Searched refs:numerator (Results 1 - 15 of 15) sorted by relevance

/haiku/src/system/libroot/posix/stdlib/
H A Ddiv.c15 div(int numerator, int denominator) argument
19 val.quot = numerator / denominator;
20 val.rem = numerator % denominator;
22 if (numerator >= 0 && val.rem < 0) {
32 ldiv(long numerator, long denominator) argument
36 val.quot = numerator / denominator;
37 val.rem = numerator % denominator;
39 if (numerator >= 0 && val.rem < 0) {
49 lldiv(long long numerator, long long denominator) argument
53 val.quot = numerator / denominato
[all...]
/haiku/src/add-ons/accelerants/ati/
H A Dmach64_util.cpp22 Mach64_ReduceRatio(int *numerator, int *denominator) argument
25 // fraction's numerator and denominator.
27 int multiplier = *numerator;
36 *numerator /= divider;
43 Mach64_Divide(int numerator, int denominator, int shift, const int roundingKind) argument
48 // numerator shift
54 Mach64_ReduceRatio(&numerator, &denominator);
71 if ((numerator & 1) && (denominator <= MAX_INT))
74 numerator >>= 1;
86 return ((numerator / denominato
[all...]
H A Daccelerant.h206 int Mach64_Divide(int numerator, int denom, int shift,
208 void Mach64_ReduceRatio(int* numerator, int* denominator);
/haiku/docs/develop/media/
H A DMediaExtractorAddOn.h313 // position defined by numerator/(duration of this file). For
336 // particular numerator may also change. It will usually be later,
348 virtual status_t Seek(int64 * numerator,
455 int64 * numerator,
525 virtual status_t Seek(int64 * numerator, argument
528 return BExtractor::Seek(this,numerator,mediaSeekFlags,seekMode);
/haiku/src/tools/translation/tiffinfo/
H A Dtiffinfo.cpp329 struct { uint32 numerator; uint32 denominator; } rational; member in struct:__anon32
336 static_cast<unsigned int>(rational.numerator),
342 struct { int32 numerator; int32 denominator; } srational; member in struct:__anon33
349 static_cast<int>(srational.numerator),
/haiku/headers/posix/
H A Dstdlib.h163 extern div_t div(int numerator, int denominator);
164 extern ldiv_t ldiv(long numerator, long denominator);
165 extern lldiv_t lldiv(long long numerator, long long denominator);
/haiku/src/kits/game/
H A DGameProducer.h93 status_t SetPlayRate(int32 numerator, int32 denominator);
H A DGameProducer.cpp396 GameProducer::SetPlayRate(int32 numerator, int32 denominator) argument
/haiku/src/apps/cortex/addons/Flanger/
H A DFlangerNode.h270 int32 numerator,
H A DFlangerNode.cpp861 int32 numerator,
860 SetPlayRate( int32 numerator, int32 denominator) argument
/haiku/src/apps/cortex/addons/common/
H A DAudioFilterNode.h394 int32 numerator,
H A DAudioFilterNode.cpp1140 int32 numerator,
1139 SetPlayRate( int32 numerator, int32 denominator) argument
/haiku/src/tests/kits/interface/picture/
H A DSVGViewView.cpp681 double root, numerator = rx * rx * ry * ry - rx * rx * y1dash * y1dash - local
684 if (numerator < 0.0) {
685 double s = (float)sqrt(1.0 - numerator / (rx * rx * ry * ry));
693 sqrt(numerator /
/haiku/src/system/kernel/arch/x86/
H A Darch_cpu.cpp1584 uint32 numerator = cpuid.regs.ebx;
1593 khz = cpuid.regs.eax * 1000 * denominator / numerator;
1600 *conversionFactor = (1000ULL << 32) / (khz * numerator / denominator);
1631 uint32 numerator = value & 0xff;
1632 if (numerator < 0x10)
1635 dprintf("CPU: using TSC frequency from MSR %" B_PRIu64 "\n", khz * numerator / denominator);
1638 *conversionFactor = (1000ULL << 32) / (khz * numerator / denominator);
/haiku/src/add-ons/accelerants/radeon_hd/
H A Dpll.cpp414 const uint32 numerator = pll->postDiv * pll->referenceDiv local
416 pll->feedbackDiv = numerator / pll->referenceFreq;
417 pll->feedbackDivFrac = numerator % pll->referenceFreq;

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