/haiku/src/servers/app/ |
H A D | PictureBoundingBoxPlayer.h | 22 static void Play(ServerPicture* picture,
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H A D | ServerPicture.h | 57 void Play(Canvas* target);
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H A D | Layer.cpp | 158 Play(&layerCanvas); 199 PictureBoundingBoxPlayer::Play(this, canvas->CurrentState(), &boundingBox);
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H A D | Canvas.cpp | 242 layer->Play(this);
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H A D | PictureBoundingBoxPlayer.cpp | 784 PictureBoundingBoxPlayer::Play(layer, state->GetDrawState(), &boundingBox); 843 PictureBoundingBoxPlayer::Play(ServerPicture* picture, function in class:PictureBoundingBoxPlayer 855 player.Play(kPictureBoundingBoxPlayerCallbacks,
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H A D | ServerPicture.cpp | 599 picture->Play(canvas); 1270 ServerPicture::Play(Canvas* target) function in class:ServerPicture 1280 player.Play(kPicturePlayerCallbacks, sizeof(kPicturePlayerCallbacks),
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H A D | ServerWindow.cpp | 3178 picture->Play(fCurrentView);
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/haiku/headers/os/interface/ |
H A D | Picture.h | 30 status_t Play(void** callBackTable,
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/haiku/src/tests/kits/midi/synth_file_reader/ |
H A D | SynthFileReader.h | 66 void Play(uint16 rate, uint32 offset, uint32 size);
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H A D | SynthFileReader.cpp | 375 if (play && (instrOnly==0xffff || instrOnly == inst)) Play(rate, 0, rest); 392 void SSynthFileReader::Play(uint16 rate, uint32 offset, uint32 size) { function in class:SSynthFileReader
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/haiku/src/kits/game/ |
H A D | GameSoundBuffer.h | 41 void Play(void * data, int64 frames);
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H A D | GameProducer.cpp | 398 // Play rates are weird. We don't support them 538 fObject->Play(buf->Data(), frames);
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H A D | GameSoundBuffer.cpp | 79 // Play must stop before the distructor is called; otherwise, a fatal 249 GameSoundBuffer::Play(void * data, int64 frames) function in class:GameSoundBuffer
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/haiku/headers/private/interface/ |
H A D | PicturePlayer.h | 115 status_t Play(void** callbacks, int32 tableEntries, 117 status_t Play(const picture_player_callbacks& callbacks,
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/haiku/src/apps/soundrecorder/ |
H A D | RecorderWindow.h | 145 void Play(BMessage * message);
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H A D | RecorderWindow.cpp | 301 fPlayButton = new PlayPauseButton(playRect, B_TRANSLATE("Play"), 580 Play(message); 711 RecorderWindow::Play(BMessage * message) function in class:RecorderWindow 714 // User pressed Play button and playing
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/haiku/src/servers/app/drawing/ |
H A D | AlphaMask.cpp | 465 fPicture->Play(canvas); 473 PictureBoundingBoxPlayer::Play(fPicture, fDrawState.Get(), &boundingBox);
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/haiku/src/apps/mediaplayer/ |
H A D | Controller.h | 99 void Play();
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H A D | Controller.cpp | 637 Controller::Play() function in class:Controller 639 //printf("Controller::Play\n"); 729 // Don't Pause()/Play() if we have nothing to do. 755 Play();
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H A D | MainWin.cpp | 124 { "Play", { B_EXECUTE_PROPERTY }, 566 fController->Play(); 880 BAlert* alert = new BAlert(B_TRANSLATE("Nothing to Play"), 911 fController->Play();
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/haiku/src/kits/print/ |
H A D | PictureIterator.cpp | 150 picture->Play(playbackHandlers, 50, this);
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/haiku/src/kits/interface/ |
H A D | Picture.cpp | 304 BPicture::Play(void** callBackTable, int32 tableEntries, void* user) function in class:BPicture 312 return player.Play(callBackTable, tableEntries, user);
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H A D | PicturePlayer.cpp | 720 PicturePlayer::Play(void** callBackTable, int32 tableEntries, void* userData) function in class:PicturePlayer 806 PicturePlayer::Play(const picture_player_callbacks& callbacks, function in class:PicturePlayer
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/haiku/src/apps/mediaplayer/playlist/ |
H A D | PlaylistListView.cpp | 411 fController->Play();
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