/haiku/src/tests/servers/app/painter/ |
H A D | Painter.h | 69 const pattern& p = B_SOLID_HIGH); 72 const pattern& p = B_SOLID_HIGH); 84 const pattern& p = B_SOLID_HIGH) const; 89 const pattern& p = B_SOLID_HIGH) const; 95 const pattern& p = B_SOLID_HIGH) const; 100 const pattern& p = B_SOLID_HIGH) const; 104 const pattern& p = B_SOLID_HIGH) const; 107 const pattern& p = B_SOLID_HIGH) const; 111 const pattern& p = B_SOLID_HIGH) const; 114 const pattern& p = B_SOLID_HIGH) cons [all...] |
H A D | main.cpp | 34 const pattern pat = B_SOLID_HIGH; 62 const pattern pat = B_SOLID_HIGH; 91 const pattern pat = B_SOLID_HIGH; 122 const pattern pat = B_SOLID_HIGH;
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H A D | Painter.cpp | 308 if (pat == B_SOLID_HIGH && 514 if (p == B_SOLID_HIGH) { 563 if (pat == B_SOLID_HIGH) { 777 fPatternHandler->SetPattern(B_SOLID_HIGH); 872 Painter::FillRegion(const BRegion* region, const pattern& p = B_SOLID_HIGH) const 1421 if (p == B_SOLID_HIGH) {
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/haiku/src/tests/kits/interface/ |
H A D | ClippingPlusRedraw.cpp | 71 FillRect(Bounds(), B_SOLID_HIGH); local 95 FillRect(Bounds(), B_SOLID_HIGH); local 101 FillRect(Bounds(), B_SOLID_HIGH); local
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H A D | PulseTest.cpp | 37 FillRect(rect, B_SOLID_HIGH);
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H A D | GraphicsDefsTest.cpp | 95 TEST(pattern, B_SOLID_HIGH);
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/haiku/headers/os/interface/ |
H A D | View.h | 346 ::pattern pattern = B_SOLID_HIGH); 348 ::pattern pattern = B_SOLID_HIGH); 356 ::pattern pattern = B_SOLID_HIGH); 359 ::pattern pattern = B_SOLID_HIGH); 363 ::pattern pattern = B_SOLID_HIGH); 365 ::pattern pattern = B_SOLID_HIGH); 368 ::pattern pattern = B_SOLID_HIGH); 371 ::pattern pattern = B_SOLID_HIGH); 382 ::pattern pattern = B_SOLID_HIGH); 385 ::pattern pattern = B_SOLID_HIGH); [all...] |
H A D | GraphicsDefs.h | 36 extern const pattern B_SOLID_HIGH;
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/haiku/src/apps/haikudepot/util/ |
H A D | RatingUtils.cpp | 74 target->FillRect(rect, B_SOLID_HIGH);
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/haiku/src/tests/kits/device/stickit_BJoystick/ |
H A D | JoystickWindow.cpp | 96 FillRect(r, B_SOLID_HIGH); 101 StrokeRect(r, B_SOLID_HIGH); 135 FillRect(fLastHatRect, B_SOLID_HIGH); 143 FillRect(r, B_SOLID_HIGH); 160 FillRect(r, B_SOLID_HIGH);
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/haiku/src/preferences/input/ |
H A D | MouseView.cpp | 238 FillShape(&mouseShape, B_SOLID_HIGH); 253 StrokeShape(&mouseShape, B_SOLID_HIGH); 262 StrokeShape(&buttonsOutline, B_SOLID_HIGH); 381 FillShape(&mouseShape, B_SOLID_HIGH);
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/haiku/src/apps/cortex/ValControl/ |
H A D | ValControlSegment.cpp | 181 B_SOLID_HIGH);
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/haiku/src/tests/servers/app/drawing_debugger/ |
H A D | DrawingDebugger.cpp | 159 view->fOffscreenView->FillRect(*rect, B_SOLID_HIGH);
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/haiku/src/build/libbe/interface/ |
H A D | GraphicsDefs.cpp | 33 const pattern B_SOLID_HIGH = {{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}}; variable
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/haiku/src/servers/app/drawing/ |
H A D | PatternHandler.h | 121 { return fPattern == B_SOLID_HIGH; }
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H A D | DrawingEngine.cpp | 1019 if (fPainter->Pattern() == B_SOLID_HIGH 1041 && fPainter->Pattern() == B_SOLID_HIGH 1083 if (fPainter->Pattern() == B_SOLID_HIGH 1100 && fPainter->Pattern() == B_SOLID_HIGH 1318 fPainter->SetPattern(B_SOLID_HIGH);
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/haiku/src/apps/launchbox/ |
H A D | PadView.cpp | 114 StrokeLine(dot, dot, B_SOLID_HIGH); 117 StrokeLine(dot, dot, B_SOLID_HIGH); 122 StrokeLine(dot, dot, B_SOLID_HIGH); 125 StrokeLine(dot, dot, B_SOLID_HIGH);
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/haiku/src/apps/drivesetup/ |
H A D | DiskView.cpp | 150 StrokeRect(b, B_SOLID_HIGH); 152 StrokeRect(b, B_SOLID_HIGH); 155 StrokeRect(b, B_SOLID_HIGH); 165 StrokeRect(b, B_SOLID_HIGH);
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/haiku/src/apps/icon-o-matic/transformable/ |
H A D | PerspectiveBox.cpp | 399 into->StrokeLine(from, to, B_SOLID_HIGH); 443 into->FillPolygon(p, 4, B_SOLID_HIGH);
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H A D | TransformBox.cpp | 130 into->StrokeEllipse(cr, B_SOLID_HIGH); 643 into->StrokeLine(from, to, B_SOLID_HIGH); 688 into->FillPolygon(p, 4, B_SOLID_HIGH);
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/haiku/src/apps/icon-o-matic/generic/property/view/ |
H A D | PropertyItemView.cpp | 92 BPoint(b.left + fLabelWidth - 1.0, b.bottom), B_SOLID_HIGH); local
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/haiku/src/tests/servers/app/drawing_modes/ |
H A D | DrawingModes.cpp | 342 B_SOLID_HIGH); 350 imageHeight * i + bitmapBounds.Height() / 3), B_SOLID_HIGH); 354 B_SOLID_HIGH); 358 B_SOLID_HIGH);
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/haiku/src/kits/interface/ |
H A D | GraphicsDefs.cpp | 21 const pattern B_SOLID_HIGH = {{0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}}; variable
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H A D | PictureButton.cpp | 213 StrokeRect(Bounds(), B_SOLID_HIGH); local
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/haiku/src/apps/cortex/RouteApp/ |
H A D | StatusView.cpp | 351 v->StrokeLine(p, p, B_SOLID_HIGH); 354 v->StrokeLine(p, p, B_SOLID_HIGH);
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