History log of /haiku/src/apps/haiku3d/Texture.h
Revision Date Author Comments
# 8e4cdaae 10-Jan-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

haiku3d: Fix haiku3d build

* Add GL header include path
* Remove strange GL include path from sources


# 3904801c 05-Nov-2009 Alexandre Deckner <alex@zappotek.com>

* Fix many style issues. Quaternion and Vector3 still show some of their foreign
origin. Yes.. shame on me, i had even imported their non unix line endings :)
Will make them BCitizens soon.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33890 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3b02662f 04-Nov-2009 Alexandre Deckner <alex@zappotek.com>

* Use BReferenceable instead of Referenceable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33884 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3d65021d 03-Aug-2009 Alexandre Deckner <alex@zappotek.com>

* Style fixes
* Moved the wait_for_thread in _StopRenderThread()


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32069 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bee3c7a9 31-Jul-2009 Alexandre Deckner <alex@zappotek.com>

* New demo showing an OpenGL animated Haiku logo. Could be a good base for
future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix).
Makes for a nice Haiku sample code too, without legacy.
Not in the image yet, waiting for the green light. Enjoy!

ps: Will commit the Blender object files and export script later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32027 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 8e4cdaae8de3c1b36dc31bb76587b46986c93014 10-Jan-2012 Alexander von Gluck IV <kallisti5@unixzen.com>

haiku3d: Fix haiku3d build

* Add GL header include path
* Remove strange GL include path from sources


# 3904801c3116586cffb7555fc129a7a5bf3104bb 05-Nov-2009 Alexandre Deckner <alex@zappotek.com>

* Fix many style issues. Quaternion and Vector3 still show some of their foreign
origin. Yes.. shame on me, i had even imported their non unix line endings :)
Will make them BCitizens soon.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33890 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3b02662f2df3e9c5241c4e384026c41926d0fc05 04-Nov-2009 Alexandre Deckner <alex@zappotek.com>

* Use BReferenceable instead of Referenceable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33884 a95241bf-73f2-0310-859d-f6bbb57e9c96


# 3d65021d98a4345edfe1048a0af82b22f01a8b6f 03-Aug-2009 Alexandre Deckner <alex@zappotek.com>

* Style fixes
* Moved the wait_for_thread in _StopRenderThread()


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32069 a95241bf-73f2-0310-859d-f6bbb57e9c96


# bee3c7a91530d16bc444d3c10720b16783ba1bed 31-Jul-2009 Alexandre Deckner <alex@zappotek.com>

* New demo showing an OpenGL animated Haiku logo. Could be a good base for
future 3d demos i have in mind and the missing ones (ie: 3dmov and 3dmix).
Makes for a nice Haiku sample code too, without legacy.
Not in the image yet, waiting for the green light. Enjoy!

ps: Will commit the Blender object files and export script later.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32027 a95241bf-73f2-0310-859d-f6bbb57e9c96