1/* SCCS Id: @(#)permonst.h 3.4 1999/07/02 */ 2/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3/* NetHack may be freely redistributed. See license for details. */ 4 5#ifndef PERMONST_H 6#define PERMONST_H 7 8/* This structure covers all attack forms. 9 * aatyp is the gross attack type (eg. claw, bite, breath, ...) 10 * adtyp is the damage type (eg. physical, fire, cold, spell, ...) 11 * damn is the number of hit dice of damage from the attack. 12 * damd is the number of sides on each die. 13 * 14 * Some attacks can do no points of damage. Additionally, some can 15 * have special effects *and* do damage as well. If damn and damd 16 * are set, they may have a special meaning. For example, if set 17 * for a blinding attack, they determine the amount of time blinded. 18 */ 19 20struct attack { 21 uchar aatyp; 22 uchar adtyp, damn, damd; 23}; 24 25/* Max # of attacks for any given monster. 26 */ 27 28#define NATTK 6 29 30/* Weight of a human body 31 */ 32 33#define WT_HUMAN 1450 34 35#ifndef ALIGN_H 36#include "align.h" 37#endif 38#include "monattk.h" 39#include "monflag.h" 40 41struct permonst { 42 const char *mname; /* full name */ 43 char mlet; /* symbol */ 44 schar mlevel, /* base monster level */ 45 mmove, /* move speed */ 46 ac, /* (base) armor class */ 47 mr; /* (base) magic resistance */ 48 aligntyp maligntyp; /* basic monster alignment */ 49 unsigned short geno; /* creation/geno mask value */ 50 struct attack mattk[NATTK]; /* attacks matrix */ 51 unsigned short cwt, /* weight of corpse */ 52 cnutrit; /* its nutritional value */ 53 short pxlth; /* length of extension */ 54 uchar msound; /* noise it makes (6 bits) */ 55 uchar msize; /* physical size (3 bits) */ 56 uchar mresists; /* resistances */ 57 uchar mconveys; /* conveyed by eating */ 58 unsigned long mflags1, /* boolean bitflags */ 59 mflags2; /* more boolean bitflags */ 60 unsigned short mflags3; /* yet more boolean bitflags */ 61# ifdef TEXTCOLOR 62 uchar mcolor; /* color to use */ 63# endif 64}; 65 66extern NEARDATA struct permonst 67 mons[]; /* the master list of monster types */ 68 69#define VERY_SLOW 3 70#define SLOW_SPEED 9 71#define NORMAL_SPEED 12 /* movement rates */ 72#define FAST_SPEED 15 73#define VERY_FAST 24 74 75#define NON_PM PM_PLAYERMON /* "not a monster" */ 76#define LOW_PM (NON_PM+1) /* first monster in mons[] */ 77#define SPECIAL_PM PM_LONG_WORM_TAIL /* [normal] < ~ < [special] */ 78 /* mons[SPECIAL_PM] through mons[NUMMONS-1], inclusive, are 79 never generated randomly and cannot be polymorphed into */ 80 81#endif /* PERMONST_H */ 82