1//===-- Breakpoint.h --------------------------------------------*- C++ -*-===//
2//
3// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4// See https://llvm.org/LICENSE.txt for license information.
5// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6//
7//===----------------------------------------------------------------------===//
8
9#ifndef LLDB_BREAKPOINT_BREAKPOINT_H
10#define LLDB_BREAKPOINT_BREAKPOINT_H
11
12#include <memory>
13#include <string>
14#include <unordered_set>
15#include <vector>
16
17#include "lldb/Breakpoint/BreakpointID.h"
18#include "lldb/Breakpoint/BreakpointLocationCollection.h"
19#include "lldb/Breakpoint/BreakpointLocationList.h"
20#include "lldb/Breakpoint/BreakpointName.h"
21#include "lldb/Breakpoint/BreakpointOptions.h"
22#include "lldb/Breakpoint/Stoppoint.h"
23#include "lldb/Breakpoint/StoppointHitCounter.h"
24#include "lldb/Core/SearchFilter.h"
25#include "lldb/Target/Statistics.h"
26#include "lldb/Utility/Event.h"
27#include "lldb/Utility/StringList.h"
28#include "lldb/Utility/StructuredData.h"
29
30namespace lldb_private {
31
32/// \class Breakpoint Breakpoint.h "lldb/Breakpoint/Breakpoint.h" Class that
33/// manages logical breakpoint setting.
34
35/// General Outline:
36/// A breakpoint has four main parts, a filter, a resolver, the list of
37/// breakpoint
38/// locations that have been determined for the filter/resolver pair, and
39/// finally a set of options for the breakpoint.
40///
41/// \b Filter:
42/// This is an object derived from SearchFilter.  It manages the search for
43/// breakpoint location matches through the symbols in the module list of the
44/// target that owns it.  It also filters out locations based on whatever
45/// logic it wants.
46///
47/// \b Resolver:
48/// This is an object derived from BreakpointResolver.  It provides a callback
49/// to the filter that will find breakpoint locations.  How it does this is
50/// determined by what kind of resolver it is.
51///
52/// The Breakpoint class also provides constructors for the common breakpoint
53/// cases which make the appropriate filter and resolver for you.
54///
55/// \b Location List:
56/// This stores the breakpoint locations that have been determined to date.
57/// For a given breakpoint, there will be only one location with a given
58/// address.  Adding a location at an already taken address will just return
59/// the location already at that address.  Locations can be looked up by ID,
60/// or by address.
61///
62/// \b Options:
63/// This includes:
64///    \b Enabled/Disabled
65///    \b Ignore Count
66///    \b Callback
67///    \b Condition
68/// Note, these options can be set on the breakpoint, and they can also be set
69/// on the individual locations.  The options set on the breakpoint take
70/// precedence over the options set on the individual location. So for
71/// instance disabling the breakpoint will cause NONE of the locations to get
72/// hit. But if the breakpoint is enabled, then the location's enabled state
73/// will be checked to determine whether to insert that breakpoint location.
74/// Similarly, if the breakpoint condition says "stop", we won't check the
75/// location's condition. But if the breakpoint condition says "continue",
76/// then we will check the location for whether to actually stop or not. One
77/// subtle point worth observing here is that you don't actually stop at a
78/// Breakpoint, you always stop at one of its locations.  So the "should stop"
79/// tests are done by the location, not by the breakpoint.
80class Breakpoint : public std::enable_shared_from_this<Breakpoint>,
81                   public Stoppoint {
82public:
83  static ConstString GetEventIdentifier();
84  static const char *
85      BreakpointEventTypeAsCString(lldb::BreakpointEventType type);
86
87  /// An enum specifying the match style for breakpoint settings.  At present
88  /// only used for function name style breakpoints.
89  enum MatchType { Exact, Regexp, Glob };
90
91private:
92  enum class OptionNames : uint32_t { Names = 0, Hardware, LastOptionName };
93
94  static const char
95      *g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)];
96
97  static const char *GetKey(OptionNames enum_value) {
98    return g_option_names[static_cast<uint32_t>(enum_value)];
99  }
100
101public:
102  class BreakpointEventData : public EventData {
103  public:
104    BreakpointEventData(lldb::BreakpointEventType sub_type,
105                        const lldb::BreakpointSP &new_breakpoint_sp);
106
107    ~BreakpointEventData() override;
108
109    static ConstString GetFlavorString();
110
111    Log *GetLogChannel() override;
112
113    ConstString GetFlavor() const override;
114
115    lldb::BreakpointEventType GetBreakpointEventType() const;
116
117    lldb::BreakpointSP GetBreakpoint() const;
118
119    BreakpointLocationCollection &GetBreakpointLocationCollection() {
120      return m_locations;
121    }
122
123    void Dump(Stream *s) const override;
124
125    static lldb::BreakpointEventType
126    GetBreakpointEventTypeFromEvent(const lldb::EventSP &event_sp);
127
128    static lldb::BreakpointSP
129    GetBreakpointFromEvent(const lldb::EventSP &event_sp);
130
131    static lldb::BreakpointLocationSP
132    GetBreakpointLocationAtIndexFromEvent(const lldb::EventSP &event_sp,
133                                          uint32_t loc_idx);
134
135    static size_t
136    GetNumBreakpointLocationsFromEvent(const lldb::EventSP &event_sp);
137
138    static const BreakpointEventData *
139    GetEventDataFromEvent(const Event *event_sp);
140
141  private:
142    lldb::BreakpointEventType m_breakpoint_event;
143    lldb::BreakpointSP m_new_breakpoint_sp;
144    BreakpointLocationCollection m_locations;
145
146    BreakpointEventData(const BreakpointEventData &) = delete;
147    const BreakpointEventData &operator=(const BreakpointEventData &) = delete;
148  };
149
150  // Saving & restoring breakpoints:
151  static lldb::BreakpointSP CreateFromStructuredData(
152      lldb::TargetSP target_sp, StructuredData::ObjectSP &data_object_sp,
153      Status &error);
154
155  static bool
156  SerializedBreakpointMatchesNames(StructuredData::ObjectSP &bkpt_object_sp,
157                                   std::vector<std::string> &names);
158
159  virtual StructuredData::ObjectSP SerializeToStructuredData();
160
161  static const char *GetSerializationKey() { return "Breakpoint"; }
162  /// Destructor.
163  ///
164  /// The destructor is not virtual since there should be no reason to
165  /// subclass breakpoints.  The varieties of breakpoints are specified
166  /// instead by providing different resolvers & filters.
167  ~Breakpoint() override;
168
169  // Methods
170
171  /// Tell whether this breakpoint is an "internal" breakpoint. \return
172  ///     Returns \b true if this is an internal breakpoint, \b false otherwise.
173  bool IsInternal() const;
174
175  /// Standard "Dump" method.  At present it does nothing.
176  void Dump(Stream *s) override;
177
178  // The next set of methods provide ways to tell the breakpoint to update it's
179  // location list - usually done when modules appear or disappear.
180
181  /// Tell this breakpoint to clear all its breakpoint sites.  Done when the
182  /// process holding the breakpoint sites is destroyed.
183  void ClearAllBreakpointSites();
184
185  /// Tell this breakpoint to scan it's target's module list and resolve any
186  /// new locations that match the breakpoint's specifications.
187  void ResolveBreakpoint();
188
189  /// Tell this breakpoint to scan a given module list and resolve any new
190  /// locations that match the breakpoint's specifications.
191  ///
192  /// \param[in] module_list
193  ///    The list of modules to look in for new locations.
194  ///
195  /// \param[in]  send_event
196  ///     If \b true, send a breakpoint location added event for non-internal
197  ///     breakpoints.
198  void ResolveBreakpointInModules(ModuleList &module_list,
199                                  bool send_event = true);
200
201  /// Tell this breakpoint to scan a given module list and resolve any new
202  /// locations that match the breakpoint's specifications.
203  ///
204  /// \param[in] module_list
205  ///    The list of modules to look in for new locations.
206  ///
207  /// \param[in]  new_locations
208  ///     Fills new_locations with the new locations that were made.
209  void ResolveBreakpointInModules(ModuleList &module_list,
210                                  BreakpointLocationCollection &new_locations);
211
212  /// Like ResolveBreakpointInModules, but allows for "unload" events, in
213  /// which case we will remove any locations that are in modules that got
214  /// unloaded.
215  ///
216  /// \param[in] changed_modules
217  ///    The list of modules to look in for new locations.
218  /// \param[in] load_event
219  ///    If \b true then the modules were loaded, if \b false, unloaded.
220  /// \param[in] delete_locations
221  ///    If \b true then the modules were unloaded delete any locations in the
222  ///    changed modules.
223  void ModulesChanged(ModuleList &changed_modules, bool load_event,
224                      bool delete_locations = false);
225
226  /// Tells the breakpoint the old module \a old_module_sp has been replaced
227  /// by new_module_sp (usually because the underlying file has been rebuilt,
228  /// and the old version is gone.)
229  ///
230  /// \param[in] old_module_sp
231  ///    The old module that is going away.
232  /// \param[in] new_module_sp
233  ///    The new module that is replacing it.
234  void ModuleReplaced(lldb::ModuleSP old_module_sp,
235                      lldb::ModuleSP new_module_sp);
236
237  // The next set of methods provide access to the breakpoint locations for
238  // this breakpoint.
239
240  /// Add a location to the breakpoint's location list.  This is only meant to
241  /// be called by the breakpoint's resolver.  FIXME: how do I ensure that?
242  ///
243  /// \param[in] addr
244  ///    The Address specifying the new location.
245  /// \param[out] new_location
246  ///    Set to \b true if a new location was created, to \b false if there
247  ///    already was a location at this Address.
248  /// \return
249  ///    Returns a pointer to the new location.
250  lldb::BreakpointLocationSP AddLocation(const Address &addr,
251                                         bool *new_location = nullptr);
252
253  /// Find a breakpoint location by Address.
254  ///
255  /// \param[in] addr
256  ///    The Address specifying the location.
257  /// \return
258  ///    Returns a shared pointer to the location at \a addr.  The pointer
259  ///    in the shared pointer will be nullptr if there is no location at that
260  ///    address.
261  lldb::BreakpointLocationSP FindLocationByAddress(const Address &addr);
262
263  /// Find a breakpoint location ID by Address.
264  ///
265  /// \param[in] addr
266  ///    The Address specifying the location.
267  /// \return
268  ///    Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if
269  ///    there is no breakpoint location at that address.
270  lldb::break_id_t FindLocationIDByAddress(const Address &addr);
271
272  /// Find a breakpoint location for a given breakpoint location ID.
273  ///
274  /// \param[in] bp_loc_id
275  ///    The ID specifying the location.
276  /// \return
277  ///    Returns a shared pointer to the location with ID \a bp_loc_id.  The
278  ///    pointer
279  ///    in the shared pointer will be nullptr if there is no location with that
280  ///    ID.
281  lldb::BreakpointLocationSP FindLocationByID(lldb::break_id_t bp_loc_id);
282
283  /// Get breakpoint locations by index.
284  ///
285  /// \param[in] index
286  ///    The location index.
287  ///
288  /// \return
289  ///     Returns a shared pointer to the location with index \a
290  ///     index. The shared pointer might contain nullptr if \a index is
291  ///     greater than then number of actual locations.
292  lldb::BreakpointLocationSP GetLocationAtIndex(size_t index);
293
294  /// Removes all invalid breakpoint locations.
295  ///
296  /// Removes all breakpoint locations with architectures that aren't
297  /// compatible with \a arch. Also remove any breakpoint locations with whose
298  /// locations have address where the section has been deleted (module and
299  /// object files no longer exist).
300  ///
301  /// This is typically used after the process calls exec, or anytime the
302  /// architecture of the target changes.
303  ///
304  /// \param[in] arch
305  ///     If valid, check the module in each breakpoint to make sure
306  ///     they are compatible, otherwise, ignore architecture.
307  void RemoveInvalidLocations(const ArchSpec &arch);
308
309  // The next section deals with various breakpoint options.
310
311  /// If \a enable is \b true, enable the breakpoint, if \b false disable it.
312  void SetEnabled(bool enable) override;
313
314  /// Check the Enable/Disable state.
315  /// \return
316  ///     \b true if the breakpoint is enabled, \b false if disabled.
317  bool IsEnabled() override;
318
319  /// Set the breakpoint to ignore the next \a count breakpoint hits.
320  /// \param[in] count
321  ///    The number of breakpoint hits to ignore.
322  void SetIgnoreCount(uint32_t count);
323
324  /// Return the current ignore count/
325  /// \return
326  ///     The number of breakpoint hits to be ignored.
327  uint32_t GetIgnoreCount() const;
328
329  /// Return the current hit count for all locations. \return
330  ///     The current hit count for all locations.
331  uint32_t GetHitCount() const;
332
333  /// Resets the current hit count for all locations.
334  void ResetHitCount();
335
336  /// If \a one_shot is \b true, breakpoint will be deleted on first hit.
337  void SetOneShot(bool one_shot);
338
339  /// Check the OneShot state.
340  /// \return
341  ///     \b true if the breakpoint is one shot, \b false otherwise.
342  bool IsOneShot() const;
343
344  /// If \a auto_continue is \b true, breakpoint will auto-continue when on
345  /// hit.
346  void SetAutoContinue(bool auto_continue);
347
348  /// Check the AutoContinue state.
349  /// \return
350  ///     \b true if the breakpoint is set to auto-continue, \b false otherwise.
351  bool IsAutoContinue() const;
352
353  /// Set the valid thread to be checked when the breakpoint is hit.
354  /// \param[in] thread_id
355  ///    If this thread hits the breakpoint, we stop, otherwise not.
356  void SetThreadID(lldb::tid_t thread_id);
357
358  /// Return the current stop thread value.
359  /// \return
360  ///     The thread id for which the breakpoint hit will stop,
361  ///     LLDB_INVALID_THREAD_ID for all threads.
362  lldb::tid_t GetThreadID() const;
363
364  void SetThreadIndex(uint32_t index);
365
366  uint32_t GetThreadIndex() const;
367
368  void SetThreadName(const char *thread_name);
369
370  const char *GetThreadName() const;
371
372  void SetQueueName(const char *queue_name);
373
374  const char *GetQueueName() const;
375
376  /// Set the callback action invoked when the breakpoint is hit.
377  ///
378  /// \param[in] callback
379  ///    The method that will get called when the breakpoint is hit.
380  /// \param[in] baton
381  ///    A void * pointer that will get passed back to the callback function.
382  /// \param[in] is_synchronous
383  ///    If \b true the callback will be run on the private event thread
384  ///    before the stop event gets reported.  If false, the callback will get
385  ///    handled on the public event thread while the stop event is being
386  ///    pulled off the event queue.
387  ///    Note: synchronous callbacks cannot cause the target to run, in
388  ///    particular, they should not try to run the expression evaluator.
389  void SetCallback(BreakpointHitCallback callback, void *baton,
390                   bool is_synchronous = false);
391
392  void SetCallback(BreakpointHitCallback callback,
393                   const lldb::BatonSP &callback_baton_sp,
394                   bool is_synchronous = false);
395
396  void ClearCallback();
397
398  /// Set the breakpoint's condition.
399  ///
400  /// \param[in] condition
401  ///    The condition expression to evaluate when the breakpoint is hit.
402  ///    Pass in nullptr to clear the condition.
403  void SetCondition(const char *condition);
404
405  /// Return a pointer to the text of the condition expression.
406  ///
407  /// \return
408  ///    A pointer to the condition expression text, or nullptr if no
409  //     condition has been set.
410  const char *GetConditionText() const;
411
412  // The next section are various utility functions.
413
414  /// Return the number of breakpoint locations that have resolved to actual
415  /// breakpoint sites.
416  ///
417  /// \return
418  ///     The number locations resolved breakpoint sites.
419  size_t GetNumResolvedLocations() const;
420
421  /// Return whether this breakpoint has any resolved locations.
422  ///
423  /// \return
424  ///     True if GetNumResolvedLocations > 0
425  bool HasResolvedLocations() const;
426
427  /// Return the number of breakpoint locations.
428  ///
429  /// \return
430  ///     The number breakpoint locations.
431  size_t GetNumLocations() const;
432
433  /// Put a description of this breakpoint into the stream \a s.
434  ///
435  /// \param[in] s
436  ///     Stream into which to dump the description.
437  ///
438  /// \param[in] level
439  ///     The description level that indicates the detail level to
440  ///     provide.
441  ///
442  /// \see lldb::DescriptionLevel
443  void GetDescription(Stream *s, lldb::DescriptionLevel level,
444                      bool show_locations = false);
445
446  /// Set the "kind" description for a breakpoint.  If the breakpoint is hit
447  /// the stop info will show this "kind" description instead of the
448  /// breakpoint number.  Mostly useful for internal breakpoints, where the
449  /// breakpoint number doesn't have meaning to the user.
450  ///
451  /// \param[in] kind
452  ///     New "kind" description.
453  void SetBreakpointKind(const char *kind) { m_kind_description.assign(kind); }
454
455  /// Return the "kind" description for a breakpoint.
456  ///
457  /// \return
458  ///     The breakpoint kind, or nullptr if none is set.
459  const char *GetBreakpointKind() const { return m_kind_description.c_str(); }
460
461  /// Accessor for the breakpoint Target.
462  /// \return
463  ///     This breakpoint's Target.
464  Target &GetTarget() { return m_target; }
465
466  const Target &GetTarget() const { return m_target; }
467
468  const lldb::TargetSP GetTargetSP();
469
470  void GetResolverDescription(Stream *s);
471
472  /// Find breakpoint locations which match the (filename, line_number)
473  /// description. The breakpoint location collection is to be filled with the
474  /// matching locations. It should be initialized with 0 size by the API
475  /// client.
476  ///
477  /// \return
478  ///     True if there is a match
479  ///
480  ///     The locations which match the filename and line_number in loc_coll.
481  ///     If its
482  ///     size is 0 and true is returned, it means the breakpoint fully matches
483  ///     the
484  ///     description.
485  bool GetMatchingFileLine(ConstString filename, uint32_t line_number,
486                           BreakpointLocationCollection &loc_coll);
487
488  void GetFilterDescription(Stream *s);
489
490  /// Returns the BreakpointOptions structure set at the breakpoint level.
491  ///
492  /// Meant to be used by the BreakpointLocation class.
493  ///
494  /// \return
495  ///     A reference to this breakpoint's BreakpointOptions.
496  BreakpointOptions &GetOptions();
497
498  /// Returns the BreakpointOptions structure set at the breakpoint level.
499  ///
500  /// Meant to be used by the BreakpointLocation class.
501  ///
502  /// \return
503  ///     A reference to this breakpoint's BreakpointOptions.
504  const BreakpointOptions &GetOptions() const;
505
506  /// Invoke the callback action when the breakpoint is hit.
507  ///
508  /// Meant to be used by the BreakpointLocation class.
509  ///
510  /// \param[in] context
511  ///     Described the breakpoint event.
512  ///
513  /// \param[in] bp_loc_id
514  ///     Which breakpoint location hit this breakpoint.
515  ///
516  /// \return
517  ///     \b true if the target should stop at this breakpoint and \b false not.
518  bool InvokeCallback(StoppointCallbackContext *context,
519                      lldb::break_id_t bp_loc_id);
520
521  bool IsHardware() const { return m_hardware; }
522
523  lldb::BreakpointResolverSP GetResolver() { return m_resolver_sp; }
524
525  lldb::SearchFilterSP GetSearchFilter() { return m_filter_sp; }
526
527private: // The target needs to manage adding & removing names.  It will do the
528         // checking for name validity as well.
529  bool AddName(llvm::StringRef new_name);
530
531  void RemoveName(const char *name_to_remove) {
532    if (name_to_remove)
533      m_name_list.erase(name_to_remove);
534  }
535
536public:
537  bool MatchesName(const char *name) {
538    return m_name_list.find(name) != m_name_list.end();
539  }
540
541  void GetNames(std::vector<std::string> &names) {
542    names.clear();
543    for (auto name : m_name_list) {
544      names.push_back(name);
545    }
546  }
547
548  /// Set a pre-condition filter that overrides all user provided
549  /// filters/callbacks etc.
550  ///
551  /// Used to define fancy breakpoints that can do dynamic hit detection
552  /// without taking up the condition slot - which really belongs to the user
553  /// anyway...
554  ///
555  /// The Precondition should not continue the target, it should return true
556  /// if the condition says to stop and false otherwise.
557  ///
558  void SetPrecondition(lldb::BreakpointPreconditionSP precondition_sp) {
559    m_precondition_sp = std::move(precondition_sp);
560  }
561
562  bool EvaluatePrecondition(StoppointCallbackContext &context);
563
564  lldb::BreakpointPreconditionSP GetPrecondition() { return m_precondition_sp; }
565
566  // Produces the OR'ed values for all the names assigned to this breakpoint.
567  const BreakpointName::Permissions &GetPermissions() const {
568      return m_permissions;
569  }
570
571  BreakpointName::Permissions &GetPermissions() {
572      return m_permissions;
573  }
574
575  bool AllowList() const {
576    return GetPermissions().GetAllowList();
577  }
578  bool AllowDisable() const {
579    return GetPermissions().GetAllowDisable();
580  }
581  bool AllowDelete() const {
582    return GetPermissions().GetAllowDelete();
583  }
584
585  // This one should only be used by Target to copy breakpoints from target to
586  // target - primarily from the dummy target to prime new targets.
587  static lldb::BreakpointSP CopyFromBreakpoint(lldb::TargetSP new_target,
588      const Breakpoint &bp_to_copy_from);
589
590  /// Get statistics associated with this breakpoint in JSON format.
591  llvm::json::Value GetStatistics();
592
593  /// Get the time it took to resolve all locations in this breakpoint.
594  StatsDuration::Duration GetResolveTime() const { return m_resolve_time; }
595
596protected:
597  friend class Target;
598  // Protected Methods
599
600  /// Constructors and Destructors
601  /// Only the Target can make a breakpoint, and it owns the breakpoint
602  /// lifespans. The constructor takes a filter and a resolver.  Up in Target
603  /// there are convenience variants that make breakpoints for some common
604  /// cases.
605  ///
606  /// \param[in] target
607  ///    The target in which the breakpoint will be set.
608  ///
609  /// \param[in] filter_sp
610  ///    Shared pointer to the search filter that restricts the search domain of
611  ///    the breakpoint.
612  ///
613  /// \param[in] resolver_sp
614  ///    Shared pointer to the resolver object that will determine breakpoint
615  ///    matches.
616  ///
617  /// \param hardware
618  ///    If true, request a hardware breakpoint to be used to implement the
619  ///    breakpoint locations.
620  ///
621  /// \param resolve_indirect_symbols
622  ///    If true, and the address of a given breakpoint location in this
623  ///    breakpoint is set on an
624  ///    indirect symbol (i.e. Symbol::IsIndirect returns true) then the actual
625  ///    breakpoint site will
626  ///    be set on the target of the indirect symbol.
627  // This is the generic constructor
628  Breakpoint(Target &target, lldb::SearchFilterSP &filter_sp,
629             lldb::BreakpointResolverSP &resolver_sp, bool hardware,
630             bool resolve_indirect_symbols = true);
631
632  friend class BreakpointLocation; // To call the following two when determining
633                                   // whether to stop.
634
635  void DecrementIgnoreCount();
636
637private:
638  // To call from CopyFromBreakpoint.
639  Breakpoint(Target &new_target, const Breakpoint &bp_to_copy_from);
640
641  // For Breakpoint only
642  bool m_being_created;
643  bool
644      m_hardware; // If this breakpoint is required to use a hardware breakpoint
645  Target &m_target; // The target that holds this breakpoint.
646  std::unordered_set<std::string> m_name_list; // If not empty, this is the name
647                                               // of this breakpoint (many
648                                               // breakpoints can share the same
649                                               // name.)
650  lldb::SearchFilterSP
651      m_filter_sp; // The filter that constrains the breakpoint's domain.
652  lldb::BreakpointResolverSP
653      m_resolver_sp; // The resolver that defines this breakpoint.
654  lldb::BreakpointPreconditionSP m_precondition_sp; // The precondition is a
655                                                    // breakpoint-level hit
656                                                    // filter that can be used
657  // to skip certain breakpoint hits.  For instance, exception breakpoints use
658  // this to limit the stop to certain exception classes, while leaving the
659  // condition & callback free for user specification.
660  BreakpointOptions m_options; // Settable breakpoint options
661  BreakpointLocationList
662      m_locations; // The list of locations currently found for this breakpoint.
663  std::string m_kind_description;
664  bool m_resolve_indirect_symbols;
665
666  /// Number of times this breakpoint has been hit. This is kept separately
667  /// from the locations hit counts, since locations can go away when their
668  /// backing library gets unloaded, and we would lose hit counts.
669  StoppointHitCounter m_hit_counter;
670
671  BreakpointName::Permissions m_permissions;
672
673  StatsDuration m_resolve_time;
674
675  void SendBreakpointChangedEvent(lldb::BreakpointEventType eventKind);
676
677  void SendBreakpointChangedEvent(BreakpointEventData *data);
678
679  Breakpoint(const Breakpoint &) = delete;
680  const Breakpoint &operator=(const Breakpoint &) = delete;
681};
682
683} // namespace lldb_private
684
685#endif // LLDB_BREAKPOINT_BREAKPOINT_H
686