1/*	SCCS Id: @(#)permonst.h 3.4	1999/07/02	*/
2/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
3/* NetHack may be freely redistributed.  See license for details. */
4
5#ifndef PERMONST_H
6#define PERMONST_H
7
8/*	This structure covers all attack forms.
9 *	aatyp is the gross attack type (eg. claw, bite, breath, ...)
10 *	adtyp is the damage type (eg. physical, fire, cold, spell, ...)
11 *	damn is the number of hit dice of damage from the attack.
12 *	damd is the number of sides on each die.
13 *
14 *	Some attacks can do no points of damage.  Additionally, some can
15 *	have special effects *and* do damage as well.  If damn and damd
16 *	are set, they may have a special meaning.  For example, if set
17 *	for a blinding attack, they determine the amount of time blinded.
18 */
19
20struct attack {
21	uchar		aatyp;
22	uchar		adtyp, damn, damd;
23};
24
25/*	Max # of attacks for any given monster.
26 */
27
28#define NATTK		6
29
30/*	Weight of a human body
31 */
32
33#define WT_HUMAN	1450
34
35#ifndef ALIGN_H
36#include "align.h"
37#endif
38#include "monattk.h"
39#include "monflag.h"
40
41struct permonst {
42	const char	*mname;			/* full name */
43	char		mlet;			/* symbol */
44	schar		mlevel,			/* base monster level */
45			mmove,			/* move speed */
46			ac,			/* (base) armor class */
47			mr;			/* (base) magic resistance */
48	aligntyp	maligntyp;		/* basic monster alignment */
49	unsigned short	geno;			/* creation/geno mask value */
50	struct	attack	mattk[NATTK];		/* attacks matrix */
51	unsigned short	cwt,			/* weight of corpse */
52			cnutrit;		/* its nutritional value */
53	short		pxlth;			/* length of extension */
54	uchar		msound;			/* noise it makes (6 bits) */
55	uchar		msize;			/* physical size (3 bits) */
56	uchar		mresists;		/* resistances */
57	uchar		mconveys;		/* conveyed by eating */
58	unsigned long	mflags1,		/* boolean bitflags */
59			mflags2;		/* more boolean bitflags */
60	unsigned short	mflags3;		/* yet more boolean bitflags */
61# ifdef TEXTCOLOR
62	uchar		mcolor;			/* color to use */
63# endif
64};
65
66extern NEARDATA struct permonst
67		mons[];		/* the master list of monster types */
68
69#define VERY_SLOW 3
70#define SLOW_SPEED 9
71#define NORMAL_SPEED 12 /* movement rates */
72#define FAST_SPEED 15
73#define VERY_FAST 24
74
75#define NON_PM		PM_PLAYERMON		/* "not a monster" */
76#define LOW_PM		(NON_PM+1)		/* first monster in mons[] */
77#define SPECIAL_PM	PM_LONG_WORM_TAIL	/* [normal] < ~ < [special] */
78	/* mons[SPECIAL_PM] through mons[NUMMONS-1], inclusive, are
79	   never generated randomly and cannot be polymorphed into */
80
81#endif /* PERMONST_H */
82