Searched refs:gl (Results 1 - 19 of 19) sorted by relevance

/haiku/src/apps/glteapot/
H A Dteapot.h6 #include <GL/gl.h>
H A DFPS.h6 #include <GL/gl.h>
H A DGLObject.cpp23 #include <GL/gl.h>
/haiku/src/apps/haiku3d/
H A DTexture.cpp11 #include <GL/gl.h>
H A DTexture.h13 #include <GL/gl.h>
H A DMeshInstance.cpp11 #include <GL/gl.h>
H A DRenderView.cpp17 #include <GL/gl.h>
/haiku/src/bin/network/ftpd/
H A Dpopen.c104 glob_t gl; local
107 memset(&gl, 0, sizeof(gl));
108 gl.gl_matchc = MAXGLOBARGS;
110 if (glob(argv[argc], flags, NULL, &gl))
112 else if (gl.gl_pathc > 0) {
113 for (pop = gl.gl_pathv; *pop && gargc < (MAXGLOBARGS-1);
117 globfree(&gl);
H A Dftpcmd.y1765 glob_t gl;
1767 memset(&gl, 0, sizeof(gl));
1769 gl.gl_matchc = MAXGLOBARGS;
1770 if (glob(s, flags, NULL, &gl) == 0 && gl.gl_pathc != 0) {
1771 for (pp = gl.gl_pathv, p = NULL, n = 0; *pp; pp++)
1788 globfree(&gl);
H A Dftpd.c3177 glob_t gl;
3182 memset(&gl, 0, sizeof(gl));
3183 gl.gl_matchc = MAXGLOBARGS;
3186 if (glob(whichf, flags, 0, &gl)) {
3189 } else if (gl.gl_pathc == 0) {
3194 dirlist = gl.gl_pathv;
3309 globfree(&gl);
/haiku/src/tests/kits/opengl/glinfo/
H A DCapabilitiesView.h11 #include <GL/gl.h>
H A DExtensionsView.cpp15 #include <GL/gl.h>
H A DInfoView.cpp17 #include <GL/gl.h>
/haiku/headers/libs/agg/
H A Dagg_font_cache_manager.h282 const glyph_cache* gl = m_fonts.find_glyph(glyph_code); local
283 if(gl)
286 return m_last_glyph = gl;
308 void init_embedded_adaptors(const glyph_cache* gl, argument
312 if(gl)
314 switch(gl->data_type)
318 m_mono_adaptor.init(gl->data, gl->data_size, x, y);
322 m_gray8_adaptor.init(gl->data, gl
[all...]
/haiku/src/add-ons/kernel/drivers/network/wlan/atheroswifi/dev/ath/ath_hal/ar5212/
H A Dar5212_rfgain.c192 const GAIN_OPTIMIZATION_LADDER *gl; local
195 gl = &gainLadder5112;
197 gl = &gainLadder;
198 gv->currStep = &gl->optStep[gv->currStepNum];
210 gv->targetGain -= 2 * (gl->optStep[--(gv->currStepNum)].stepGain -
212 gv->currStep = &gl->optStep[gv->currStepNum];
219 if (gv->currStepNum == gl->numStepsInLadder-1) {
229 gv->currStepNum < (gl->numStepsInLadder - 1)) {
231 (gl->optStep[++(gv->currStepNum)].stepGain - gv->currStep->stepGain);
232 gv->currStep = &gl
[all...]
/haiku/src/apps/haiku3d/texture/
H A DBitmapTexture.cpp13 #include <GL/gl.h>
H A DVideoFileTexture.cpp16 #include <GL/gl.h>
/haiku/src/add-ons/screen_savers/flurry/
H A DShared.h40 #include <GL/gl.h>
/haiku/headers/libs/glut/GL/
H A Dglut.h14 #include <GL/gl.h>
29 to avoid name space pollution, but Win32's <GL/gl.h>
39 MS own gl/gl.h *should* include it if the dependency is there. */
139 # pragma message( "----: being multiply defined you should include WINDOWS.H priot to gl/glut.h" )
155 # pragma message( "----: defined you should include WINDOWS.H priot to gl/glut.h" )

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