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9176b546 |
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22-Feb-2020 |
X512 <danger_mail@list.ru> |
Haiku3d: fix textures Textures creation like other OpenGL calls must be inside LockGL/UnlockGL. Fixes #15246. Change-Id: Id1f3ae7c04548dba301e5c5ba75a89163c08d69d Reviewed-on: https://review.haiku-os.org/c/haiku/+/2269 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
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998f4043 |
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15-Mar-2014 |
Jonathan Schleifer <js@webkeks.org> |
Use B_PRI* instead of PRI* Sorry, didn't realize they're not the same on 32 bit systems.
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a10ad54c |
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15-Mar-2014 |
Jonathan Schleifer <js@webkeks.org> |
Fix a few %l* instead of PRI*32
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8e4cdaae |
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10-Jan-2012 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
haiku3d: Fix haiku3d build * Add GL header include path * Remove strange GL include path from sources
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3904801c |
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05-Nov-2009 |
Alexandre Deckner <alex@zappotek.com> |
* Fix many style issues. Quaternion and Vector3 still show some of their foreign origin. Yes.. shame on me, i had even imported their non unix line endings :) Will make them BCitizens soon. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33890 a95241bf-73f2-0310-859d-f6bbb57e9c96
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bee3c7a9 |
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31-Jul-2009 |
Alexandre Deckner <alex@zappotek.com> |
* New demo showing an OpenGL animated Haiku logo. Could be a good base for future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix). Makes for a nice Haiku sample code too, without legacy. Not in the image yet, waiting for the green light. Enjoy! ps: Will commit the Blender object files and export script later. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32027 a95241bf-73f2-0310-859d-f6bbb57e9c96
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998f4043691e226cc0ccec8776fced9286facb26 |
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15-Mar-2014 |
Jonathan Schleifer <js@webkeks.org> |
Use B_PRI* instead of PRI* Sorry, didn't realize they're not the same on 32 bit systems.
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a10ad54c6bd7bd719258ae0a6df63a4d55c1959e |
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15-Mar-2014 |
Jonathan Schleifer <js@webkeks.org> |
Fix a few %l* instead of PRI*32
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8e4cdaae8de3c1b36dc31bb76587b46986c93014 |
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10-Jan-2012 |
Alexander von Gluck IV <kallisti5@unixzen.com> |
haiku3d: Fix haiku3d build * Add GL header include path * Remove strange GL include path from sources
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3904801c3116586cffb7555fc129a7a5bf3104bb |
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05-Nov-2009 |
Alexandre Deckner <alex@zappotek.com> |
* Fix many style issues. Quaternion and Vector3 still show some of their foreign origin. Yes.. shame on me, i had even imported their non unix line endings :) Will make them BCitizens soon. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33890 a95241bf-73f2-0310-859d-f6bbb57e9c96
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bee3c7a91530d16bc444d3c10720b16783ba1bed |
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31-Jul-2009 |
Alexandre Deckner <alex@zappotek.com> |
* New demo showing an OpenGL animated Haiku logo. Could be a good base for future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix). Makes for a nice Haiku sample code too, without legacy. Not in the image yet, waiting for the green light. Enjoy! ps: Will commit the Blender object files and export script later. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32027 a95241bf-73f2-0310-859d-f6bbb57e9c96
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