Lines Matching refs:Connection

37 #include "Connection.h"
102 Connection* connection) {}
105 const Connection* connection) {}
154 vector<Connection> connections;
268 Connection* connection) {
278 connection->flags() & Connection::INTERNAL &&
279 !(connection->flags() & Connection::LOCKED)) {
490 // fetches Connection corresponding to a given source/destination
497 Connection* outConnection) const {
513 *outConnection = Connection();
520 Connection* outConnection) const {
536 *outConnection = Connection();
541 // fetches a Connection matching the given source and destination
548 Connection* outConnection) const {
563 *outConnection = Connection();
618 vector<Connection> connections;
678 // fetches Connection corresponding to a given source or
691 Connection* outConnection) const {
707 *outConnection = Connection();
713 Connection* outConnection) const {
729 *outConnection = Connection();
1139 Connection* outConnection /*=0*/) {
1172 *outConnection = Connection();
1177 // * Create Connection instance; mark it INTERNAL
1189 uint32 cflags = Connection::INTERNAL;
1194 cflags |= Connection::LOCKED;
1197 Connection* con = new Connection(
1249 Connection* outConnection /*=0*/) {
1287 // Connection object. if successful, returns B_OK.
1290 const Connection& connection) {
1302 if(connection.flags() & Connection::LOCKED) {
1432 Connection* connection,
1753 Connection* connection) {
1790 const Connection& connection) {
2005 // output & fill in a new Connection instance.
2044 " Building initial Connection set: couldn't find source node\n"
2058 " Building initial Connection set: couldn't find output\n"
2090 Connection* con = new Connection(
2175 vector<Connection> stuckConnections;
2182 Connection& c = stuckConnections[n];
2262 // look for existing Connection instance
2263 Connection found;
2275 // instantiate & add Connection
2276 Connection* con = new Connection(
2323 Connection con;