Searched refs:activeDeadKey (Results 1 - 4 of 4) sorted by relevance

/haiku/headers/private/shared/
H A DKeymap.h38 uint8 activeDeadKey) const;
40 uint8 activeDeadKey, char** chars,
/haiku/src/bin/consoled/
H A Dconsoled.cpp90 uint8 activeDeadKey = 0; local
150 if (activeDeadKey == 0 || !isKeyDown)
156 keymap.GetChars(keycode, modifiers, activeDeadKey, &string,
165 if (isKeyDown && !modifiers && activeDeadKey != 0) {
167 activeDeadKey = 0;
171 activeDeadKey = newDeadKey;
/haiku/src/kits/shared/
H A DKeymap.cpp303 uint8 activeDeadKey) const
305 if (!activeDeadKey)
324 const int32* deadOffset = deadOffsets[activeDeadKey - 1];
346 BKeymap::GetChars(uint32 keyCode, uint32 modifiers, uint8 activeDeadKey, argument
395 switch (activeDeadKey) {
/haiku/src/add-ons/input_server/devices/keyboard/
H A DKeyboardInputDevice.cpp281 uint8 activeDeadKey = 0; local
421 if (activeDeadKey == 0 || !isKeyDown)
430 fKeymap.GetChars(keycode, fModifiers, activeDeadKey, &string,
472 if (isKeyDown && !modifiers && activeDeadKey != 0) {
474 activeDeadKey = 0;
494 activeDeadKey = newDeadKey;

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