Searched refs:ServerWindow (Results 1 - 16 of 16) sorted by relevance

/haiku/src/servers/app/
H A DOffscreenWindow.h23 const char* name, ::ServerWindow* window);
H A DOffscreenServerWindow.cpp19 : ServerWindow(title, app, clientPort, looperPort, handlerID),
H A DOffscreenServerWindow.h12 #include "ServerWindow.h"
15 class OffscreenServerWindow : public ServerWindow {
H A DOffscreenWindow.cpp27 const char* name, ::ServerWindow* window)
H A DServerApp.h36 class ServerWindow;
78 bool AddWindow(ServerWindow* window);
79 void RemoveWindow(ServerWindow* window);
142 BObjectList<ServerWindow> fWindowList;
H A DServerWindow.h53 class ServerWindow : public MessageLooper { class in inherits:MessageLooper
55 ServerWindow(const char *title, ServerApp *app,
58 virtual ~ServerWindow();
H A DWindow.h20 #include "ServerWindow.h"
90 ::ServerWindow* window,
105 ::ServerWindow* ServerWindow() const { return fWindow; } function in class:Window
203 // TODO: move this to ServerWindow maybe?
380 ::ServerWindow* fWindow;
H A DDesktop.cpp57 #include "ServerWindow.h"
285 int32 windowToken = window->ServerWindow()->ServerToken();
622 window->ServerWindow()->PostMessage(code);
635 message.AddTarget(window->ServerWindow()->MessagePort());
1494 if (window->ServerWindow()->IsDirectlyAccessing()) {
1495 window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
1535 window->ServerWindow()->HandleDirectConnection(
1572 if (window->ServerWindow()->IsDirectlyAccessing()) {
1573 window->ServerWindow()->HandleDirectConnection(B_DIRECT_STOP);
1605 window->ServerWindow()
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H A DServerWindow.cpp19 /*! \class ServerWindow
21 The ServerWindow class handles all BWindow messaging; it forwards all
25 is one ServerWindow per BWindow.
29 #include "ServerWindow.h"
159 ServerWindow::ServerWindow(const char* title, ServerApp* app, function in class:ServerWindow
182 STRACE(("ServerWindow(%s)::ServerWindow()\n", title));
201 ServerWindow::~ServerWindow()
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H A DWindow.cpp39 #include "ServerWindow.h"
75 ::ServerWindow* window, DrawingEngine* drawingEngine)
437 // this is executed in ServerWindow with the Readlock
465 // executed in ServerWindow thread with the read lock held
720 // when the current view in ServerWindow is set, and we are currently
760 ServerWindow()->RequestRedraw();
777 // executed from ServerWindow with the read lock held
842 ServerWindow()->RequestRedraw();
1007 ServerWindow()->App()->SetCurrentCursor(view->Cursor());
1030 ServerWindow()
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H A DView.cpp30 #include "ServerWindow.h"
180 fWindow->ServerWindow()->App()->ViewTokens().SetToken(fToken,
194 if (fWindow != NULL && fWindow->ServerWindow()->App() != NULL)
195 fWindow->ServerWindow()->App()->ViewTokens().RemoveToken(fToken);
217 return Window()->ServerWindow()->App()->GetPicture(token);
224 return Window()->ServerWindow()->ResyncDrawState();
231 return Window()->ServerWindow()->UpdateCurrentDrawingRegion();
H A DWorkspacesView.cpp324 font.SetSize(fWindow->ServerWindow()->App()->PlainFont().Size());
419 fWindow->ServerWindow()->ResyncDrawState();
474 fSelectedWindow->ServerWindow()->NotifyMinimize(true);
H A DServerApp.cpp67 #include "ServerWindow.h"
165 ServerWindow* window = fWindowList.ItemAt(i);
177 ServerWindow* window = fWindowList.ItemAt(i);
192 syslog(LOG_ERR, "ServerApp %s: ServerWindow doesn't respond!\n",
195 debugger("ServerWindow doesn't respond!\n");
318 ServerApp::AddWindow(ServerWindow* window)
327 ServerApp::RemoveWindow(ServerWindow* window)
346 ServerWindow* serverWindow = fWindowList.ItemAt(i);
374 ServerWindow* serverWindow = fWindowList.ItemAt(i);
552 ServerWindow* serverWindo
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/haiku/src/servers/app/stackandtile/
H A DStacking.cpp133 ServerWindow* window = removeWindow->GetWindow()->ServerWindow();
166 ServerWindow* window = satWindow->GetWindow()->ServerWindow();
H A DStackAndTile.cpp443 listWindow->GetWindow()->ServerWindow()->NotifyMinimize(minimize);
/haiku/src/servers/app/decorator/
H A DDefaultWindowBehaviour.cpp125 fWindow->ServerWindow()->NotifyMinimize(true);
545 fWindow->ServerWindow()->NotifyQuitRequested();
551 fWindow->ServerWindow()->NotifyZoom();
557 fWindow->ServerWindow()->NotifyMinimize(true);

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