Searched refs:BGameSound (Results 1 - 10 of 10) sorted by relevance

/haiku-fatelf/src/kits/game/
H A DGameSound.cpp25 // BGameSound class ------------------------------------------------------------
26 BGameSound::BGameSound(BGameSoundDevice *device) function in class:BGameSound
38 BGameSound::BGameSound(const BGameSound &other) function in class:BGameSound
50 BGameSound::~BGameSound()
60 BGameSound::InitCheck() const
67 BGameSound
[all...]
H A DStreamingGameSound.cpp38 BGameSound(device),
52 BGameSound(device),
64 BGameSound *
102 return BGameSound::SetAttributes(inAttributes, inAttributeCount);
115 return BGameSound::Init(sound);
H A DSimpleGameSound.cpp27 BGameSound(device)
36 BGameSound(device)
52 BGameSound(device)
61 BGameSound(other)
80 BGameSound *
224 BGameSound::Init(sound);
H A DFileGameSound.cpp185 BGameSound *
443 return BGameSound::Init(sound);
H A DPushGameSound.cpp117 BGameSound *
/haiku-fatelf/headers/os/game/
H A DGameSound.h20 class BGameSound { class
22 BGameSound(BGameSoundDevice* device = NULL);
23 virtual ~BGameSound();
25 virtual BGameSound* Clone() const = 0;
28 // BGameSound attributes
70 BGameSound(const BGameSound& other);
71 BGameSound& operator=(const BGameSound& other);
74 BGameSound();
[all...]
H A DSimpleGameSound.h16 class BSimpleGameSound : public BGameSound {
30 virtual BGameSound* Clone() const;
H A DStreamingGameSound.h17 class BStreamingGameSound : public BGameSound {
26 virtual BGameSound* Clone() const;
H A DFileGameSound.h31 virtual BGameSound* Clone() const;
H A DPushGameSound.h39 virtual BGameSound* Clone() const;

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