NameDateSize

..Today46

COPYRIGHTH A D28-Jan-20011.1 KiB

fight.cH A D10-Jan-201641.4 KiB

gamesupport.cH A D26-Aug-201618 KiB

interplayer.cH A D06-Jan-201629.4 KiB

io.cH A D29-Apr-20219.3 KiB

macros.hH A D29-Nov-1998749

main.cH A D26-Aug-201629.1 KiB

MakefileH A D10-Feb-20241,007

map.cH A D06-Jan-20163.5 KiB

misc.cH A D10-Oct-202340.1 KiB

monsters.ascH A D18-Oct-19958 KiB

OWNERH A D18-Oct-199591

pathnames.hH A D02-Jun-20032.2 KiB

phantasia.6H A D10-Jul-202227.1 KiB

phantdefs.hH A D19-Sep-20015.9 KiB

phantglobs.cH A D06-Jan-20163.5 KiB

phantglobs.hH A D06-Jan-20164.2 KiB

phantstruct.hH A D06-Jan-20163.9 KiB

READMEH A D28-Jan-20013.4 KiB

setup.cH A D29-Jun-20195.4 KiB

README

1$OpenBSD: README,v 1.2 2001/01/28 23:41:47 niklas Exp $
2$NetBSD: README,v 1.2 1995/03/24 03:58:29 cgd Exp $
3
4June 25, 1986
5
6
7This is a much modified version of Phantasia.  It is intended to fix
8all reported bug fixes, enhance the game, and speed up the game.
9
10I have to thank Chris Robertson for many ideas which have made the game
11faster, and more user-friendly.  Most of her changes/additions are
12incorporated in this latest versions, although perhaps not in the exact
13manner of her design.  I left out a few items which were not in keeping
14with the spirit of the game.  (For example, I didn't like the extra lives
15and the pausing of the game.  I think it's too easy even WITHOUT that stuff.)
16
17CHANGES:
18
19    - Wormholes have been deleted (I never liked them anyway).
20    - The source code has been greatly enhanced for speed, size, readability,
21      and maintainability.
22      fight.c should no longer cause optimizers to run out of space.
23    - A few loopholes have been tightened to make the game more enjoyable.
24      (Except for those who are in the habit of exercising those loopholes.)
25    - Chris' map is enclosed.
26    - The "charac" file is not compatible with older versions of Phantasia
27      (3.3.1 and 3.3.1+).  A 'convert' program is provided to convert your
28      old file to the new format.  See Makefile for details.
29    - Movements can be made with HJKL for WSNE, respectively.
30    - Players may examine others while playing ('x') option.
31    - Monsters are now stored in a binary data base, to speed calling
32      monsters, and to ease formatting of monster listings.
33    - Taxes are collected on all gold and gems.
34    - Dead players can be resurrected by the 'wizard'.
35    - 'setup' is smarter, although not as smart as it should be.
36    - Players can change their names and passwords
37
38PORTABILTY:
39
40    I have tried to make this as non-machine/system specific as possible.
41
42    All identifiers are unique to 7 characters or less, dual case.
43
44    The code WILL NOT fit on a 16-bit machine without separate I/D.
45
46    Stdio MUST support fopen() with mode "r+".  I think this is true
47    for all Version 7 and later.
48
49    'curses' library functions are required.
50
51    All problems/solutions with portability should be reported to me,
52    and fixes will be included in subsequent versions of this software.
53
54
55Please send me any bugs, (of which I am sure there are many), you may find,
56but PLEASE be specific.  I cannot correct a bug which is described as:
57
58    "When I choose a character type, it blows up."
59
60    (What blows up?  What exactly was printed at the terminal?
61    Which character type was chosen?  Etc. . . ?)
62
63Also, please tell me which version of UN*X you are running, and upon
64which type of hardware.
65
66I will also do my best to help anyone with problems just trying to
67get the game running.  Again, I need to know which version of UN*X
68and what type of CPU.  Also, a copy of the output from 'make'
69would be extremely useful.
70
71Any and all ideas/suggestions/additions are more than welcome.  If
72you feel strongly enough about it, write the change and send it to me,
73and I will do my best to incorporate it in the next version of Phantasia.
74Otherwise, I will give serious thought to adding it myself.
75
76Follow the directions in the Makefile CAREFULLY to set up the game.
77Read the comments at the beginning of 'main.c', if you haven't already.
78
79Enjoy.
80
81Ted Estes
82AT&T Information Systems
83Skokie, IL  60077
84
85...!ihnp4!ttrdc!ttrda!estes
86