/haiku/src/add-ons/print/drivers/gutenprint/ |
H A D | Rectangle.h | 23 right(0), 34 right(static_cast<T>(rect.right)), 40 Rectangle(T left, T top, T right, T bottom) argument 44 right(right), 53 right = static_cast<T>(rect.right); 60 return right - left; 71 T right; member in class:Rectangle [all...] |
/haiku/src/apps/processcontroller/ |
H A D | NoiseBarMenuItem.cpp | 63 float grenze1 = frame.left+(frame.right-frame.left)*fBusyWaiting; 64 float grenze2 = frame.left+(frame.right-frame.left)*(fBusyWaiting+fLost); 65 if (grenze1 > frame.right) 66 grenze1 = frame.right; 67 if (grenze2 > frame.right) 68 grenze2 = frame.right; 69 r.right = grenze1; 72 if (r.left < r.right) { 81 r.right = grenze2; 85 if (fGrenze1 < r.right [all...] |
H A D | KernelMemoryBarMenuItem.cpp | 78 double grenze1 = cadre.left + (cadre.right - cadre.left) 80 double grenze2 = cadre.left + (cadre.right - cadre.left) 82 if (grenze1 > cadre.right) 83 grenze1 = cadre.right; 84 if (grenze2 > cadre.right) 85 grenze2 = cadre.right; 86 r.right = grenze1; 89 if (r.left < r.right) { 97 r.right = grenze2; 101 if (fGrenze1 < r.right [all...] |
H A D | ThreadBarMenuItem.cpp | 68 float grenze1 = frame.left + (frame.right - frame.left) * fKernel; 69 float grenze2 = frame.left + (frame.right - frame.left) * (fKernel + fUser); 70 if (grenze1 > frame.right) 71 grenze1 = frame.right; 72 if (grenze2 > frame.right) 73 grenze2 = frame.right; 74 r.right = grenze1; 79 if (r.left < r.right) { 88 r.right = grenze2; 92 if (fGrenze1 < r.right [all...] |
H A D | MemoryBarMenuItem.cpp | 98 double grenze1 = rect.left + (rect.right - rect.left) * float(fWriteMemory) 100 double grenze2 = rect.left + (rect.right - rect.left) * float(fAllMemory) 102 if (grenze1 > rect.right) 103 grenze1 = rect.right; 104 if (grenze2 > rect.right) 105 grenze2 = rect.right; 106 r.right = grenze1; 109 if (r.left < r.right) { 118 r.right = grenze2; 123 if (fGrenze1 < r.right [all...] |
H A D | TeamBarMenuItem.cpp | 105 float grenze1 = frame.left + (frame.right - frame.left) 107 float grenze2 = frame.left + (frame.right - frame.left) 110 if (grenze1 > frame.right) 111 grenze1 = frame.right; 113 if (grenze2 > frame.right) 114 grenze2 = frame.right; 116 r.right = grenze1; 120 if (r.left < r.right) { 130 r.right = grenze2; 136 if (fGrenze1 < r.right [all...] |
/haiku/src/libs/alm/ |
H A D | Column.cpp | 31 * The right boundary of the column. 53 Column::Column(LinearSpec* ls, XTab* left, XTab* right) argument 56 fRight(right),
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H A D | ALMGroup.cpp | 53 ALMGroup::operator|(const ALMGroup& right) argument 55 return _AddItem(right, B_HORIZONTAL); 67 ALMGroup::BuildLayout(BALMLayout* layout, XTab* left, YTab* top, XTab* right, argument 74 if (right == NULL) 75 right = layout->Right(); 79 _Build(layout, left, top, right, bottom); 100 BReference<YTab> top, BReference<XTab> right, BReference<YTab> bottom) const 103 layout->AddItem(LayoutItem(), left, top, right, bottom); local 105 layout->AddView(View(), left, top, right, bottom); local 112 currentRight = right; 99 _Build(BALMLayout* layout, BReference<XTab> left, BReference<YTab> top, BReference<XTab> right, BReference<YTab> bottom) const argument [all...] |
H A D | ALMLayoutBuilder.cpp | 62 XTab* right, YTab* bottom) 64 Area* a = (fLayout->AddView(view, left, top, right, bottom)); 80 XTab* right, YTab* bottom) 82 _SetCurrentArea(fLayout->AddItem(item, left, top, right, bottom)); 113 BALMLayoutBuilder::SetInsets(float left, float top, float right, argument 116 fLayout->SetInsets(left, top, right, bottom); 154 XTab* right = currentArea->Left(); local 160 return Add(view, left, top, right, bottom); 170 BReference<XTab> right = _right; local 172 right 61 Add(BView* view, XTab* left, YTab* top, XTab* right, YTab* bottom) argument 79 Add(BLayoutItem* item, XTab* left, YTab* top, XTab* right, YTab* bottom) argument 183 AddAbove(BView* view, YTab* _top, XTab* left, XTab* right) argument 201 AddBelow(BView* view, YTab* _bottom, XTab* left, XTab* right) argument 226 XTab* right = currentArea->Left(); local 242 BReference<XTab> right = _right; local 255 AddAbove(BLayoutItem* item, YTab* _top, XTab* left, XTab* right) argument 273 AddBelow(BLayoutItem* item, YTab* _bottom, XTab* left, XTab* right) argument [all...] |
/haiku/src/servers/app/drawing/ |
H A D | drawing_support.cpp | 10 rect->right = roundf(rect->right);
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/haiku/headers/private/interface/ |
H A D | clipping.h | 31 rect.right = max_c(r1.right, r2.right); 48 rect.right = min_c(r1.right, r2.right); 61 rect.right += x; 71 rect.right = (int)((rect.right + 1) * x) - 1; 81 (float)rect.right, (floa [all...] |
/haiku/src/system/kernel/util/ |
H A D | AVLTreeBase.cpp | 84 while (node->right) 85 node = node->right; 96 // The previous node cannot be in the right subtree. 98 // We have a left subtree, so go to the right-most node. 100 while (node->right) 101 node = node->right; 104 // took the right branch. 122 if (node->right) { 123 // We have a right subtree, so go to the left-most node. 124 node = node->right; 303 AVLTreeNode* right = node->right; local 358 AVLTreeNode** right = &(*node)->right; local 447 AVLTreeNode** right = &(*node)->right; local [all...] |
/haiku/headers/libs/print/libprint/ |
H A D | ValidRect.h | 16 int right; member in struct:RECT
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/haiku/headers/os/interface/ |
H A D | Rect.h | 19 float right; member in class:BRect 24 BRect(float left, float top, float right, 31 void Set(float left, float top, float right, 101 return *(const BPoint*)&right; 115 return BPoint(right, top); 124 right(-1), 131 BRect::BRect(float left, float top, float right, float bottom) argument 135 right(right), 146 right(othe 197 Set(float left, float top, float right, float bottom) argument [all...] |
/haiku/src/servers/app/ |
H A D | IntRect.cpp | 26 right = p.x; 42 right = p.x; 51 right -= point.x; 61 right -= dx; 105 right += point.x; 115 right += dx; 158 right = (right - left) + point.x; 168 right = (right [all...] |
H A D | IntRect.h | 22 int32 right; member in class:IntRect 81 right, bottom); } 106 return *(const IntPoint*)&right; 120 return IntPoint(right, top); 128 bottom = right = -1; 137 right = r; 147 right = r.right; 157 right = (int32)r.right; [all...] |
/haiku/src/apps/icon-o-matic/generic/gui/popup_control/ |
H A D | SliderView.cpp | 42 fButtonRect.right = fButtonRect.left + buttonWidth; 95 BPoint(r.right, r.top), lightShadow); 96 AddLine(BPoint(r.right, r.top + 1.0), 97 BPoint(r.right, r.bottom), darkShadow); 98 AddLine(BPoint(r.right - 1.0, r.bottom), 105 BPoint(r.right, r.top), light); 106 AddLine(BPoint(r.right, r.top + 1.0), 107 BPoint(r.right, r.bottom), shadow); 108 AddLine(BPoint(r.right - 1.0, r.bottom), 115 BPoint(r.right, [all...] |
H A D | InputSlider.cpp | 114 frame.right -= 10.0; 193 BPoint(r.right, r.top), lightShadow); 194 AddLine(BPoint(r.right, r.top + 1.0), 195 BPoint(r.right, r.bottom), light); 196 AddLine(BPoint(r.right - 1.0, r.bottom), 204 BPoint(r.right, r.top), darkShadow); 205 AddLine(BPoint(r.right, r.top + 1.0), 206 BPoint(r.right, r.bottom), background); 207 AddLine(BPoint(r.right - 1.0, r.bottom), 210 r.left = r.right [all...] |
/haiku/headers/private/kernel/util/ |
H A D | SplayTree.h | 41 Node* right; member in struct:SplayTreeLink 70 nodeLink->right = NULL; 85 nodeLink->right = fRoot; 88 nodeLink->right = rootLink->right; 90 rootLink->right = NULL; 111 fRoot = rootLink->right; 113 Node* temp = rootLink->right; 116 Definition::GetLink(fRoot)->right = temp; 137 fRoot = rootLink->right; 314 Node*& right = Definition::GetLink(t)->right; local [all...] |
/haiku/src/add-ons/translators/wonderbrush/support/ |
H A D | support.h | 58 int32& left, int32& top, int32& right, int32& bottom) 62 right = (int32)ceilf(r.right); 57 rect_to_int(BRect r, int32& left, int32& top, int32& right, int32& bottom) argument
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/haiku/src/apps/haikudepot/ui/ |
H A D | GeneralContentScrollView.cpp | 22 innerFrame.right -= B_V_SCROLL_BAR_WIDTH + 1; 34 rect.left = rect.right + 1; 35 rect.right = rect.left + B_V_SCROLL_BAR_WIDTH;
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/haiku/src/tests/servers/app/newClipping/ |
H A D | WinBorder.cpp | 41 fDecRegion.Include(BRect(bounds.left-4, bounds.top-4, bounds.right+4, bounds.top-1)); 42 fDecRegion.Include(BRect(bounds.left-4, bounds.bottom+1, bounds.right+4, bounds.bottom+4)); 44 fDecRegion.Include(BRect(bounds.right+1, bounds.top, bounds.right+4, bounds.bottom)); 50 fDecRegion.Include(BRect(bounds.right-10, bounds.bottom-10, bounds.right, bounds.bottom));
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/haiku/src/kits/interface/ |
H A D | RegionSupport.cpp | 57 * given upper-left y coordinate (top) will have the same lower-right y 62 * or right but within its "vertical scope". 96 * Remember, right and bottom are not in the region 99 ((r1)->right > (r2)->left && \ 100 (r1)->left < (r2)->right && \ 112 if ((r)->right > (idRect)->fBounds.right)\ 113 (idRect)->fBounds.right = (r)->right;\ 141 ((R-1)->right > 413 int right; local [all...] |
H A D | Rect.cpp | 29 right = point.x; 45 right = point.x; 54 right -= point.x; 64 right -= dx; 108 right += point.x; 118 right += dx; 161 right = (right - left) + point.x; 171 right = (right [all...] |
/haiku/src/apps/launchbox/ |
H A D | support.cpp | 70 stroke_frame(BView* v, BRect r, rgb_color left, rgb_color top, rgb_color right, argument 78 BPoint(r.right, r.top), top); 79 v->AddLine(BPoint(r.right, r.top + 1.0), 80 BPoint(r.right, r.bottom), right); local 81 v->AddLine(BPoint(r.right - 1.0, r.bottom), 100 frame.right -= frame.Width() - screenFrame.Width() + 10.0; 104 if (frame.right > screenFrame.right) 105 frame.OffsetBy(-(frame.right [all...] |