Searched refs:window (Results 76 - 100 of 388) sorted by relevance

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/haiku/src/tests/servers/app/find_view/
H A DFindView.cpp54 BWindow* window = new BWindow(BRect(100, 100, 400, 400), local
59 BRect frame = window->Bounds();
61 window->AddChild(testView);
72 frame.right = window->Bounds().right - 20;
79 window->Show();
/haiku/src/servers/app/decorator/
H A DDecorManager.h50 virtual WindowBehaviour* AllocateWindowBehaviour(Window* window);
71 Decorator* AllocateDecorator(Window *window);
72 WindowBehaviour* AllocateWindowBehaviour(Window *window);
73 void CleanupForWindow(Window *window);
75 status_t PreviewDecorator(BString path, Window *window);
/haiku/src/apps/mail/
H A DMailApp.cpp168 // a "mailto:" with no name should open an empty window
240 TMailWindow *window = NewWindow(NULL, names.String()); local
241 window->SetTo(names.String(), subject.String(), ccNames.String(), bccNames.String(),
243 window->Show();
251 TMailWindow *window = NULL; local
261 window = NewWindow();
273 window = NewWindow(&ref, string.String(), true);
280 if (msg->FindPointer("window", (void **)&sourceWindow) < B_OK
285 window = NewWindow();
286 if (window
333 TMailWindow* window = _ActiveWindow(); local
348 TMailWindow* window = (TMailWindow*)fWindowList.ItemAt(i); local
367 TMailWindow* window = _ActiveWindow(); local
394 TMailWindow* window; local
588 TMailWindow *window; local
603 TMailWindow *window; local
756 TMailWindow* window = (TMailWindow*)fWindowList.ItemAt(i); local
1097 BWindow *window; local
1145 TMailWindow* window = new TMailWindow(r, title.String(), this, ref, to, local
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/haiku/src/servers/app/
H A DWindow.cpp61 // a window or because the client invalidates parts.
63 // other windows, the other window will be seen longer at
75 ::ServerWindow* window, DrawingEngine* drawingEngine)
94 fWindow(window),
96 fDesktop(window->Desktop()),
147 // the desktop window spans over the whole screen
165 STRACE(("\tWindow %s\n", window ? window->Title() : "NULL"));
197 // start from full region (as if the window was fully visible)
315 Window* window local
73 Window(const BRect& frame, const char *name, window_look look, window_feel feel, uint32 flags, uint32 workspaces, ::ServerWindow* window, DrawingEngine* drawingEngine) argument
344 Window* window = stack->WindowList().ItemAt(i); local
381 Window* window = stack->WindowList().ItemAt(i); local
408 Window* window = stack->WindowList().ItemAt(i); local
640 Window* window = stack->WindowAt(i); local
664 Window* window = stack->WindowAt(i); local
1460 Backmost(Window* window, int32 workspace) argument
1525 AddToSubset(Window* window) argument
1532 RemoveFromSubset(Window* window) argument
1626 Window* window = fSubsets.ItemAt(i); local
2162 AddWindowToStack(Window* window) argument
2221 Window* window = fCurrentStack->WindowAt(tab); local
2348 AddWindow(Window* window, int32 position) argument
2365 RemoveWindow(Window* window) argument
2376 MoveToTopLayer(Window* window) argument
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H A DClickTarget.h34 ClickTarget(Type type, int32 window, int32 windowElement) argument
37 fWindow(window),
H A DOffscreenWindow.cpp27 const char* name, ::ServerWindow* window)
30 0, 0, window, new (nothrow) DrawingEngine()),
26 OffscreenWindow(ServerBitmap* bitmap, const char* name, ::ServerWindow* window) argument
/haiku/src/libs/glut/
H A DglutWindow.cpp20 /*! Helper function to get a new window slot */
51 __glutFatalError("redisplay needed for window %d, but no display callback.",
60 /* Adjust the viewport of the window */
68 /*! Creates a new GLUT window
80 // add myself to window list
144 // if I'm a top-level window, create my BWindow
158 // make myself the default window
163 /*! Creates a new GLUT window */
178 GlutWindow *window = new GlutWindow(0, name,
182 return window
207 __glutSetWindow(GlutWindow *window) argument
220 GlutWindow *window; local
248 __glutDestroyWindow(GlutWindow *window, GlutWindow *initialWindow) argument
291 GlutWindow *window = gState.windowList[win - 1]; local
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H A Dglutint.h327 int num; /* Small integer window id (0-based). */
334 Window win; /* X window for GLUT window */
335 GLXContext ctx; /* OpenGL context GLUT glut window */
336 XVisualInfo *vis; /* visual for window */
338 Colormap cmap; /* RGB colormap for window; None if CI */
344 Window renderWin; /* X window for rendering (might be
348 /* GLUT settable or visible window state. */
349 int width; /* window width in pixels */
350 int height; /* window heigh
468 GLUTwindow *window; member in struct:_GLUTstale
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/haiku/src/apps/icon-o-matic/gui/
H A DSavePanel.cpp70 BWindow* window = Window(); local
71 if (!window || !window->Lock())
74 // add this instance as BHandler to the window's looper
75 window->AddHandler(this);
144 // Make sure the smallest window won't draw the "Settings" button over
155 // Init window title
158 window->Unlock();
203 BWindow* window = Window(); local
204 if (!window || !windo
234 BWindow* window = Window(); local
288 BWindow* window = Window(); local
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/haiku/src/tests/servers/app/view_transit/
H A DViewTransit.cpp118 BWindow* window = new BWindow(BRect(100, 100, 400, 400), local
122 BRect frame = window->Bounds();
124 window->AddChild(new View(frame, "L ", B_FOLLOW_ALL, 255, 0, 0));
126 frame.right = window->Bounds().right;
129 window->AddChild(view);
132 window->Show();
/haiku/src/servers/app/stackandtile/
H A DSATDecorator.cpp122 SATWindowBehaviour::SATWindowBehaviour(Window* window, StackAndTile* sat) argument
124 DefaultWindowBehaviour(window),
132 SATWindowBehaviour::AlterDeltaForSnap(Window* window, BPoint& delta, argument
135 if (DefaultWindowBehaviour::AlterDeltaForSnap(window, delta, now) == true)
138 SATWindow* satWindow = fStackAndTile->GetSATWindow(window);
149 return fMagneticBorder.AlterDeltaForSnap(window->Screen(),
H A DSATDecorator.h47 SATWindowBehaviour(Window* window,
51 virtual bool AlterDeltaForSnap(Window* window, BPoint& delta,
/haiku/src/apps/launchbox/
H A DPadView.cpp169 BWindow* window = Window(); local
170 if (window == NULL)
188 BMessage* message = window->CurrentMessage();
201 // sends the window to the back
202 window->Activate(false);
206 window->Minimize(true);
209 window->Activate();
210 fDragOffset = ConvertToScreen(where) - window->Frame().LeftTop();
222 if (BWindow* window = Window()) {
224 window
237 MainWindow* window = dynamic_cast<MainWindow*>(Window()); local
314 MainWindow* window = dynamic_cast<MainWindow*>(Window()); local
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/haiku/src/add-ons/translators/raw/
H A Dmain.cpp120 BWindow* window = new BWindow(BRect(0, 0, 1, 1), local
124 BView* view = new BView(window->Bounds(), NULL,
126 BLayoutBuilder::Group<>(window, B_HORIZONTAL)
128 window->Show();
130 window->Lock();
131 view->DrawBitmap(bitmap, window->Bounds());
133 window->Unlock();
136 wait_for_thread(window->Thread(), &status);
/haiku/src/apps/debuganalyzer/gui/
H A DSubWindowManager.h24 bool AddSubWindow(SubWindow* window);
25 bool RemoveSubWindow(SubWindow* window);
/haiku/src/preferences/virtualmemory/
H A DVirtualMemory.cpp33 BWindow* window = new SettingsWindow(); local
34 window->Show();
/haiku/src/tests/libs/alm/
H A DNestedLayout.cpp58 NestedLayoutWindow* window = new NestedLayoutWindow(frameRect); local
59 window->Show();
/haiku/src/add-ons/tracker/zipomatic/
H A DZipOMatic.cpp112 BWindow* window;
118 window = WindowAt(i);
119 if (window == NULL)
122 zippo = dynamic_cast<ZippoWindow*>(window);
140 // We post a message to the window so it can put up its own
143 // Closing or quitting, it doesn't matter for a single window.
173 // if the application has no window there. Activate() triggers
174 // a switch to a workspace where it does have a window.
243 BWindow* window; local
248 window
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/haiku/src/tests/kits/interface/
H A DScrollViewTest.cpp196 BWindow *window = new Window(); local
197 window->Show();
199 window = new KnobWindow(true, false);
200 window->Show();
202 window = new KnobWindow(false, true);
203 window->Show();
205 window = new KnobWindow(true, true);
206 window->Show();
/haiku/src/apps/debuganalyzer/gui/main_window/
H A DMainWindow.cpp156 // create a sub window key
166 // check whether the window already exists
167 ThreadWindow* window = dynamic_cast<ThreadWindow*>( local
169 if (window != NULL) {
170 // window exists -- just bring it to front
172 window->Lock();
173 window->Activate();
177 // window doesn't exist yet -- create it
179 window = new ThreadWindow(fSubWindowManager, fModel, thread);
184 if (!window
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/haiku/src/apps/drivesetup/
H A DChangeParametersPanel.h24 ChangeParametersPanel(BWindow* window,
34 ChangeParametersPanel(BWindow* window);
H A DInitParametersPanel.cpp25 InitParametersPanel::InitParametersPanel(BWindow* window, argument
28 AbstractParametersPanel(window)
/haiku/src/preferences/input/
H A DInput.cpp34 InputWindow* window = new InputWindow(rect); local
36 window->Show();
/haiku/src/apps/activitymonitor/
H A DSettingsWindow.h25 BRect _RelativeTo(BWindow* window);
/haiku/src/apps/icon-o-matic/generic/gui/popup_control/
H A DPopupView.h28 virtual void SetPopupWindow(PopupWindow* window);

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