Lines Matching refs:v2
287 crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3])
289 GLfloat p[3]; /* in case prod == v1 or v2 */
291 p[0] = v1[1] * v2[2] - v2[1] * v1[2];
292 p[1] = v1[2] * v2[0] - v2[2] * v1[0];
293 p[2] = v1[0] * v2[1] - v2[0] * v1[1];
393 subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2,
406 w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth;
407 w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n])
409 w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n])