Searched refs:SPLAY_NEXT (Results 1 - 7 of 7) sorted by relevance

/netbsd-current/share/man/man3/
H A DMakefile266 tree.3 SPLAY_EMPTY.3 tree.3 SPLAY_NEXT.3 \
/netbsd-current/external/bsd/ipf/dist/sys/
H A Dtree.h282 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) macro
291 (x) = SPLAY_NEXT(name, head, x))
/netbsd-current/external/bsd/libevent/dist/WIN32-Code/
H A Dtree.h280 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) macro
289 (x) = SPLAY_NEXT(name, head, x))
/netbsd-current/external/bsd/ntp/dist/sntp/libevent/WIN32-Code/
H A Dtree.h281 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) macro
290 (x) = SPLAY_NEXT(name, head, x))
/netbsd-current/external/mit/libuv/dist/include/uv/
H A Dtree.h286 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) macro
295 (x) = SPLAY_NEXT(name, head, x))
/netbsd-current/sys/sys/
H A Dtree.h280 #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) macro
289 (x) = SPLAY_NEXT(name, head, x))
/netbsd-current/sys/kern/
H A Dsubr_pool.c598 ph = SPLAY_NEXT(phtree, &pp->pr_phtree, ph);

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