1/*	$OpenBSD: phantglobs.c,v 1.4 2016/01/06 14:28:09 mestre Exp $	*/
2/*	$NetBSD: phantglobs.c,v 1.2 1995/03/24 03:59:33 cgd Exp $	*/
3
4/*
5 * phantglobs.c - globals for Phantasia
6 */
7
8#include <stdio.h>
9
10#include "phantdefs.h"
11#include "phantstruct.h"
12
13double	Circle;		/* which circle player is in			*/
14double	Shield;		/* force field thrown up in monster battle	*/
15
16bool	Beyond;		/* set if player is beyond point of no return	*/
17bool	Marsh;		/* set if player is in dead marshes		*/
18bool	Throne;		/* set if player is on throne			*/
19bool	Changed;	/* set if important player stats have changed	*/
20bool	Wizard;		/* set if player is the 'wizard' of the game	*/
21bool	Timeout;	/* set if short timeout waiting for input	*/
22bool	Windows;	/* set if we are set up for curses stuff	*/
23bool	Luckout;	/* set if we have tried to luck out in fight	*/
24bool	Foestrikes;	/* set if foe gets a chance to hit in battleplayer()	*/
25bool	Echo;		/* set if echo input to terminal		*/
26
27int	Users;		/* number of users currently playing		*/
28int	Whichmonster;	/* which monster we are fighting		*/
29int	Lines;		/* line on screen counter for fight routines	*/
30
31char	Ch_Erase;	/* backspace key */
32char	Ch_Kill;	/* linekill key */
33
34long	Fileloc;	/* location in file of player statistics	*/
35
36const char *Login;	/* pointer to login of player			*/
37char	*Enemyname;	/* pointer name of monster/player we are battling*/
38
39struct	player	Player;	/* stats for player				*/
40struct	player	Other;	/* stats for another player			*/
41
42struct	monster	Curmonster;/* stats for current monster			*/
43
44struct	energyvoid Enrgyvoid;/* energy void buffer			*/
45
46struct	charstats *Statptr;/* pointer into Stattable[]			*/
47
48/* lookup table for character type dependent statistics */
49struct	charstats Stattable[7] = {
50	/* MAGIC USER */
51	{
52		15.0, 200.0, 18.0, 175.0, 10,
53			{30, 6, 0.0},	{10, 6, 2.0},	{50, 51, 75.0},
54			{30, 16, 20.0},	{60, 26, 6.0},	{5, 5, 2.75}
55	},
56
57	/* FIGHTER */
58	{
59		10.0, 110.0, 15.0, 220.0, 20,
60			{30, 6, 0.0},	{40, 16, 3.0},	{30, 21, 40.0},
61			{45, 26, 30.0},	{25, 21, 3.0},	{3, 4, 1.5}
62	},
63
64	/* ELF */
65	{
66		12.0, 150.0, 17.0, 190.0, 13,
67			{32, 7, 0.0},	{35, 11, 2.5},	{45, 46, 65.0},
68			{30, 21, 25.0},	{40, 26, 4.0},	{4, 4, 2.0}
69	},
70
71	/* DWARF */
72	{	 7.0, 80.0, 13.0, 255.0,  25,
73			{25, 6, 0.0},	{50, 21, 5.0},	{25, 21, 30.0},
74			{60, 41, 35.0},	{20, 21, 2.5},	{2, 4, 1.0}
75	},
76
77	/* HALFLING */
78	{
79		11.0, 80.0, 10.0, 125.0, 40,
80			{34, 0, 0.0},	{20, 6, 2.0},	{25, 21, 30.0},
81			{55, 36, 30.0},	{40, 36, 4.5},	{1, 4, 1.0}
82	},
83
84	/* EXPERIMENTO */
85	{	 9.0, 90.0, 16.0, 160.0, 20,
86			{27, 0, 0.0},	{25, 0, 0.0},	{100, 0, 0.0},
87			{35, 0, 0.0},	{25, 0, 0.0},	{2, 0, 0.0}
88	},
89
90	/* SUPER */
91	{
92		15.0, 200.0, 10.0, 225.0, 40,
93			{38, 0, 0.0},	{65, 0, 5.0},	{100, 0, 75.0},
94			{80, 0, 35.0},	{85, 0, 6.0},	{9, 0, 2.75}
95	}
96};
97
98/* menu of items for purchase */
99struct menuitem	Menu[] = {
100	{"Mana", 1},
101	{"Shield", 5},
102	{"Book", 200},
103	{"Sword", 500},
104	{"Charm", 1000},
105	{"Quicksilver", 2500},
106	{"Blessing", 1000},
107};
108
109FILE	*Playersfp;	/* pointer to open player file			*/
110FILE	*Monstfp;	/* pointer to open monster file			*/
111FILE	*Messagefp;	/* pointer to open message file			*/
112FILE	*Energyvoidfp;	/* pointer to open energy void file		*/
113
114char	Databuf[SZ_DATABUF];	/* a place to read data into		*/
115
116/* some canned strings for messages */
117char	Illcmd[] = "Illegal command.\n";
118char	Illmove[] = "Too far.\n";
119char	Illspell[] = "Illegal spell.\n";
120char	Nomana[] = "Not enought mana for that spell.\n";
121char	Somebetter[] = "But you already have something better.\n";
122char	Nobetter[] = "That's no better than what you already have.\n";
123