1/*
2 *  Copyright 2001-2010, Haiku Inc. All Rights Reserved.
3 *  Distributed under the terms of the MIT License.
4 */
5#ifndef _SIMPLEGAMESOUND_H
6#define _SIMPLEGAMESOUND_H
7
8
9#include <GameSoundDefs.h>
10#include <GameSound.h>
11
12
13struct entry_ref;
14
15
16class BSimpleGameSound : public BGameSound {
17public:
18								BSimpleGameSound(const entry_ref* file,
19									BGameSoundDevice* device = NULL);
20								BSimpleGameSound(const char* file,
21									BGameSoundDevice* device = NULL);
22								BSimpleGameSound(const void* data,
23									size_t frameCount,
24									const gs_audio_format* format,
25									BGameSoundDevice* device = NULL);
26								BSimpleGameSound(const BSimpleGameSound& other);
27
28	virtual						~BSimpleGameSound();
29
30	virtual	BGameSound*			Clone() const;
31
32	virtual	status_t 			Perform(int32 selector, void* data);
33
34			status_t			SetIsLooping(bool looping);
35			bool				IsLooping() const;
36
37private:
38								BSimpleGameSound();
39			BSimpleGameSound&	operator=(const BSimpleGameSound& other);
40									// not implemented
41
42			status_t	 		Init(const entry_ref* file);
43			status_t 			Init(const void* data, int64 frameCount,
44									const gs_audio_format* format);
45
46	virtual	status_t			_Reserved_BSimpleGameSound_0(int32 arg, ...);
47	virtual	status_t			_Reserved_BSimpleGameSound_1(int32 arg, ...);
48	virtual	status_t			_Reserved_BSimpleGameSound_2(int32 arg, ...);
49	virtual	status_t			_Reserved_BSimpleGameSound_3(int32 arg, ...);
50	virtual	status_t			_Reserved_BSimpleGameSound_4(int32 arg, ...);
51	virtual	status_t			_Reserved_BSimpleGameSound_5(int32 arg, ...);
52	virtual	status_t			_Reserved_BSimpleGameSound_6(int32 arg, ...);
53	virtual	status_t			_Reserved_BSimpleGameSound_7(int32 arg, ...);
54	virtual	status_t			_Reserved_BSimpleGameSound_8(int32 arg, ...);
55	virtual	status_t			_Reserved_BSimpleGameSound_9(int32 arg, ...);
56	virtual	status_t			_Reserved_BSimpleGameSound_10(int32 arg, ...);
57	virtual	status_t			_Reserved_BSimpleGameSound_11(int32 arg, ...);
58	virtual	status_t			_Reserved_BSimpleGameSound_12(int32 arg, ...);
59	virtual	status_t			_Reserved_BSimpleGameSound_13(int32 arg, ...);
60	virtual	status_t			_Reserved_BSimpleGameSound_14(int32 arg, ...);
61	virtual	status_t			_Reserved_BSimpleGameSound_15(int32 arg, ...);
62	virtual	status_t			_Reserved_BSimpleGameSound_16(int32 arg, ...);
63	virtual	status_t			_Reserved_BSimpleGameSound_17(int32 arg, ...);
64	virtual	status_t			_Reserved_BSimpleGameSound_18(int32 arg, ...);
65	virtual	status_t			_Reserved_BSimpleGameSound_19(int32 arg, ...);
66	virtual	status_t			_Reserved_BSimpleGameSound_20(int32 arg, ...);
67	virtual	status_t			_Reserved_BSimpleGameSound_21(int32 arg, ...);
68	virtual	status_t			_Reserved_BSimpleGameSound_22(int32 arg, ...);
69	virtual	status_t			_Reserved_BSimpleGameSound_23(int32 arg, ...);
70
71private:
72			uint32				_reserved[12];
73};
74
75
76#endif	// _SIMPLE_GAME_SOUND_H
77