/* SCCS Id: @(#)permonst.h 3.4 1999/07/02 */ /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ /* NetHack may be freely redistributed. See license for details. */ #ifndef PERMONST_H #define PERMONST_H /* This structure covers all attack forms. * aatyp is the gross attack type (eg. claw, bite, breath, ...) * adtyp is the damage type (eg. physical, fire, cold, spell, ...) * damn is the number of hit dice of damage from the attack. * damd is the number of sides on each die. * * Some attacks can do no points of damage. Additionally, some can * have special effects *and* do damage as well. If damn and damd * are set, they may have a special meaning. For example, if set * for a blinding attack, they determine the amount of time blinded. */ struct attack { uchar aatyp; uchar adtyp, damn, damd; }; /* Max # of attacks for any given monster. */ #define NATTK 6 /* Weight of a human body */ #define WT_HUMAN 1450 #ifndef ALIGN_H #include "align.h" #endif #include "monattk.h" #include "monflag.h" struct permonst { const char *mname; /* full name */ char mlet; /* symbol */ schar mlevel, /* base monster level */ mmove, /* move speed */ ac, /* (base) armor class */ mr; /* (base) magic resistance */ aligntyp maligntyp; /* basic monster alignment */ unsigned short geno; /* creation/geno mask value */ struct attack mattk[NATTK]; /* attacks matrix */ unsigned short cwt, /* weight of corpse */ cnutrit; /* its nutritional value */ short pxlth; /* length of extension */ uchar msound; /* noise it makes (6 bits) */ uchar msize; /* physical size (3 bits) */ uchar mresists; /* resistances */ uchar mconveys; /* conveyed by eating */ unsigned long mflags1, /* boolean bitflags */ mflags2; /* more boolean bitflags */ unsigned short mflags3; /* yet more boolean bitflags */ # ifdef TEXTCOLOR uchar mcolor; /* color to use */ # endif }; extern NEARDATA struct permonst mons[]; /* the master list of monster types */ #define VERY_SLOW 3 #define SLOW_SPEED 9 #define NORMAL_SPEED 12 /* movement rates */ #define FAST_SPEED 15 #define VERY_FAST 24 #define NON_PM PM_PLAYERMON /* "not a monster" */ #define LOW_PM (NON_PM+1) /* first monster in mons[] */ #define SPECIAL_PM PM_LONG_WORM_TAIL /* [normal] < ~ < [special] */ /* mons[SPECIAL_PM] through mons[NUMMONS-1], inclusive, are never generated randomly and cannot be polymorphed into */ #endif /* PERMONST_H */