/haiku/src/tests/kits/storage/ |
H A D | ResourcesTest.cpp | 204 resourcesTestDir += "/resources"; 234 BResources resources; local 237 CPPUNIT_ASSERT( resources.SetTo(&file, false) == B_OK ); 242 BResources resources; local 245 CPPUNIT_ASSERT( resources.SetTo(&file, false) == B_OK ); 247 // ELF binary containing resources 250 BResources resources; local 253 CPPUNIT_ASSERT( resources.SetTo(&file, false) == B_OK ); 255 // ELF binary not containing resources 258 BResources resources; local 266 BResources resources; local 274 BResources resources; local 282 BResources resources; local 290 BResources resources; local 301 BResources resources; local 309 BResources resources; local 317 BResources resources; local 325 BResources resources; local 333 BResources resources; local 341 BResources resources; local 349 BResources resources; local 357 BResources resources; local 367 BResources resources; local 375 BResources resources; local 383 BResources resources; local 391 BResources resources; local 399 BResources resources; local 407 BResources resources; local 415 BResources resources; local 423 BResources resources; local 434 BResources resources; local 443 BResources resources; local 452 BResources resources; local 461 BResources resources; local 470 BResources resources; local 479 BResources resources; local 488 BResources resources; local 497 BResources resources; local 507 BResources resources; local 515 BResources resources; local 523 BResources resources; local 533 ReadResTest(BResources& resources, const ResourceInfo& info, bool exists) argument 656 ReadBadResTest(BResources& resources, const ResourceInfo& info) argument 717 BResources resources; local 730 BResources resources; local 743 BResources resources; local 756 BResources resources; local 769 BResources resources; local 782 BResources resources; local 797 BResources resources; local 815 BResources resources; local 828 BResources resources; local 861 BResources resources; local 899 BResources resources; local 909 BResources resources; local 918 BResources resources; local 927 BResources resources; local 938 BResources resources; local 975 AddResources(BResources &resources, const ResourceInfo *resourceInfos[], int32 count) argument 1008 CompareResources(BResources &resources, const ResourceSet &resourceSet) argument 1041 AddResource(BResources &resources, ResourceSet &resourceSet, const ResourceInfo &info) argument 1053 RemoveResource(BResources &resources, ResourceSet &resourceSet, const ResourceInfo &info, bool firstVersion) argument 1097 BResources resources; local 1117 BResources resources; local 1124 BResources resources; local 1132 BResources resources; local 1147 BResources resources; local 1163 BResources resources; local 1184 BResources resources; local 1199 BResources resources; local 1209 BResources resources; local 1225 BResources resources; local 1238 BResources resources; local 1251 BResources resources; local 1263 BResources resources; local 1282 BResources resources; local 1294 BResources resources; local 1318 BResources resources; local 1337 BResources resources; local 1363 BResources resources; local 1388 BResources resources; local 1410 BResources resources; local 1421 BResources resources; local 1441 BResources resources; local 1507 BResources resources; local 1524 BResources resources; local [all...] |
H A D | ResourceStringsTest.cpp | 175 add_resource(BResources &resources, const ResourceInfo &resource) argument 177 resources.AddResource(resource.type, resource.id, resource.data, 187 resourcesTestDir += "/resources"; 201 BResources resources(&file, true); 202 add_resource(resources, stringResource1); 203 add_resource(resources, stringResource2); 204 add_resource(resources, testResource2); 205 add_resource(resources, stringResource3); 206 add_resource(resources, stringResource4); 207 add_resource(resources, stringResource [all...] |
/haiku/src/preferences/media/ |
H A D | MediaIcons.cpp | 36 BResources resources(&executableFile); 37 resources.PreloadResourceType(B_COLOR_8_BIT_TYPE); 39 _LoadBitmap(&resources, devices_icon, &devicesIcon); 40 _LoadBitmap(&resources, mixer_icon, &mixerIcon); 41 _LoadBitmap(&resources, tv_icon, &videoIcons.outputIcon); 42 _LoadBitmap(&resources, cam_icon, &videoIcons.inputIcon); 43 _LoadBitmap(&resources, mic_icon, &audioIcons.inputIcon); 44 _LoadBitmap(&resources, speaker_icon, &audioIcons.outputIcon); 49 MediaIcons::_LoadBitmap(BResources* resources, int32 id, BBitmap* bitmap) argument 52 const void* bits = resources [all...] |
H A D | MediaIcons.h | 37 void _LoadBitmap(BResources* resources, int32 id,
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/haiku/src/tests/add-ons/kernel/kernelland_emu/ |
H A D | low_resource_manager.cpp | 14 low_resource_state(uint32 resources) argument 29 uint32 resources, int32 priority) 28 register_low_resource_handler(low_resource_func function, void *data, uint32 resources, int32 priority) argument
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/haiku/src/preferences/input/ |
H A D | InputIcons.cpp | 35 BResources resources(&executableFile); 36 resources.PreloadResourceType(B_VECTOR_ICON_TYPE); 38 _LoadBitmap(&resources); 43 InputIcons::_LoadBitmap(BResources* resources) argument 51 mouse = (const uint8*)resources->LoadResource( 58 touchpad = (const uint8*)resources->LoadResource( 65 keyboard = (const uint8*)resources->LoadResource(
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H A D | InputIcons.h | 28 void _LoadBitmap(BResources* resources);
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/haiku/headers/private/kernel/ |
H A D | low_resource_manager.h | 33 typedef void (*low_resource_func)(void *data, uint32 resources, int32 level); 41 int32 low_resource_state(uint32 resources); 47 uint32 resources, int32 priority);
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/haiku/src/system/kernel/ |
H A D | low_resource_manager.cpp | 38 uint32 resources; member in struct:low_resource_handler 71 static uint32 sLowResources = 0; // resources that are not B_NO_LOW_RESOURCE 100 low_resource_state_no_update(uint32 resources) argument 104 if ((resources & B_KERNEL_RESOURCE_PAGES) != 0) 106 if ((resources & B_KERNEL_RESOURCE_MEMORY) != 0) 108 if ((resources & B_KERNEL_RESOURCE_SEMAPHORES) != 0) 110 if ((resources & B_KERNEL_RESOURCE_ADDRESS_SPACE) != 0) 117 /*! Calls low resource handlers for the given resources. 137 int32 resources = handler->resources local 307 char resources[16]; local 381 low_resource_state(uint32 resources) argument 465 register_low_resource_handler(low_resource_func function, void* data, uint32 resources, int32 priority) argument [all...] |
/haiku/src/apps/haikudepot/ui_generic/ |
H A D | support.h | 24 status_t get_app_resources(BResources& resources);
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H A D | support.cpp | 83 get_app_resources(BResources& resources) argument 90 return resources.SetTo(&info.ref);
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H A D | SharedBitmap.cpp | 184 BResources resources; local 185 status_t status = get_app_resources(resources); 190 const void* data = resources.LoadResource(B_VECTOR_ICON_TYPE, fResourceID, 195 data = resources.LoadResource(B_MESSAGE_TYPE, fResourceID, &dataSize);
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/haiku/src/bin/ |
H A D | resattr.cpp | 16 "Reads resources from zero or more input files and adds them as attributes\n" 18 "zero or more input files and adds them as resources to the specified output\n" 32 " writes resources. A unique resource ID is assigned to\n" 80 write_attributes(BNode &out, const char *inFileName, BResources &resources, argument 83 // iterate through the resources 89 resources.GetResourceInfo(resIndex, &type, &id, &name, &size); 98 const void *data = resources.LoadResource(type, id, &size); 126 write_resources(BResources &resources, const char *inFileName, BNode &in, argument 155 while (resources.GetResourceInfo(attrInfo.type, resID, &existingName, 161 error = resources 210 BResources resources; local 239 BResources resources; local [all...] |
H A D | listres.cpp | 105 BResources resources; local 106 status = resources.SetTo(&file); 108 fprintf(stderr, "%s: opening resources failed for \"%s\": %s\n", 122 while (resources.GetResourceInfo(index++, &type, &id, &name, &size)) { 130 printf("\n%" B_PRIdOFF " bytes total in resources.\n", total);
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/haiku/docs/develop/kits/storage/resources/ |
H A D | ResourcesFormat.tex | 41 attributes resources are part of the file contents and thus do not require a 43 On the one hand there are formats of files that exclusively contain resources 45 additionally contain resources -- namely the ELF and PEF object formats. 46 In either case the format of the chunk of data that frames the resources 47 themselves is the same. We call it the resources format. 49 Section \ref{file-formats} explains how the resources format is embedded in 50 different file formats. Section \ref{resources-format} discusses the resources 52 resources reading/writing implementations. 61 In all file formats described in this section the resources ar [all...] |
/haiku/src/kits/tracker/ |
H A D | Bitmaps.cpp | 202 // try to load vector icon data from resources 272 static BImageResources* resources = NULL; variable 274 // This class is used as a static instance to delete the resources 284 delete resources; 285 resources = NULL; 296 if (!resources) { 298 resources = new BImageResources(&resources); 301 return resources;
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/haiku/src/preferences/network/ |
H A D | InterfaceListItem.cpp | 207 BResources* resources = BApplication::AppResources(); local 212 interfaceHVIF = (const uint8*)resources->LoadResource( 217 interfaceHVIF = (const uint8*)resources->LoadResource( 221 interfaceHVIF = (const uint8*)resources->LoadResource( 237 offlineHVIF = (const uint8*)resources->LoadResource( 250 pendingHVIF = (const uint8*)resources->LoadResource( 263 onlineHVIF = (const uint8*)resources->LoadResource(
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H A D | NetworkSettingsAddOn.cpp | 292 BResources* resources = new BResources(); 294 if (resources->SetTo(&file) == B_OK) 295 fResources = resources; 297 delete resources;
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/haiku/src/libs/compat/freebsd_network/ |
H A D | bus.cpp | 180 // maybe a local array of resources is enough 233 struct resource **resources) 238 resources[i] = bus_alloc_resource_any(dev, 240 if (resources[i] == NULL 243 resources[i] = NULL; 246 bus_release_resources(dev, resourceSpec, resources); 256 struct resource **resources) 261 if (resources[i] == NULL) 265 resources[i]); 266 resources[ 232 bus_alloc_resources(device_t dev, struct resource_spec *resourceSpec, struct resource **resources) argument 255 bus_release_resources(device_t dev, const struct resource_spec *resourceSpec, struct resource **resources) argument [all...] |
/haiku/src/apps/expander/ |
H A D | PasswordAlert.cpp | 93 // The alert icons are in the app_server resources 100 BResources resources; local 101 if (resources.SetTo(&file) == B_OK) { 108 = resources.LoadResource(B_VECTOR_ICON_TYPE, iconName,
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/haiku/src/servers/bluetooth/ |
H A D | DeskbarReplicant.cpp | 78 BResources resources(&file); 79 if (resources.InitCheck() < B_OK) 83 const void* data = resources.LoadResource(B_VECTOR_ICON_TYPE,
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/haiku/src/servers/debug/ |
H A D | DebugWindow.cpp | 43 BResources resources; local 44 resources.SetToImage(B_TRANSLATION_CONTEXT); 46 const uint8* iconData = (const uint8*)resources.LoadResource('VICN', 2,
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/haiku/src/add-ons/kernel/bus_managers/pci/ |
H A D | pci_root.cpp | 35 io_resource resources[2] = { local 46 resources, NULL);
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/haiku/src/add-ons/kernel/busses/ata/promise_tx2/ |
H A D | promise_tx2.c | 177 io_resource *resources, device_node **node) 209 PROMISE_TX2_CONTROLLER_MODULE_NAME, attrs, resources, node); 228 io_resource resources[2] = { local 233 return publish_controller(parent, bus_master_base, intnum, resources, 176 publish_controller(device_node *parent, uint16 bus_master_base, uint8 intnum, io_resource *resources, device_node **node) argument
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/haiku/src/bin/desklink/ |
H A D | MediaReplicant.cpp | 144 BBitmap* _LoadIcon(BResources& resources, const char* name); 562 BResources resources(&file); 563 if (resources.InitCheck() != B_OK) 566 fIcon = _LoadIcon(resources, "Speaker"); 567 fMutedIcon = _LoadIcon(resources, "SpeakerMuted"); 576 MediaReplicant::_LoadIcon(BResources& resources, const char* name) 579 const void* data = resources.LoadResource(B_VECTOR_ICON_TYPE, name, &size);
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