#
a4e4beaf |
|
18-Jul-2023 |
Humdinger <humdingerb@gmail.com> |
IOM: Localization/String improvements * Switching mis-used B_TRANSLATE_CONTEXT to B_TRANSLATE_COMMENT * Use B_TRANSLATE_SYSTEM_NAME for "Icon-O-Matic" * Remove remnants of old localization system * Rename "Control Points" to vertex/vertices * Add a ":" after Undo/Redo * Sentence casing * Avoid Yes/No buttons in BAlert Change-Id: Ibb299925bce1f6ca1cf03216a36df7c44f10bdc6 Reviewed-on: https://review.haiku-os.org/c/haiku/+/6704 Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk> Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
|
#
b24366c6 |
|
17-Oct-2009 |
Stephan Aßmus <superstippi@gmx.de> |
Implemented focusing the Name property on pressing Command-E. (Ticket #2742) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33631 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
f10474fc |
|
21-Sep-2007 |
Stephan Aßmus <superstippi@gmx.de> |
* the main window is now using the min/max size from the layout system * added Min/MaxSize() implementations to PropertyListView and ScrollView, which fixes the instable layout (upper list views shrinking towards the top whenever views are added/removed in the property list) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22267 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
e2a31283 |
|
05-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
many improvements and bug fixes: * added VertexSource::SetLast() used by PathSource to call agg::path_storage::close_polygon(). The StrokeTransformer avoids this of course. Affine and PerspectiveTransformer forward this to their source. * TransformerItems watch their transformers for notifications * made VectorPath an IconObject * VectorPath no longer uses close_polygon() when converting to agg::path_storage to allow open strokes * added IconObjectListView which inherits from PropertyListView and allows to edit the properties of the last selected object from one of the other list views * fixed a couple bugs when adopting properties: - removed the Property* in the PropertyEditorView base class, and made GetProperty() virtual, as the base class pointer was not maintained and superfluous - delete the old PropertyObject in PropertyListView::SetTo when adopting the properties instead of the object whose properties were adopted... * added SetPropertiesCommand to allow Undo/Redo on changes of properties * Style is also an IconObject now (TODO: yet another list view for styles... :-) * Style watches its Gradient for notifications and builds and caches the color array now * removed generating the color array for each scanline in IconRenderer, so the performance is improved a lot * Shape watches its Transformers for notifications in order to trigger rerendering * StrokeTransformers adds a bunch of properties like stroke width, cap and join mode * StateView keyboard filter no longer steals keydown events from BTextViews * PropertyItemViews resize with the parent * refined the interface for PropertyListView for easier tracking of the changed properties in derived classes * added HasPendingNotifications() to Observable, so that IconObjects can track changes more easily when adopting a PropertyObject * the name is now part of any IconObject git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18045 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
64d80db6 |
|
04-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
added extensive "PropertyObject" framework * Property is an abstract class for representing some property with an interface for setting/getting the value and cloning the property and such stuff * PropertyObject holds a bunch of different Properties * various specific Property classes represent floats, integers, colors, booleans, options and so on * PropertyListView can edit the different properties in a given PropertyObject by using individual property editor views The plan is to be able to convert some random object (for example a selected Shape or Transformer, Style or whatever) into a PropertyObject for being edited in the PropertyListView like it is done in WonderBrush... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18036 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
b24366c6d8326a768919dde48bb36c0cab131702 |
|
17-Oct-2009 |
Stephan Aßmus <superstippi@gmx.de> |
Implemented focusing the Name property on pressing Command-E. (Ticket #2742) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33631 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
f10474fc0b77e23e362e4e6670dfcbbbba4210ea |
|
21-Sep-2007 |
Stephan Aßmus <superstippi@gmx.de> |
* the main window is now using the min/max size from the layout system * added Min/MaxSize() implementations to PropertyListView and ScrollView, which fixes the instable layout (upper list views shrinking towards the top whenever views are added/removed in the property list) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22267 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
e2a31283dde5ae5dfc14c3d2075e0d17cf392892 |
|
05-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
many improvements and bug fixes: * added VertexSource::SetLast() used by PathSource to call agg::path_storage::close_polygon(). The StrokeTransformer avoids this of course. Affine and PerspectiveTransformer forward this to their source. * TransformerItems watch their transformers for notifications * made VectorPath an IconObject * VectorPath no longer uses close_polygon() when converting to agg::path_storage to allow open strokes * added IconObjectListView which inherits from PropertyListView and allows to edit the properties of the last selected object from one of the other list views * fixed a couple bugs when adopting properties: - removed the Property* in the PropertyEditorView base class, and made GetProperty() virtual, as the base class pointer was not maintained and superfluous - delete the old PropertyObject in PropertyListView::SetTo when adopting the properties instead of the object whose properties were adopted... * added SetPropertiesCommand to allow Undo/Redo on changes of properties * Style is also an IconObject now (TODO: yet another list view for styles... :-) * Style watches its Gradient for notifications and builds and caches the color array now * removed generating the color array for each scanline in IconRenderer, so the performance is improved a lot * Shape watches its Transformers for notifications in order to trigger rerendering * StrokeTransformers adds a bunch of properties like stroke width, cap and join mode * StateView keyboard filter no longer steals keydown events from BTextViews * PropertyItemViews resize with the parent * refined the interface for PropertyListView for easier tracking of the changed properties in derived classes * added HasPendingNotifications() to Observable, so that IconObjects can track changes more easily when adopting a PropertyObject * the name is now part of any IconObject git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18045 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
64d80db62142884fb9317a68986efab09a52c055 |
|
04-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
added extensive "PropertyObject" framework * Property is an abstract class for representing some property with an interface for setting/getting the value and cloning the property and such stuff * PropertyObject holds a bunch of different Properties * various specific Property classes represent floats, integers, colors, booleans, options and so on * PropertyListView can edit the different properties in a given PropertyObject by using individual property editor views The plan is to be able to convert some random object (for example a selected Shape or Transformer, Style or whatever) into a PropertyObject for being edited in the PropertyListView like it is done in WonderBrush... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18036 a95241bf-73f2-0310-859d-f6bbb57e9c96
|