/* $OpenBSD: phantglobs.h,v 1.8 2024/05/21 05:00:47 jsg Exp $ */ /* $NetBSD: phantglobs.h,v 1.3 1995/04/24 12:24:39 cgd Exp $ */ /* * phantglobs.h - global declarations for Phantasia */ #include #include "phantstruct.h" extern double Circle; /* which circle player is in */ extern double Shield; /* force field thrown up in monster battle */ extern bool Beyond; /* set if player is beyond point of no return */ extern bool Marsh; /* set if player is in dead marshes */ extern bool Throne; /* set if player is on throne */ extern bool Changed; /* set if important player stats have changed */ extern bool Wizard; /* set if player is the 'wizard' of the game */ extern bool Timeout; /* set if short timeout waiting for input */ extern bool Windows; /* set if we are set up for curses stuff */ extern bool Luckout; /* set if we have tried to luck out in fight */ extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/ extern bool Echo; /* set if echo input to terminal */ extern int Users; /* number of users currently playing */ extern int Whichmonster; /* which monster we are fighting */ extern int Lines; /* line on screen counter for fight routines */ extern char Ch_Erase; /* backspace key */ extern char Ch_Kill; /* linekill key */ extern long Fileloc; /* location in file of player statistics */ extern const char *Login; /* pointer to login of current player */ extern char *Enemyname; /* pointer name of monster/player we are battling*/ extern struct player Player; /* stats for player */ extern struct player Other; /* stats for another player */ extern struct monster Curmonster;/* stats for current monster */ extern struct energyvoid Enrgyvoid;/* energy void buffer */ extern struct charstats Stattable[];/* used for rolling and changing player stats*/ extern struct charstats *Statptr;/* pointer into Stattable[] */ extern struct menuitem Menu[]; /* menu of items for purchase */ extern FILE *Playersfp; /* pointer to open player file */ extern FILE *Monstfp; /* pointer to open monster file */ extern FILE *Messagefp; /* pointer to open message file */ extern FILE *Energyvoidfp; /* pointer to open energy void file */ extern char Databuf[SZ_DATABUF]; /* a place to read data into */ /* some canned strings for messages */ extern char Illcmd[]; extern char Illmove[]; extern char Illspell[]; extern char Nomana[]; extern char Somebetter[]; extern char Nobetter[]; /* functions which we need to know about */ char *descrlocation(struct player *, bool); char *descrstatus(struct player *); char *descrtype(struct player *, bool); void activelist(void); void adjuststats(void); long allocrecord(void); long allocvoid(void); void allstatslist(void); void altercoordinates(double, double, int); void awardtreasure(void); void battleplayer(long); void callmonster(int); void cancelmonster(void); void catchalarm(int); void changestats(bool); void checkbattle(void); void checktampered(void); void cleanup(int); void collecttaxes(double, double); void cursedtreasure(void); void death(char *); void displaystats(void); double distance(double, double, double, double); void dotampered(void); double drandom(void); void encounter(int); void enterscore(void); void error(char *); double explevel(double); long findname(char *, struct player *); void freerecord(struct player *, long); void genchar(int); int getanswer(char *, bool); void getstring(char *, int); void hitmonster(double); double infloat(void); void initialstate(void); void initplayer(struct player *); int inputoption(void); void interrupt(void); void leavegame(void); void monsthits(void); void monstlist(void); void more(int); void movelevel(void); void myturn(void); void neatstuff(void); int pickmonster(void); void playerhits(void); void playinit(void); void procmain(void); void purgeoldplayers(void); void readmessage(void); void readrecord(struct player *, long); long recallplayer(void); long rollnewplayer(void); void scorelist(void); void scramblestats(void); void tampered(int, double, double); void throneroom(void); void throwspell(void); void titlelist(void); void tradingpost(void); void truncstring(char *); void userlist(bool); void writerecord(struct player *, long); void writevoid(struct energyvoid *, long);