1127664Sbms/*	$NetBSD: tree.h,v 1.1.1.2 2017/01/31 21:14:53 christos Exp $	*/
2127664Sbms/*	$OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $	*/
3127664Sbms/*
4127664Sbms * Copyright 2002 Niels Provos <provos@citi.umich.edu>
5127664Sbms * All rights reserved.
6127664Sbms *
7127664Sbms * Redistribution and use in source and binary forms, with or without
8127664Sbms * modification, are permitted provided that the following conditions
9127664Sbms * are met:
10127664Sbms * 1. Redistributions of source code must retain the above copyright
11127664Sbms *    notice, this list of conditions and the following disclaimer.
12127664Sbms * 2. Redistributions in binary form must reproduce the above copyright
13127664Sbms *    notice, this list of conditions and the following disclaimer in the
14127664Sbms *    documentation and/or other materials provided with the distribution.
15127664Sbms *
16127664Sbms * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
17127664Sbms * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
18127664Sbms * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
19127664Sbms * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
20127664Sbms * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
21127664Sbms * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
22127664Sbms * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
23127664Sbms * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24127664Sbms * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
25127664Sbms * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26127664Sbms */
27127664Sbms
28127664Sbms#ifndef	_SYS_TREE_H_
29127664Sbms#define	_SYS_TREE_H_
30127664Sbms
31127664Sbms/*
32214518Srpaulo * This file defines data structures for different types of trees:
33127664Sbms * splay trees and red-black trees.
34127664Sbms *
35127664Sbms * A splay tree is a self-organizing data structure.  Every operation
36127664Sbms * on the tree causes a splay to happen.  The splay moves the requested
37127664Sbms * node to the root of the tree and partly rebalances it.
38190225Srpaulo *
39190225Srpaulo * This has the benefit that request locality causes faster lookups as
40190225Srpaulo * the requested nodes move to the top of the tree.  On the other hand,
41190225Srpaulo * every lookup causes memory writes.
42190225Srpaulo *
43190225Srpaulo * The Balance Theorem bounds the total access time for m operations
44127664Sbms * and n inserts on an initially empty tree as O((m + n)lg n).  The
45127664Sbms * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
46127664Sbms *
47127664Sbms * A red-black tree is a binary search tree with the node color as an
48127664Sbms * extra attribute.  It fulfills a set of conditions:
49127664Sbms *	- every search path from the root to a leaf consists of the
50127664Sbms *	  same number of black nodes,
51127664Sbms *	- each red node (except for the root) has a black parent,
52127664Sbms *	- each leaf node is black.
53127664Sbms *
54127664Sbms * Every operation on a red-black tree is bounded as O(lg n).
55127664Sbms * The maximum height of a red-black tree is 2lg (n+1).
56127664Sbms */
57127664Sbms
58127664Sbms#define SPLAY_HEAD(name, type)						\
59127664Sbmsstruct name {								\
60127664Sbms	struct type *sph_root; /* root of the tree */			\
61127664Sbms}
62127664Sbms
63127664Sbms#define SPLAY_INITIALIZER(root)						\
64127664Sbms	{ NULL }
65127664Sbms
66127664Sbms#define SPLAY_INIT(root) do {						\
67127664Sbms	(root)->sph_root = NULL;					\
68127664Sbms} while (0)
69127664Sbms
70127664Sbms#define SPLAY_ENTRY(type)						\
71127664Sbmsstruct {								\
72127664Sbms	struct type *spe_left; /* left element */			\
73127664Sbms	struct type *spe_right; /* right element */			\
74127664Sbms}
75127664Sbms
76127664Sbms#define SPLAY_LEFT(elm, field)		(elm)->field.spe_left
77127664Sbms#define SPLAY_RIGHT(elm, field)		(elm)->field.spe_right
78127664Sbms#define SPLAY_ROOT(head)		(head)->sph_root
79127664Sbms#define SPLAY_EMPTY(head)		(SPLAY_ROOT(head) == NULL)
80127664Sbms
81127664Sbms/* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
82127664Sbms#define SPLAY_ROTATE_RIGHT(head, tmp, field) do {			\
83127664Sbms	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);	\
84127664Sbms	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
85127664Sbms	(head)->sph_root = tmp;						\
86127664Sbms} while (0)
87127664Sbms
88#define SPLAY_ROTATE_LEFT(head, tmp, field) do {			\
89	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);	\
90	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
91	(head)->sph_root = tmp;						\
92} while (0)
93
94#define SPLAY_LINKLEFT(head, tmp, field) do {				\
95	SPLAY_LEFT(tmp, field) = (head)->sph_root;			\
96	tmp = (head)->sph_root;						\
97	(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);		\
98} while (0)
99
100#define SPLAY_LINKRIGHT(head, tmp, field) do {				\
101	SPLAY_RIGHT(tmp, field) = (head)->sph_root;			\
102	tmp = (head)->sph_root;						\
103	(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);	\
104} while (0)
105
106#define SPLAY_ASSEMBLE(head, node, left, right, field) do {		\
107	SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field);	\
108	SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
109	SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field);	\
110	SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field);	\
111} while (0)
112
113/* Generates prototypes and inline functions */
114
115#define SPLAY_PROTOTYPE(name, type, field, cmp)				\
116void name##_SPLAY(struct name *, struct type *);			\
117void name##_SPLAY_MINMAX(struct name *, int);				\
118struct type *name##_SPLAY_INSERT(struct name *, struct type *);		\
119struct type *name##_SPLAY_REMOVE(struct name *, struct type *);		\
120									\
121/* Finds the node with the same key as elm */				\
122static __inline struct type *						\
123name##_SPLAY_FIND(struct name *head, struct type *elm)			\
124{									\
125	if (SPLAY_EMPTY(head))						\
126		return(NULL);						\
127	name##_SPLAY(head, elm);					\
128	if ((cmp)(elm, (head)->sph_root) == 0)				\
129		return (head->sph_root);				\
130	return (NULL);							\
131}									\
132									\
133static __inline struct type *						\
134name##_SPLAY_NEXT(struct name *head, struct type *elm)			\
135{									\
136	name##_SPLAY(head, elm);					\
137	if (SPLAY_RIGHT(elm, field) != NULL) {				\
138		elm = SPLAY_RIGHT(elm, field);				\
139		while (SPLAY_LEFT(elm, field) != NULL) {		\
140			elm = SPLAY_LEFT(elm, field);			\
141		}							\
142	} else								\
143		elm = NULL;						\
144	return (elm);							\
145}									\
146									\
147static __inline struct type *						\
148name##_SPLAY_MIN_MAX(struct name *head, int val)			\
149{									\
150	name##_SPLAY_MINMAX(head, val);					\
151	return (SPLAY_ROOT(head));					\
152}
153
154/* Main splay operation.
155 * Moves node close to the key of elm to top
156 */
157#define SPLAY_GENERATE(name, type, field, cmp)				\
158struct type *								\
159name##_SPLAY_INSERT(struct name *head, struct type *elm)		\
160{									\
161    if (SPLAY_EMPTY(head)) {						\
162	    SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;	\
163    } else {								\
164	    int __comp;							\
165	    name##_SPLAY(head, elm);					\
166	    __comp = (cmp)(elm, (head)->sph_root);			\
167	    if(__comp < 0) {						\
168		    SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
169		    SPLAY_RIGHT(elm, field) = (head)->sph_root;		\
170		    SPLAY_LEFT((head)->sph_root, field) = NULL;		\
171	    } else if (__comp > 0) {					\
172		    SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
173		    SPLAY_LEFT(elm, field) = (head)->sph_root;		\
174		    SPLAY_RIGHT((head)->sph_root, field) = NULL;	\
175	    } else							\
176		    return ((head)->sph_root);				\
177    }									\
178    (head)->sph_root = (elm);						\
179    return (NULL);							\
180}									\
181									\
182struct type *								\
183name##_SPLAY_REMOVE(struct name *head, struct type *elm)		\
184{									\
185	struct type *__tmp;						\
186	if (SPLAY_EMPTY(head))						\
187		return (NULL);						\
188	name##_SPLAY(head, elm);					\
189	if ((cmp)(elm, (head)->sph_root) == 0) {			\
190		if (SPLAY_LEFT((head)->sph_root, field) == NULL) {	\
191			(head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
192		} else {						\
193			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
194			(head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
195			name##_SPLAY(head, elm);			\
196			SPLAY_RIGHT((head)->sph_root, field) = __tmp;	\
197		}							\
198		return (elm);						\
199	}								\
200	return (NULL);							\
201}									\
202									\
203void									\
204name##_SPLAY(struct name *head, struct type *elm)			\
205{									\
206	struct type __node, *__left, *__right, *__tmp;			\
207	int __comp;							\
208\
209	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
210	__left = __right = &__node;					\
211\
212	while ((__comp = (cmp)(elm, (head)->sph_root))) {		\
213		if (__comp < 0) {					\
214			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
215			if (__tmp == NULL)				\
216				break;					\
217			if ((cmp)(elm, __tmp) < 0){			\
218				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
219				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
220					break;				\
221			}						\
222			SPLAY_LINKLEFT(head, __right, field);		\
223		} else if (__comp > 0) {				\
224			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
225			if (__tmp == NULL)				\
226				break;					\
227			if ((cmp)(elm, __tmp) > 0){			\
228				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
229				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
230					break;				\
231			}						\
232			SPLAY_LINKRIGHT(head, __left, field);		\
233		}							\
234	}								\
235	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
236}									\
237									\
238/* Splay with either the minimum or the maximum element			\
239 * Used to find minimum or maximum element in tree.			\
240 */									\
241void name##_SPLAY_MINMAX(struct name *head, int __comp) \
242{									\
243	struct type __node, *__left, *__right, *__tmp;			\
244\
245	SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
246	__left = __right = &__node;					\
247\
248	while (1) {							\
249		if (__comp < 0) {					\
250			__tmp = SPLAY_LEFT((head)->sph_root, field);	\
251			if (__tmp == NULL)				\
252				break;					\
253			if (__comp < 0){				\
254				SPLAY_ROTATE_RIGHT(head, __tmp, field);	\
255				if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
256					break;				\
257			}						\
258			SPLAY_LINKLEFT(head, __right, field);		\
259		} else if (__comp > 0) {				\
260			__tmp = SPLAY_RIGHT((head)->sph_root, field);	\
261			if (__tmp == NULL)				\
262				break;					\
263			if (__comp > 0) {				\
264				SPLAY_ROTATE_LEFT(head, __tmp, field);	\
265				if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
266					break;				\
267			}						\
268			SPLAY_LINKRIGHT(head, __left, field);		\
269		}							\
270	}								\
271	SPLAY_ASSEMBLE(head, &__node, __left, __right, field);		\
272}
273
274#define SPLAY_NEGINF	-1
275#define SPLAY_INF	1
276
277#define SPLAY_INSERT(name, x, y)	name##_SPLAY_INSERT(x, y)
278#define SPLAY_REMOVE(name, x, y)	name##_SPLAY_REMOVE(x, y)
279#define SPLAY_FIND(name, x, y)		name##_SPLAY_FIND(x, y)
280#define SPLAY_NEXT(name, x, y)		name##_SPLAY_NEXT(x, y)
281#define SPLAY_MIN(name, x)		(SPLAY_EMPTY(x) ? NULL	\
282					: name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
283#define SPLAY_MAX(name, x)		(SPLAY_EMPTY(x) ? NULL	\
284					: name##_SPLAY_MIN_MAX(x, SPLAY_INF))
285
286#define SPLAY_FOREACH(x, name, head)					\
287	for ((x) = SPLAY_MIN(name, head);				\
288	     (x) != NULL;						\
289	     (x) = SPLAY_NEXT(name, head, x))
290
291/* Macros that define a red-back tree */
292#define RB_HEAD(name, type)						\
293struct name {								\
294	struct type *rbh_root; /* root of the tree */			\
295}
296
297#define RB_INITIALIZER(root)						\
298	{ NULL }
299
300#define RB_INIT(root) do {						\
301	(root)->rbh_root = NULL;					\
302} while (0)
303
304#define RB_BLACK	0
305#define RB_RED		1
306#define RB_ENTRY(type)							\
307struct {								\
308	struct type *rbe_left;		/* left element */		\
309	struct type *rbe_right;		/* right element */		\
310	struct type *rbe_parent;	/* parent element */		\
311	int rbe_color;			/* node color */		\
312}
313
314#define RB_LEFT(elm, field)		(elm)->field.rbe_left
315#define RB_RIGHT(elm, field)		(elm)->field.rbe_right
316#define RB_PARENT(elm, field)		(elm)->field.rbe_parent
317#define RB_COLOR(elm, field)		(elm)->field.rbe_color
318#define RB_ROOT(head)			(head)->rbh_root
319#define RB_EMPTY(head)			(RB_ROOT(head) == NULL)
320
321#define RB_SET(elm, parent, field) do {					\
322	RB_PARENT(elm, field) = parent;					\
323	RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;		\
324	RB_COLOR(elm, field) = RB_RED;					\
325} while (0)
326
327#define RB_SET_BLACKRED(black, red, field) do {				\
328	RB_COLOR(black, field) = RB_BLACK;				\
329	RB_COLOR(red, field) = RB_RED;					\
330} while (0)
331
332#ifndef RB_AUGMENT
333#define RB_AUGMENT(x)
334#endif
335
336#define RB_ROTATE_LEFT(head, elm, tmp, field) do {			\
337	(tmp) = RB_RIGHT(elm, field);					\
338	if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field))) {		\
339		RB_PARENT(RB_LEFT(tmp, field), field) = (elm);		\
340	}								\
341	RB_AUGMENT(elm);						\
342	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
343		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
344			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
345		else							\
346			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
347	} else								\
348		(head)->rbh_root = (tmp);				\
349	RB_LEFT(tmp, field) = (elm);					\
350	RB_PARENT(elm, field) = (tmp);					\
351	RB_AUGMENT(tmp);						\
352	if ((RB_PARENT(tmp, field)))					\
353		RB_AUGMENT(RB_PARENT(tmp, field));			\
354} while (0)
355
356#define RB_ROTATE_RIGHT(head, elm, tmp, field) do {			\
357	(tmp) = RB_LEFT(elm, field);					\
358	if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field))) {		\
359		RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);		\
360	}								\
361	RB_AUGMENT(elm);						\
362	if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field))) {		\
363		if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))	\
364			RB_LEFT(RB_PARENT(elm, field), field) = (tmp);	\
365		else							\
366			RB_RIGHT(RB_PARENT(elm, field), field) = (tmp);	\
367	} else								\
368		(head)->rbh_root = (tmp);				\
369	RB_RIGHT(tmp, field) = (elm);					\
370	RB_PARENT(elm, field) = (tmp);					\
371	RB_AUGMENT(tmp);						\
372	if ((RB_PARENT(tmp, field)))					\
373		RB_AUGMENT(RB_PARENT(tmp, field));			\
374} while (0)
375
376/* Generates prototypes and inline functions */
377#define RB_PROTOTYPE(name, type, field, cmp)				\
378void name##_RB_INSERT_COLOR(struct name *, struct type *);	\
379void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
380struct type *name##_RB_REMOVE(struct name *, struct type *);		\
381struct type *name##_RB_INSERT(struct name *, struct type *);		\
382struct type *name##_RB_FIND(struct name *, struct type *);		\
383struct type *name##_RB_NEXT(struct type *);				\
384struct type *name##_RB_MINMAX(struct name *, int);			\
385									\
386
387/* Main rb operation.
388 * Moves node close to the key of elm to top
389 */
390#define RB_GENERATE(name, type, field, cmp)				\
391void									\
392name##_RB_INSERT_COLOR(struct name *head, struct type *elm)		\
393{									\
394	struct type *parent, *gparent, *tmp;				\
395	while ((parent = RB_PARENT(elm, field)) &&			\
396	    RB_COLOR(parent, field) == RB_RED) {			\
397		gparent = RB_PARENT(parent, field);			\
398		if (parent == RB_LEFT(gparent, field)) {		\
399			tmp = RB_RIGHT(gparent, field);			\
400			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
401				RB_COLOR(tmp, field) = RB_BLACK;	\
402				RB_SET_BLACKRED(parent, gparent, field);\
403				elm = gparent;				\
404				continue;				\
405			}						\
406			if (RB_RIGHT(parent, field) == elm) {		\
407				RB_ROTATE_LEFT(head, parent, tmp, field);\
408				tmp = parent;				\
409				parent = elm;				\
410				elm = tmp;				\
411			}						\
412			RB_SET_BLACKRED(parent, gparent, field);	\
413			RB_ROTATE_RIGHT(head, gparent, tmp, field);	\
414		} else {						\
415			tmp = RB_LEFT(gparent, field);			\
416			if (tmp && RB_COLOR(tmp, field) == RB_RED) {	\
417				RB_COLOR(tmp, field) = RB_BLACK;	\
418				RB_SET_BLACKRED(parent, gparent, field);\
419				elm = gparent;				\
420				continue;				\
421			}						\
422			if (RB_LEFT(parent, field) == elm) {		\
423				RB_ROTATE_RIGHT(head, parent, tmp, field);\
424				tmp = parent;				\
425				parent = elm;				\
426				elm = tmp;				\
427			}						\
428			RB_SET_BLACKRED(parent, gparent, field);	\
429			RB_ROTATE_LEFT(head, gparent, tmp, field);	\
430		}							\
431	}								\
432	RB_COLOR(head->rbh_root, field) = RB_BLACK;			\
433}									\
434									\
435void									\
436name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
437{									\
438	struct type *tmp;						\
439	while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&	\
440	    elm != RB_ROOT(head)) {					\
441		if (RB_LEFT(parent, field) == elm) {			\
442			tmp = RB_RIGHT(parent, field);			\
443			if (RB_COLOR(tmp, field) == RB_RED) {		\
444				RB_SET_BLACKRED(tmp, parent, field);	\
445				RB_ROTATE_LEFT(head, parent, tmp, field);\
446				tmp = RB_RIGHT(parent, field);		\
447			}						\
448			if ((RB_LEFT(tmp, field) == NULL ||		\
449			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
450			    (RB_RIGHT(tmp, field) == NULL ||		\
451			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
452				RB_COLOR(tmp, field) = RB_RED;		\
453				elm = parent;				\
454				parent = RB_PARENT(elm, field);		\
455			} else {					\
456				if (RB_RIGHT(tmp, field) == NULL ||	\
457				    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
458					struct type *oleft;		\
459					if ((oleft = RB_LEFT(tmp, field)))\
460						RB_COLOR(oleft, field) = RB_BLACK;\
461					RB_COLOR(tmp, field) = RB_RED;	\
462					RB_ROTATE_RIGHT(head, tmp, oleft, field);\
463					tmp = RB_RIGHT(parent, field);	\
464				}					\
465				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
466				RB_COLOR(parent, field) = RB_BLACK;	\
467				if (RB_RIGHT(tmp, field))		\
468					RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
469				RB_ROTATE_LEFT(head, parent, tmp, field);\
470				elm = RB_ROOT(head);			\
471				break;					\
472			}						\
473		} else {						\
474			tmp = RB_LEFT(parent, field);			\
475			if (RB_COLOR(tmp, field) == RB_RED) {		\
476				RB_SET_BLACKRED(tmp, parent, field);	\
477				RB_ROTATE_RIGHT(head, parent, tmp, field);\
478				tmp = RB_LEFT(parent, field);		\
479			}						\
480			if ((RB_LEFT(tmp, field) == NULL ||		\
481			    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
482			    (RB_RIGHT(tmp, field) == NULL ||		\
483			    RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
484				RB_COLOR(tmp, field) = RB_RED;		\
485				elm = parent;				\
486				parent = RB_PARENT(elm, field);		\
487			} else {					\
488				if (RB_LEFT(tmp, field) == NULL ||	\
489				    RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
490					struct type *oright;		\
491					if ((oright = RB_RIGHT(tmp, field)))\
492						RB_COLOR(oright, field) = RB_BLACK;\
493					RB_COLOR(tmp, field) = RB_RED;	\
494					RB_ROTATE_LEFT(head, tmp, oright, field);\
495					tmp = RB_LEFT(parent, field);	\
496				}					\
497				RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
498				RB_COLOR(parent, field) = RB_BLACK;	\
499				if (RB_LEFT(tmp, field))		\
500					RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
501				RB_ROTATE_RIGHT(head, parent, tmp, field);\
502				elm = RB_ROOT(head);			\
503				break;					\
504			}						\
505		}							\
506	}								\
507	if (elm)							\
508		RB_COLOR(elm, field) = RB_BLACK;			\
509}									\
510									\
511struct type *								\
512name##_RB_REMOVE(struct name *head, struct type *elm)			\
513{									\
514	struct type *child, *parent, *old = elm;			\
515	int color;							\
516	if (RB_LEFT(elm, field) == NULL)				\
517		child = RB_RIGHT(elm, field);				\
518	else if (RB_RIGHT(elm, field) == NULL)				\
519		child = RB_LEFT(elm, field);				\
520	else {								\
521		struct type *left;					\
522		elm = RB_RIGHT(elm, field);				\
523		while ((left = RB_LEFT(elm, field)))			\
524			elm = left;					\
525		child = RB_RIGHT(elm, field);				\
526		parent = RB_PARENT(elm, field);				\
527		color = RB_COLOR(elm, field);				\
528		if (child)						\
529			RB_PARENT(child, field) = parent;		\
530		if (parent) {						\
531			if (RB_LEFT(parent, field) == elm)		\
532				RB_LEFT(parent, field) = child;		\
533			else						\
534				RB_RIGHT(parent, field) = child;	\
535			RB_AUGMENT(parent);				\
536		} else							\
537			RB_ROOT(head) = child;				\
538		if (RB_PARENT(elm, field) == old)			\
539			parent = elm;					\
540		(elm)->field = (old)->field;				\
541		if (RB_PARENT(old, field)) {				\
542			if (RB_LEFT(RB_PARENT(old, field), field) == old)\
543				RB_LEFT(RB_PARENT(old, field), field) = elm;\
544			else						\
545				RB_RIGHT(RB_PARENT(old, field), field) = elm;\
546			RB_AUGMENT(RB_PARENT(old, field));		\
547		} else							\
548			RB_ROOT(head) = elm;				\
549		RB_PARENT(RB_LEFT(old, field), field) = elm;		\
550		if (RB_RIGHT(old, field))				\
551			RB_PARENT(RB_RIGHT(old, field), field) = elm;	\
552		if (parent) {						\
553			left = parent;					\
554			do {						\
555				RB_AUGMENT(left);			\
556			} while ((left = RB_PARENT(left, field)));	\
557		}							\
558		goto color;						\
559	}								\
560	parent = RB_PARENT(elm, field);					\
561	color = RB_COLOR(elm, field);					\
562	if (child)							\
563		RB_PARENT(child, field) = parent;			\
564	if (parent) {							\
565		if (RB_LEFT(parent, field) == elm)			\
566			RB_LEFT(parent, field) = child;			\
567		else							\
568			RB_RIGHT(parent, field) = child;		\
569		RB_AUGMENT(parent);					\
570	} else								\
571		RB_ROOT(head) = child;					\
572color:									\
573	if (color == RB_BLACK)						\
574		name##_RB_REMOVE_COLOR(head, parent, child);		\
575	return (old);							\
576}									\
577									\
578/* Inserts a node into the RB tree */					\
579struct type *								\
580name##_RB_INSERT(struct name *head, struct type *elm)			\
581{									\
582	struct type *tmp;						\
583	struct type *parent = NULL;					\
584	int comp = 0;							\
585	tmp = RB_ROOT(head);						\
586	while (tmp) {							\
587		parent = tmp;						\
588		comp = (cmp)(elm, parent);				\
589		if (comp < 0)						\
590			tmp = RB_LEFT(tmp, field);			\
591		else if (comp > 0)					\
592			tmp = RB_RIGHT(tmp, field);			\
593		else							\
594			return (tmp);					\
595	}								\
596	RB_SET(elm, parent, field);					\
597	if (parent != NULL) {						\
598		if (comp < 0)						\
599			RB_LEFT(parent, field) = elm;			\
600		else							\
601			RB_RIGHT(parent, field) = elm;			\
602		RB_AUGMENT(parent);					\
603	} else								\
604		RB_ROOT(head) = elm;					\
605	name##_RB_INSERT_COLOR(head, elm);				\
606	return (NULL);							\
607}									\
608									\
609/* Finds the node with the same key as elm */				\
610struct type *								\
611name##_RB_FIND(struct name *head, struct type *elm)			\
612{									\
613	struct type *tmp = RB_ROOT(head);				\
614	int comp;							\
615	while (tmp) {							\
616		comp = cmp(elm, tmp);					\
617		if (comp < 0)						\
618			tmp = RB_LEFT(tmp, field);			\
619		else if (comp > 0)					\
620			tmp = RB_RIGHT(tmp, field);			\
621		else							\
622			return (tmp);					\
623	}								\
624	return (NULL);							\
625}									\
626									\
627struct type *								\
628name##_RB_NEXT(struct type *elm)					\
629{									\
630	if (RB_RIGHT(elm, field)) {					\
631		elm = RB_RIGHT(elm, field);				\
632		while (RB_LEFT(elm, field))				\
633			elm = RB_LEFT(elm, field);			\
634	} else {							\
635		if (RB_PARENT(elm, field) &&				\
636		    (elm == RB_LEFT(RB_PARENT(elm, field), field)))	\
637			elm = RB_PARENT(elm, field);			\
638		else {							\
639			while (RB_PARENT(elm, field) &&			\
640			    (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
641				elm = RB_PARENT(elm, field);		\
642			elm = RB_PARENT(elm, field);			\
643		}							\
644	}								\
645	return (elm);							\
646}									\
647									\
648struct type *								\
649name##_RB_MINMAX(struct name *head, int val)				\
650{									\
651	struct type *tmp = RB_ROOT(head);				\
652	struct type *parent = NULL;					\
653	while (tmp) {							\
654		parent = tmp;						\
655		if (val < 0)						\
656			tmp = RB_LEFT(tmp, field);			\
657		else							\
658			tmp = RB_RIGHT(tmp, field);			\
659	}								\
660	return (parent);						\
661}
662
663#define RB_NEGINF	-1
664#define RB_INF	1
665
666#define RB_INSERT(name, x, y)	name##_RB_INSERT(x, y)
667#define RB_REMOVE(name, x, y)	name##_RB_REMOVE(x, y)
668#define RB_FIND(name, x, y)	name##_RB_FIND(x, y)
669#define RB_NEXT(name, x, y)	name##_RB_NEXT(y)
670#define RB_MIN(name, x)		name##_RB_MINMAX(x, RB_NEGINF)
671#define RB_MAX(name, x)		name##_RB_MINMAX(x, RB_INF)
672
673#define RB_FOREACH(x, name, head)					\
674	for ((x) = RB_MIN(name, head);					\
675	     (x) != NULL;						\
676	     (x) = name##_RB_NEXT(x))
677
678#endif	/* _SYS_TREE_H_ */
679