Searched refs:currentMode (Results 1 - 12 of 12) sorted by relevance

/haiku/src/add-ons/accelerants/framebuffer/
H A Daccelerant_protos.h31 status_t framebuffer_get_display_mode(display_mode *currentMode);
/haiku/src/add-ons/accelerants/radeon_hd/
H A Daccelerant_protos.h34 status_t radeon_get_display_mode(display_mode* currentMode);
H A Daccelerant.h200 display_mode currentMode; member in struct:__anon5
H A Dmode.cpp196 memcpy(&gDisplay[crtcID]->currentMode, mode, sizeof(display_mode));
273 //*_currentMode = gDisplay[X]->currentMode;
H A Ddisplayport.cpp822 display_mode* mode = &gDisplay[crtcID]->currentMode;
/haiku/src/add-ons/accelerants/virtio/
H A Daccelerant_protos.h32 status_t virtio_gpu_get_display_mode(display_mode *currentMode);
/haiku/src/bin/screenmode/
H A Dscreenmode.cpp244 screen_mode currentMode; local
245 screenMode.Get(currentMode);
288 print_mode(mode, currentMode);
292 print_mode(currentMode, shortOutput);
297 screen_mode newMode = currentMode;
300 if (currentMode.width == 800 && currentMode.height == 600) {
/haiku/src/add-ons/accelerants/vesa/
H A Daccelerant_protos.h32 status_t vesa_get_display_mode(display_mode *currentMode);
/haiku/src/add-ons/accelerants/intel_extreme/
H A Daccelerant_protos.h38 status_t intel_get_display_mode(display_mode* currentMode);
/haiku/src/kits/game/
H A DWindowScreen.cpp1020 display_mode currentMode; local
1021 status_t status = screen.GetMode(&currentMode);
1025 if (currentMode.virtual_height != displayMode->virtual_height
1026 || currentMode.virtual_width != displayMode->virtual_width
1027 || currentMode.space != displayMode->space
1028 || currentMode.flags != displayMode->flags) {
/haiku/headers/os/add-ons/graphics/
H A DAccelerant.h295 typedef status_t (*get_display_mode)(display_mode* currentMode);
/haiku/src/apps/processcontroller/
H A DProcessController.cpp843 int32 currentMode = get_scheduler_mode(); local
846 if ((uint32)currentMode == SCHEDULER_MODE_POWER_SAVING)

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