Searched refs:Connection (Results 1 - 25 of 60) sorted by last modified time

123

/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/include/
H A Dactypes.h1324 UINT8 *Connection; member in struct:acpi_connection_info
/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/components/events/
H A Devregion.c407 * 1) Connection buffer, a resource template from Connection() op
419 * the previous Connection)
436 /* Get the Connection (ResourceTemplate) buffer */
438 Context->Connection = FieldObj->Field.ResourceBuffer;
/haiku/src/apps/cortex/NodeManager/
H A DNodeRef.cpp36 #include "Connection.h"
341 vector<Connection> outputConnections;
344 vector<Connection>::iterator it = outputConnections.begin();
369 vector<Connection>& ioConnections,
390 vector<Connection>& ioConnections,
412 Connection* outConnections,
438 Connection* outConnections,
624 vector<Connection> c_set;
638 for(vector<Connection>::iterator it = c_set.begin();
H A DNodeManager.cpp37 #include "Connection.h"
102 Connection* connection) {}
105 const Connection* connection) {}
154 vector<Connection> connections;
268 Connection* connection) {
278 connection->flags() & Connection::INTERNAL &&
279 !(connection->flags() & Connection::LOCKED)) {
490 // fetches Connection corresponding to a given source/destination
497 Connection* outConnection) const {
513 *outConnection = Connection();
[all...]
/haiku/src/apps/mediaplayer/media_node_framework/
H A DNodeManager.cpp40 NodeManager::Connection::Connection() function in class:NodeManager::Connection
/haiku/src/add-ons/kernel/file_systems/netfs/server/
H A DClientConnection.cpp29 #include "Connection.h"
194 ClientConnection::ClientConnection(Connection* connection,
H A DNetFSServer.cpp26 #include "Connection.h"
60 ConnectionListener* connectionListener, Connection* connection)
120 Connection* fConnection;
1111 Connection* connection = NULL;
H A DInsecureConnectionListener.h22 virtual status_t Listen(Connection** connection);
25 virtual status_t FinishInitialization(Connection* connection,
H A DNetFSServer.h15 class Connection;
H A DClientConnection.h20 class Connection;
37 ClientConnection(Connection* connection,
/haiku/src/kits/media/experimental/
H A DMediaClient.cpp200 return Connect(ourConnection, theirConnection->Connection());
330 media_node remoteNode = OutputAt(i)->Connection().remote_node;
503 media_output ourOutput = output->Connection()._BuildMediaOutput();
533 media_input ourInput = input->Connection()._BuildMediaInput();
562 const media_connection& handle = conn->Connection();
583 if (conn->Connection().IsInput()) {
H A DMediaConnection.cpp39 BMediaConnection::Connection() const function in class:BMediaConnection
/haiku/src/kits/game/
H A DGameSoundBuffer.cpp70 fConnection = new Connection;
H A DGameSoundDevice.h37 struct Connection;
/haiku/src/add-ons/kernel/file_systems/nfs4/
H A DNFS4Server.cpp281 Connection* connection)
H A DRPCCallbackServer.h15 #include "Connection.h"
24 Connection* fConnection;
53 status_t NewConnection(Connection* connection);
H A DConnection.cpp10 #include "Connection.h"
320 Connection::Connection(const PeerAddress& address) function in class:Connection
346 Connection(address)
353 Connection(address)
570 Connection*
571 Connection::CreateObject(const PeerAddress& address)
585 Connection::Connect(Connection **_connection, const PeerAddress& address)
589 Connection* con
[all...]
H A DNFS4Server.h41 Connection* connection);
/haiku/src/apps/cortex/MediaRoutingView/
H A DMediaWire.cpp82 Connection connection,
339 if (connection.flags() & Connection::LOCKED)
H A DMediaRoutingView.cpp53 #include "Connection.h"
210 Connection connection;
487 Connection connection;
1333 Connection& connection)
1541 Connection connection;
1704 if (wire && !(wire->connection.flags() & Connection::LOCKED))
/haiku/src/apps/cortex/InfoView/
H A DConnectionInfoView.cpp41 #include "Connection.h"
66 const Connection &connection)
67 : InfoView(B_TRANSLATE("Connection"), "", 0),
/haiku/src/apps/cortex/RouteApp/
H A DRouteAppNodeManager.cpp39 #include "Connection.h"
236 Connection* connection) {
245 BString title = B_TRANSLATE("Connection made");
247 title = B_TRANSLATE("Connection '%name%' made");
252 if(!(connection->flags() & Connection::INTERNAL))
341 const Connection* connection) {
348 BString title = B_TRANSLATE("Connection broken");
350 title = B_TRANSLATE("Connection '%name%' broken");
355 if(!(connection->flags() & Connection::INTERNAL))
416 BString title = B_TRANSLATE("Connection faile
[all...]
H A DConnectionIO.h44 #include "Connection.h"
70 const Connection* con,
83 Connection* outCon);
/haiku/headers/private/media/experimental/
H A DMediaConnection.h31 const media_connection& Connection() const;
/haiku/src/add-ons/kernel/file_systems/netfs/headers/shared/
H A DRequestConnection.h8 class Connection;
14 RequestConnection(Connection* connection,
39 Connection* fConnection;

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