//===-- Breakpoint.h --------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_BREAKPOINT_BREAKPOINT_H #define LLDB_BREAKPOINT_BREAKPOINT_H #include #include #include #include #include "lldb/Breakpoint/BreakpointID.h" #include "lldb/Breakpoint/BreakpointLocationCollection.h" #include "lldb/Breakpoint/BreakpointLocationList.h" #include "lldb/Breakpoint/BreakpointName.h" #include "lldb/Breakpoint/BreakpointOptions.h" #include "lldb/Breakpoint/Stoppoint.h" #include "lldb/Breakpoint/StoppointHitCounter.h" #include "lldb/Core/SearchFilter.h" #include "lldb/Target/Statistics.h" #include "lldb/Utility/Event.h" #include "lldb/Utility/StringList.h" #include "lldb/Utility/StructuredData.h" namespace lldb_private { /// \class Breakpoint Breakpoint.h "lldb/Breakpoint/Breakpoint.h" Class that /// manages logical breakpoint setting. /// General Outline: /// A breakpoint has four main parts, a filter, a resolver, the list of /// breakpoint /// locations that have been determined for the filter/resolver pair, and /// finally a set of options for the breakpoint. /// /// \b Filter: /// This is an object derived from SearchFilter. It manages the search for /// breakpoint location matches through the symbols in the module list of the /// target that owns it. It also filters out locations based on whatever /// logic it wants. /// /// \b Resolver: /// This is an object derived from BreakpointResolver. It provides a callback /// to the filter that will find breakpoint locations. How it does this is /// determined by what kind of resolver it is. /// /// The Breakpoint class also provides constructors for the common breakpoint /// cases which make the appropriate filter and resolver for you. /// /// \b Location List: /// This stores the breakpoint locations that have been determined to date. /// For a given breakpoint, there will be only one location with a given /// address. Adding a location at an already taken address will just return /// the location already at that address. Locations can be looked up by ID, /// or by address. /// /// \b Options: /// This includes: /// \b Enabled/Disabled /// \b Ignore Count /// \b Callback /// \b Condition /// Note, these options can be set on the breakpoint, and they can also be set /// on the individual locations. The options set on the breakpoint take /// precedence over the options set on the individual location. So for /// instance disabling the breakpoint will cause NONE of the locations to get /// hit. But if the breakpoint is enabled, then the location's enabled state /// will be checked to determine whether to insert that breakpoint location. /// Similarly, if the breakpoint condition says "stop", we won't check the /// location's condition. But if the breakpoint condition says "continue", /// then we will check the location for whether to actually stop or not. One /// subtle point worth observing here is that you don't actually stop at a /// Breakpoint, you always stop at one of its locations. So the "should stop" /// tests are done by the location, not by the breakpoint. class Breakpoint : public std::enable_shared_from_this, public Stoppoint { public: static ConstString GetEventIdentifier(); static const char * BreakpointEventTypeAsCString(lldb::BreakpointEventType type); /// An enum specifying the match style for breakpoint settings. At present /// only used for function name style breakpoints. enum MatchType { Exact, Regexp, Glob }; private: enum class OptionNames : uint32_t { Names = 0, Hardware, LastOptionName }; static const char *g_option_names[static_cast(OptionNames::LastOptionName)]; static const char *GetKey(OptionNames enum_value) { return g_option_names[static_cast(enum_value)]; } public: class BreakpointEventData : public EventData { public: BreakpointEventData(lldb::BreakpointEventType sub_type, const lldb::BreakpointSP &new_breakpoint_sp); ~BreakpointEventData() override; static ConstString GetFlavorString(); Log *GetLogChannel() override; ConstString GetFlavor() const override; lldb::BreakpointEventType GetBreakpointEventType() const; lldb::BreakpointSP GetBreakpoint() const; BreakpointLocationCollection &GetBreakpointLocationCollection() { return m_locations; } void Dump(Stream *s) const override; static lldb::BreakpointEventType GetBreakpointEventTypeFromEvent(const lldb::EventSP &event_sp); static lldb::BreakpointSP GetBreakpointFromEvent(const lldb::EventSP &event_sp); static lldb::BreakpointLocationSP GetBreakpointLocationAtIndexFromEvent(const lldb::EventSP &event_sp, uint32_t loc_idx); static size_t GetNumBreakpointLocationsFromEvent(const lldb::EventSP &event_sp); static const BreakpointEventData * GetEventDataFromEvent(const Event *event_sp); private: lldb::BreakpointEventType m_breakpoint_event; lldb::BreakpointSP m_new_breakpoint_sp; BreakpointLocationCollection m_locations; BreakpointEventData(const BreakpointEventData &) = delete; const BreakpointEventData &operator=(const BreakpointEventData &) = delete; }; // Saving & restoring breakpoints: static lldb::BreakpointSP CreateFromStructuredData( lldb::TargetSP target_sp, StructuredData::ObjectSP &data_object_sp, Status &error); static bool SerializedBreakpointMatchesNames(StructuredData::ObjectSP &bkpt_object_sp, std::vector &names); virtual StructuredData::ObjectSP SerializeToStructuredData(); static const char *GetSerializationKey() { return "Breakpoint"; } /// Destructor. /// /// The destructor is not virtual since there should be no reason to /// subclass breakpoints. The varieties of breakpoints are specified /// instead by providing different resolvers & filters. ~Breakpoint() override; // Methods /// Tell whether this breakpoint is an "internal" breakpoint. \return /// Returns \b true if this is an internal breakpoint, \b false otherwise. bool IsInternal() const; /// Standard "Dump" method. At present it does nothing. void Dump(Stream *s) override; // The next set of methods provide ways to tell the breakpoint to update it's // location list - usually done when modules appear or disappear. /// Tell this breakpoint to clear all its breakpoint sites. Done when the /// process holding the breakpoint sites is destroyed. void ClearAllBreakpointSites(); /// Tell this breakpoint to scan it's target's module list and resolve any /// new locations that match the breakpoint's specifications. void ResolveBreakpoint(); /// Tell this breakpoint to scan a given module list and resolve any new /// locations that match the breakpoint's specifications. /// /// \param[in] module_list /// The list of modules to look in for new locations. /// /// \param[in] send_event /// If \b true, send a breakpoint location added event for non-internal /// breakpoints. void ResolveBreakpointInModules(ModuleList &module_list, bool send_event = true); /// Tell this breakpoint to scan a given module list and resolve any new /// locations that match the breakpoint's specifications. /// /// \param[in] module_list /// The list of modules to look in for new locations. /// /// \param[in] new_locations /// Fills new_locations with the new locations that were made. void ResolveBreakpointInModules(ModuleList &module_list, BreakpointLocationCollection &new_locations); /// Like ResolveBreakpointInModules, but allows for "unload" events, in /// which case we will remove any locations that are in modules that got /// unloaded. /// /// \param[in] changed_modules /// The list of modules to look in for new locations. /// \param[in] load_event /// If \b true then the modules were loaded, if \b false, unloaded. /// \param[in] delete_locations /// If \b true then the modules were unloaded delete any locations in the /// changed modules. void ModulesChanged(ModuleList &changed_modules, bool load_event, bool delete_locations = false); /// Tells the breakpoint the old module \a old_module_sp has been replaced /// by new_module_sp (usually because the underlying file has been rebuilt, /// and the old version is gone.) /// /// \param[in] old_module_sp /// The old module that is going away. /// \param[in] new_module_sp /// The new module that is replacing it. void ModuleReplaced(lldb::ModuleSP old_module_sp, lldb::ModuleSP new_module_sp); // The next set of methods provide access to the breakpoint locations for // this breakpoint. /// Add a location to the breakpoint's location list. This is only meant to /// be called by the breakpoint's resolver. FIXME: how do I ensure that? /// /// \param[in] addr /// The Address specifying the new location. /// \param[out] new_location /// Set to \b true if a new location was created, to \b false if there /// already was a location at this Address. /// \return /// Returns a pointer to the new location. lldb::BreakpointLocationSP AddLocation(const Address &addr, bool *new_location = nullptr); /// Find a breakpoint location by Address. /// /// \param[in] addr /// The Address specifying the location. /// \return /// Returns a shared pointer to the location at \a addr. The pointer /// in the shared pointer will be nullptr if there is no location at that /// address. lldb::BreakpointLocationSP FindLocationByAddress(const Address &addr); /// Find a breakpoint location ID by Address. /// /// \param[in] addr /// The Address specifying the location. /// \return /// Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if /// there is no breakpoint location at that address. lldb::break_id_t FindLocationIDByAddress(const Address &addr); /// Find a breakpoint location for a given breakpoint location ID. /// /// \param[in] bp_loc_id /// The ID specifying the location. /// \return /// Returns a shared pointer to the location with ID \a bp_loc_id. The /// pointer /// in the shared pointer will be nullptr if there is no location with that /// ID. lldb::BreakpointLocationSP FindLocationByID(lldb::break_id_t bp_loc_id); /// Get breakpoint locations by index. /// /// \param[in] index /// The location index. /// /// \return /// Returns a shared pointer to the location with index \a /// index. The shared pointer might contain nullptr if \a index is /// greater than then number of actual locations. lldb::BreakpointLocationSP GetLocationAtIndex(size_t index); /// Removes all invalid breakpoint locations. /// /// Removes all breakpoint locations with architectures that aren't /// compatible with \a arch. Also remove any breakpoint locations with whose /// locations have address where the section has been deleted (module and /// object files no longer exist). /// /// This is typically used after the process calls exec, or anytime the /// architecture of the target changes. /// /// \param[in] arch /// If valid, check the module in each breakpoint to make sure /// they are compatible, otherwise, ignore architecture. void RemoveInvalidLocations(const ArchSpec &arch); // The next section deals with various breakpoint options. /// If \a enable is \b true, enable the breakpoint, if \b false disable it. void SetEnabled(bool enable) override; /// Check the Enable/Disable state. /// \return /// \b true if the breakpoint is enabled, \b false if disabled. bool IsEnabled() override; /// Set the breakpoint to ignore the next \a count breakpoint hits. /// \param[in] count /// The number of breakpoint hits to ignore. void SetIgnoreCount(uint32_t count); /// Return the current ignore count/ /// \return /// The number of breakpoint hits to be ignored. uint32_t GetIgnoreCount() const; /// Return the current hit count for all locations. \return /// The current hit count for all locations. uint32_t GetHitCount() const; /// Resets the current hit count for all locations. void ResetHitCount(); /// If \a one_shot is \b true, breakpoint will be deleted on first hit. void SetOneShot(bool one_shot); /// Check the OneShot state. /// \return /// \b true if the breakpoint is one shot, \b false otherwise. bool IsOneShot() const; /// If \a auto_continue is \b true, breakpoint will auto-continue when on /// hit. void SetAutoContinue(bool auto_continue); /// Check the AutoContinue state. /// \return /// \b true if the breakpoint is set to auto-continue, \b false otherwise. bool IsAutoContinue() const; /// Set the valid thread to be checked when the breakpoint is hit. /// \param[in] thread_id /// If this thread hits the breakpoint, we stop, otherwise not. void SetThreadID(lldb::tid_t thread_id); /// Return the current stop thread value. /// \return /// The thread id for which the breakpoint hit will stop, /// LLDB_INVALID_THREAD_ID for all threads. lldb::tid_t GetThreadID() const; void SetThreadIndex(uint32_t index); uint32_t GetThreadIndex() const; void SetThreadName(const char *thread_name); const char *GetThreadName() const; void SetQueueName(const char *queue_name); const char *GetQueueName() const; /// Set the callback action invoked when the breakpoint is hit. /// /// \param[in] callback /// The method that will get called when the breakpoint is hit. /// \param[in] baton /// A void * pointer that will get passed back to the callback function. /// \param[in] is_synchronous /// If \b true the callback will be run on the private event thread /// before the stop event gets reported. If false, the callback will get /// handled on the public event thread while the stop event is being /// pulled off the event queue. /// Note: synchronous callbacks cannot cause the target to run, in /// particular, they should not try to run the expression evaluator. void SetCallback(BreakpointHitCallback callback, void *baton, bool is_synchronous = false); void SetCallback(BreakpointHitCallback callback, const lldb::BatonSP &callback_baton_sp, bool is_synchronous = false); void ClearCallback(); /// Set the breakpoint's condition. /// /// \param[in] condition /// The condition expression to evaluate when the breakpoint is hit. /// Pass in nullptr to clear the condition. void SetCondition(const char *condition); /// Return a pointer to the text of the condition expression. /// /// \return /// A pointer to the condition expression text, or nullptr if no // condition has been set. const char *GetConditionText() const; // The next section are various utility functions. /// Return the number of breakpoint locations that have resolved to actual /// breakpoint sites. /// /// \return /// The number locations resolved breakpoint sites. size_t GetNumResolvedLocations() const; /// Return whether this breakpoint has any resolved locations. /// /// \return /// True if GetNumResolvedLocations > 0 bool HasResolvedLocations() const; /// Return the number of breakpoint locations. /// /// \return /// The number breakpoint locations. size_t GetNumLocations() const; /// Put a description of this breakpoint into the stream \a s. /// /// \param[in] s /// Stream into which to dump the description. /// /// \param[in] level /// The description level that indicates the detail level to /// provide. /// /// \see lldb::DescriptionLevel void GetDescription(Stream *s, lldb::DescriptionLevel level, bool show_locations = false); /// Set the "kind" description for a breakpoint. If the breakpoint is hit /// the stop info will show this "kind" description instead of the /// breakpoint number. Mostly useful for internal breakpoints, where the /// breakpoint number doesn't have meaning to the user. /// /// \param[in] kind /// New "kind" description. void SetBreakpointKind(const char *kind) { m_kind_description.assign(kind); } /// Return the "kind" description for a breakpoint. /// /// \return /// The breakpoint kind, or nullptr if none is set. const char *GetBreakpointKind() const { return m_kind_description.c_str(); } /// Accessor for the breakpoint Target. /// \return /// This breakpoint's Target. Target &GetTarget() { return m_target; } const Target &GetTarget() const { return m_target; } const lldb::TargetSP GetTargetSP(); void GetResolverDescription(Stream *s); /// Find breakpoint locations which match the (filename, line_number) /// description. The breakpoint location collection is to be filled with the /// matching locations. It should be initialized with 0 size by the API /// client. /// /// \return /// True if there is a match /// /// The locations which match the filename and line_number in loc_coll. /// If its /// size is 0 and true is returned, it means the breakpoint fully matches /// the /// description. bool GetMatchingFileLine(ConstString filename, uint32_t line_number, BreakpointLocationCollection &loc_coll); void GetFilterDescription(Stream *s); /// Returns the BreakpointOptions structure set at the breakpoint level. /// /// Meant to be used by the BreakpointLocation class. /// /// \return /// A reference to this breakpoint's BreakpointOptions. BreakpointOptions &GetOptions(); /// Returns the BreakpointOptions structure set at the breakpoint level. /// /// Meant to be used by the BreakpointLocation class. /// /// \return /// A reference to this breakpoint's BreakpointOptions. const BreakpointOptions &GetOptions() const; /// Invoke the callback action when the breakpoint is hit. /// /// Meant to be used by the BreakpointLocation class. /// /// \param[in] context /// Described the breakpoint event. /// /// \param[in] bp_loc_id /// Which breakpoint location hit this breakpoint. /// /// \return /// \b true if the target should stop at this breakpoint and \b false not. bool InvokeCallback(StoppointCallbackContext *context, lldb::break_id_t bp_loc_id); bool IsHardware() const { return m_hardware; } lldb::BreakpointResolverSP GetResolver() { return m_resolver_sp; } lldb::SearchFilterSP GetSearchFilter() { return m_filter_sp; } private: // The target needs to manage adding & removing names. It will do the // checking for name validity as well. bool AddName(llvm::StringRef new_name); void RemoveName(const char *name_to_remove) { if (name_to_remove) m_name_list.erase(name_to_remove); } public: bool MatchesName(const char *name) { return m_name_list.find(name) != m_name_list.end(); } void GetNames(std::vector &names) { names.clear(); for (auto name : m_name_list) { names.push_back(name); } } /// Set a pre-condition filter that overrides all user provided /// filters/callbacks etc. /// /// Used to define fancy breakpoints that can do dynamic hit detection /// without taking up the condition slot - which really belongs to the user /// anyway... /// /// The Precondition should not continue the target, it should return true /// if the condition says to stop and false otherwise. /// void SetPrecondition(lldb::BreakpointPreconditionSP precondition_sp) { m_precondition_sp = std::move(precondition_sp); } bool EvaluatePrecondition(StoppointCallbackContext &context); lldb::BreakpointPreconditionSP GetPrecondition() { return m_precondition_sp; } // Produces the OR'ed values for all the names assigned to this breakpoint. const BreakpointName::Permissions &GetPermissions() const { return m_permissions; } BreakpointName::Permissions &GetPermissions() { return m_permissions; } bool AllowList() const { return GetPermissions().GetAllowList(); } bool AllowDisable() const { return GetPermissions().GetAllowDisable(); } bool AllowDelete() const { return GetPermissions().GetAllowDelete(); } // This one should only be used by Target to copy breakpoints from target to // target - primarily from the dummy target to prime new targets. static lldb::BreakpointSP CopyFromBreakpoint(lldb::TargetSP new_target, const Breakpoint &bp_to_copy_from); /// Get statistics associated with this breakpoint in JSON format. llvm::json::Value GetStatistics(); /// Get the time it took to resolve all locations in this breakpoint. StatsDuration::Duration GetResolveTime() const { return m_resolve_time; } protected: friend class Target; // Protected Methods /// Constructors and Destructors /// Only the Target can make a breakpoint, and it owns the breakpoint /// lifespans. The constructor takes a filter and a resolver. Up in Target /// there are convenience variants that make breakpoints for some common /// cases. /// /// \param[in] target /// The target in which the breakpoint will be set. /// /// \param[in] filter_sp /// Shared pointer to the search filter that restricts the search domain of /// the breakpoint. /// /// \param[in] resolver_sp /// Shared pointer to the resolver object that will determine breakpoint /// matches. /// /// \param hardware /// If true, request a hardware breakpoint to be used to implement the /// breakpoint locations. /// /// \param resolve_indirect_symbols /// If true, and the address of a given breakpoint location in this /// breakpoint is set on an /// indirect symbol (i.e. Symbol::IsIndirect returns true) then the actual /// breakpoint site will /// be set on the target of the indirect symbol. // This is the generic constructor Breakpoint(Target &target, lldb::SearchFilterSP &filter_sp, lldb::BreakpointResolverSP &resolver_sp, bool hardware, bool resolve_indirect_symbols = true); friend class BreakpointLocation; // To call the following two when determining // whether to stop. void DecrementIgnoreCount(); private: // To call from CopyFromBreakpoint. Breakpoint(Target &new_target, const Breakpoint &bp_to_copy_from); // For Breakpoint only bool m_being_created; bool m_hardware; // If this breakpoint is required to use a hardware breakpoint Target &m_target; // The target that holds this breakpoint. std::unordered_set m_name_list; // If not empty, this is the name // of this breakpoint (many // breakpoints can share the same // name.) lldb::SearchFilterSP m_filter_sp; // The filter that constrains the breakpoint's domain. lldb::BreakpointResolverSP m_resolver_sp; // The resolver that defines this breakpoint. lldb::BreakpointPreconditionSP m_precondition_sp; // The precondition is a // breakpoint-level hit // filter that can be used // to skip certain breakpoint hits. For instance, exception breakpoints use // this to limit the stop to certain exception classes, while leaving the // condition & callback free for user specification. BreakpointOptions m_options; // Settable breakpoint options BreakpointLocationList m_locations; // The list of locations currently found for this breakpoint. std::string m_kind_description; bool m_resolve_indirect_symbols; /// Number of times this breakpoint has been hit. This is kept separately /// from the locations hit counts, since locations can go away when their /// backing library gets unloaded, and we would lose hit counts. StoppointHitCounter m_hit_counter; BreakpointName::Permissions m_permissions; StatsDuration m_resolve_time; void SendBreakpointChangedEvent(lldb::BreakpointEventType eventKind); void SendBreakpointChangedEvent(BreakpointEventData *data); Breakpoint(const Breakpoint &) = delete; const Breakpoint &operator=(const Breakpoint &) = delete; }; } // namespace lldb_private #endif // LLDB_BREAKPOINT_BREAKPOINT_H