#
7c4b3726 |
|
09-Apr-2007 |
Stephan Aßmus <superstippi@gmx.de> |
culmulative update... * holding down space, or using the third mouse button, will force the "pan canvas" mode * using the mouse wheel zooms in and out * fixed issues with the undo commands when nudging something with the cursor keys * manipulators can now indicate wether they changed the mouse cursor * ChangePointCommand is no longer inserted if the point didn't change * new "flip" points feature in context menu, flips "in" and "out" curve control points * mouse wheel events are now propagated together with the mouse position * new "UndoesPrevious" method in Command interface (used to clean up command stack) * clean ups in CommandStack git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20623 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
f4bd80a2 |
|
10-Sep-2006 |
Stephan Aßmus <superstippi@gmx.de> |
* when loading an icon via drag&drop, the file will be remembered for saving later * added "Clean Up" feature to "Path" menu * added "Freeze Transformation" to "Shape" menu (will apply the current shape transformation onto the path and reset the shape transformation to identity) * small cleanup in ShapeListView * implemented zooming in CanvasView * added context menu while editing a path * implemented undo/redo for transforming points (press T or use context menu) * added "Split Points" feature (path editing context menu), it will make two points from one control point * improved selecting path points with selection rect * improved SVG import for zuMis BeOS icons (more precise scale) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18800 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
0e1ba39f |
|
29-Aug-2006 |
Stephan Aßmus <superstippi@gmx.de> |
* merged Icon-O-Matic from Ingos layout branch into trunk (r18134:18685) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18686 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
05fd3818 |
|
07-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
* implemented more fine grained listener support in VectorPath (this separates the notification for shape changes versus other properties and improves the performance) * added affine properties to AffineTransformer (for testing only, will need to be implemented more carefully) * added Width property to ContourTransformer * changed the way how it is determined that paths need to stay open for the StrokeConverter, now it works correctly with sub-paths git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18064 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
ce181bb0 |
|
21-Jun-2006 |
Stephan Aßmus <superstippi@gmx.de> |
* fixed memory leaks and display bugs * VectorPath objects were released one two many times by the Shape PathContainers (they don't acquire when a path is added, the Shape does that for them) the PathContainer of the Icon needs to release though, as it "owns" the paths * put the Selection class used by PathManipulator into the PathManipulator namespace, since the compiler seemed to use the wrong destructor (the one from the generic Selection class) * uses a better mechanism to track and render changed parts of icon git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17903 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
f67876a0 |
|
21-Jun-2006 |
Stephan Aßmus <superstippi@gmx.de> |
some more "putting things together" for testing: * add a VectorPath to Document->Icon()->Paths() * add a Style to the global StyleManager * actually add a Shape to the Document->Icon()->Shapes() which uses the style and the path from above fleshing out of CanvasView: * use an offscreen bitmap/view to avoid flickering * use an IconRenderer to render the set Icon * implement support for zooming PathManipulator: * use the conversion from/to Canvas space and View space in CanvasView (I would have liked to solve this in a more generic way, so that PathManipulator didn't have to know CanvasView, but I was not very creative...) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17891 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
128277c9 |
|
13-Jun-2006 |
Stephan Aßmus <superstippi@gmx.de> |
the first steps towards Icon-O-Matic * added a framework with many classes that I think will be useful * currently, the StateView and Manipulator interface are used to allow editing a single VectorPath object, nothing more... the CommandStack framework is also used to support Undo/Redo git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17822 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
7c4b3726d9477810a630f9c0d0604a36473df559 |
|
09-Apr-2007 |
Stephan Aßmus <superstippi@gmx.de> |
culmulative update... * holding down space, or using the third mouse button, will force the "pan canvas" mode * using the mouse wheel zooms in and out * fixed issues with the undo commands when nudging something with the cursor keys * manipulators can now indicate wether they changed the mouse cursor * ChangePointCommand is no longer inserted if the point didn't change * new "flip" points feature in context menu, flips "in" and "out" curve control points * mouse wheel events are now propagated together with the mouse position * new "UndoesPrevious" method in Command interface (used to clean up command stack) * clean ups in CommandStack git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20623 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
f4bd80a2dcc200d939292c877b3fdadb7f3a261e |
|
10-Sep-2006 |
Stephan Aßmus <superstippi@gmx.de> |
* when loading an icon via drag&drop, the file will be remembered for saving later * added "Clean Up" feature to "Path" menu * added "Freeze Transformation" to "Shape" menu (will apply the current shape transformation onto the path and reset the shape transformation to identity) * small cleanup in ShapeListView * implemented zooming in CanvasView * added context menu while editing a path * implemented undo/redo for transforming points (press T or use context menu) * added "Split Points" feature (path editing context menu), it will make two points from one control point * improved selecting path points with selection rect * improved SVG import for zuMis BeOS icons (more precise scale) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18800 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
0e1ba39f0440e200e30b6a648e70c3e8683dc5f7 |
|
29-Aug-2006 |
Stephan Aßmus <superstippi@gmx.de> |
* merged Icon-O-Matic from Ingos layout branch into trunk (r18134:18685) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18686 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
05fd38183734488f0b1c9fb9c93626c4cf2c1a54 |
|
07-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
* implemented more fine grained listener support in VectorPath (this separates the notification for shape changes versus other properties and improves the performance) * added affine properties to AffineTransformer (for testing only, will need to be implemented more carefully) * added Width property to ContourTransformer * changed the way how it is determined that paths need to stay open for the StrokeConverter, now it works correctly with sub-paths git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18064 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
ce181bb0cd9855442f7a1db340e7e9d51f231e33 |
|
21-Jun-2006 |
Stephan Aßmus <superstippi@gmx.de> |
* fixed memory leaks and display bugs * VectorPath objects were released one two many times by the Shape PathContainers (they don't acquire when a path is added, the Shape does that for them) the PathContainer of the Icon needs to release though, as it "owns" the paths * put the Selection class used by PathManipulator into the PathManipulator namespace, since the compiler seemed to use the wrong destructor (the one from the generic Selection class) * uses a better mechanism to track and render changed parts of icon git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17903 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
f67876a0c5b91684c175f3dc7989537c35c23f55 |
|
21-Jun-2006 |
Stephan Aßmus <superstippi@gmx.de> |
some more "putting things together" for testing: * add a VectorPath to Document->Icon()->Paths() * add a Style to the global StyleManager * actually add a Shape to the Document->Icon()->Shapes() which uses the style and the path from above fleshing out of CanvasView: * use an offscreen bitmap/view to avoid flickering * use an IconRenderer to render the set Icon * implement support for zooming PathManipulator: * use the conversion from/to Canvas space and View space in CanvasView (I would have liked to solve this in a more generic way, so that PathManipulator didn't have to know CanvasView, but I was not very creative...) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17891 a95241bf-73f2-0310-859d-f6bbb57e9c96
|
#
128277c969aa806add78941cd2972754c37a1572 |
|
13-Jun-2006 |
Stephan Aßmus <superstippi@gmx.de> |
the first steps towards Icon-O-Matic * added a framework with many classes that I think will be useful * currently, the StateView and Manipulator interface are used to allow editing a single VectorPath object, nothing more... the CommandStack framework is also used to support Undo/Redo git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17822 a95241bf-73f2-0310-859d-f6bbb57e9c96
|