Searched refs:activeDeadKey (Results 1 - 4 of 4) sorted by relevance
/haiku/headers/private/shared/ |
H A D | Keymap.h | 38 uint8 activeDeadKey) const; 40 uint8 activeDeadKey, char** chars,
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/haiku/src/bin/consoled/ |
H A D | consoled.cpp | 90 uint8 activeDeadKey = 0; local 150 if (activeDeadKey == 0 || !isKeyDown) 156 keymap.GetChars(keycode, modifiers, activeDeadKey, &string, 165 if (isKeyDown && !modifiers && activeDeadKey != 0) { 167 activeDeadKey = 0; 171 activeDeadKey = newDeadKey;
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/haiku/src/kits/shared/ |
H A D | Keymap.cpp | 303 uint8 activeDeadKey) const 305 if (!activeDeadKey) 324 const int32* deadOffset = deadOffsets[activeDeadKey - 1]; 346 BKeymap::GetChars(uint32 keyCode, uint32 modifiers, uint8 activeDeadKey, argument 395 switch (activeDeadKey) {
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/haiku/src/add-ons/input_server/devices/keyboard/ |
H A D | KeyboardInputDevice.cpp | 281 uint8 activeDeadKey = 0; local 421 if (activeDeadKey == 0 || !isKeyDown) 430 fKeymap.GetChars(keycode, fModifiers, activeDeadKey, &string, 472 if (isKeyDown && !modifiers && activeDeadKey != 0) { 474 activeDeadKey = 0; 494 activeDeadKey = newDeadKey;
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