Searched refs:resources (Results 1 - 25 of 63) sorted by relevance

123

/haiku/src/tests/kits/storage/
H A DResourcesTest.cpp204 resourcesTestDir += "/resources";
234 BResources resources; local
237 CPPUNIT_ASSERT( resources.SetTo(&file, false) == B_OK );
242 BResources resources; local
245 CPPUNIT_ASSERT( resources.SetTo(&file, false) == B_OK );
247 // ELF binary containing resources
250 BResources resources; local
253 CPPUNIT_ASSERT( resources.SetTo(&file, false) == B_OK );
255 // ELF binary not containing resources
258 BResources resources; local
266 BResources resources; local
274 BResources resources; local
282 BResources resources; local
290 BResources resources; local
301 BResources resources; local
309 BResources resources; local
317 BResources resources; local
325 BResources resources; local
333 BResources resources; local
341 BResources resources; local
349 BResources resources; local
357 BResources resources; local
367 BResources resources; local
375 BResources resources; local
383 BResources resources; local
391 BResources resources; local
399 BResources resources; local
407 BResources resources; local
415 BResources resources; local
423 BResources resources; local
434 BResources resources; local
443 BResources resources; local
452 BResources resources; local
461 BResources resources; local
470 BResources resources; local
479 BResources resources; local
488 BResources resources; local
497 BResources resources; local
507 BResources resources; local
515 BResources resources; local
523 BResources resources; local
533 ReadResTest(BResources& resources, const ResourceInfo& info, bool exists) argument
656 ReadBadResTest(BResources& resources, const ResourceInfo& info) argument
717 BResources resources; local
730 BResources resources; local
743 BResources resources; local
756 BResources resources; local
769 BResources resources; local
782 BResources resources; local
797 BResources resources; local
815 BResources resources; local
828 BResources resources; local
861 BResources resources; local
899 BResources resources; local
909 BResources resources; local
918 BResources resources; local
927 BResources resources; local
938 BResources resources; local
975 AddResources(BResources &resources, const ResourceInfo *resourceInfos[], int32 count) argument
1008 CompareResources(BResources &resources, const ResourceSet &resourceSet) argument
1041 AddResource(BResources &resources, ResourceSet &resourceSet, const ResourceInfo &info) argument
1053 RemoveResource(BResources &resources, ResourceSet &resourceSet, const ResourceInfo &info, bool firstVersion) argument
1097 BResources resources; local
1117 BResources resources; local
1124 BResources resources; local
1132 BResources resources; local
1147 BResources resources; local
1163 BResources resources; local
1184 BResources resources; local
1199 BResources resources; local
1209 BResources resources; local
1225 BResources resources; local
1238 BResources resources; local
1251 BResources resources; local
1263 BResources resources; local
1282 BResources resources; local
1294 BResources resources; local
1318 BResources resources; local
1337 BResources resources; local
1363 BResources resources; local
1388 BResources resources; local
1410 BResources resources; local
1421 BResources resources; local
1441 BResources resources; local
1507 BResources resources; local
1524 BResources resources; local
[all...]
H A DResourceStringsTest.cpp175 add_resource(BResources &resources, const ResourceInfo &resource) argument
177 resources.AddResource(resource.type, resource.id, resource.data,
187 resourcesTestDir += "/resources";
201 BResources resources(&file, true);
202 add_resource(resources, stringResource1);
203 add_resource(resources, stringResource2);
204 add_resource(resources, testResource2);
205 add_resource(resources, stringResource3);
206 add_resource(resources, stringResource4);
207 add_resource(resources, stringResource
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/haiku/src/preferences/media/
H A DMediaIcons.cpp36 BResources resources(&executableFile);
37 resources.PreloadResourceType(B_COLOR_8_BIT_TYPE);
39 _LoadBitmap(&resources, devices_icon, &devicesIcon);
40 _LoadBitmap(&resources, mixer_icon, &mixerIcon);
41 _LoadBitmap(&resources, tv_icon, &videoIcons.outputIcon);
42 _LoadBitmap(&resources, cam_icon, &videoIcons.inputIcon);
43 _LoadBitmap(&resources, mic_icon, &audioIcons.inputIcon);
44 _LoadBitmap(&resources, speaker_icon, &audioIcons.outputIcon);
49 MediaIcons::_LoadBitmap(BResources* resources, int32 id, BBitmap* bitmap) argument
52 const void* bits = resources
[all...]
H A DMediaIcons.h37 void _LoadBitmap(BResources* resources, int32 id,
/haiku/src/tests/add-ons/kernel/kernelland_emu/
H A Dlow_resource_manager.cpp14 low_resource_state(uint32 resources) argument
29 uint32 resources, int32 priority)
28 register_low_resource_handler(low_resource_func function, void *data, uint32 resources, int32 priority) argument
/haiku/src/preferences/input/
H A DInputIcons.cpp35 BResources resources(&executableFile);
36 resources.PreloadResourceType(B_VECTOR_ICON_TYPE);
38 _LoadBitmap(&resources);
43 InputIcons::_LoadBitmap(BResources* resources) argument
51 mouse = (const uint8*)resources->LoadResource(
58 touchpad = (const uint8*)resources->LoadResource(
65 keyboard = (const uint8*)resources->LoadResource(
H A DInputIcons.h28 void _LoadBitmap(BResources* resources);
/haiku/headers/private/kernel/
H A Dlow_resource_manager.h33 typedef void (*low_resource_func)(void *data, uint32 resources, int32 level);
41 int32 low_resource_state(uint32 resources);
47 uint32 resources, int32 priority);
/haiku/src/system/kernel/
H A Dlow_resource_manager.cpp38 uint32 resources; member in struct:low_resource_handler
71 static uint32 sLowResources = 0; // resources that are not B_NO_LOW_RESOURCE
100 low_resource_state_no_update(uint32 resources) argument
104 if ((resources & B_KERNEL_RESOURCE_PAGES) != 0)
106 if ((resources & B_KERNEL_RESOURCE_MEMORY) != 0)
108 if ((resources & B_KERNEL_RESOURCE_SEMAPHORES) != 0)
110 if ((resources & B_KERNEL_RESOURCE_ADDRESS_SPACE) != 0)
117 /*! Calls low resource handlers for the given resources.
137 int32 resources = handler->resources local
307 char resources[16]; local
381 low_resource_state(uint32 resources) argument
465 register_low_resource_handler(low_resource_func function, void* data, uint32 resources, int32 priority) argument
[all...]
/haiku/src/apps/haikudepot/ui_generic/
H A Dsupport.h24 status_t get_app_resources(BResources& resources);
H A Dsupport.cpp83 get_app_resources(BResources& resources) argument
90 return resources.SetTo(&info.ref);
H A DSharedBitmap.cpp184 BResources resources; local
185 status_t status = get_app_resources(resources);
190 const void* data = resources.LoadResource(B_VECTOR_ICON_TYPE, fResourceID,
195 data = resources.LoadResource(B_MESSAGE_TYPE, fResourceID, &dataSize);
/haiku/src/bin/
H A Dresattr.cpp16 "Reads resources from zero or more input files and adds them as attributes\n"
18 "zero or more input files and adds them as resources to the specified output\n"
32 " writes resources. A unique resource ID is assigned to\n"
80 write_attributes(BNode &out, const char *inFileName, BResources &resources, argument
83 // iterate through the resources
89 resources.GetResourceInfo(resIndex, &type, &id, &name, &size);
98 const void *data = resources.LoadResource(type, id, &size);
126 write_resources(BResources &resources, const char *inFileName, BNode &in, argument
155 while (resources.GetResourceInfo(attrInfo.type, resID, &existingName,
161 error = resources
210 BResources resources; local
239 BResources resources; local
[all...]
H A Dlistres.cpp105 BResources resources; local
106 status = resources.SetTo(&file);
108 fprintf(stderr, "%s: opening resources failed for \"%s\": %s\n",
122 while (resources.GetResourceInfo(index++, &type, &id, &name, &size)) {
130 printf("\n%" B_PRIdOFF " bytes total in resources.\n", total);
/haiku/docs/develop/kits/storage/resources/
H A DResourcesFormat.tex41 attributes resources are part of the file contents and thus do not require a
43 On the one hand there are formats of files that exclusively contain resources
45 additionally contain resources -- namely the ELF and PEF object formats.
46 In either case the format of the chunk of data that frames the resources
47 themselves is the same. We call it the resources format.
49 Section \ref{file-formats} explains how the resources format is embedded in
50 different file formats. Section \ref{resources-format} discusses the resources
52 resources reading/writing implementations.
61 In all file formats described in this section the resources ar
[all...]
/haiku/src/kits/tracker/
H A DBitmaps.cpp202 // try to load vector icon data from resources
272 static BImageResources* resources = NULL; variable
274 // This class is used as a static instance to delete the resources
284 delete resources;
285 resources = NULL;
296 if (!resources) {
298 resources = new BImageResources(&resources);
301 return resources;
/haiku/src/preferences/network/
H A DInterfaceListItem.cpp207 BResources* resources = BApplication::AppResources(); local
212 interfaceHVIF = (const uint8*)resources->LoadResource(
217 interfaceHVIF = (const uint8*)resources->LoadResource(
221 interfaceHVIF = (const uint8*)resources->LoadResource(
237 offlineHVIF = (const uint8*)resources->LoadResource(
250 pendingHVIF = (const uint8*)resources->LoadResource(
263 onlineHVIF = (const uint8*)resources->LoadResource(
H A DNetworkSettingsAddOn.cpp292 BResources* resources = new BResources();
294 if (resources->SetTo(&file) == B_OK)
295 fResources = resources;
297 delete resources;
/haiku/src/libs/compat/freebsd_network/
H A Dbus.cpp180 // maybe a local array of resources is enough
233 struct resource **resources)
238 resources[i] = bus_alloc_resource_any(dev,
240 if (resources[i] == NULL
243 resources[i] = NULL;
246 bus_release_resources(dev, resourceSpec, resources);
256 struct resource **resources)
261 if (resources[i] == NULL)
265 resources[i]);
266 resources[
232 bus_alloc_resources(device_t dev, struct resource_spec *resourceSpec, struct resource **resources) argument
255 bus_release_resources(device_t dev, const struct resource_spec *resourceSpec, struct resource **resources) argument
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/haiku/src/apps/expander/
H A DPasswordAlert.cpp93 // The alert icons are in the app_server resources
100 BResources resources; local
101 if (resources.SetTo(&file) == B_OK) {
108 = resources.LoadResource(B_VECTOR_ICON_TYPE, iconName,
/haiku/src/servers/bluetooth/
H A DDeskbarReplicant.cpp78 BResources resources(&file);
79 if (resources.InitCheck() < B_OK)
83 const void* data = resources.LoadResource(B_VECTOR_ICON_TYPE,
/haiku/src/servers/debug/
H A DDebugWindow.cpp43 BResources resources; local
44 resources.SetToImage(B_TRANSLATION_CONTEXT);
46 const uint8* iconData = (const uint8*)resources.LoadResource('VICN', 2,
/haiku/src/add-ons/kernel/bus_managers/pci/
H A Dpci_root.cpp35 io_resource resources[2] = { local
46 resources, NULL);
/haiku/src/add-ons/kernel/busses/ata/promise_tx2/
H A Dpromise_tx2.c177 io_resource *resources, device_node **node)
209 PROMISE_TX2_CONTROLLER_MODULE_NAME, attrs, resources, node);
228 io_resource resources[2] = { local
233 return publish_controller(parent, bus_master_base, intnum, resources,
176 publish_controller(device_node *parent, uint16 bus_master_base, uint8 intnum, io_resource *resources, device_node **node) argument
/haiku/src/bin/desklink/
H A DMediaReplicant.cpp144 BBitmap* _LoadIcon(BResources& resources, const char* name);
562 BResources resources(&file);
563 if (resources.InitCheck() != B_OK)
566 fIcon = _LoadIcon(resources, "Speaker");
567 fMutedIcon = _LoadIcon(resources, "SpeakerMuted");
576 MediaReplicant::_LoadIcon(BResources& resources, const char* name)
579 const void* data = resources.LoadResource(B_VECTOR_ICON_TYPE, name, &size);

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