Searched refs:v2 (Results 1 - 25 of 38) sorted by path

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/haiku/headers/libs/agg/
H A Dagg_basics.h552 template<class T> inline bool is_equal_eps(T v1, T v2, T epsilon) argument
554 return fabs(v1 - v2) <= double(epsilon);
H A Dagg_math_stroke.h91 const vertex_dist& v2,
104 const vertex_dist& v2,
205 const vertex_dist& v2,
218 v2.x + dx2, v2.y - dy2,
237 // First check if v0 and v2 lie on the opposite sides of vector:
246 ((x2 - v2.x)*dy1 - (v2.y - y2)*dx1 < 0.0))
355 const vertex_dist& v2,
365 dx2 = m_width * (v2
202 calc_miter(VC& out_vertices, const vertex_dist& v0, const vertex_dist& v1, const vertex_dist& v2, double dx1, double dy1, double dx2, double dy2, line_join_e lj, double ml) argument
352 calc_join(VC& out_vertices, const vertex_dist& v0, const vertex_dist& v1, const vertex_dist& v2, double len1, double len2) argument
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H A Dagg_path_storage.h58 void swap_vertices(unsigned v1, unsigned v2);
207 inline void vertex_block_storage<T,S,P>::swap_vertices(unsigned v1, unsigned v2) argument
210 unsigned b2 = v2 >> block_shift;
212 unsigned o2 = v2 & block_mask;
1390 void swap_vertices(unsigned v1, unsigned v2) argument
1393 m_vertices[v1] = m_vertices[v2];
1394 m_vertices[v2] = t;
H A Dagg_vcgen_smooth_poly1.h69 const vertex_dist& v2,
H A Dagg_trans_affine.h98 trans_affine(double v0, double v1, double v2, argument
100 sx(v0), shy(v1), shx(v2), sy(v3), tx(v4), ty(v5)
H A Dagg_trans_perspective.h40 trans_perspective(double v0, double v1, double v2, argument
43 sx (v0), shy(v1), w0(v2),
/haiku/headers/tools/cppunit/
H A DTestShell.h82 enum VerbosityLevel { v0, v1, v2, v3, v4 }; enumerator in enum:BTestShell::VerbosityLevel
87 bool BeVerbose() const { return Verbosity() >= v2; };
/haiku/src/apps/glteapot/
H A DVector3.h165 inline float triple(const Vector3& v1, const Vector3& v2) const
167 return m_x * (v1.y() * v2.z() - v1.z() * v2.y()) +
168 m_y * (v1.z() * v2.x() - v1.x() * v2.z()) +
169 m_z * (v1.x() * v2.y() - v1.y() * v2.x());
225 operator+(const Vector3& v1, const Vector3& v2) argument
227 return Vector3(v1.x() + v2.x(), v1.y() + v2
231 operator *(const Vector3& v1, const Vector3& v2) argument
237 operator -(const Vector3& v1, const Vector3& v2) argument
268 operator /(const Vector3& v1, const Vector3& v2) argument
274 dot(const Vector3& v1, const Vector3& v2) argument
280 distance2(const Vector3& v1, const Vector3& v2) argument
287 distance(const Vector3& v1, const Vector3& v2) argument
293 angle(const Vector3& v1, const Vector3& v2) argument
299 cross(const Vector3& v1, const Vector3& v2) argument
305 triple(const Vector3& v1, const Vector3& v2, const Vector3& v3) argument
311 lerp(const Vector3& v1, const Vector3& v2, const float& t) argument
[all...]
/haiku/src/apps/haiku3d/
H A DVector3.h176 inline float triple(const Vector3& v1, const Vector3& v2) const
178 return m_x * (v1.y() * v2.z() - v1.z() * v2.y())
179 + m_y * (v1.z() * v2.x() - v1.x() * v2.z())
180 + m_z * (v1.x() * v2.y() - v1.y() * v2.x());
237 operator+(const Vector3& v1, const Vector3& v2) argument
239 return Vector3(v1.x() + v2.x(), v1.y() + v2
244 operator *(const Vector3& v1, const Vector3& v2) argument
251 operator -(const Vector3& v1, const Vector3& v2) argument
287 operator /(const Vector3& v1, const Vector3& v2) argument
294 dot(const Vector3& v1, const Vector3& v2) argument
301 distance2(const Vector3& v1, const Vector3& v2) argument
308 distance(const Vector3& v1, const Vector3& v2) argument
315 angle(const Vector3& v1, const Vector3& v2) argument
322 cross(const Vector3& v1, const Vector3& v2) argument
329 triple(const Vector3& v1, const Vector3& v2, const Vector3& v3) argument
336 lerp(const Vector3& v1, const Vector3& v2, const float& t) argument
[all...]
/haiku/src/apps/icon-o-matic/generic/gui/panel/color_picker/
H A DColorField.cpp103 float v2 = 0; local
110 v2 = 1.0 - fMarkerPosition.y / Height();
116 v2 = 1.0 - fMarkerPosition.y / Height();
119 v2 = 1.0 - fMarkerPosition.x / Width();
126 v2 = 1.0 - fMarkerPosition.y / Height();
132 message->AddFloat("value", v2);
/haiku/src/apps/icon-o-matic/generic/support/
H A Dsupport.h112 min5(float v1, float v2, float v3, float v4, float v5) argument
114 return min_c(min4(v1, v2, v3, v4), v5);
118 max5(float v1, float v2, float v3, float v4, float v5) argument
120 return max_c(max4(v1, v2, v3, v4), v5);
/haiku/src/bin/pcmcia-cs/
H A Ddump_cis.c773 static void print_vers_2(cistpl_vers_2_t *v2) argument
776 indent, v2->vers, v2->comply, v2->dindex);
778 indent, v2->vspec8, v2->vspec9, v2->nhdr);
779 printf("%s vendor \"%s\"\n", indent, v2->str+v2->vendor);
780 printf("%s info \"%s\"\n", indent, v2
[all...]
/haiku/src/kits/interface/
H A DAffineTransform.cpp500 IsEqualEpsilon(double v1, double v2, double epsilon) argument
502 return fabs(v1 - v2) <= double(epsilon);
/haiku/src/libs/agg/src/
H A Dagg_vcgen_smooth_poly1.cpp82 const vertex_dist& v2,
87 double k2 = v1.dist / (v1.dist + v2.dist);
89 double xm1 = v0.x + (v2.x - v0.x) * k1;
90 double ym1 = v0.y + (v2.y - v0.y) * k1;
94 m_ctrl1_x = v1.x + m_smooth_value * (v2.x - xm1);
95 m_ctrl1_y = v1.y + m_smooth_value * (v2.y - ym1);
96 m_ctrl2_x = v2.x + m_smooth_value * (v1.x - xm2);
97 m_ctrl2_y = v2.y + m_smooth_value * (v1.y - ym2);
80 calculate(const vertex_dist& v0, const vertex_dist& v1, const vertex_dist& v2, const vertex_dist& v3) argument
/haiku/src/libs/glut/
H A Dglut_shapes.c287 crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) argument
289 GLfloat p[3]; /* in case prod == v1 or v2 */
291 p[0] = v1[1] * v2[2] - v2[1] * v1[2];
292 p[1] = v1[2] * v2[0] - v2[2] * v1[0];
293 p[2] = v1[0] * v2[1] - v2[0] * v1[1];
393 subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, argument
406 w0[n] = (i * v0[n] + j * v1[n] + k * v2[
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/haiku/src/libs/print/libprint/tools/
H A Dmake_pattern.cpp47 int v2 = index2vert(index2) * 4 + v; local
48 pattern16x16[h2 + v2 * MAX_ELEMENT] = j + i * MAX_ELEMENT;
/haiku/src/system/boot/platform/amiga_m68k/
H A Drom_calls.h162 #define LP2(offs, rt, name, t1, v1, r1, t2, v2, r2, bt, bn) \
165 t2 _##name##_v2 = (v2); \
182 #define LP2NR(offs, name, t1, v1, r1, t2, v2, r2, bt, bn) \
185 t2 _##name##_v2 = (v2); \
202 #define LP2UB(offs, rt, name, t1, v1, r1, t2, v2, r2) \
205 t2 _##name##_v2 = (v2); \
222 #define LP2FP(offs, rt, name, t1, v1, r1, t2, v2, r2, bt, bn, fpt) \
226 t2 _##name##_v2 = (v2); \
243 #define LP3(offs, rt, name, t1, v1, r1, t2, v2, r2, t3, v3, r3, bt, bn) \
246 t2 _##name##_v2 = (v2); \
[all...]
/haiku/src/tests/kits/game/chart/
H A DChartWindow.h133 TPoint operator- (const TPoint& v2) const;
134 TPoint operator+ (const TPoint& v2) const;
135 TPoint operator^ (const TPoint& v2) const;
/haiku/src/tests/servers/app/benchmark/
H A DTestSupport.h13 random_number_between(float v1, float v2) argument
15 if (v1 < v2)
16 return v1 + fmod(rand() / 1000.0, (v2 - v1));
17 else if (v2 < v1)
18 return v2 + fmod(rand() / 1000.0, (v1 - v2));
/haiku/src/tests/servers/app/bitmap_drawing/
H A Dmain.cpp28 random_number_between(float v1, float v2) argument
30 if (v1 < v2)
31 return v1 + fmod(rand() / 1000.0, (v2 - v1));
32 else if (v2 < v1)
33 return v2 + fmod(rand() / 1000.0, (v1 - v2));
/haiku/src/tests/servers/app/newerClipping/
H A DClientLooper.cpp23 random_number_between(float v1, float v2) argument
25 if (v1 < v2)
26 return v1 + fmod(rand() / 1000.0, (v2 - v1));
27 else if (v2 < v1)
28 return v2 + fmod(rand() / 1000.0, (v1 - v2));
/haiku/src/tests/system/kernel/util/
H A DVectorSetTest.cpp53 VectorSet<string> v2(100);
54 CHK(v2.Count() == 0);
55 CHK(v2.IsEmpty());
H A DVectorTest.cpp51 Vector<string> v2(100);
52 CHK(v2.Count() == 0);
53 CHK(v2.IsEmpty());
54 CHK(v2.GetCapacity() == 100);
66 Vector<string> v2(0);
67 CHK(v2.Count() == 0);
68 CHK(v2.IsEmpty());
69 CHK(v2.GetCapacity() > 0);
/haiku/src/tools/cppunit/
H A DTestShell.cpp34 : fVerbosityLevel(v2)
287 cout << indent << "-v2 Sets verbosity level to 2 (*default* -- per-test results plus" << endl;
357 } else if (arg == "-v2") {
358 fVerbosityLevel = v2;
377 if (fVerbosityLevel >= v2) {
/haiku/src/add-ons/accelerants/radeon_hd/
H A Ddisplay.cpp1026 ENABLE_SPREAD_SPECTRUM_ON_PPLL_V2 v2; member in union:enableSS
1057 args.v2.usSpreadSpectrumPercentage
1059 args.v2.ucSpreadSpectrumType
1063 args.v2.ucSpreadSpectrumType |= ATOM_PPLL_SS_TYPE_V2_P1PLL;
1066 args.v2.ucSpreadSpectrumType |= ATOM_PPLL_SS_TYPE_V3_P2PLL;
1069 args.v2.ucSpreadSpectrumType |= ATOM_PPLL_SS_TYPE_V3_DCPLL;
1077 args.v2.usSpreadSpectrumAmount = B_HOST_TO_LENDIAN_INT16(pll->ssAmount);
1078 args.v2.usSpreadSpectrumStep = B_HOST_TO_LENDIAN_INT16(pll->ssStep);
1079 args.v2.ucEnable = command;

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