Searched refs:Play (Results 1 - 24 of 24) sorted by relevance

/haiku/src/servers/app/
H A DPictureBoundingBoxPlayer.h22 static void Play(ServerPicture* picture,
H A DServerPicture.h57 void Play(Canvas* target);
H A DLayer.cpp158 Play(&layerCanvas);
199 PictureBoundingBoxPlayer::Play(this, canvas->CurrentState(), &boundingBox);
H A DCanvas.cpp242 layer->Play(this);
H A DPictureBoundingBoxPlayer.cpp784 PictureBoundingBoxPlayer::Play(layer, state->GetDrawState(), &boundingBox);
843 PictureBoundingBoxPlayer::Play(ServerPicture* picture, function in class:PictureBoundingBoxPlayer
855 player.Play(kPictureBoundingBoxPlayerCallbacks,
H A DServerPicture.cpp599 picture->Play(canvas);
1270 ServerPicture::Play(Canvas* target) function in class:ServerPicture
1280 player.Play(kPicturePlayerCallbacks, sizeof(kPicturePlayerCallbacks),
H A DServerWindow.cpp3178 picture->Play(fCurrentView);
/haiku/headers/os/interface/
H A DPicture.h30 status_t Play(void** callBackTable,
/haiku/src/tests/kits/midi/synth_file_reader/
H A DSynthFileReader.h66 void Play(uint16 rate, uint32 offset, uint32 size);
H A DSynthFileReader.cpp375 if (play && (instrOnly==0xffff || instrOnly == inst)) Play(rate, 0, rest);
392 void SSynthFileReader::Play(uint16 rate, uint32 offset, uint32 size) { function in class:SSynthFileReader
/haiku/src/kits/game/
H A DGameSoundBuffer.h41 void Play(void * data, int64 frames);
H A DGameProducer.cpp398 // Play rates are weird. We don't support them
538 fObject->Play(buf->Data(), frames);
H A DGameSoundBuffer.cpp79 // Play must stop before the distructor is called; otherwise, a fatal
249 GameSoundBuffer::Play(void * data, int64 frames) function in class:GameSoundBuffer
/haiku/headers/private/interface/
H A DPicturePlayer.h115 status_t Play(void** callbacks, int32 tableEntries,
117 status_t Play(const picture_player_callbacks& callbacks,
/haiku/src/apps/soundrecorder/
H A DRecorderWindow.h145 void Play(BMessage * message);
H A DRecorderWindow.cpp301 fPlayButton = new PlayPauseButton(playRect, B_TRANSLATE("Play"),
580 Play(message);
711 RecorderWindow::Play(BMessage * message) function in class:RecorderWindow
714 // User pressed Play button and playing
/haiku/src/servers/app/drawing/
H A DAlphaMask.cpp465 fPicture->Play(canvas);
473 PictureBoundingBoxPlayer::Play(fPicture, fDrawState.Get(), &boundingBox);
/haiku/src/apps/mediaplayer/
H A DController.h99 void Play();
H A DController.cpp637 Controller::Play() function in class:Controller
639 //printf("Controller::Play\n");
729 // Don't Pause()/Play() if we have nothing to do.
755 Play();
H A DMainWin.cpp124 { "Play", { B_EXECUTE_PROPERTY },
566 fController->Play();
880 BAlert* alert = new BAlert(B_TRANSLATE("Nothing to Play"),
911 fController->Play();
/haiku/src/kits/print/
H A DPictureIterator.cpp150 picture->Play(playbackHandlers, 50, this);
/haiku/src/kits/interface/
H A DPicture.cpp304 BPicture::Play(void** callBackTable, int32 tableEntries, void* user) function in class:BPicture
312 return player.Play(callBackTable, tableEntries, user);
H A DPicturePlayer.cpp720 PicturePlayer::Play(void** callBackTable, int32 tableEntries, void* userData) function in class:PicturePlayer
806 PicturePlayer::Play(const picture_player_callbacks& callbacks, function in class:PicturePlayer
/haiku/src/apps/mediaplayer/playlist/
H A DPlaylistListView.cpp411 fController->Play();

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