Searched refs:StateView (Results 1 - 10 of 10) sorted by relevance
/haiku/src/apps/icon-o-matic/generic/gui/stateview/ |
H A D | StateView.cpp | 10 #include "StateView.h" 32 EventFilter(StateView* target) 96 StateView* fTarget; 103 StateView::StateView(BRect frame, const char* name, function in class:StateView 125 StateView::~StateView() 135 StateView::AttachedToWindow() 144 StateView::DetachedFromWindow() 153 StateView [all...] |
H A D | ViewState.h | 16 class StateView; 29 ViewState(StateView* view); 80 StateView* fView; 84 // ViewStates belonging to the same StateView
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H A D | StateView.h | 22 class StateView : public BView { class in inherits:BView 24 StateView(BRect frame, const char* name, 26 virtual ~StateView(); 47 // StateView interface
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H A D | MultipleManipulatorState.h | 20 MultipleManipulatorState(StateView* view);
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H A D | ViewState.cpp | 11 #include "StateView.h" 22 ViewState::ViewState(StateView* view)
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H A D | MultipleManipulatorState.cpp | 16 #include "StateView.h" 19 MultipleManipulatorState::MultipleManipulatorState(StateView* view)
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/haiku/src/apps/icon-o-matic/transformable/ |
H A D | TransformBox.h | 22 class StateView; 39 TransformBox(StateView* view, BRect box); 130 StateView* fView;
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H A D | TransformBox.cpp | 21 #include "StateView.h" 32 TransformBox::TransformBox(StateView* view, BRect box)
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/haiku/src/apps/icon-o-matic/ |
H A D | CanvasView.cpp | 29 StateView(frame, "canvas view", B_FOLLOW_ALL, 67 StateView::AttachedToWindow(); 120 // otherwise have StateView handle it (normal clicks) 132 StateView::MouseDown(where); 144 // update StateView mouse position 147 StateView::MouseMoved(where, transit, NULL); 149 StateView::MouseUp(where); 170 // normal mouse movement handled by StateView 172 StateView::MouseMoved(where, transit, dragMessage); 398 return StateView [all...] |
H A D | CanvasView.h | 11 #include "StateView.h" 31 class CanvasView : public StateView, public Scrollable, public IconListener { 36 // StateView interface 79 // StateView interface
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