Searched refs:StateView (Results 1 - 10 of 10) sorted by relevance

/haiku/src/apps/icon-o-matic/generic/gui/stateview/
H A DStateView.cpp10 #include "StateView.h"
32 EventFilter(StateView* target)
96 StateView* fTarget;
103 StateView::StateView(BRect frame, const char* name, function in class:StateView
125 StateView::~StateView()
135 StateView::AttachedToWindow()
144 StateView::DetachedFromWindow()
153 StateView
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H A DViewState.h16 class StateView;
29 ViewState(StateView* view);
80 StateView* fView;
84 // ViewStates belonging to the same StateView
H A DStateView.h22 class StateView : public BView { class in inherits:BView
24 StateView(BRect frame, const char* name,
26 virtual ~StateView();
47 // StateView interface
H A DMultipleManipulatorState.h20 MultipleManipulatorState(StateView* view);
H A DViewState.cpp11 #include "StateView.h"
22 ViewState::ViewState(StateView* view)
H A DMultipleManipulatorState.cpp16 #include "StateView.h"
19 MultipleManipulatorState::MultipleManipulatorState(StateView* view)
/haiku/src/apps/icon-o-matic/transformable/
H A DTransformBox.h22 class StateView;
39 TransformBox(StateView* view, BRect box);
130 StateView* fView;
H A DTransformBox.cpp21 #include "StateView.h"
32 TransformBox::TransformBox(StateView* view, BRect box)
/haiku/src/apps/icon-o-matic/
H A DCanvasView.cpp29 StateView(frame, "canvas view", B_FOLLOW_ALL,
67 StateView::AttachedToWindow();
120 // otherwise have StateView handle it (normal clicks)
132 StateView::MouseDown(where);
144 // update StateView mouse position
147 StateView::MouseMoved(where, transit, NULL);
149 StateView::MouseUp(where);
170 // normal mouse movement handled by StateView
172 StateView::MouseMoved(where, transit, dragMessage);
398 return StateView
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H A DCanvasView.h11 #include "StateView.h"
31 class CanvasView : public StateView, public Scrollable, public IconListener {
36 // StateView interface
79 // StateView interface

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