticket #4311), reverted some old
changes and probably messed up a lot. It's very much a work in progress.
Anyway, DirectWindowStars still work correctly, but Chart (and GLTeapot) do
not. I suspect a race condition between the DirectWindow creation and
the activation of the direct mode on the server, maybe exposed more easily
by the changes in the scheduler.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32625 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 467c2e8cb5301f35364d8a89a55388ee5efd2df3 22-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Moved DirectWindow support classes into a separate DirectWindowSupport.h/cpp.
No functional change.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32613 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f277acc9cd89243e00e3c63578abcb2be670040c 22-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Don't crash the app server if the user calls BScreen(BWindow *) supplying
an offscreen window (Magnify does that, and that's the cause of ticket #4304).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32611 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3b33d6307b58c28717d7d36848bd3ddb30dbe235 21-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Fixed B_READ_WRITE -> B_READ_AREA | B_WRITE_AREA problem.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32575 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d3ae6ef65b5afd30027c0b53f3cdadd09533f492 21-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

use DIRECT_BUFFER_INFO_AREA_SIZE instead of B_PAGE_SIZE, even if they
are the same, but it's more correct. Also memset the buffer_info struct.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32572 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7d9dfe90a5aaadb73dfd76f0ed596d8a5eb79901 21-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

fixed style violations


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32571 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f1400a3199e05657b59e7b7985b9f60528d72855 21-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

More refactoring of the DirectWindow server code. No new bugs introduced
(hopefully), and now I could enable the B_SCREEN_CHANGED notification since
it works a bit differently


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32570 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fe7f167df18f61d4974900e282f9f8c5720e36cb 21-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Resolved a TODO and got rid of Desktop::ActiveScreen().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32566 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0eed9183061a7763972bc2589f9c43489cd078ab 20-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Rewrote screen configuration management: VirtualScreen doesn't have anything
to do with the configurations now, instead, there is a separated
ScreenConfigurations class that maintains all known screen_configurations
per workspace (and the Workspace::Private class has two of them, one for the
current modes, one for the stored modes).
* Added Desktop::{Get|Set}ScreenMode() methods, ServerApp now only calls those.
* Getting and setting of anything else than the current screen is now supported.
* This change also fixes that a temporarily set screen mode was not being
restored on workspace switch.
* Also, the Deskbar now seems to have the wrong location a lot, which is
something that should be easily fixable therefore. I will look into this next.
* Got rid of the unhandy screen_id structure server side, and in BPrivateScreen;
we now just use an int32 - the next API break should definitely replace the
screen_id with a simple typedef.
* Some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32541 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a1bcb09b45a7175b1d179da139ef4850d22b7b74 17-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Added a ServerWindow::ScreenChanged() hook, which takes care of resizing
an eventual offscreen directwindow and sends the direct window notifications
(not yet, though, since a BDirectWindow on a non-visible workspace would
get the B_DIRECT_START notification and start drawing on a different workspace).



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32455 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 701dae79c9013ed0f4474c6ef845813678f993d5 15-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Squashed a TODO: Added a View::InitCheck() and use it after construction. Removed the check
for View->CurrentState() == NULL.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32412 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2a2d0f1d10ac5233bd429637c3867ade4381be4f 14-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

After a B_DIRECT_STOP notification, the app_server could trigger a
B_DIRECT_MODIFY with, for example, B_CLIPPING_MODIFIED. This was ignored,
though. Now we combine this notification with the next ones, so that
on B_DIRECT_START, the client is informed of all the things which have
changed. Chart was relying on receiving the B_CLIPPING_MODIFIED notification
to exclude some stars from being erased, in case the window went offscreen.
Anyway, the net result is that Chart doesn't crash now, and we follow
more closely the original BDirectWindow protocol. Fixed ticket #1939.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32392 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b7c167dbe28a096f8695052be0e04ddd128c1a79 14-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

This check is no longer needed, since the case is covered by the one
in DirectWindowData::SetState().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32375 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3e20b06294cdca6dedd539222cd2733ba1f1466a 14-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Work in progress towards cleaning up the directwindow server code:
Renamed direct_window_data to DirectWindowData and turned it into a
class.
Encapsulated some functionality inside the DirectWindowData class.
No functional change (yet).
More to come.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32374 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 07e13b5fe6ae57dc58bc6a0d0224b6bf8e57e267 11-Aug-2009 Axel Dörfler <axeld@pinc-software.de>

* Removed superfluous ReplaceDecorator() method.
* Cleanup, no functional change.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32243 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3bd49667008d037333b876c7b01325bf17f146f2 03-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Now also hide/show the cursor when BDirectWindow::SetFullScreen() is called.
in the handler, instead of checking if the window is an offscreen one,
check if fDirectWindowData is NULL, and do nothing if it's the case.
When setting a clip region in ServerPicture, also invalidate the clipping.
To do so, I added a public ServerWindoow::UpdateCurrentDrawingRegion()
which just calls the private function. Please review and see if it can
be done better. This fixes the problem with BPicture and the
ConstrainClippingRegion() op (see ticket #1389)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32087 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4695f670190abd26d95f348f53b7d86b94214672 01-Aug-2009 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Completed the server part of BDirectWindow::SetFullScreen(). The window is
now resized and moved correctly. Moved this functionality to its own method.
Should fix bug #4168.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32062 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9c1f8bf0c767df9cbb0389088a1acf963dda17ba 31-Jul-2009 Axel Dörfler <axeld@pinc-software.de>

* Reverted r32012 which reopens #4127 - the fix causes strange behaviour with
CL-Amp which is a bit worse than seeing TrackerStatus in the Deskbar. Will
search for a proper solution later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32026 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 23046a39354513c697fdc0bbaa232ebbe17147e0 31-Jul-2009 Axel Dörfler <axeld@pinc-software.de>

* No longer maintain the Window::fMinimize member for hidden windows; this seems
to be what happens in BeOS, at least, and fixes bug #4127.
* Hopefully diver will also find any negative consequences of this change :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32012 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 19e179ca4ff838084b9abb0dd19932ac5fcd0051 19-Jun-2009 Stephan Aßmus <superstippi@gmx.de>

* Moved the implementation of SetViewCursor from the thread of the
window of the view into the application thread. This solves the
race condition with asynchronous SetViewCursor and deleting the
cursor immediately afterwards for real.
* The ServerApp now requires a reference to the current cursor,
just in case...
* Added TODOs for caching the BView token, it's currently resolved
for every single BView call that talks to the server... not good!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31133 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f680cfe2652f79b08ac178c648494b7beea2899e 02-May-2009 Axel Dörfler <axeld@pinc-software.de>

* The direct connection update in ServerWindow::{_Show()|_Hide()} is superfluous
since Korli's change in r30440.
* 80 character per line limit.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30579 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fc235d5599698adb8eb0236e87d0d3d070c53278 20-Apr-2009 Stephan Aßmus <superstippi@gmx.de>

Patch based in large on work done by Philippe Saint-Pierre:
* When a BApplication is created, the interface kit globals for this team
are initialized, including be_plain_font, be_bold_font and be_fixed_font.
The plain font specifically is assumed the default font for all BViews.
A BView is not required to every set the font, it will then just be the
plain font, because the app_server already assigned it when the view is
created. Here is where the problem starts. When the system fonts change,
they change on the app_server and are picked up by new applications. Old
applications will run with the old fonts, because the values remain the
same and are stored in the already initialized be_*_font globals. So this
was never a problem. What was a problem is that the app_server would use
the current plain font for applications which were already initialized
before the font was changed, so the values in their be_plain_font would not
match the values in the server side font used when creating new views.
* This patch already prepares for the situation in which client applications
want to update their be_*_font globals. This needs to be a manual act of
the client applications, otherwise we would break existing apps. Maybe we
could automate this for BWindows with the B_AUTO_UPDATE_SIZE_LIMITS flag
and any child views with B_SUPPORTS_LAYOUT.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30282 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4fba3522e02906506b6c713ef5b57d72e9458fef 11-Apr-2009 Ingo Weinhold <ingo_weinhold@gmx.de>

* Removed src/kits/tracker/OpenHashTable.h. The shared version in
headers/private/shared is newer, though with small interface changes.
* Removed the unnecessary Debug.h include in
headers/private/shared/ObjectList.h.
* Adjusted sources using these headers, mostly by adding missing includes.
* Lots of automatic whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30123 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ffdb0ccf4f3277f063499e0829a6cd40ecbdbf0d 09-Apr-2009 Stephan Aßmus <superstippi@gmx.de>

Also improve the BPicture version of drawing line arrays.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30066 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f99d546d87ec3327a860be56c4e1c2255542b39f 07-Apr-2009 Stephan Aßmus <superstippi@gmx.de>

Fixed incorrect comment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30004 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 86990636d466f720d01981714a1b8d317e2f2729 05-Apr-2009 Stephan Aßmus <superstippi@gmx.de>

Avoid using the heap allocator for most string drawing when reading the command
from the link. My benchmark measuring is inconclusive, the numbers are sometimes
very different. At first sight, it looks like string drawing can be up to
double as fast with this change, but sometimes, the numbers are about the same.
Hm.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29965 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 12349c7d3d445aa2bb4d737e5c7bcf135cca1d69 05-Apr-2009 Stephan Aßmus <superstippi@gmx.de>

Begun to use structs for the BView<->app_server communication. This makes
the protocoll less prone to errors, reduces possible points of failure and
most importantly, reduces the number of function calls to the link API.
I only know the numbers for StrokeLine(), which I tested via the Benchmark
test app. With this change, drawing random colored and positioned lines
actually doubled in speed. On the BView side, the calls to
ServerLink::Attach() only halfed, while on the app_server side, the number
of calls to ServerLink::Read() is now 1/4th. It will also be worth
investigating why the link stuff is so slow at all. I also optimized
BView::DrawString() a lot in this change, but I don't have any numbers
yet. Some other commands which used multiple Attach()/Read() calls were
also optimized, at least the most important ones. Begin/EndLineArray() was
also pretty bad on the app_server side.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29937 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8ee34f96da42132424807230fcbbe0033651eb29 28-Mar-2009 Stephan Aßmus <superstippi@gmx.de>

When setting view flags which toggle the B_DRAW_ON_CHILDREN flag, immediately
trigger a recalculation of the view clipping region (it will now include
children).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29755 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ce5d64725d8f4ada1b45675102b02e56c890bc18 19-Jan-2009 Stephan Aßmus <superstippi@gmx.de>

* Renamed the drawing functions in DrawingEngine to
remove the *Gradient part. In general, there is
a lot of code duplication now, also in Painter. I
will need to find a way to elliminate this again.
Also, all the stroking functions should be gradient
enabled as well.
* Improved the look of the DefaultDecorater, inspired
by the patch from Dennis Washington. I did not adopt
the changes which give backwards compatibility
problems, though, like changing the window border
width or the single border decorator color. But I
reckon these changes are overall even a bit smoother.
* Fixed a long standing decorator bug, where the resize
area of the border was visually different than the
click recognition.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28951 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2ea5e5e8e581b792bbfc35a6f69f43f54a1cf4b5 18-Jan-2009 Axel Dörfler <axeld@pinc-software.de>

* We should not ignore the minimize request completely when the window is
hidden, but at least set it to minimized.
* Also, we shouldn't show minimized windows, but keep them hidden. This prevents
the app_server/BWindow to go out of sync wrt the show level. This also fixes
bug #3258.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28938 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3dc4e7fa474b1bbb7332746c1b77220f924b346b 15-Jan-2009 Axel Dörfler <axeld@pinc-software.de>

* The move/resize window protocol now uses absolute coordinates rather than
relative ones. This fixes bugs #2658, and #3213; in BWindow::ScreenChanged()
the window does not yet know that it moved on the new screen (when it already
had a position on that workspace).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28908 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0a3f410f3040ce58777d262de98229a054e43f10 16-Nov-2008 Axel Dörfler <axeld@pinc-software.de>

* Added a Desktop::BroadcastToAllWindows() method that sends all ServerWindows
a message.
* The DesktopSettings class is now using that to send the new
AS_SYSTEM_FONT_CHANGED message to all windows.
* The ServerWindow now propagates font changes to its decorator, causing it
to update its drawing. That means changing the bold font in the "Fonts"
preferences application will instantly change all window titles.
* Factored out a _RebuildAndRedrawAfterWindowChange() out of several Desktop
methods, simplifying some code.
* The DefaultDecorator no longer calls _DoLayout() twice (through SetLook()),
but instead calls the new _UpdateFont() method now also called by
FontsChanged(), and SetLook().
* BWindow::GetDecoratorSettings() now also includes "tab frame" BRect with the
exact footprint of the tab, allowing apps to know the size of the tab to
position itself accordingly.
* Automatic white space cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28664 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e98ee1410a4bd059fcc23c95148e0ec7d5177eef 06-Nov-2008 Stephan Aßmus <superstippi@gmx.de>

* big cleanup of the tracing support, output useful information
for most messages, use debug_printf(), cleanup line breaks
* check return code of last link method in a lot more places
* changed some printf() and fprintf() into debug_printf()


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28537 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bda802b259176e4cafda17cc9890a2b90d16a181 05-Nov-2008 Jérôme Duval <korli@users.berlios.de>

now uses DIRECT_BUFFER_INFO_AREA_SIZE as the direct_buffer_info area size


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28526 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ca89b8ff590736c51e3d385e0c7ff7ef4ed32a47 04-Nov-2008 Stephan Aßmus <superstippi@gmx.de>

* The app_server implementation of BView::GetClippingRegion() was using the
wrong check to see if the view was currently visible. This fixes the problem
that tool tips would popup for windows that are located on other workspaces.
* Removed commented out code that is no longer needed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28498 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 21b40edd7531466fad9daa80dc440583492dec08 03-Nov-2008 Stephan Aßmus <superstippi@gmx.de>

Implemented respecting B_LOCK_WINDOW_FOCUS that a view can set using
SetMouseEventMask() from within it's mouse hooks. Among other things,
scroll bars won't stop scrolling in FFM mode now if you accidentally
leave the window with the mouse, something which is very likely.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28481 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c2a8fd9b7076db45e7a372254cb6a5030dc74ee4 17-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* AS_ACTIVATE_WINDOW must not hold a window lock when calling
Desktop::ActivateWindow(), or Desktop::SendWindowBehind().
* This fixes a potential deadlock.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28217 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bf3a2064455cddfc57bfc5faf36dcdb2f79d7dbb 16-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

Fixed r28168, which introduced an app_server deadlock. Functions
which call into Desktop methods which in turn grab the window
write lock are never supposed to hold this write lock themselves
already, since the Desktop code takes care to not hold the lock
when for example calling EventDispatcher methods, which would
cause a deadlock (as in this example).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28175 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 96c6ee9507eeb20459df6b6a4a2586dceec62e8a 15-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* _Show() and _Hide() must now be called with having all windows locked
(it would do that internally anyway).
* AS_MINIMIZE no longer calls _Show() when being unminimized, but
Desktop::ActivateWindow(), as this will also bring the window on the screen
if it's on another workspace (according to its flags).
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28168 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 431dc47ddeaddc4ad9467b87c09f6777d99fbe1c 15-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

Patch by Artur Wyszynski with some changes by myself:
* Resolved TODO: The type of the gradient is no longer encoded twice in the
app_server link protocoll.
* Moved instantiation of the BGradient into the LinkReceiver::ReadGradient()
method.
* Check success for (at least) ReadGradient() in ServerWindow.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28150 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 991547ef6c1fca650f0fba855206296ef54bc441 14-Oct-2008 Stephan Aßmus <superstippi@gmx.de>

Patch by Artur Wyszynski:
* Implemented BGradient, BGradientLinear, BGradientRadial,
BGradientDiamond, BGradientConic and BGradientRadialFocus
new Interface Kit classes.
* Implemented all the (AGG-based) backend necessary in
the app_server to render gradients (Painter, DrawingEngine)
* app_server/View can convert a BGradient layout to screen
coordinates.
* Added BGradient methods of the Fill* methods in BView.
* Implemented a test app and added it to the image as a
demo.
* Adopted Icon-O-Matic and libs/icon in order to avoid
clashing with the new BGradient class. Re-use some
parts where possible.

Awesome work, Artur! Thanks a lot. Now a more modern
looking GUI has just become much easier to implement! :-)

TODO:
* Remove the need to have gradient type twice in the
app_server protocol.
* Refactor some parts of the patch to remove duplicated
code (Painter, DrawingEngine).
* Adopt the BPicture protocol to know about BGradients.
* Review some parts of the BArchivable implementation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28109 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 54f92239a2cca528b78c0aa1b457d0e63fb5ca50 08-Oct-2008 Axel Dörfler <axeld@pinc-software.de>

* The ServerWindow now memorizes the original BDirectWindow feel when switching
to full screen. Since BDirectWindows can have any feel, this does now
correctly restore it instead of always reverting to B_NORMAL_WINDOW_FEEL.
* This fixes part of bug #2808.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27920 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5f8c1a02449cf804ff7c4e0ba591cfc3534c2ffd 09-Sep-2008 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Remove unused RamLinkMsgReader. Its functionality was integrated inside LinkMsgReader/Sender by Julun.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27387 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2982ae5d1a52e8ed9df058b1d54ed6e7072d1176 08-Sep-2008 Karsten Heimrich <host.haiku@gmx.de>

* comment the code that prevents programmatically resize events during
a user resize, this makes ArtPAint's tool pallete window resize properly

Thanks Stephan for explaining me two time what to look for :)



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27384 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3bc4dacf9a9063a40322817b1a907ac7cc9d75f5 27-Aug-2008 Karsten Heimrich <host.haiku@gmx.de>

* We need to update the drawing state in case SetHighColor, SetDrawingMode etc.
is called after BeginPicture on a freshly created view.

This is necessary because a second invocation on this view with BeginPicture
would have caused ServerPicture::SyncState to write the default drawing state
into the picture. This happens because to BView had now cached the values and
therefor won't go to the app_server and tell about the change. The first call
did not change anything as picture recording is handled in _DispatchPictureMessage
while view changes that modify drawing state are handled in _DispatchViewMessage,
thus leading to default draw state values beeing written.

This fixes invalid ticket #2534.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@27218 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 44cd4a02c7864ad44a8a42292bdf81d315932658 12-Aug-2008 Axel Dörfler <axeld@pinc-software.de>

* Deskbar's Switcher had an explanation what the window_info::layer field is
about. ServerWindow::GetInfo() now fills in that value following this logic
as well as further testing.
* Whitespace cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26942 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 162a7f5f8e924eda0b7d7b99167882591926ad6d 28-Jul-2008 Stephan Aßmus <superstippi@gmx.de>

* Implemented new BView drawing functions DrawBitmap[Async](
const BBitmap* bitmap, BRect bitmapRect, BRect viewRect, uint32 options).
Only option so far is B_FILTER_BITMAP_BILINEAR.
* BView::DrawBitmap[Async](const BBitmap* bitmap, BRect viewRect) was accessing
the bitmap pointer without checking it. Would therefore crash when passing
NULL, unlike the other methods.
* The BPicture code already reserved room for the BBitmap flags, but did not
store the actual flags and neiter use them for anything. Since the bitmap
data is stored anyways, the bitmap creation flags do not matter. So I reused
this for the new bitmap drawing options.
* Rewrote Bitmap.h and removed the B_BITMAP_SCALE_BILINEAR flag again.
* Tried to optimize Painter::_DrawBitmapBilinearCopy32() a little by giving
the compiler better hints. There seems to be a marginal, possibly imagined
speed increase < 0.05 ms. ;-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26665 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f592fcef43a871aaa0e89bf306e14ec71500d7df 01-Jul-2008 Stephan Aßmus <superstippi@gmx.de>

stippi + bonefish:
Fixed race conditions when a ServerApp or ServerWindow is created. The
reply to the client that the object has been created successfully was
sent in the thread creating it. Preempted at the wrong time (right after
writing the message to the port) could lead to the object's thread using
the link at the same time, which would screw up all subsequent
communication via that link.
This fixes the problem that mimeset would sometimes fail when building
Haiku in Haiku (can't find the ticket). It probably also fixes #2331,
and the bug that sometimes when a window is opened (Terminal, crash
alert, shutdown window, etc.) it would come up with huge width/height
and tiny other dimension (can't find the ticket).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26192 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f24652cba637ab4826565850f874a18b1fe6ac8e 21-Jun-2008 Michael Lotz <mmlr@mlotz.ch>

Fix two wrong debug output messages and add one for AS_SYNC.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26063 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f27659f55e7a53230a23bcbedd8dd059605ba99e 04-Apr-2008 Jérôme Duval <korli@users.berlios.de>

* GRAY8 is 8 bits
* typo


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24798 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5d81827b2c7e74821b00e8ad546166a00dec1e4b 30-Mar-2008 Karsten Heimrich <host.haiku@gmx.de>

* push the states on the server instead on the client side
* DrawState::SetOrigin needs to take the view scaling into account
* set the orgin in BPrintJob, to be able to print more then one page properly

Note: This would make printing work on HAIKU as on BeOS, but still it does
not because of 1; BPortLink size limit and 2; because we can only print/ draw
the visible region of a view? I had to resize StyledEdit to a i.e 10000
to test and to be able to print the full syslog.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24682 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 97d6a0515e8e5d37ca46e1cc453face79e93aeb6 11-Mar-2008 Stephan Aßmus <superstippi@gmx.de>

GetClippingRegion() was implemented wrongly on the app_server side. It needs
to take the current effective drawing region of the view, but converted to
local coordinate space. Untested as of yet.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24361 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 582b3d5a72633f7d6fa55e913fd07f61a9eb1744 08-Mar-2008 Stephan Aßmus <superstippi@gmx.de>

* When allocating a new Window, check the allocation of the DrawingEngine
instance by introducing Window::InitCheck(), use new (nothrow).
* Window is responsible for the DrawingEngine instance, but forgot to delete
it.
* OffscreenWindow is no longer special, every Window owns a DrawingEngine,
no need to delete it anymore, but since it already deletes the HWInterface
instance, it needs to detach the DrawingEngine from it.
* Use new (nothrow) in OffscreenWindow as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24308 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c7a77521ffc3a115780a9abd6c46e07fe17ada39 08-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

Renamed all *LAYER* constants to *VIEW*.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24306 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 437b19277feacd48292ca9ec814a38da17e4eb89 08-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

* Removed severly outdated DebugInfoManager.
* More "layer" cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24305 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 953d895e020ece5d50cfc2e76d9f370ceb5c45e7 07-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

* Got rid of the "Layer" part of WindowLayer, ViewLayer, WorkspacesLayer
(now WorkspacesView), OffscreenWindowLayer.
* Renamed ServerScreen.cpp/h to Screen.cpp/h (the class was already called
Screen).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24303 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2c184b20ed06343ba39e3c84a9542c7069f9011d 08-Mar-2008 Axel Dörfler <axeld@pinc-software.de>

* The Desktop is now maintaining a list of workspaces views, and supports
more than one of them at the time.
* Changed ViewLayer::FindView() to FindViews() that collects all views
with the given flag set, not just the first one.
* Made ViewLayer::AttachedToWindow() and DetachFromWindow() virtual,
WorkspacesLayer now overloads them to register itself with the window and
the desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24300 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cebfa7dc4515ba30486fe87fb45576ced9258c47 06-Mar-2008 Stephan Aßmus <superstippi@gmx.de>

I was trying to fix Firefox redraw problems, but this change does not
help. However it appears I might have fixed the GL apps drawing over
other windows. Cannot reproduce this problem anymore, but it may be
that this bug doesn't show on my new setup (32bit double buffered VESA).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24267 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f9bbab8848383da363df67ea3e712c222d3708f0 24-Feb-2008 Axel Dörfler <axeld@pinc-software.de>

* First steps towards a more flexible workspaces view handling: the
workspaces view can now be any view in the hierarchy.
* Added private view flag kWorkspacesViewFlag that identifies such a
view - note though, that you must not remove a view before closing or
hiding its window for now (and that you still need to set the
kWorkspacesWindowFlag, too).
* Fixed Workspaces check for valid screen coordinates; after a crash, it
managed to open its window offscreen for me.
* Added a ViewLayer method FindView() that finds a view with the
specified flags set.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24090 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d755e1c0736df4bc4b8cb58aa6c6227cbf9c3f36 19-Feb-2008 Stephan Aßmus <superstippi@gmx.de>

Implemented Enable/DisableUpdates again on the app_server side. Untested. It
should prevent the app_server to send any update messages to the client. It
should just keep adding to the pending update sessions region until the client
enabled updates again. If anything is already in the pending session, an
update request will be send immediately.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24029 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 511c231b3531b89c99205418abe0a9f4b10761d6 24-Jan-2008 Stefano Ceccherini <stefano.ceccherini@gmail.com>

remove unnecessary code.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23719 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 48882cec96de1f4391f1882cac61524466c462c0 08-Dec-2007 Stephan Aßmus <superstippi@gmx.de>

* lock pattern drawing to the true view origin, independend of the views
position on screen (fixes drawing glitches in patterns when the view
was moved on screen (for example because the parent window got moved))


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23089 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dd84f111b9cac2b7f1bae6802784a166a2e22dd9 18-Oct-2007 Axel Dörfler <axeld@pinc-software.de>

Fixed a few potential deadlocks:
* in r22410 the unlock/relock was removed accidently from ServerWindow::_Hide()
before calling a desktop method.
* Desktop::ActivateWindow() no longer calls SetWorkspace() with the window lock
held.
* WorkspacesLayer::MouseUp() now uses the asynchronous version of SetWorkspace().
* AFAICT AS_HIDE_WINDOW, AS_SHOW_WINDOW, and AS_MINIMIZE_WINDOW don't need the
all window lock, reverted to standard single window lock.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22614 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4d1c4228028075b8982d13c645cd206a28419df7 02-Oct-2007 Stephan Aßmus <superstippi@gmx.de>

* added a way for the ServerWindow message loop to determine the required type
of locking before processing the message (single/all window lock)
-> in most message cases, I could comment out the unlocking/locking which
switched to the different lock, because the required lock is now already held,
this removes some race conditions which were commented in the code already
* EventDispatcher::SetDragMessage() didn't lock the object, this would have
been bad if multiple windows tried to set a drag bitmap at once
* the Desktop object keeps track of mouse position and pressed buttons, so
that it doesn't need to lock the EventDispatcher for sending fake mouse
moves to windows on show/hide of windows (solves some cases of possible
dead locks with the new locking strategy)
* the keyboard EventFilter switches the current workspace asynchrnously from
the Desktop thread (another source of possible deadlocks)
* the "reader is trying to become writer" check in MultiLocker is only used
in DEBUG mode now

As a summary: It would be nice if ServerWindow used a readlock for all messages
it processes itself, and forwards all messages for which it needs a write lock
to the Desktop thread. All cases where either the Desktop or the ServerWindow
mess with the EventDispatcher are possible sources of deadlocks. This is solved
right now by making sure that the lock is released before using the
EventDispatcher.

I have not observed any deadlocks while switching workspaces and launching
many apps anymore, neither crashes. But I have not tested extensively except
for in the test environment. That being said, I could reproduce the problems
on first try before in Haiku.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22410 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 72c9d31ec42b2bf27328ddce458a934aa214ef23 11-Sep-2007 Stephan Aßmus <superstippi@gmx.de>

* transmit correct type in BView::BeginRectTracking()
* put message codes for Begin/EndRectTracking() into giant switch... not
actually implemented though


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22220 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c5c3b078e75efe40e46d1b49d13b3ab824591e5a 22-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* clarified comment


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22036 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f7e1df75609966bdfdb4ed39edf26dd145d8221f 16-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* get rid of RGBColor usage where it is not needed, this simplified many things,
possibly making them a little faster too
* mess with decorator button size calculation to make the whole layout scale
more agreeable with the font size (no more fixed offsets/insets), but it
is work in progress
* DefaultDecorator no longer allocated the border color array, it is part of
the object now
* small memory footprint optimizations in ViewLayer, Decorator and WindowLayer


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22003 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 253d42a602bc2ed053cf9a5f400bb95070f91da5 14-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented SetClipping op, but it's not working yet (looks like it's
never written into the data stream)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21947 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8e503a70c8851c951b1d5738d2575c3e8f999a36 14-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Also set the font properties for BPictures. Some of them, at least.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21938 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 37033892c523295d91f189d37ed65474dfac7046 14-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented SetPattern op. Reduced the buffer size to 4096 again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21937 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 38daa5cd6e789ad5df2b719ad0843f3431f86854 13-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Also upload/download subpictures


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21926 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 690c7474a4d9597b5deceeaa4b582f2b2a6baaaf 13-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented BPicture's SetPenLocation() op, also nested
AppendToPicture() (but still doesn't work :( ). Moved some functions
around in PictureDataWriter.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21925 a95241bf-73f2-0310-859d-f6bbb57e9c96


# edac8f06a8052817ba9cf3b668fe13ea879a4e88 13-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented drawing of pictures inside pictures. Thanks to Marc
Flerackers for clarifying some things.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21920 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ed5de868df775fceddb5abedec7eab9bd5147d51 13-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented the following BPicture ops: fill region, stroke/fill arc,
stroke/fill polygon, stroke/fill bezier. some work towards drawing of
nested pictures.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21918 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5a626bd96323888726ea335f1d101d56b230ec87 12-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* removed code duplication in BView::check_lock() and do_owner_check(),
* revised use of check_lock() versus do_owner_check() (do_owner_check()
is supposed to drop you into the debugger if there is no owner, otherwise
it behaves like check_lock())
* ConstrainClippingRegion() no longer transmits empty regions to the
app_server. I would have thought that my fix to ServerLink would have
solved the issue I was investigating, but only this commit fixes it.
Maybe the last commit would have fixed it if I did a "jam clean"...
* WonderBrush draws the icons again on mouse over...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21910 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8c1a98d8d4d9a90690fbb91df0151a51705c6123 12-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* there was a complete mixup of "drawing origin" and "scrolling offset" in the
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
doing the check_lock() thing in the recursion, also Origin() would likely
have communicated with the app_server all the time, since the origin bit
was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fe914c98b4a80f633b63d01be0fbb2acb40f9958 09-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* added a version of SetFont() that takes a DrawState* to DrawingEngine and
Painter, that is needed to be able to tell if anti-aliasing is to be used,
since the flags in the font can be overruled by the flags in the view...
* fixes aliased fonts reliably, tested with FontDemo


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21869 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bbc424771b5ad20f0fa256c96b20248c6059c4c0 08-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* convert shape coordinates to screen at the time of playing the picture
(fixes ticket #1367, stefano I thought you knew that I meant this in an
earlier mail)
* move_pen_by() looked wrong in ServerPicture, have not tested though
* make sure the pen location is adjusted after stroke_line() and draw_string()
in ServerPicture
* set_pen_location() does not need to update the Painter drawing state
* ServerWindow AS_LAYER_SET_PEN_SIZE needs to set the resulting pen size of
the drawing state stack, not the one set on the current state
* ServerWindow AS_LAYER_GET_PEN_SIZE needs to return the current state's
size, not the result of the stack
* small cleanups


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21855 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 90ad4da30d2b8c8a99c09e1bf16189f78320ca31 06-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* small cleanup


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21842 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e9d1494da3ecb9171e80f2e679ea4b34346924d1 06-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Nevermind Stephan, in the end I found it out. Fixed shape drawing inside
a BPicture, though I'm not yet sure if I should do it there on when
playing the picture...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21836 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1f8ea6a98d49a9e4bfa86d73205f46080a18a532 06-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Set the origin before playing the picture, so DrawPicture() with an
offset works correctly. Drawing a BShape using a BPicture is currently
broken. Stephan, any insight on what it's changed about shape drawing ?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21835 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2671c0bf0a6fecf211b40e1267fd1fcaf7ce0e9c 04-Aug-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Since AS_DRAW_STRING doesn't attach the escapement delta anymore,
drawing a string inside a picture and then playing that picture
triggered a debugger call. Fixed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21823 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 94a48ae2765a9c1e1eda25a4e7438f2085658345 04-Aug-2007 Stephan Aßmus <superstippi@gmx.de>

* use a different message code for DrawString() with escapement delta
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
coordinate conversion (temporarily breaks shape rendering, will be fixed
in next commit)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 38287e02afe4c0b08ae1c2c3279bb8d3a2e07fc2 22-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* completed my changes to DrawState handling, the current DrawingState
of the active ViewLayer is now always mirrored in the Painter instance
of a ServerWindow, so that it doesn't need to be synced on every drawing
command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
parts (ServerApp, Decorator) don't interfere with the current drawing
state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
it is actually a window message and doesn't require fCurrentLayer to
be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
deleted by client request which happened to be fCurrentLayer (I am now
handling it so that the parent becomes the current layer, could be
wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
a reply is sent in case the messages needs it (client window could
freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 582da17386c4a192ca30270d6b0b95f561cf5843 19-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* complete reimplementation of BRegion and it's backend

I "ported" the region implementation from XOrg to work on BRegion data.

This resulted in pretty much the same code structure as before, with
RegionSupport.cpp containing the messy details. Only now it _is_ really messy
from a code beauty point of view. I didn't exactly feel like cleaning it
up right now... but I guess I will have to.

So what does this mean - our BRegion implementation was very slow (no offense!),
and on top of that it scaled very badly with more and more rects. The new
implementation seems to be on par with the very fast R5 implementation and
the data looks exactly the same too. BRegion is very performance critical
for the app_server, and I cannot wait to try this on my slow computer...

Some changes are noteworthy: The right and bottom coordinates of
BRegion internal data are now exclusive! I inherited that from the
XOrg implementation and didn't feel like changing the code, seeing it
is probably tested quite well. The conversion is handled transparently.

Secondly, constructing a BRegion with just one rect is not invoking
malloc anymore for the member data, this makes it much more efficient
to use temporary BRegions with just one rect, both externally and internally
in the BRegion implementation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21665 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6369b909b2f9fda727b424c0579d390d8e37cf0f 18-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* fix comment


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21649 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 41b487e43cc2bb2f5ac79558587177b6ee3d8d61 18-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* accidentally left the profiling on in last commit


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21647 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 67f3be42b00f063f84e4e9a743dcf431f99c311d 17-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* added ProfileMessageSupport.h/cpp to translate server message codes to
a string
* fixed profiling of message processsing in ServerWindow (didn't take batch
processing into account)
* accelerated ViewLayer::RebuildClipping() by a factor of two by avoiding
BRegion::Exclude(clipping_rect) for each child, and instead building
one region with all children, and excluding that. RebuildClipping() is
quite a common operation and is quite slow for views with many children


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21646 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0896fce5fb6672058acb2a99990d3a4cd082105c 18-Jul-2007 Stephan Aßmus <superstippi@gmx.de>

* since every window has it's own Painter instance, the drawing state does
not need to be "set" (transfered from the "current" view to the painter)
for each singly drawing command. Now, painter is synchronized whenever
the client changes the drawing state of the current view, or when the
current view changes.
* the screen offset of the current view has become part of the Painter state,
in the PatternHandler. This fixes a bug in which moving or scrolling a view
which used patterns for drawing, resulted in visual glitches (seams in the
pattern).

NOTE: this patch is a bit work in progress, most importantly, it is not
complete with regards to text rendering. More specifically, the server
applications and other parts of the appserver might set a font on the Painter
and this might mess up the synchronization. But this happens on the Desktop's
Painter instance (only?), and so it is not a problem. I did observe some
drawing bugs with this patch though, so bug reports are welcome, particularily
how to reproduce these bugs reliably.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21643 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0d478eeb6f15d5ee6cbdea1e5f0756ab2b9fa8a4 07-May-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Avoid sending an extra (useless) B_DIRECT_MODIFY notification to the
client, when the connection is stopped. But cache the "reason" of the
notification, and join it with the next one, when B_DIRECT_START is
notified. Experimental, could be reverted.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21063 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ff32e5158c98c4dd9eab938af32667fff625786e 03-May-2007 Stefano Ceccherini <stefano.ceccherini@gmail.com>

ServerPicture now uses a BPositionIO object as internal storage instead
of BMallocIO. Added an additional constructor to handle a file. This is
in preparation of implementing BView::SetDiskMode().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20996 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2617d83e7672c22fb7ca2ab7ec31d4af2950f07c 26-Jan-2007 Axel Dörfler <axeld@pinc-software.de>

Damn, forgot to include these two in r19968. This should fix the build again.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19973 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ccf137b886131b78172201ee7e04f4d011634a7f 06-Jan-2007 Axel Dörfler <axeld@pinc-software.de>

BWindow::IsFront() was implemented incorrectly - we actually need to query the
app_server for this; added a new AS_IS_FRONT_WINDOW command for this.
For example, clicking on the menu bar to bring windows to front in FFM mode
does work now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19725 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2cfe93e7804edb2817dba26ba9b908efbfa80b06 04-Dec-2006 Stephan Aßmus <superstippi@gmx.de>

* renamed HWInterface locking to LockParallelAccess() and
LockExclusiveAccess() (meaning more or less access to the
frame buffer)
* extracted the AGGTextRenderer to be a global instance used
by each Painter instance (currently, it is thread safe because
of the global font lock, so there is some work left in this
regard)
* gave every ServerWindow it's own DrawingEngine instance, this
is work in progress. So far, there doesn't seem to be a regression,
but less fighting over the exclusive access to the frame buffer, now
each ServerWindow thread can draw in parallel. There is room for
improvement, plus I think I'm leaking the DrawingEngine...
* changed the locking for the software cursor. ShowSoftwareCursor()
can only be called if HideSoftwareCursor(BRect) returned true, or
if you called the generic HideSoftwareCursor(), since it needs
to keep the cursor lock and unlocks in Show...!
* some clean up and renaming in Decorator and friends
* moved PatternHandler.h to live along with the .cpp


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19427 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 420fe80e5c3dc9765da5343c511071d63bcb81cb 12-Nov-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Moved picture data writing to its own class, thus simplifying code in
various places. Implemented SetLineMode op for BPicture, fixed shape
drawing (I accidentally broke it in the previous commit).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19264 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ab757c7a3ad45bf6112c913a3fec935bb58899dd 09-Nov-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

our BPicture stream format wasn't compatible with R5 one.
Hopefully fixed all the problems. Reported by
Marc Flerackers.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19241 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8f387530434058ab93fa3a6befe1a08c767c15d1 31-Oct-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

ReadString() actually allocates memory... fixed that and another memory
leak


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19161 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 34633cab94673896f8a528bcabf282bac5a4c30e 30-Oct-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

patch by Lucasz Zemczak which adds BShape drawing support to BPicture. Actually we should use a ShapeIterator subclass (like Lucasz did here) in Painter too instead of having duplicating code.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19153 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7430a5bea603b2a5ab1500efd00acf64400657e9 26-Oct-2006 Axel Dörfler <axeld@pinc-software.de>

Removed the superfluous (doubled) AS_MOVEPENTO as well. Also removed those old constants
from the ServerProtocol.h header.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19132 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0e683ed9aac5bfaadb9e3040632a09f2870707bf 26-Oct-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

ServerPicture was using the wrong StrokeRect call (the one which ignored
the pen size). Added scale handling. Removed duplicated AS_SETPENSIZE
handler in ServerWindow


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19130 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 467dbaa9e29c0da37d9eb55214e91d7cae89b446 23-Oct-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Fill/StrokeArc support for BPicture, courtesy of Lucasz Zemczak


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19103 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0c40a6370efd02d482c50ae7a73856697ad6dc18 23-Oct-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

added part of a patch by Lukasz Zemczak which adds ellipse
filling/stroking support to BPictures.
Thank you!"


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19102 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3a44e6e37d60b599f911009054aeac3a729f794f 19-Jun-2006 Axel Dörfler <axeld@pinc-software.de>

Fixed a big race condition in the server code:
* ServerApp was accessing ServerWindow::Window() (while having the app window
lock held), but in fact, there was no guarantee it already existed, or was
added to the Desktop.
* Therefore, the Window() semantics have changed to only return a window in
case the window exists *and* has been added to the desktop (the latter
constraint might be lifted again, though). Therefore, it doesn't work
for offscreen windows, and should not be used within ServerWindow code
anymore.
* This fixes bug #686 and maybe others as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17878 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 66e114c42957f6b9622f597a4d2d72c40529b22d 12-Jun-2006 Axel Dörfler <axeld@pinc-software.de>

BView::SetEventMask() had no effect when called before AttachedToWindow().
This also fixes bug #620.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17802 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 82584ab9c2996ff4dec740d64eb78c7c0b74c900 09-Jun-2006 Axel Dörfler <axeld@pinc-software.de>

* Implemented AS_DIRECT_WINDOW_SET_FULLSCREEN so that it sets kWindowScreenFeel
when enabled, and B_NORMAL_WINDOW_FEEL when disabled. IOW when enabled, no
other windows can interfere.
* Therefore, it's no longer necessary to have the screen_blanker window
use kWindowScreenFeel - it will set its window to full screen as long
as the blanker runs.
* Added a AS_APP_CRASHED notification in the app_server that will remove
all kWindowScreenFeels from the windows of the crashed app.
* This is now used by the debugger to ensure that the debugger alert will
be visible.
* Factored out a DesktopLink class out of the BRoster::_ActivateApp()
method. This class is now also used in the new BRoster::_ApplicationCrashed()
method as used in the debug_server (via BRoster::Private).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17785 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b30e90211eddde5fc96258dfaf8364f2fefd9695 24-May-2006 Stephan Aßmus <superstippi@gmx.de>

added a way for BWindow to store and restore arbitrary decor settings,
currently those include only the tab location


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17583 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a7dc54697c78f4bd090163b58ce212b77c94b454 24-May-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

The drawstate is now synched when the recording of a BPicture starts. Some reordering of the function calls, implemented B_PIC_SET_BLENDING_MODE, some other cleanups

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17580 a95241bf-73f2-0310-859d-f6bbb57e9c96


# da09cca402d75722daaef6f62a641d37c15e5421 04-May-2006 Axel Dörfler <axeld@pinc-software.de>

* Changed the way the overlay_view|window is maintained - it's now in Overlay.
* The overlay options as part of BView::SetViewOverlay() are now passed over
to the graphics driver - looks like the color key stuff cannot be turned
off (at least not via the Be API).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17323 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fe19cff624b39e06a198b5cba0a12d14bd5342bb 04-May-2006 Axel Dörfler <axeld@pinc-software.de>

No longer invalidates the view when an overlay bitmap is updated.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17319 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d96389c199d88dfdade7912a5c319381489f46b7 03-May-2006 Stephan Aßmus <superstippi@gmx.de>

fixed BView::Stroke/FillPolygon(), the bounds were not converted to screen and the clipping decision was based on it

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17310 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9ac741b2d2b71efc2896b69ecb6147c6564c84ea 29-Apr-2006 Stephan Aßmus <superstippi@gmx.de>

* small cleanup in AS_DIRECT_WINDOW_GET_SYNC_DATA
* added handling of AS_DIRECT_WINDOW_SET_FULLSCREEN
(returns B_ERROR for now)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17265 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 621a832488a17c2281190dd4c3d9f9d741ef1273 23-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* Renamed ViewAux.h header to ViewPrivate.h.
* Some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17210 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0ac013e66f75c5733fcd6bca47300d126b293279 23-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* Some refactoring: renamed OverlayCookie to Overlay and put it in its own
source file.
* An overlay is now also hidden in case its is removed from the window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17209 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f7c7883b9f7be15d6ffcc066e0f75e3d878c7923 23-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

* We now have working video overlay - even though the overlay_token handling
is currently broken, mode switches probably fail or result in sudden death
(didn't try) it's good enough for Radeon cards and VLC (might work with
others as well).
* Implemented follow modes for view bitmaps (wasn't taken into account at
all before).
* Switched to a darker overlay color for now (dunno what exactly makes a
good candidate there, but this one is good enough for now).
* Added TODO about a race condition in AS_LAYER_SET_VIEW_BITMAP.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17208 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f33610f874950e36978c238c83f1004592070481 21-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

Fixed number 1 (or the only one? ;-)) crashing bug #306 in the app_server:
Since ServerWindow removed itself from its ServerApp in _PrepareQuit(), it could
happen quite easily that the ServerApp was deleted before the ServerWindow - and
since deleting WindowLayer as part of that referenced the ServerApp, it crashed.
Now, adding/removing is both done by the ServerWindow in Init() respectively
the destructor.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17198 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6aa4743b517e1b0c8c9138ed55aef85ae2cb5eb0 16-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

Added TODO comments about some race conditions in the code because of unlocking
the desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17139 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 39cdae74a7fc098db3a59a3e9db03b6ad57ab991 10-Apr-2006 Michael Lotz <mmlr@mlotz.ch>

First steps at getting drag & drop to work properly. Simple drag & drop (draging Tracker items) should work now. Not sure about the negotiated version (with mimetype exchange). Fixed left behind drag bitmaps. Some cleanup.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17058 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 39c9925fcf718dbb8c8d5342997d6bbd40f9e7e4 07-Apr-2006 Stephan Aßmus <superstippi@gmx.de>

* implemented a BRegion pool per WindowLayer which is supposed
to cut down on BRegion related allocations, cannot really tell
if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
the debugger if you
- try to nest read locks
- try to write lock when your are a reader already
- don't match up nested locks when your a writer
-> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
and fixed the locking for use with the MultiLocker, the "a reader can
not become a writer" is especially tricky, feel free to review the
changes
* activated the MultiLocker, I tested this quite a bit, if there are
problems simply turn on DEBUG and you should drop into the debugger
right where the problem is... hope all is good


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 903936bcec7685f61b848763967614eb2e6484bc 03-Apr-2006 Axel Dörfler <axeld@pinc-software.de>

Added the scrolling offset when a view is created.
This lightens the problem in bug #98 a bit, but doesn't completely fix it; you
still don't see any items in that list on the switch, but they now appear again
when you scroll around there.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16997 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 600fbd78e4d89c3666152fec0e857f11783c0258 01-Apr-2006 Stephan Aßmus <superstippi@gmx.de>

* BView::FillRegion() sends the BRegion data instead of decomposing
it and rebuilding it on the server side (that causes a huge speed
up for regions containing many rects)
* There is a method in ServerLink that could have been used, but I
actually needed to add the direct BRegion support to LinkReceiver
* added LinkReceiver as a friend to BRegion class
* ServerApp and ServerWindow keep the CursorManager locked after they
have retrieved a cursor until they have called Acquire() on the
cursor. (Axel: what good is using atomic* stuff in Acquire() and
Release() if we have to protect this by a lock anyways?)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16957 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 38a6ea1d98b5b9d9d88f369f26c24f35262d9369 18-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

* Removed the old AS_AREA_MESSAGE stuff - it's currently not used at all, and
even though we might need something similar, we can't use it (since it was
based on BGet++).
* Removed BGet++, it's not used anymore.
* Removed ServerMemIO class, was never used.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16830 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 420379aef6b11fba2a20aca34939cc9c4dc8733b 15-Mar-2006 Stephan Aßmus <superstippi@gmx.de>

I should have finally fixed those app_server crashes
in HWInterface::_DrawCursor(). Axel, even though we
understood the problem, we didn't really fix it back
then: When the sync flag was set to true in
BView::SetViewCursor(), the link was only flushed,
which means that the function still returned before the
ServerWindow thread processed the message. This means
that the race condition (the cursor being immediately
deleted after SetViewCursor returns, which might be
processed in ServerApp thread before the SetViewCursor
request in ServerWindow thread) still existed. I changed
SetViewCursor now to do a real sync (wait for the
ServerWindow reply) before returning. The alternative
would be to set the fPendingViewCursor flag in either case.
Anyhow, I could reproduce the error quite reliably before
this change, and now it is gone... here is to hoping!



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16809 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f025cd8b723b90c95f1ba7bb7053bc1b60dac882 12-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

While the user resizes a window, programmatical resize operations are ignored,
likewise, while the user moves a window around, programmatical moves are ignored
as well.
This fixes bug #264.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16743 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bdbd1cb4412cb21b5c6ddbec72bd7f151d3f09cf 11-Mar-2006 Michael Lotz <mmlr@mlotz.ch>

Removing the USING_MESSAGE4 define.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16710 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1e766d4688da9cbaea73b0f10564fb0b3d708806 10-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

Moved the ViewUnderMouse() functionality from the EventDispatcher to the Desktop;
this saves us some locking headaches and solves a possible deadlock in
ServerApp::Activate().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16688 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 73bc0d629e8a5f3b6b0a9e886c83e68a269ad71a 10-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

* Fixed a possible locking bug in Desktop::WindowAction().
* Cleaned up locking a bit.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16686 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9ce4e5b4ed4f524b077a35f13f9f17328b5fabff 09-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

* The ServerApp now has the concept of a current cursor: this is either the cursor
of the view currently under the mouse, or the application cursor, if the view doesn't
have its own cursor (ie. it will no longer set the wrong cursor in certain situations).
* AS_DELETE_CURSOR has no longer an influence on the application cursor, as this grabs
a ref for its own use - this fixes bug #275.
* AS_SET_CURSOR no longer sets the cursor when the application is not active.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16678 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8e89843efc34fa0df08f8986bc1db421e13422e7 08-Mar-2006 Stephan Aßmus <superstippi@gmx.de>

* when the client constrained the clipping on a view, the server used to
take an empty region as an indication to remove the clipping, but on R5,
this is actually valid... this patch fixes the problem
* the ViewState::clipping_region is now consistently used to memorize
the user defined clipping of the view state instead of being sometimes
used to cache the current view clipping


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16656 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f19839c230e64120d4b9e9fda83d1578445d232f 01-Mar-2006 Axel Dörfler <axeld@pinc-software.de>

Some groundwork for overlay support. If someone wants to finish this, feel
free to continue (it would be nice to be notified before, though, in case
I get to it again in the next weeks).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16561 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bfe698736ddb0a6dabeb8688120c2b1d20bcbf0a 28-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Implemented private do_window_action() function, used by the Deskbar to bring
windows to front (or minimize them).
* Desktop::ActivateWindow() no longer crashes in case the window to be activated
is not on the current workspace - instead, it doesn't do anything at this
point. IOW it doesn't handle workspace activation at all, yet.
* Renamed ServerWindow::GetWindowLayer() to ServerWindow::Window().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16550 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9b5a183539f2b7eb48da0e25a9470ebd4e7cc08c 27-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Fixed BWindow::Show()/Hide(): fShowLevel was changed and checked without
holding the window lock.
* Run() is now called before creating the window in the app_server when
Show() is called for the first time (which is now checked with fRunCalled
instead of some thread arithmetics).
* Minimize() now sends the show level of a window to the app_server, so that
it can actually determine if minimizing or maximizing the window should
have any effect. This fixes bug #225.
* fShowLevel's meaning is now reversed; when it's above zero, it now means
the window is shown (before, a level less than 1 meant shown). This definitely
better fits its name :)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16536 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f8d8085d7a29b26d5793c449a53ffa7e595996fc 27-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Quitting a non-hidden window no longer deadlocks the app_server (_Hide() was called
without a lock).
* Renamed private methods to start with the '_' symbol.
* Removed superfluous SetLayer[Font]State() and moved back those one-liners into their
AS_* handlers.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16535 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 588259b66d15a3bde1fae53833230bbe28a4e8b0 26-Feb-2006 Stephan Aßmus <superstippi@gmx.de>

various changes to handling custom cursors:
* all cursors owned by a team are visually different,
or (iaw) an already existing cursor is reused when
it is set by the client again
* changed various occurances of cursor data from "int8*"
to "uint8*"
* ServerCursors also remember the R5 data from which
they were created
* the reference counting and destruction of
ServerCursors changed: The cursor knows it is attached
to a CursorManager and one can simply use
ServerCursor::Acquire() and Release() and the reference
counting and everything is being taken care of
* destroying a ViewLayer will now correctly release a set
ServerCursor
* fixed a race condition when setting a cursor through
BView::SetViewCursor(): If the client code looks like this:

BCursor cursor(cursorData);
someView->SetViewCursor(&cursor, false);

there is a relatively high chance the BCursor destructor
told the ServerApp thread to destroy the cursor before
the ServerWindow thread got to "acquire" the cursor for
use by the view layer. The very same problem is likely the
reason that SetViewCursor works to unreliably on R5, even
when the "sync" flag is set to "true" (although it should
theoretically work in that case).

all these fixes make WonderBrush work fine again with the
new support of custom cursors.... coded by axeld and myself
(the joys of pair programming :-)



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16521 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 45a93d5d6b28c4793cfa84ba746cd1769ca23ab0 16-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

Fix for a bug I introduced with the last change: views were no longer removed at all!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16440 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 62b5f42b3541fb277ec03c807c8fb163b04b5c51 16-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Fixed view deletion: _CreateSelf() and RemoveSelf() are now symmetrical, removing
all those error output from the app_server.
* AS_LAYER_DELETE now gets a token, no longer frightening choice of parent.
* Removed locking in RemoveChild(); it has to be called locked now.
* Removed AS_LAYER_DELETE_ROOT as it's no longer needed.
* Removed support from BView for being PR3 compatible.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16424 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1afee8263105823e5a7e7b17005bbb2dfb21ee0a 11-Feb-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Even more BPicture support. We should have the basic to draw every picture used in our tree (for example, Tracker's navigator's buttons)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16350 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f06f67c546cb7afd27d6f2c683a65bfe4bcbe3ba 10-Feb-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented more BPicture related stuff. With this change, at least buttons can be drawn in pictures almost perfectly

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16344 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f877af82fefb0143773ffcfadff86058f38cc578 09-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Implemented private functions do_minimize_team(), and do_bring_to_front_team()
used by the Deskbar (for "Hide All" and "Show All"). The latter doesn't work
correctly yet, though, it just maximizes all windows of that application.
* Added a TODO to ServerWindow AS_MINIMIZE_WINDOW on how to make it work correctly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16315 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 995ab7b3c6a636cd658df3d7d13a616d91ffb2d6 09-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

The server now differentiates between hidden and minimized - that concept somehow
got lost, before.
It might not work 100% correctly yet, but it works good enough to hide the Tracker
status window from the Deskbar, and thus, fixing bug #133.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16314 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d365e2039eafd5de603a3627177f334f4485bc48 09-Feb-2006 Stephan Aßmus <superstippi@gmx.de>

small cleanup

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16310 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bb160ab5f62ff517d4d83947669b39efc151c594 06-Feb-2006 Stephan Aßmus <superstippi@gmx.de>

change the way the _UPDATE_ message is used: it is now a mere notification that some views need updating. The BWindow will then pull data from the server which views exactly and the update rect. Therefor, the server can append regions to the current update session even if an _UPDATE_ message has already been sent to the client. If multiple views are invalidated in the client, only one update session will be triggered instead of two with the old implementation. Some drawing defects can be observed, but I know how to reproduce them so I hope to fix them soon.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16245 a95241bf-73f2-0310-859d-f6bbb57e9c96


# aa1f5437999ab8531f33139c129c6bcaceb74e7a 05-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

Some work on cursors:
* Fixed a myriad of bugs all over the place, ranging from locking errors to
deleting objects that don't belong to the one deleting them (hello HWInterface!)
* Almost all ServerWindow cursor stuff was broken; I've replaced all commands
to set a cursor with a single one AS_SET_CURSOR.
* Renamed some cursor commands.
* Changed the (broken) way ServerApp::fAppCursor was maintained - the application
cursor is now NULL as long as possible.
* Removed superfluous ServerCursor app signature stuff.
* The BApplication will no longer duplicate the default/I-beam cursors, it will
just reuse the default ones which now have fixed tokens.
* As a result, changing the cursor is now working as expected, closing bug #102.
* Rewrote Cursor.h, renamed private members to match our style guide.
* Minor cleanup.

What's still left to be done is reference counting the cursor objects to make them
work right and reliable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16237 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ff3abf4d6f7d48ce29fc2ff3e2937cdf89a65b08 02-Feb-2006 Axel Dörfler <axeld@pinc-software.de>

* Started a naive implementation of BView::SetViewCursor() server-side - doesn't
work though, as HWInterface can only draw B_RGB32 cursors...
* More build fixes for libbe_test target - it defines __HAIKU__ as well, now


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16211 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 92071609a1f8be1cb850991678d1244d6e880829 18-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

extended support for BPicture, still not working

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16006 a95241bf-73f2-0310-859d-f6bbb57e9c96


# af675e2c03c8cf1bec7a9e085d06079025a76216 18-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

implemented some more stuff for bpicture support. In theory StrokeLine, Stroke/FillRect should work but in practice they don't.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16005 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 7afc7c5074c2a3382be788d22fe999040c582ccb 08-Jan-2006 Stephan Aßmus <superstippi@gmx.de>

ServerFont:
* fixed weird pointer conversion in SetStyle()
* fixed a potential mix up in operator=() in case the
other ServerFont has fStyle == NULL

ServerWindow:
* the WindowLayer fTopLayer cannot be deleted by
client request, just for safety reasons
* the link is flushed if there is no drawing engine,
but this case is theoretical only
* deleting the ServerWindow object syncs with the
client, so that when BBitmaps are deleted, they
can be sure there are no pending messages (which
would be executed in a nother thread)
* there is no timeout anymore when sending messages
to the client, which made absolutely no sense

AGGTextRenderer:
* renamed fFontManager to fFontCache, because that's
what it really is
* fLastFamilyAndStyle defaulted to the system plain
font and therefor that font was never loaded when
the font never changed meanwhile

DrawingMode:
* I'm not quite sure but I think there was the
potential of a division by zero, at least I
had crashes with "divide error"

HWInterface:
* fix update when the cursor shape changed in
double buffered mode

ViewLayer:
* since the top layer is never really deleted
before its time has come, it is not necessary
to set it to NULL in the ViewLayer destructor

ViewLayer/WindowLayer:
* added a function to collect the view tokens
that are affected by an update session

EventDispatcher:
* use the importance of the message for the timeout
in _SendMessage()
* drop mouse moved events in the server if we're
lagging behind more than 5 ms (Axel, maybe review)

View:
* there were some problems with the locking
of the BWindow looper in RemoveSelf(), since
this is called from the window destructor,
also of BWindows from BBitmaps, which have
never been run (this might need review), at
least I seem to have solved the crashing
problems introduced by actually deleting the
view hirarchy in the BWindow destructor
* fixed _Draw() for being used non-recursively,
temporarily disabled DrawAfterChildren, which
didn't work yet anyways (because views cannot
draw over children in the server yet)

Window:
* small cleanup when deleting shortcuts
* sync with the server when having send
AS_DELETE_WINDOW (see ServerWindow above)
* fixed locking in Begin/EndViewTransaction()
* removed folding of _UPDATE_ messages, since
there is only one ever in the queue
* set the fInTransaction flag during an update,
I plan to use this in BView later to
flush the link when drawing outside of an
update
* BView::_Draw() is now called by view token,
this gives the next leap forward in speed,
the overhead because of drawing clean views
was considerable



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15878 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8f3f25cf639fbce2117e53f2bdcab62c2c4b4e5c 03-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Merged the four AS_LAYER_DRAW_BITMAP handlers into just one handler

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15842 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ee6bcb7d78be5099d9dee83c87311cb0dab6d06e 04-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Initial support for recording (some, for now) drawing events into a BPicture

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15838 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cba9e9ece6b5aed7a0b5a5b663de637073e333db 03-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Moved picture handlers to DispatchViewMessage, otherwise they are never called as the view can be hidden

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15818 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1c33148d102b4aff988cb557510caa4be5c6b080 02-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented handlers needed for Begin/EndPicture, and a handler for DrawPicture().

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15816 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a5e82db05aac5f4433b57bd7f7c3e86546d1eaf0 02-Jan-2006 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Commented out AS_LAYER_***_PICTURE handlers, as they don't do anything and can block the client

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15792 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4c66abd6f21cabbaf2fd3a0038813243280be13a 29-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Implemented basic server side BView::SetViewBitmap() support. Things like B_TILE_BITMAP
or even the resizing mode isn't done yet, though. See TODOs.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15720 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 93052717b0885fa5b9256db9963097530b580512 29-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed AS_LAYER_GET_{DRAW|BLEND}_MODE to *_{DRAWING|BLENDING}_MODE.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15717 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cd2b129d0777a3198229fa66f0f4c344f7027120 29-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

* removed superflous LockSingleWindow() from WindowLayer::MoveBy()
and ResizeBy()
* WindowLayer::SetSizeLimits() needs to be called with the
AllWindows lock held
* I was observing weird behaviour with "unclickable" windows
that I might have fixed by explicitly excluding invisible
windows from Desktop::WindowAt(), there might be something
wrong with the "current" window list though, Axel would know
* finally found the problem with "delayed background clearing"
* enabled delayed background clearing and removed unnecessary
code. It should be more efficient, since it clears larger
areas at once, and it solves the problem of views unable to
draw into regions that are pending for another update - among
other things, updates in resizing windows are more fluent,
especially for B_FULL_UPDATE_ON_RESIZE views. "Cut off" scroll
bars should no longer appear when the view being scrolled takes
too long to redraw.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15714 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9d909e25560c098447fd4dddbed7ed48ae8c9748 25-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

first simplistic implementation of drag bitmaps, drawing modes need more work, drawing text into offscreen bitmaps seems to be broken for some weird reason, B_OP_COPY actually copies the alpha value of the color as well

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15671 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cf434f8eec61314a28fe81985d0ce74dba899f87 23-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

fixed comment

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15661 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a07317fc10834957de0830131e5c9d03c92358f8 20-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

correctly figure out bits per pixel in the direct window info code, this fixes direct windows in the Accelerant test environment, added a note about how the all windows lock seems to be grabbed for the entire duration of a client update on R5, which cannot quite be the truth, because apps crashing in BView::Draw() would take lock up the app_server, added skipping the processing of drawing messages if the current drawing region is empty, added currently disabled code for clearing the view right before the client draws it... doesn't work for some reason unfortunately

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15625 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1bcc09f226e86a0dc106f4917a1ff49bcb6abdaa 19-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

small improvements here and there

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15594 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 54527a9ad5e1e451369516bf8e58972f8790b49a 12-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

The ServerWindow now keeps the desktop (read) lock for up to 70 messages at once.
This should make drawing a bit smoother.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15515 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 58290b7b3734b8b517a8e2ba0b65cb4af107f59f 12-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

WindowLayer::ProcessDirtyRegions() no longer deadlock in case it can't send
the AS_REDRAW message.
The AS_REDRAW message is now only used as a notifier - it's arrival is not
critical anymore, IOW it's simply dropped when the queue is full.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15511 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 61fed21b0401ca13f44df07fcdda8690975e6871 12-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed Write[Un]lockWindows() to [Un]lockAllWindows(), and Read[Un]lockWindows() to
[Un]lockSingleWindow().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15509 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bff84e78b75f30be586ab5b8d29228c85cac8259 11-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

This enables BDirectWindow support again.
It also fixed a bug in the old code - the handshake semaphores were created
acquirable, causing the BDirectWindow::DirectDaemonFunc() to call DirectConnected()
with an uninitialized buffer and way too early - this probably didn't show up
before since it called it before the BDirectWindow constructor ran through,
so that DirectConnected() would still point to the BDirectWindow version, and
not to the implemented one of its subclass...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15505 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 71b550889e83d71f19252134848110b2f9417e7c 10-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Moved dw_sync_data to a private header DirectWindowPrivate.h and renamed it to direct_window_sync_data.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15469 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ab6a6bed3aa23d232436219a1952af9f1806753c 10-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* Renamed direct window commands
* Removed unused cruft from ServerProtocol.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15468 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fc70d6db870595a2e93737a5a7757107984dff9d 10-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* Renamed AS_LAYER_INVAL_{REGION|RECT} to *_INVALIDATE_*.
* Removed unused AS_LAYER_INVALIDATE.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15467 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3ea966eee389560360712bc5f061884455cd5d8b 09-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Some cleanup, removed some remaining RootLayer references.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15453 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ccfb624b7a98341c786ac5b1bc0983b2c136de06 09-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15438 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 34227d2c345f87c9eeee09004f31e4713278a0c9 09-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

A couple of changes related to modal and floating windows:
* Desktop::SetWindowFeel() is now working, but doesn't respect the window
position yet (ie. floating windows would have to be moved to front).
* WindowLayer::Workspaces() now always reflects exactly the lists it's in
(at least after Desktop::AddWindow() has been called). WindowList::AddWindow()
and RemoveWindow() now update this flag to be correct at all times.
* Fixed Desktop::_ChangeWindowWorkspaces() to not set the current workspace
for windows that are not on the current workspace, and vice versa.
It also would hide windows that were already hidden, and tried to show
windows that actually were hidden (did no other harm than triggering
a rebuild of the global clipping).
* Floating windows now work as expected.
* Desktop::SetFocusWindow() won't give a window focus that has a modal.
* Renamed OnWorkspace() to InWorkspace().
* ServerApp::InWorkspace() now works correctly, added ServerApp::Workspaces()
as well.
* WindowLayer::SubsetWorkspaces() returns the workspaces mask this modal or
floating window should be in.
* New window flag B_SAME_POSITION_IN_ALL_WORKSPACES should work as well.
* Floating and modal windows now have always set this flag.
* Added a WindowList::HasWindow() method.
* Desktop windows (windows with the desktop feel) can now have focus again
(I accidently broke that before).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15434 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 939fb4077cfd90b688d29b738889082d3a9fa0bb 08-Dec-2005 Stephan Aßmus <superstippi@gmx.de>

fix scrolling of BViews that rely on app_server painting the background, remove a forgotten debug output in ViewLayer, reimplemented setting the window title during runtime, fix Decorator redraw on pressing buttons - though I was lazy on that one... it works, but as the TODOs say, it would be better integrated directly in the Decorator class than being handled by WindowLayer

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15429 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e83820ed5720395d39a1ff809991b4fd76326548 07-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Merged app_server_new_clipping branch changes r15290 to 15418 back into trunk.
Also fixed Jamfile for the test environment.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15419 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c072e9f1f57e66aa0d758cdc49db0bc76b1e65e4 02-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* BWindow::AddToSubset()/RemoveFromSubset() no longer send their team ID; this
is known by the server, anyway.
* B_MODAL_SUBSET_WINDOW_FEEL now also works as expected.
* Renamed AS_REM_FROM_SUBSET to AS_REMOVE_FROM_SUBSET.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15285 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 42e1c25d0174ccb59bd4e7ac06d5aaf30974a22f 01-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

"Oops, I did it again": AS_SET_FLAGS returned B_BAD_VALUE on valid flags
and B_OK on invalid.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15273 a95241bf-73f2-0310-859d-f6bbb57e9c96


# aecd5eefaff304039c2dbe8e2519103fe3941ab1 01-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* the check for a valid feel was wrong, reported by Michael Lotz.
* also followed Michael's suggestion (more or less) and moved the
look/feel/flags checks into separate methods.
* on construction, invalid look/feel/flags values are now corrected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15269 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 57be2866092ae0247cc70f573761d44a0419f893 01-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

* when moving/resizing windows on another workspace, the Workspaces window
has to be udpated anyway.
* some work towards being able to set a window's look/feel/flags on-the-fly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15265 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 85096c8acbb6e63a37dfa2707b8e232592381887 30-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Some cleanup:
* look/feel are now window_look/window_feel instead of int32.
* removed the level stuff, I don't think this is needed.
* some other minor stuff.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15261 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 19d801a6b6acbd725e8bb474c3be56d4fa99b66a 01-Dec-2005 Axel Dörfler <axeld@pinc-software.de>

Moving/resizing is now routed over the desktop as well.
This also allows the workspaces layer for these actions, which is now done as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15258 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ed656a3a9b72a39f19589c7f2c3a907aaf8d27ee 30-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

You must not have RootLayer locked when calling any method from EventDispatcher;
just another case of troublesome generic RootLayer locking in ServerWindow
(I'm looking forward to get rid of this).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15249 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a631158a6254702beac3bbee2814769757bd5ec7 30-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Reenabled most of the workspaces functionality - the Workspaces window doesn't
show any windows, but everything else seems to work fine.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15241 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 15918e4fa5bcbea5fc7ed8c77b7858374621308f 30-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* new windows now get a fake B_MOUSE_MOVED message in case they are opened
directly under the mouse cursor.
* Added Desktop::ShowWindow() and HideWindow().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15238 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f89b4c9a23a12a1bae426cc920dccfb6b0d022db 29-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Have I said input event handling is done?
* didn't realize that mouse events always go to the view under the mouse, not
only if its the focus window (FFM can really do harm, after all :-)).
* removed a TODO from the list: EventDispatcher::Target is now a public
class EventTarget, and every ServerWindow has one.
* as a result, EventDispatcher no longer manages targets itself, it
just maintains a list of them. You no longer set messengers, you
only set targets.
* customization of the message filters, they no longer inherit from
BMessageFilter (but EventFilter).
* a message target is no longer set explicetly anywhere, it's only
changed in the message filters if needed.
* therefore, no more locking mess in the EventDispatcher needed.
* this also made the EventDispatcher::fLastFocus stuff superfluous.
* moved the RootLayer::MouseEventHandler() into the message filter.
* Replaced RootLayer::_ChildAt() with WindowAt().
* WindowLayer now has an idea if it has focus or not, it no longer needs
to query the RootLayer for this - maybe we should rename "focus" to
"active", though (as far as layers are concerned).
* the "_view_token" data is now added from the EventDispatcher, not
the (Window)Layer class anymore.
* removed Layer::MouseWheelChanged() as we currently don't need it
(if the need arises, we can add it back later again)
* there is still no mouse moved message sent when opening a window
under the cursor, though...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15228 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 27adb969620d656c8d92dfa608cd85c35f4d37e3 28-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Massive RootLayer & Workspace tearing:
* workspace switch and subset windows functionality temporarily removed
(away with that mess!).
* no more RevealWMState() - we now have methods like ActivateWindow()
and SendWindowBehind() that do all the work - just a little cleaner
and with less overhead.
* Workspace is now a pretty passive class - it only stores configurations
of the windows and screens.
* added an evil work-around for a locking problem (in RootLayer::_SetFocus()).
* I'll plan to move pretty much all of the remaining root layer functionality
to Desktop - so that the all regions lock is only held in case clipping
regions are affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15207 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a7b93468cc4c960789809a877a0b8bed153651b3 26-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

SendMessageToClient() now gives a little more info in case sending failed.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15174 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fa2c53ed525296cfcf667e4626e6c762b70bb9f3 25-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Added very simple and annoying profiling mechanism to ServerWindow's message
processing (enabled when PROFILE_MESSAGE_LOOP is defined).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15150 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 67e79bf45aca758085d8272ba2c2c46415560361 25-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

A message looper can now have a death semaphore, ServerWindow now uses them.
ServerApp now waits up to 3 seconds for windows before killing them - it now
waits on the death semaphore, and only kills a window if it didn't quit fast
enough.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15147 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1863b5b6a41fb94ca20b2cd8fba33063bfa6a6cb 24-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Removed the "owner" stuff from Layer - it already knows its window.
Layer no longer knows anything about its subclass WindowLayer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15131 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4b813bf2670024494ff699a4a2ccb87ca3bccd61 24-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed WinBorder to WindowLayer, and OffscreenWinBorder to OffscreenWindowLayer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15128 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5d29bfa5fac8cb111a751be42eda3d5eb0bb6379 24-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Moved change_winBorder_feel() into GoChangeWinBorderFeel() and removed the former.
* Renamed GoChangeWinBorderFeel() to ChangeWinBorderFeel().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15114 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bde8b9c6e0e93228febce69548748d26d62cb254 24-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Layers are now put into an application wide token space that mirrors the
client's token space.
* finding layers by token is now O(1) instead of O(n) (as they are looked
up in the token space).
* removed Layer::FindView() as it's no longer needed (or should be used).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15113 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6450b76dd4cef8cf04e8d31471517b40a35fa09a 23-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Next big step in the event handling:
* RootLayer's mouse event processing is now at its minimum - the
EventDispatcher handles them now. As a result, a window will now
get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
when it's set - this is now used for the window moving instead of
the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
BWindow::_SanitizeMessage(() (similar to what the input_server does).
This should also make the mechanism pretty robust, since every
B_MOUSE_MOVED message can now trigger the view transit (in case a
message is lost). B_WINDOW_ACTIVATED messages should be generated
client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
field; "where" (in window's coordinates) and "be:view_where" are
added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
dropped instead of being sent to the looper - this should be done
in BLooper as well, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4ceb1e519c0447147b1d8b54a324bb7fedd3a606 20-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* reverted Adi's premature changes to BWindow and restored _DetermineTarget() and
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
to your UserBuildConfig:
AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
target the client handler, while the other will target the preferred handler of the
client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b223f7804125d5a1cc0f397085125930a7a93a22 20-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

fixes origin and scale handling, it behaves mostly like R5 now (it is used for drawing only, yes not mouse coords or anything else). Also fixes offscreen layers clipping rebuilding when the user defined clipping is added or changed

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15040 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 55d6d70ee59eb2e2473c2195b5e6b26ee29380d3 18-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* EventDispatcher::AddListener() now honors the BView semantics and will only
update the options in case the specified eventMask was zero.
* Added missing EventDispatcher::RemoveTemporaryTarget().
* Layers setting their event mask are now added to the EventDispatcher.
* The RootLayer is no longer contacted for SetEventMask() - it still handles
SetMouseEventMask(), tough - as a result, SetEventMask() temporarily doesn't
work anymore.
* Added Layer::ViewToken() method.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15023 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6b95c59bd81cad592e270d6008a031322907b784 18-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed myRootLayer variable to rootLayer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15019 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fa26723bb29d97b4bcb3437a60da21d59cd266b1 18-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Moved workspace keyboard switch and dump screen capability from RootLayer
into a Desktop keyboard filter.
* Removed keyboard handling code from RootLayer and Layer.
* Renamed Desktop::ActiveRootLayer() to RootLayer() as there is only one
root layer per desktop.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15018 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f68598780e4aa2a311b1fc8fce0b89b871bc9a9d 18-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* the keyboard events are now using the new EventDispatcher, B_KEYBOARD_EVENTS don't
work yet, though, as the dispatcher is not yet notified about those.
* no more mouse cursor jumping - the cursor will now start in the middle of the screen;
this should be part of the initial input_server handshake, though.
* ServerWindow can now return a BMessenger of its client window.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15017 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8d8f5950d0c28592beaef5196091ef2a5ce92901 17-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Some cleanup, mostly GetHWInterface() to HWInterface().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15016 a95241bf-73f2-0310-859d-f6bbb57e9c96


# aabcf639738fdd4375d28412fdc12317a66e4553 16-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

When using "Message4", we don't need to flatten the BMessage into another buffer anymore.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14956 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8f90c77db91f4cfae126e1865df10833036c0b41 15-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

a quick fix for offscreen layers drawing region, ie BitmapDrawing works again

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14937 a95241bf-73f2-0310-859d-f6bbb57e9c96


# be05d56c7eea834b5983ba3411d79fabd8b616b7 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* the app_server now uses a global token space - this should later be changed to
have different token spaces depending on the scope of its objects.
* removed TokenHandler - we're now using BTokenSpace instead.
* removed unused IPoint.cpp - if we ever need it again, it can still easily be
resurrected from the dead.
* some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a436bab2dab4a997d5bda383da62472c4f91f1ba 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed fVisible2 and fFullVisible2 to fVisible and fFullVisible.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14921 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5df853ea79b44c49eb0722c8e95f422cd2c19b38 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Renamed Layer::GetWantedRegion() to GetOnScreenRegion().
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14920 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 618c515c4c100842178d66ab54c04450376429a8 14-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* pruned Layer::PruneTree()
* the Layer destructor now deletes all of the layer's children
* WinBorder no longer has to delete its top layer, as it's also its child.
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14919 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d9525baaf5225ccac51a32b0fb2ba5d8c0b367cf 13-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* Forgot to update Screen.h with the last commit...
* Introduced and implemented AS_GET_SCREEN_ID_FROM_WINDOW - it only returns B_MAIN_SCREEN_ID,
though.
* renamed ServerWindow::fHandlerToken to fClientToken.
* The BScreen(BWindow *) constructor now really asks the server for the screen ID.
* ServerApp::fWindowList is now a BObjectList.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14910 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cf10934e5fde37c267f7fb3bec89a8e9f5d9c476 13-Nov-2005 Michael Lotz <mmlr@mlotz.ch>

Introducing Message4. The changes to the related sources are ifdefed with USING_MESSAGE4 which is defined in Message4.h. To use Message4 the Message4.cpp, Message4.h, MessageUtils4.cpp, MessageUtils4.h and MessagePrivate4.h have to be linked to their counterparts without 4 suffix. Then MessageBody.cpp and MessageField.cpp have to be commented out in the app kit Jamfile and r5_message.cpp has to be added. There remain some bugs to be found. Feel free to change that.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14882 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 758b1d0e05fe1042cce6e00d194a147802d4f9be 12-Nov-2005 Ingo Weinhold <ingo_weinhold@gmx.de>

Fixes that make Haiku build with gcc 4. Mainly out of the following
categories:
* Missing includes (like <stdlib.h> and <string.h>).
* Linking against $(TARGET_LIBSTDC++) instead of libstdc++.r4.so.
* Local variables shadowing parameters.
* Default parameters in function definitions (as opposed to function
declarations).
* All C++ stuff (nothrow, map, set, vector, min, max,...) must be imported
explicitly from the std:: namespace now.
* "new (sometype)[...]" must read "new sometype[...]", even if sometype is
something like "const char *".
* __FUNCTION__ is no longer a string literal (but a string expression), i.e.
'printf(__FUNCTION__ ": ...\n")' is invalid code.
* A type cast results in a non-lvalue. E.g. "(char *)buffer += bytes"
is an invalid expression.
* "friend class SomeClass" only works when SomeClass is known before.
Otherwise the an inner class with that name is considered as friend.
gcc 4 is much pickier about scopes.
* gcc 4 is generally stricter with respect to type conversions in C.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14878 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 25922abe7460d9e49575e2fbcd5feb9ec2d67020 12-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

reduced the directwindow semaphore timeout to half a second. Now we checks for < B_OK in the semaphore acquisition, to handle every error condition

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14860 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2b7b3ade5c6e0b90bb04b61988fee18149814c6f 11-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Added more or less empty "begin/end transaction" handling in ServerWindow.
Right now, only the updates are disabled as a start. I am not sure what else
we can do here, but there probably is something :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14855 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dfd5b49996d7422a371a463a05ba98b6276995d5 11-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

* last change set window title to "Unnamed Window" if the title was empty - but
that's probably not wanted, as a window without a title is perfectly okay.
* AS_CREATE_WINDOW will now return a proper error code on failure.
* The title read from the link is no longer adopted by the ServerWindow constructor,
but copied - while the previous version was a bit faster, this is a lot cleaner.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14851 a95241bf-73f2-0310-859d-f6bbb57e9c96


# df555388b940f0a25cbd5f6dcb5b19ac4183ccd6 10-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Don't look for bugs in other people's code. The bug is in your code. IOW BDirectWindow apps now work fine :)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14848 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c5522d81d844105096d3a23fd790acc1a943240d 10-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

* added SetUserClipping() and DrawingRegion(), which is used for
handling client defined clipping. The client clipping stays in local coords,
which greatly simplyfies things. We ought to find a way to reduce the number
of regions needed per Layer. I just added another one...
* renamed a few "lay"s to "child".
* used the new client added clipping in ServerWindow


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14847 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0d660a960b614a773d1073b3c59a8d69c59d8582 10-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

handle errors when reading from the link, at least for the bigger items, it should be enough to just check the error in the last call to Read(), since previous errors are kept in the Link

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14819 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2b97fe884d2d06e4f85e344d5d82de55f7ac5340 09-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

now updates BView::PenLocation() correctly after DrawString(), stuff like DrawChar('a') is working nicely now, for rotated text much better then in BeOS in fact because of subpixel precision in pen location

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14794 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f8e33ed5bd87553649a93b2b06145865af534d55 09-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

fixed current pen position, thanks to Stefano for spotting this one, I looked very hard in the same place, but didn't see it :-)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14787 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8fbbd37f83d51bdfd787081186c28e0e8f4fb254 08-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Added some code for notifying client BDirectWindows that the window was moved or resized. Currently commented because of other problems. Looks like the windows bounds are not changed if a MoveBy() is called before the window is shown. Removed unneeded includes. Small changes

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14783 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 02414ebd4eb68af9e481ed7a8ed7900044451322 08-Nov-2005 Adi Oanca <adioanca@nowhere.fake>

Cleanup.
* removed old Convert{To|From}{Parent|Top} methods. They were replaced by
Convert{To|From}{Parent|Screen}(type *data)
* removed some unused methods from Layer class.
* re-aranged Layer's class declaration - grouped methods
* made all Layer's members private.
* renamed a few private methods from method_name _MethodName




git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14778 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0266d3fd18be706f197da9b07459c11426efb940 08-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Made ServerWindow::_HandleDirectConnection() a public method. It will be called from WinBorder too.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14773 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 971ed3de1e9903f6c997fb61a1b42e8bb55ea879 07-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

* origin in DrawState is now the summed up origin, when setting it,
use the origin from the previous state as a start
* this fixes scrolling again (minus redrawing too much stuff,
this is left for Adi :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14770 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d4e4f29a420718c8ec346f37c84377c5638195bb 07-Nov-2005 Adi Oanca <adioanca@nowhere.fake>

Cleanup after the old clipping code. Removed a few methods as others took their place. More cleanup to follow on tomorrow. :-)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14764 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2c8cfe2dfcfc090dd49ff4d2a9e4d1bf36b29e83 07-Nov-2005 Adi Oanca <adioanca@nowhere.fake>

Bye-bye old clipping codesvn update Some cleanup to follow.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14760 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b574c741218eb16c77209079f100d5c8c3dcf759 06-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

opList is uint32

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14733 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ac4f06c5c62815850056e5cba836e2676ffc761f 06-Nov-2005 Adi Oanca <adioanca@nowhere.fake>

Fixed invalidation with new clipping code. Only what's needed is
redrawn/invalidated now, with a single exception which I am working
on(when changing the front window the whole window area is invalidated
not just the region that became visible). The old Clipping code is broken
now. I will remove it in the next days.

Actual changes:
* removed Layer::GetWantedRegion() - was badly implemented.
* made Layer::_GetWantedRegion public and renamed it to: you guessed! :-)

* introduced Layer::MarkForRebuild(), TriggerRebuild(). You want to
calculate the new clipping regions, mark an area and then call
TRiggerRebuild() which will rebuild the visible regions for the current
Layer and all its descendants.

* for a Layer to redraw some parts of it, use
RootLayer::MarkForRedraw() to mark a region and then
RootLayer::TriggerRedraw() to see the changes (or send _UPDATE_ message in
case of a WinBorder).






git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14719 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 428ebf6d5f006d70314d2420169b9e752f0ca3cc 04-Nov-2005 Jérôme Duval <korli@users.berlios.de>

myRootLayer can be NULL for offscreen bitmaps, fixes crash on Media preferences


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14711 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e7869c4c74d0fdaa08475b85c81044b5864f5dc7 04-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

renamed DisplayDriverPainter to DrawingEngine, removed tons of duplicated code, and - guess what - found some bugs while doing so... but nothing critical. This patch removes the former DisplayDriver API from libappserver.so, which I think breaks Decorator plug-ins for now

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14707 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6ed894182f5f5865f2f8a2b1c4dea7bf81324063 04-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

renamed DisplayDriverPainter.* to DrawingEngine.*

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14695 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 58468dfed0b7013c600aecb0a714194bc98eeecc 04-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

first step of geting rid of abstract DisplayDriver base class for less development overhead, DisplayDriverPainter is renamed to DrawingEngine

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 13cff625f0f45979c5742d837c2e8a8876ce4968 04-Nov-2005 Stephan Aßmus <superstippi@gmx.de>

cleanup and removable of large portions of code duplication, fCurrentLayer and fCurrentLayer->CurrentState() are checked in _DispatchMessage already, so _DispatchGraphicsMessage() assumes they are valid

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14691 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cb24f13bb05dfd2a6c92ec8198c4c7a811728767 03-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

The current graphics state of a Layer can now be retrieved by the new CurrentState() method.
ServerWindow is now using that method instead of directly accessing a Layer member.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14684 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2c2fd7b2379219c253bed0a0ffd99aadba4303fa 03-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Fixed scale calculation. The scaling is still ignored for the drawing coordinations.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14682 a95241bf-73f2-0310-859d-f6bbb57e9c96


# aca4f50d1eefef8bf137cc16f5b707d223494377 04-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

Merged DrawData and LayerData to one class DrawState.
Removed that ambiguous second copy constructor and moved push state functionality
into a separate PushState() method.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14679 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5abd5613d678c3d5275e9a80e6a835d4a4fc898b 04-Nov-2005 Axel Dörfler <axeld@pinc-software.de>

LayerData::prevState is now called fPreviousState and is now private. Added new method
PopState() to make this possible.
When a new layer is created, the font state of the desktop will now be set: this fixes
a bug I introduced when separating the font manager's default font and the desktop's
default font.
The scaling stuff looks pretty broken to me.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14675 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f3aa24ede73edea524d7d041137c716202d1106c 01-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Corrected the clipping region for BDirectWindow. The stripped down Stars demo now works.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14621 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0c378a571401c3b0953796331ea12f75f638ee25 01-Nov-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Thanks to latest changes, BDirectWindow now draws something. Though, looks like either the clipping region is wrong, or the app_server overwrites what the BDirectWindow app writes.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14610 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 094efed4345dd4b97a0fa029641dc6e24a0d0bae 31-Oct-2005 Marcus Overhagen <marcusoverhagen@gmail.com>

restored 14604


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14606 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 051d07f0fc584c371837ac8026dcc5574351f262 31-Oct-2005 Marcus Overhagen <marcusoverhagen@gmail.com>

no longer free() a title pointer that wasn't malloced, but instead came from the outside (right from the middle of some port link stuff)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14605 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 959a5a68bcb01c877ea6fe66211e60d54bab1ecd 31-Oct-2005 Axel Dörfler <axeld@pinc-software.de>

Removed global gDesktop variable - there is now an sDesktop variable in AppServer.cpp, but
that will go away, too.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14590 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ac89958f6ebac3a2f6500927a82f16ae98c10665 30-Oct-2005 Adi Oanca <adioanca@nowhere.fake>

Removed RootLayer::EnqueueMessage(). Added support for BWindow's EnableUpdates(), DisableUpdates(), NeedsUpdate() and SendBehind(). The last one does not work as expected, for the moment it sends the window to back, just as Activate(false) does.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14577 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9f0d28e92101f13976d806835d5cd3717cad8587 29-Oct-2005 Adi Oanca <adioanca@nowhere.fake>

Fixed a stupid bug when checking if the window order changed. Added support for BWindow::Activate(false). Added some debug support for Workspace::WMState. Simplified a bit code for sending a window to back.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14563 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 66156adf92f73c77f919f2cfb9f7cf72d38b858d 24-Oct-2005 Adi Oanca <adioanca@nowhere.fake>

In case SendMessageToClient() fails, it's good to know why

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14492 a95241bf-73f2-0310-859d-f6bbb57e9c96


# da4a68b7f567c3f81bcc633b6d56520f551dd4b4 24-Oct-2005 Adi Oanca <adioanca@nowhere.fake>

RootLayer thread only handles input messages now. All other actions (move/resize/scroll/invalidate/etc) are performed by locking the RootLayer object and taking the respective action from the calling thread(usulay a ServerWindow one).

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14489 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 77e79df0f7dda43f213932250283256b2a5104a0 12-Oct-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Added a comment

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14363 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dea7a63c17f28bfc1038c9d26d42bdb7eeb666b7 11-Oct-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Some changes in _HandleDirectConnection(). Not tested. Could even fix the relative crashing bug.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14358 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1fbd158e8b1f790e373406e4eebb96bb271ee03e 11-Oct-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

_HandleDirectConnection() now fills the direct_buffer_info structure. Clipping info is probably wrong. dw_info works, direct_window_test crashes for some reason

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14356 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ef06444893d89c578678f37a2a8708ca1be8b775 10-Oct-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Implemented basic server side support for BDirectWindow. It doesn't fill the direct_buffer_info struct correctly, it just sends B_DIRECT_START/STOP messages on show/hide for now. Tested with dw_info

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14347 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 88ef6ce8febf3fae94b1387408bb63aec76dd413 06-Oct-2005 Adi Oanca <adioanca@nowhere.fake>

- fixed build for NEW_CLIPPING define
- implemented RootLayer::SetActive(WinBorder*).
- added support for BWindow::Activate(). I realize now that I only added support for Activate(true). :-D In the next days I will add support for Activate(false).
- removed a few cases from ServerWindow as they are not needed.
- addapted WinBorder::MouseDown() to work with the new RootLayer::SetActive() implementation.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14318 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2138d632a6ea8a98434e9b207d8f3adb421326d7 08-Sep-2005 Adi Oanca <adioanca@nowhere.fake>

In adding support for BView input events I got to rework/refractor the mouse input handling. This should be ready in a few days, so don't worry about the code being #ifdef-ed :-)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14131 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ffd509fd9b4ae16fa1d210921a7071f394566ffd 05-Sep-2005 Adi Oanca <adioanca@nowhere.fake>

more code for input events. refractored some code in RootLayer class

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14119 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 144022be622956e9b4a21ab9a89c60fce1b08fbc 03-Sep-2005 Adi Oanca <adioanca@nowhere.fake>

Started to properly implement support for BView's events mask

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14106 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f2fd12985205decda0138ba31d9b82865b6fe9e8 30-Aug-2005 Jérôme Duval <korli@users.berlios.de>

now uses delta escapement
improved GetBoundingBoxesAsString (just for fun, keep in mind we'll use AGGTextRenderer in the end :) )


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14091 a95241bf-73f2-0310-859d-f6bbb57e9c96


# c6a25272973999ab0f24dc010b70c7ea811fa35f 24-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Split ServerWindow::Quit() into two parts, and moved the generic one to
the MessageLooper class - the other part is called from there as virtual
_PrepareQuit().
Moved the class documentation to the source file.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13815 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 89ab121e66e7cd6136e4e561805b85acea3d046a 23-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Factored a MessageLooper class out of ServerWindow and ServerApp. Could still
be improved a bit (Quit() and _MessageLooper() are empty right now).
Removed ServerApp::PingTarget().
Hopefully cleared some confusion about ServerApp::fClientLooperPort and fClientToken
(previously fHandlerToken), even if it's currently unused.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13807 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 39d30137dcd7c969ab1ab6e92549897dd7f7f9e4 18-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

A call to SetSizeLimits() can change the window frame, so it's now updated, too (a separate FrameResized() message is sent anyway).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13742 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2ca990b801e091941b2e828207313e4612f69283 18-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Moved the RootLayer::LayerRemoved() call from the ServerWindow destructor to RootLayer::RemoveWinBorder().
ServerWindow printed the title in its destructor after freeing it (with debug output turned on).
Calmed it down a bit, too (disabled "listening on port...").


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13741 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3f319b3346fcc3f45786d9fb9c6ca698c4de7a22 10-Jul-2005 Michael Lotz <mmlr@mlotz.ch>

Some cleanup, some removed typos, some unification, some fixes and some added todos. Most of it related to client-server communication. Apps that rely on BFont stuff should work now (StyledEdit, Fonts, Keymap, Menu, ...). Or should not hang/quit at startup at least.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13625 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 39e4b4ada6d498a9d3000cb02dd3bc04995b8cee 08-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

quick fix to have Tracker display icons, hope this still reaches you, Axel

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13555 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a5ca645e498c0af32957cf1cb4536af4cf4594a7 07-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

when a Layer or WinBorder is deleted, the RootLayer gets a chance to set some important pointers it keeps arround to NULL. It is not unlikely that this improves stability a bit.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13534 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4ed0f43872ac031e5eed616025bce5d1d4f3b63d 06-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

checks rootLayer Pointer, since offscreen windows are not attached to RootLayer. This shouldn't have been a problem though since Offscreen windows were never Show()n

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13515 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 806767ec21530cfb049592cc24b599e01f88ed09 06-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

It now deletes its message port (it was previously incorrectly deleted by the client).
Now handles it gracefully if someone deletes its message port (it will try to close
the client and quit).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13511 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6c3f99cf465e714295e61bb88043b080bccc9e6a 06-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

the clipping in fLayerData is in screen space, so when getting/setting the user defined clipping, we need to convert to/from view space

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13505 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 34ce0e42d47869b916133ff39b1fa02ee7164d6a 05-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

As it turns out, window_info::type is really the window's "feel".
Basic support for the desktop window feel: WinBorder will now resize
a window with kDesktopWindowFeel to span over the whole screen.
Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13462 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2b1246d968e93ad26e5d054142037c65f73d663d 05-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed AS_WINDOW_TITLE to AS_SET_WINDOW_TITLE.
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4902831aca6d2d0709adfd64dd9aae6d78dfbf6a 05-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Fixed the newly introduced hang when a menu item was selected (which was only one
of the consequences): a forgotten rootLayer->Lock()...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13458 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6a0a0a80daf7b99da86f3d6085aff3525dd13b50 05-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Implemented AS_GET_WINDOW_LIST and AS_GET_WINDOW_INFO.
Renamed Desktop::FindWinBorderByServerWindowTokenAndTeamID() to FindWinBorderByClientToken().
Every ServerWindow now gets a server token.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13455 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 359c905c57c9d43ce84badcaef859fa94322897c 05-Jul-2005 Stephan Aßmus <superstippi@gmx.de>

offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13448 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f5d8fa6e6009205e4e4d823a722ade8fb425a4a6 04-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

AS_LAYER_GET_CLIP_REGION missed a Flush() in case the view was not hidden,
and that put apps that used it to sleep (for example, Tracker is using it).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13433 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bc1a7f9f09d22b84c609cbfd88210c629623f3d1 01-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Now prints out a message when the window title should be set.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13392 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 37fa302a92254c33cc49b91e8b3e12511b821cfc 01-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Also commented some unimplemented message handler to not break the reply mechanism.
The ServerWindow did not even have such a mechanism anyway... (it now has).
Minor cleanup, replaced some "delete" with "delete[]" where appropriate.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13382 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 24a146d4f62f4391e8de46f10295375813b6817c 01-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

Small hack to get to know the code a bit better.
A view-only workspaces window support (with lots of drawing flicker) - this
means you see what happens in the workspaces, but it doesn't do anything if
you click on it.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13378 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f598d348b12fd6d71c3be7c84b85c24f8fd403e4 01-Jul-2005 Axel Dörfler <axeld@pinc-software.de>

A window thread is now called "w:<title>" instead of just "<title>".


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13376 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b7596f59ec4a314244cc0d6a57eaf305806a5582 28-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

AS_LAYER_GET_STATE no longer sends stuff that doesn't belong to the layer's state.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13335 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 80a230b10efd1cd0d65c3007ced2694850e580dc 28-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Rewrote the push/pop state and ViewAttr stuff:
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
and then again correctly by initCachedState()) - now the ViewState
constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
anyway...)
- cleanup


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f97b5cb5864f348b7f4160d2031e35ff21054983 28-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

Moved CopyBits from ServerWindow to Layer. Also, made CopyBits code execute in RootLayer's thread

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13321 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 13029492045d186efa6d8960875b65cd352348cf 28-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

Layer::Show/Hide now works. Improved some invalidating calls. fixed some potential problems

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13317 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ecf3bc3eb477fe375e52446ba01e1cbcc523265c 27-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

moving and resizing windows works with the new clipping code. scrolling BViews also works.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13311 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a87826801c2a95aa5188b5598fe4b1c11bc822f4 27-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Added workaround for current stability problems of the app_server: giant lock,
say hello to RootLayer.
Adi will probably not like this, but that's definitely only a temporary solution :-)
This little fix greatly increases app_server stability under Haiku - ie. menus
are working now, the team monitor comes up regularly, etc. - how great is that?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13305 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 85bd83a71069c8719f31d5ddfb0477a6bc1f4ebc 27-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

AS_CREATE_WINDOW now also gets the actual frame width and size limits of
the window on server side - ie. if the app_server could not create a
window of the size requested, BWindow::fFrame will still be correct
(and the size limits will mirror actual decorator limits).
Renamed fMinWindHeight and friends to fMinHeight and so on.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13302 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e3fbc7752f92b6549e6be14934fcbc5514471f7c 25-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

integration of the new clipping code continues

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13277 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e603410b82dea0c0cf4a474dfa055b4bc87de5e6 25-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

- simplified a little the update code/process.
- moved part of the update code from Layer to WinBorder. Fits better
there.
- renamed a couple members.
- some cleanup.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13273 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3dcb3b079ab645a90859eba6505cf2692c291138 23-Jun-2005 Stephan Aßmus <superstippi@gmx.de>

Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13252 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 1b53e8af26fec8abbba112529036233f3b071e2e 23-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

The app_server now cleans up better after a team crashed; not only the
application and bitmaps are removed, the team's windows are now removed
as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13251 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ce1639b2bf1fc9f842e8f22a4a4cb035d2599a21 23-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Some more cleanup:
- replaced fMsgSender/Receiver with a BPortLink fLink
- moved message loop into non-static method _MessageLooper()
- renamed Zoom()/Minimize()/Quit()/ScreenModeChanged() to Notify*(), and
Quit() to NotfiyQuitRequested() to make more clear what they do (they
don't operate on ServerWindow, they just notify its client)
- less insane way to init a window: there is no longer the constructor
and a separate method Init(); now there is the constructor (which
fully sets up the window), InitCheck(), and Run() which runs the
window's message loop
- moved the quitting stuff into a separate method Quit() and made
it callable from other threads.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13247 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8734d03e145f242216c702776c821e30baedd335 23-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

removed 3 printf(s) that I intruduced in my last checkin

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13244 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a38e46a046cbb27fef680a1c9f93b000663d70c9 23-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

ServerApp now maintains a list of all windows, ServerWindow's AS_DELETE_WINDOW
will update it automatically.
Renamed ServerWindow::fName to fTitle, made it a pointer - it will now just
adopt the title pointer that came from AS_CREATE_WINDOW.
Just another cleanup round: renamed Layer::GetName() to Name(), no
more layer->fName->String() accesses.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13239 a95241bf-73f2-0310-859d-f6bbb57e9c96


# fcb006dcf5e3396d905e09d127c085f7efb9b017 23-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Rewrote how the app_server and ServerApp's quit. As a side effect, the server
can now quit instantly.
AppServer must no longer call ServerApp's destructor once it's running - it now
has to call Quit() in this case. The ServerApp is now destructed in its own thread.
Some cleanup (like renaming ServerApp::MonitorThreadID() to Thread()).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13238 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2e86adec11532e39de02af03dab30b12ee465c5f 22-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Implemented AS_GET_MODE_LIST server side.
Fixed broken ViewHWInterface::GetModeList() - it did not correctly write into
the allocated memory. Also extended it to be more flexible, has better timing
values, and more resolutions.
ViewHWInterface::SetMode() will now check if the requested mode is in its
list of supported modes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13226 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3df649ecb33bb25aeb4ecb3cee6184eef4451081 21-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

managed to show/hide empty windows with the new clipping code

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13221 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 5fcce1f54ba464dfb7339cdaafe1ac6349f1fe2c 16-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

renamed a few members so that I don't have problems later. removed more methods/members

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13190 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e0911bbb29bc283db0ee3e0737bcddeb87137944 16-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

yes, yes... removing unneeded methods/members.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13188 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 83265d84dbb1e02ea9cccca6d1746ef5444024cc 16-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

More work for integrating the new clipping code.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13186 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 53442520cc7c5284373e7b65a8ab55d403ef583d 15-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Fixed a bad bug in the app_server:
fCurrentLayer was used to determine to which layer a new one would be
added to, but BView::AddChild() would only set this correctly for the
current view, ie. all children of the new child were added to the
wrong layer in the app_server.
Now, AS_LAYER_CREATE sends the parent's token to the server, and the
server relies on this to build the layer hierarchy.
All of a sudden a lot of hidden views are visible now. I noticed the
bug while refactoring the task manager, but a lot of apps were affected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13164 a95241bf-73f2-0310-859d-f6bbb57e9c96


# dd10337fd005a67a4947714fdeecf2121485b91d 14-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96


# b81c5513c575d21f43b15bc8660968b9e0e703fe 10-Jun-2005 Adi Oanca <adioanca@nowhere.fake>

addapted code as a result of removing viewColor, background and overlay bitmap members from LayerData

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13051 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e1bc5f2def8279236805363b5dd1ca88ac94a6dd 10-Jun-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Added Layer::Push/PopState() and moved their implementation from ServerWindow.cpp. We definitely need more encapsulation

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13043 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 75936a02e432bb4ceb04494f0d53eb4d10ac7764 07-Jun-2005 Axel Dörfler <axeld@pinc-software.de>

BPortLink now has a FlushWithReply() method itself.
BPortLink::AttachString() now accepts a length argument, and will no longer
send a terminating null byte; LinkMsgReader::ReadString(), however, will
make sure the string read is null terminated.
Changed client communication code to use FlushWithReply() instead of Flush()
and GetNextReply() - there were many bugs and shortcomings in the code, I
hope I've fixed them all.
Converted ClientFontList.cpp to our coding style (but not completely, the
class members are missing).
Some more cleanup - I hope Adi will adopt our coding style one day!


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12998 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 457820a6ef5e43ddfbf1f2bafc81c49a26f9d6c4 05-Jun-2005 Stephan Aßmus <superstippi@gmx.de>

quick fix for windows resizing/moving at fractional offsets, fix for bitmap drawing placement, small clean ups

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12961 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 59345e264fccac812b03a49a1e4466f10133a309 03-Jun-2005 Stephan Aßmus <superstippi@gmx.de>

huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12945 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 45ca1c948cba0471b3107e037489e54500215c50 03-Jun-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Simplified code for BView::ClipToPicture() a lot (both server side and client side). Regions passed with that method should take the place of regions passed with BView::ConstrainClippingRegion(). Note that the needed server support hasn't yet been implemented.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12939 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 6390df8e27c19a517f8aa043a43d6b5051cf6dd2 28-May-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

Made app_server a static, renamed desktop to gDesktop as it's a global, RootLayer now uses its own fDesktop internal member instead of the global one. Fixed a typo in some commented code (thanks Axel)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12864 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 280d1aac5bb1d7982c84cad6c9e8e82e7249ee2c 26-May-2005 Axel Dörfler <axeld@pinc-software.de>

Tried something, didn't work, some cleanup left.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12845 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0c7e8ef8f43fe5ec58c8e3126d5be9dfb0560f68 26-May-2005 Axel Dörfler <axeld@pinc-software.de>

Renamed "cl" to fCurrentLayer.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12842 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d593ad8f06534e5366cfbb22734d3c139f3c6e1f 25-May-2005 Stephan Aßmus <superstippi@gmx.de>

added a little debugging facility for printing on-screen debugging info on Haiku. For those like me without serial debugging... also made RootLayer use the desktop background color.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12819 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 55d6f1b792f86ba5529b5ec311e84a1bfd6e15ea 25-May-2005 Stephan Aßmus <superstippi@gmx.de>

Many efficiency improvements to text rendering. Moved stuff from Painter into AGGTextRenderer which didn't belong in Painter. AGGTextRenderer now has an embedded transformation, which expresses the font rotation and (in future) shear settings. Removed direct support for BBitmaps from Painter (supposed to draw ServerBitmaps). Tested drawing of bitmaps other than B_RGB32. (only B_CMAP8 and B_GRAY8 so far, but they work). Right now, these colorspaces are supported by on the fly conversion. So every colorspace supported by BBitmap::ImportBits() should work, which are a lot more than the R5 app_server can display.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12815 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 89d4bfbf2aadff7a43c4703acf78bf6950942b75 23-May-2005 Adi Oanca <adioanca@nowhere.fake>

Added initial support for BView::SetMouseEventMask(). Buttons appear to be working well.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12789 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3f513bbafe2c20df2e51b756e437dcd21ef30380 20-May-2005 Stephan Aßmus <superstippi@gmx.de>

Font rendering code should be cleaner, maybe a little more efficient and better documented. Rotated text is supported again.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12748 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 52005fdaffeb73e8826fadb352f0a0179821c3a7 19-May-2005 Axel Dörfler <axeld@pinc-software.de>

Finally fixed Adi's repeatedly mentioned pet peeve: in AS_LAYER_GET_MOUSE_COORDS
communication, the port's reply port is no longer sent to the app_server (as it
knows where to reply to, anyway).
Also made sure the view's looper is locked while getting the coords - I guess
BPortLink doesn't like to be written to from two different threads :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12742 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9962b67e5f4bb2c2b8a0e95edbafe949d915c238 19-May-2005 Stephan Aßmus <superstippi@gmx.de>

DisplayDriver::DrawBitmap() takes no more region, the clipping is expected to be already set, as with all other drawing functions. Moved bitmap drawing message dispatching in the drawing messages area, where the correct clipping is set too. Moved cases for messages that don't need clipping applied, ie which don't draw anything, into the normal dispatch function. This means SetHighColor() and so on will no longer rebuild the clipping in Painter. Would be interesting to know how much performance this had cost...

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12741 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3eaf63230541188d9b0c1709b514d0fc6c61491e 17-May-2005 Stephan Aßmus <superstippi@gmx.de>

improve smoothnes of arcs rendering in Painter, fix a warning

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12710 a95241bf-73f2-0310-859d-f6bbb57e9c96


# ad6b480400e921f46a444359fc92be5251ab6ac4 16-May-2005 Stephan Aßmus <superstippi@gmx.de>

Work in Progress. The server keeps the client window up to date on layer movement/resizing. This fixes quite a few problems and brings support for FrameMoved and Resized hooks. But implementing it this way has its own set of problem, most importantly: When a BView calles Window()->CurrentMessage() in its FrameMoved/Resized hooks, it will see something very different from what it would see in R5. This needs to be fixed, but I have not had a good idea how to do this other than faking the current message in BWindow, which I didn't look into.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12689 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d4045331c8650c11875299cf678c1115c1681dd7 14-May-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

some minor cleanups

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12664 a95241bf-73f2-0310-859d-f6bbb57e9c96


# cb80e15b3c577ab5e800b07024556f88b823f0f8 14-May-2005 Stefano Ceccherini <stefano.ceccherini@gmail.com>

ServerWindow is no more a ServerApp's friend. Some cleanups.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12663 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 265db8051632b2825b343a4327e69068f2d179a3 03-May-2005 Stephan Aßmus <superstippi@gmx.de>

added a timeout for sending messages down to the client, it keeps app_server from hanging, though of course it doesn't fix the real problem, I have not had time to investigate the messaging, but this work around shows that the hang ups that I was seeing indeed happen in the messaging code

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12557 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9715a3e1bf95ffe0cc6d96ffc1c2588e84477b6b 27-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

fixed BWindow::MoveXX(), BWindow::ResizeXX() and BView::ConvertToScreen()

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12491 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 609b465638367388fdc3970fd9ca4b90cdf77700 28-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

fixed BView::MoveTo() and BView::ResizeTo(), fixed typo

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12487 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4828a7251f33a441d194cfbb7b22a09c0f80f5d6 27-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

I'm not 100% sure, but I think I fixed a confusion in sending the current view position and size to the client. Note that BView::originX and BView::originY are poorly named, because they are not the local coordinate system origin, but the offset within the parent at which the view is located.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12484 a95241bf-73f2-0310-859d-f6bbb57e9c96


# db7226db9d3de3be44b52085559b68ef6ad69514 27-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

work in progress to get scrolling working, so Adi can have a look, no changes to existing functionality, cleanup in Layer.cpp

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12481 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 93a2cfd43c65acc279d23e4c9988dd13f9be7dfe 26-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

Correct implementation of BView::CopyBits() in ServerWindow, implementation of CopyRegion in DisplayDriverPainter that sorts the rects topologically depending on direction and does the copy in place, obtaining a speedup of about 250%. TODO: extract the sorting algorithm so that it can be reused for the hardware accelerated version later.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12468 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d53639ce2e27b02b8fd5f6b320495f6361314cce 21-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Implemented support for BWindow::SetFeel()

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12456 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 099974916488742412e5cbd169b4ed011bd929bf 19-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

experimented with BView::CopyBits(), found out how it should work, but didn't do the changes yet for a correct implementation

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12444 a95241bf-73f2-0310-859d-f6bbb57e9c96


# e742e3e106eb77f506e827b18f4a35e015e55f61 18-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

refactoring and cleanup in LayerData and friends, it shows what I mean by "forced code paths" for example in coupled font size and view scale, added a couple TODOs, disabled decoupled frame buffer transfers, it is buggy and deadlocks for some reason...

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12441 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 387242437d609758b595b6565da8dfb7cbb9bf51 18-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

moved more old stuff which isn't used anymore

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12439 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d7c2c05061210a81952d3a32a464a0e23f008c48 16-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Big cleanup.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12424 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a415a09a32a08c1d4d8adfe8b966562a4ae0df87 15-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

Adi told me a quick fix to get BView::Invalidate() working, it doesn't work correctly yet (invalidates child views as well), but it is a start.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12420 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8770be761daa5a288ed4f5d2c1ed2aaacd458560 14-Apr-2005 Stephan Aßmus <superstippi@gmx.de>

convert the invalid rect to the top layer coords, Adi, an update message is only sent when a layer is the top layer in Layer::RequestDraw, I don't know how to fix this, but it would be nice to have BView::Invalidate working.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12398 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 9d88881f9c86435575699f49c940a91ddc2119a1 10-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Added support for setting a window's workspaces from BWindow::SetWorkspaces(). Added a new method in RootLayer to have the new window list, invalidate, set new focus and send activate messages in a single command. Did that because there were many places where the same sequence was executed.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12287 a95241bf-73f2-0310-859d-f6bbb57e9c96


# d137bc62e8b80f581524a50a730dfe47dbd82b91 10-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Removed a friend, a printf and a blank line. :-)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12280 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 2f6d87a6c55d1d621f0557c6a084e375d7f29497 06-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Removed some commented code of mine as it's no longer needed

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12267 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 0cb3fdda9344257562d51672eea63f0977e294a3 05-Apr-2005 Adi Oanca <adioanca@nowhere.fake>

Nothing special. Just some cleanup to the update code. There is still a problem with layers not being properly updated sometimes when you move windows arround. The same problem occurs a lot more often when resizing windows. I'm traking it... :-)

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12259 a95241bf-73f2-0310-859d-f6bbb57e9c96


# a2bc7be9eda8764b5abaf364eb465574fa041ee3 31-Mar-2005 Adi Oanca <adioanca@nowhere.fake>

This fixes up the last known remaining issues with the update code. It works perfectly now.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12197 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 4c6f8b572ef6ab4090238722bdcc741d015a3455 30-Mar-2005 Adi Oanca <adioanca@nowhere.fake>

This fixes up those update request being lost.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12172 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f694c0e30e986c3a4a19ce452dfc3c6c4941ac91 30-Mar-2005 Adi Oanca <adioanca@nowhere.fake>

This may be a quick and dirty fix to the problems we've been having with the update code. However this requires something from DisplayDriver. I'll write about this in a moment on app_server list.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12165 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 65369afd6de5a9c466e0da10ec3bf098d06c4cb6 26-Mar-2005 Michael Lotz <mmlr@mlotz.ch>

Implement AS_LAYER_COPY_BITS.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12066 a95241bf-73f2-0310-859d-f6bbb57e9c96


# f43d1e849d8dd10cecb64cb111e42c251e8d0cf0 26-Mar-2005 Michael Lotz <mmlr@mlotz.ch>

Implement AS_LAYER_SET_PATTERN.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12065 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 33bbe223914093509b4bc56bea8a90c81af80a37 24-Mar-2005 Axel Dörfler <axeld@pinc-software.de>

Moved app_server files to app/.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11972 a95241bf-73f2-0310-859d-f6bbb57e9c96