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14f0e6d7 |
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09-Jun-2015 |
Janus <janus2@ymail.com> |
Icon-o-Matic: list views use system colors * Fixes #10840. * Properties view needs more work for dark themes (There is another ticket for that).
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6ff66b0b |
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19-Aug-2010 |
Oliver Tappe <zooey@hirschkaefer.de> |
* fixed warnings in icon-o-matic (one of which was actually a style issue ;-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38270 a95241bf-73f2-0310-859d-f6bbb57e9c96
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e2a31283 |
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05-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
many improvements and bug fixes: * added VertexSource::SetLast() used by PathSource to call agg::path_storage::close_polygon(). The StrokeTransformer avoids this of course. Affine and PerspectiveTransformer forward this to their source. * TransformerItems watch their transformers for notifications * made VectorPath an IconObject * VectorPath no longer uses close_polygon() when converting to agg::path_storage to allow open strokes * added IconObjectListView which inherits from PropertyListView and allows to edit the properties of the last selected object from one of the other list views * fixed a couple bugs when adopting properties: - removed the Property* in the PropertyEditorView base class, and made GetProperty() virtual, as the base class pointer was not maintained and superfluous - delete the old PropertyObject in PropertyListView::SetTo when adopting the properties instead of the object whose properties were adopted... * added SetPropertiesCommand to allow Undo/Redo on changes of properties * Style is also an IconObject now (TODO: yet another list view for styles... :-) * Style watches its Gradient for notifications and builds and caches the color array now * removed generating the color array for each scanline in IconRenderer, so the performance is improved a lot * Shape watches its Transformers for notifications in order to trigger rerendering * StrokeTransformers adds a bunch of properties like stroke width, cap and join mode * StateView keyboard filter no longer steals keydown events from BTextViews * PropertyItemViews resize with the parent * refined the interface for PropertyListView for easier tracking of the changed properties in derived classes * added HasPendingNotifications() to Observable, so that IconObjects can track changes more easily when adopting a PropertyObject * the name is now part of any IconObject git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18045 a95241bf-73f2-0310-859d-f6bbb57e9c96
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64d80db6 |
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04-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
added extensive "PropertyObject" framework * Property is an abstract class for representing some property with an interface for setting/getting the value and cloning the property and such stuff * PropertyObject holds a bunch of different Properties * various specific Property classes represent floats, integers, colors, booleans, options and so on * PropertyListView can edit the different properties in a given PropertyObject by using individual property editor views The plan is to be able to convert some random object (for example a selected Shape or Transformer, Style or whatever) into a PropertyObject for being edited in the PropertyListView like it is done in WonderBrush... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18036 a95241bf-73f2-0310-859d-f6bbb57e9c96
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14f0e6d73d4ee697753149a03ebb0dff13bc0cc5 |
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09-Jun-2015 |
Janus <janus2@ymail.com> |
Icon-o-Matic: list views use system colors * Fixes #10840. * Properties view needs more work for dark themes (There is another ticket for that).
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6ff66b0bc0e1f5559bd9e06d24ffa82917dc08ad |
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19-Aug-2010 |
Oliver Tappe <zooey@hirschkaefer.de> |
* fixed warnings in icon-o-matic (one of which was actually a style issue ;-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38270 a95241bf-73f2-0310-859d-f6bbb57e9c96
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e2a31283dde5ae5dfc14c3d2075e0d17cf392892 |
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05-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
many improvements and bug fixes: * added VertexSource::SetLast() used by PathSource to call agg::path_storage::close_polygon(). The StrokeTransformer avoids this of course. Affine and PerspectiveTransformer forward this to their source. * TransformerItems watch their transformers for notifications * made VectorPath an IconObject * VectorPath no longer uses close_polygon() when converting to agg::path_storage to allow open strokes * added IconObjectListView which inherits from PropertyListView and allows to edit the properties of the last selected object from one of the other list views * fixed a couple bugs when adopting properties: - removed the Property* in the PropertyEditorView base class, and made GetProperty() virtual, as the base class pointer was not maintained and superfluous - delete the old PropertyObject in PropertyListView::SetTo when adopting the properties instead of the object whose properties were adopted... * added SetPropertiesCommand to allow Undo/Redo on changes of properties * Style is also an IconObject now (TODO: yet another list view for styles... :-) * Style watches its Gradient for notifications and builds and caches the color array now * removed generating the color array for each scanline in IconRenderer, so the performance is improved a lot * Shape watches its Transformers for notifications in order to trigger rerendering * StrokeTransformers adds a bunch of properties like stroke width, cap and join mode * StateView keyboard filter no longer steals keydown events from BTextViews * PropertyItemViews resize with the parent * refined the interface for PropertyListView for easier tracking of the changed properties in derived classes * added HasPendingNotifications() to Observable, so that IconObjects can track changes more easily when adopting a PropertyObject * the name is now part of any IconObject git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18045 a95241bf-73f2-0310-859d-f6bbb57e9c96
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64d80db62142884fb9317a68986efab09a52c055 |
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04-Jul-2006 |
Stephan Aßmus <superstippi@gmx.de> |
added extensive "PropertyObject" framework * Property is an abstract class for representing some property with an interface for setting/getting the value and cloning the property and such stuff * PropertyObject holds a bunch of different Properties * various specific Property classes represent floats, integers, colors, booleans, options and so on * PropertyListView can edit the different properties in a given PropertyObject by using individual property editor views The plan is to be able to convert some random object (for example a selected Shape or Transformer, Style or whatever) into a PropertyObject for being edited in the PropertyListView like it is done in WonderBrush... git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18036 a95241bf-73f2-0310-859d-f6bbb57e9c96
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