1/* $OpenBSD: phantglobs.h,v 1.7 2016/01/06 14:28:09 mestre Exp $ */ 2/* $NetBSD: phantglobs.h,v 1.3 1995/04/24 12:24:39 cgd Exp $ */ 3 4/* 5 * phantglobs.h - global declarations for Phantasia 6 */ 7 8#include <stdio.h> 9 10#include "phantstruct.h" 11 12extern double Circle; /* which circle player is in */ 13extern double Shield; /* force field thrown up in monster battle */ 14 15extern bool Beyond; /* set if player is beyond point of no return */ 16extern bool Marsh; /* set if player is in dead marshes */ 17extern bool Throne; /* set if player is on throne */ 18extern bool Changed; /* set if important player stats have changed */ 19extern bool Wizard; /* set if player is the 'wizard' of the game */ 20extern bool Timeout; /* set if short timeout waiting for input */ 21extern bool Windows; /* set if we are set up for curses stuff */ 22extern bool Luckout; /* set if we have tried to luck out in fight */ 23extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/ 24extern bool Echo; /* set if echo input to terminal */ 25 26extern int Users; /* number of users currently playing */ 27extern int Whichmonster; /* which monster we are fighting */ 28extern int Lines; /* line on screen counter for fight routines */ 29 30extern char Ch_Erase; /* backspace key */ 31extern char Ch_Kill; /* linekill key */ 32 33extern long Fileloc; /* location in file of player statistics */ 34 35extern const char *Login; /* pointer to login of current player */ 36extern char *Enemyname; /* pointer name of monster/player we are battling*/ 37 38extern struct player Player; /* stats for player */ 39extern struct player Other; /* stats for another player */ 40 41extern struct monster Curmonster;/* stats for current monster */ 42 43extern struct energyvoid Enrgyvoid;/* energy void buffer */ 44 45extern struct charstats Stattable[];/* used for rolling and changing player stats*/ 46 47extern struct charstats *Statptr;/* pointer into Stattable[] */ 48 49extern struct menuitem Menu[]; /* menu of items for purchase */ 50 51extern FILE *Playersfp; /* pointer to open player file */ 52extern FILE *Monstfp; /* pointer to open monster file */ 53extern FILE *Messagefp; /* pointer to open message file */ 54extern FILE *Energyvoidfp; /* pointer to open energy void file */ 55 56extern char Databuf[SZ_DATABUF]; /* a place to read data into */ 57 58/* some canned strings for messages */ 59extern char Illcmd[]; 60extern char Illmove[]; 61extern char Illspell[]; 62extern char Nomana[]; 63extern char Somebetter[]; 64extern char Nobetter[]; 65 66/* functions which we need to know about */ 67 68char *descrlocation(struct player *, bool); 69char *descrstatus(struct player *); 70char *descrtype(struct player *, bool); 71void activelist(void); 72void adjuststats(void); 73long allocrecord(void); 74long allocvoid(void); 75void allstatslist(void); 76void altercoordinates(double, double, int); 77void awardtreasure(void); 78void battleplayer(long); 79void callmonster(int); 80void cancelmonster(void); 81void catchalarm(int); 82void changestats(bool); 83void checkbattle(void); 84void checktampered(void); 85void cleanup(int); 86void collecttaxes(double, double); 87void cursedtreasure(void); 88void death(char *); 89void displaystats(void); 90double distance(double, double, double, double); 91void dotampered(void); 92double drandom(void); 93void encounter(int); 94void enterscore(void); 95void error(char *); 96double explevel(double); 97long findname(char *, struct player *); 98void freerecord(struct player *, long); 99void genchar(int); 100int getanswer(char *, bool); 101void getstring(char *, int); 102void hitmonster(double); 103void ill_sig(int); 104double infloat(void); 105void initialstate(void); 106void initplayer(struct player *); 107int inputoption(void); 108void interrupt(void); 109void leavegame(void); 110void monsthits(void); 111void monstlist(void); 112void more(int); 113void movelevel(void); 114void myturn(void); 115void neatstuff(void); 116int pickmonster(void); 117void playerhits(void); 118void playinit(void); 119void procmain(void); 120void purgeoldplayers(void); 121void readmessage(void); 122void readrecord(struct player *, long); 123long recallplayer(void); 124long rollnewplayer(void); 125void scorelist(void); 126void scramblestats(void); 127void tampered(int, double, double); 128void throneroom(void); 129void throwspell(void); 130void titlelist(void); 131void tradingpost(void); 132void truncstring(char *); 133void userlist(bool); 134void writerecord(struct player *, long); 135void writevoid(struct energyvoid *, long); 136