Searched refs:MouseWheelChanged (Results 1 - 10 of 10) sorted by relevance

/haiku/src/apps/icon-o-matic/generic/gui/
H A DMouseWheelFilter.h24 virtual bool MouseWheelChanged(float x, float y) = 0;
47 if (fTarget->MouseWheelChanged(x, y))
H A DListViews.h68 virtual bool MouseWheelChanged(float x, float y);
H A DListViews.cpp325 DragSortableListView::MouseWheelChanged(float x, float y) function in class:DragSortableListView
/haiku/src/apps/icon-o-matic/
H A DCanvasView.h47 virtual bool MouseWheelChanged(BPoint where,
H A DCanvasView.cpp219 CanvasView::MouseWheelChanged(BPoint where, float x, float y) function in class:CanvasView
/haiku/src/apps/icon-o-matic/generic/property/view/
H A DPropertyListView.h56 virtual bool MouseWheelChanged(float x, float y) { return false; } function in class:PropertyListView
/haiku/src/apps/icon-o-matic/generic/gui/stateview/
H A DStateView.h53 virtual bool MouseWheelChanged(BPoint where,
H A DStateView.cpp84 if (fTarget->MouseWheelChanged(
397 StateView::MouseWheelChanged(BPoint where, float x, float y) function in class:StateView
/haiku/src/apps/mediaplayer/playlist/
H A DListViews.h90 bool MouseWheelChanged(float x, float y);
H A DListViews.cpp514 // MouseWheelChanged
516 DragSortableListView::MouseWheelChanged(float x, float y) function in class:DragSortableListView

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