Searched refs:HandleKeyUp (Results 1 - 12 of 12) sorted by relevance

/haiku/src/apps/icon-o-matic/generic/gui/stateview/
H A DManipulator.cpp101 // HandleKeyUp
103 Manipulator::HandleKeyUp(uint32 key, uint32 modifiers, Command** _command) function in class:Manipulator
H A DManipulator.h44 virtual bool HandleKeyUp(uint32 key, uint32 modifiers,
H A DMultipleManipulatorState.h44 virtual bool HandleKeyUp(uint32 key, uint32 modifiers,
H A DViewState.cpp105 // HandleKeyUp
107 ViewState::HandleKeyUp(uint32 key, uint32 modifiers, Command** _command) function in class:ViewState
H A DViewState.h57 virtual bool HandleKeyUp(uint32 key, uint32 modifiers,
H A DStateView.cpp70 if (fTarget->HandleKeyUp(key, modifiers))
318 if (HandleKeyUp(key, modifiers))
430 StateView::HandleKeyUp(uint32 key, uint32 modifiers) function in class:StateView
446 if (fCurrentState->HandleKeyUp(key, modifiers, &command)) {
H A DStateView.h57 bool HandleKeyUp(uint32 key, uint32 modifiers);
H A DMultipleManipulatorState.cpp189 // HandleKeyUp
191 MultipleManipulatorState::HandleKeyUp(uint32 key, uint32 modifiers, function in class:MultipleManipulatorState
198 if (manipulator->HandleKeyUp(key, modifiers, _command))
/haiku/src/apps/icon-o-matic/shape/
H A DPathManipulator.h59 virtual bool HandleKeyUp(uint32 key, uint32 modifiers,
H A DPathManipulator.cpp954 PathManipulator::HandleKeyUp(uint32 key, uint32 modifiers, Command** _command) function in class:PathManipulator
/haiku/src/apps/icon-o-matic/transformable/
H A DTransformBox.h57 virtual bool HandleKeyUp(uint32 key,
H A DTransformBox.cpp301 // HandleKeyUp
303 TransformBox::HandleKeyUp(uint32 key, uint32 modifiers, Command** _command) function in class:TransformBox

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