/haiku/src/tests/servers/app/find_view/ |
H A D | FindView.cpp | 54 BWindow* window = new BWindow(BRect(100, 100, 400, 400), local 59 BRect frame = window->Bounds(); 61 window->AddChild(testView); 72 frame.right = window->Bounds().right - 20; 79 window->Show();
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/haiku/src/servers/app/decorator/ |
H A D | DecorManager.h | 50 virtual WindowBehaviour* AllocateWindowBehaviour(Window* window); 71 Decorator* AllocateDecorator(Window *window); 72 WindowBehaviour* AllocateWindowBehaviour(Window *window); 73 void CleanupForWindow(Window *window); 75 status_t PreviewDecorator(BString path, Window *window);
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/haiku/src/apps/mail/ |
H A D | MailApp.cpp | 168 // a "mailto:" with no name should open an empty window 240 TMailWindow *window = NewWindow(NULL, names.String()); local 241 window->SetTo(names.String(), subject.String(), ccNames.String(), bccNames.String(), 243 window->Show(); 251 TMailWindow *window = NULL; local 261 window = NewWindow(); 273 window = NewWindow(&ref, string.String(), true); 280 if (msg->FindPointer("window", (void **)&sourceWindow) < B_OK 285 window = NewWindow(); 286 if (window 333 TMailWindow* window = _ActiveWindow(); local 348 TMailWindow* window = (TMailWindow*)fWindowList.ItemAt(i); local 367 TMailWindow* window = _ActiveWindow(); local 394 TMailWindow* window; local 588 TMailWindow *window; local 603 TMailWindow *window; local 756 TMailWindow* window = (TMailWindow*)fWindowList.ItemAt(i); local 1097 BWindow *window; local 1145 TMailWindow* window = new TMailWindow(r, title.String(), this, ref, to, local [all...] |
/haiku/src/servers/app/ |
H A D | Window.cpp | 61 // a window or because the client invalidates parts. 63 // other windows, the other window will be seen longer at 75 ::ServerWindow* window, DrawingEngine* drawingEngine) 94 fWindow(window), 96 fDesktop(window->Desktop()), 147 // the desktop window spans over the whole screen 165 STRACE(("\tWindow %s\n", window ? window->Title() : "NULL")); 197 // start from full region (as if the window was fully visible) 315 Window* window local 73 Window(const BRect& frame, const char *name, window_look look, window_feel feel, uint32 flags, uint32 workspaces, ::ServerWindow* window, DrawingEngine* drawingEngine) argument 344 Window* window = stack->WindowList().ItemAt(i); local 381 Window* window = stack->WindowList().ItemAt(i); local 408 Window* window = stack->WindowList().ItemAt(i); local 640 Window* window = stack->WindowAt(i); local 664 Window* window = stack->WindowAt(i); local 1460 Backmost(Window* window, int32 workspace) argument 1525 AddToSubset(Window* window) argument 1532 RemoveFromSubset(Window* window) argument 1626 Window* window = fSubsets.ItemAt(i); local 2162 AddWindowToStack(Window* window) argument 2221 Window* window = fCurrentStack->WindowAt(tab); local 2348 AddWindow(Window* window, int32 position) argument 2365 RemoveWindow(Window* window) argument 2376 MoveToTopLayer(Window* window) argument [all...] |
H A D | ClickTarget.h | 34 ClickTarget(Type type, int32 window, int32 windowElement) argument 37 fWindow(window),
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H A D | OffscreenWindow.cpp | 27 const char* name, ::ServerWindow* window) 30 0, 0, window, new (nothrow) DrawingEngine()), 26 OffscreenWindow(ServerBitmap* bitmap, const char* name, ::ServerWindow* window) argument
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/haiku/src/libs/glut/ |
H A D | glutWindow.cpp | 20 /*! Helper function to get a new window slot */ 51 __glutFatalError("redisplay needed for window %d, but no display callback.", 60 /* Adjust the viewport of the window */ 68 /*! Creates a new GLUT window 80 // add myself to window list 144 // if I'm a top-level window, create my BWindow 158 // make myself the default window 163 /*! Creates a new GLUT window */ 178 GlutWindow *window = new GlutWindow(0, name, 182 return window 207 __glutSetWindow(GlutWindow *window) argument 220 GlutWindow *window; local 248 __glutDestroyWindow(GlutWindow *window, GlutWindow *initialWindow) argument 291 GlutWindow *window = gState.windowList[win - 1]; local [all...] |
H A D | glutint.h | 327 int num; /* Small integer window id (0-based). */ 334 Window win; /* X window for GLUT window */ 335 GLXContext ctx; /* OpenGL context GLUT glut window */ 336 XVisualInfo *vis; /* visual for window */ 338 Colormap cmap; /* RGB colormap for window; None if CI */ 344 Window renderWin; /* X window for rendering (might be 348 /* GLUT settable or visible window state. */ 349 int width; /* window width in pixels */ 350 int height; /* window heigh 468 GLUTwindow *window; member in struct:_GLUTstale [all...] |
/haiku/src/apps/icon-o-matic/gui/ |
H A D | SavePanel.cpp | 70 BWindow* window = Window(); local 71 if (!window || !window->Lock()) 74 // add this instance as BHandler to the window's looper 75 window->AddHandler(this); 144 // Make sure the smallest window won't draw the "Settings" button over 155 // Init window title 158 window->Unlock(); 203 BWindow* window = Window(); local 204 if (!window || !windo 234 BWindow* window = Window(); local 288 BWindow* window = Window(); local [all...] |
/haiku/src/tests/servers/app/view_transit/ |
H A D | ViewTransit.cpp | 118 BWindow* window = new BWindow(BRect(100, 100, 400, 400), local 122 BRect frame = window->Bounds(); 124 window->AddChild(new View(frame, "L ", B_FOLLOW_ALL, 255, 0, 0)); 126 frame.right = window->Bounds().right; 129 window->AddChild(view); 132 window->Show();
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/haiku/src/servers/app/stackandtile/ |
H A D | SATDecorator.cpp | 122 SATWindowBehaviour::SATWindowBehaviour(Window* window, StackAndTile* sat) argument 124 DefaultWindowBehaviour(window), 132 SATWindowBehaviour::AlterDeltaForSnap(Window* window, BPoint& delta, argument 135 if (DefaultWindowBehaviour::AlterDeltaForSnap(window, delta, now) == true) 138 SATWindow* satWindow = fStackAndTile->GetSATWindow(window); 149 return fMagneticBorder.AlterDeltaForSnap(window->Screen(),
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H A D | SATDecorator.h | 47 SATWindowBehaviour(Window* window, 51 virtual bool AlterDeltaForSnap(Window* window, BPoint& delta,
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/haiku/src/apps/launchbox/ |
H A D | PadView.cpp | 169 BWindow* window = Window(); local 170 if (window == NULL) 188 BMessage* message = window->CurrentMessage(); 201 // sends the window to the back 202 window->Activate(false); 206 window->Minimize(true); 209 window->Activate(); 210 fDragOffset = ConvertToScreen(where) - window->Frame().LeftTop(); 222 if (BWindow* window = Window()) { 224 window 237 MainWindow* window = dynamic_cast<MainWindow*>(Window()); local 314 MainWindow* window = dynamic_cast<MainWindow*>(Window()); local [all...] |
/haiku/src/add-ons/translators/raw/ |
H A D | main.cpp | 120 BWindow* window = new BWindow(BRect(0, 0, 1, 1), local 124 BView* view = new BView(window->Bounds(), NULL, 126 BLayoutBuilder::Group<>(window, B_HORIZONTAL) 128 window->Show(); 130 window->Lock(); 131 view->DrawBitmap(bitmap, window->Bounds()); 133 window->Unlock(); 136 wait_for_thread(window->Thread(), &status);
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/haiku/src/apps/debuganalyzer/gui/ |
H A D | SubWindowManager.h | 24 bool AddSubWindow(SubWindow* window); 25 bool RemoveSubWindow(SubWindow* window);
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/haiku/src/preferences/virtualmemory/ |
H A D | VirtualMemory.cpp | 33 BWindow* window = new SettingsWindow(); local 34 window->Show();
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/haiku/src/tests/libs/alm/ |
H A D | NestedLayout.cpp | 58 NestedLayoutWindow* window = new NestedLayoutWindow(frameRect); local 59 window->Show();
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/haiku/src/add-ons/tracker/zipomatic/ |
H A D | ZipOMatic.cpp | 112 BWindow* window; 118 window = WindowAt(i); 119 if (window == NULL) 122 zippo = dynamic_cast<ZippoWindow*>(window); 140 // We post a message to the window so it can put up its own 143 // Closing or quitting, it doesn't matter for a single window. 173 // if the application has no window there. Activate() triggers 174 // a switch to a workspace where it does have a window. 243 BWindow* window; local 248 window [all...] |
/haiku/src/tests/kits/interface/ |
H A D | ScrollViewTest.cpp | 196 BWindow *window = new Window(); local 197 window->Show(); 199 window = new KnobWindow(true, false); 200 window->Show(); 202 window = new KnobWindow(false, true); 203 window->Show(); 205 window = new KnobWindow(true, true); 206 window->Show();
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/haiku/src/apps/debuganalyzer/gui/main_window/ |
H A D | MainWindow.cpp | 156 // create a sub window key 166 // check whether the window already exists 167 ThreadWindow* window = dynamic_cast<ThreadWindow*>( local 169 if (window != NULL) { 170 // window exists -- just bring it to front 172 window->Lock(); 173 window->Activate(); 177 // window doesn't exist yet -- create it 179 window = new ThreadWindow(fSubWindowManager, fModel, thread); 184 if (!window [all...] |
/haiku/src/apps/drivesetup/ |
H A D | ChangeParametersPanel.h | 24 ChangeParametersPanel(BWindow* window, 34 ChangeParametersPanel(BWindow* window);
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H A D | InitParametersPanel.cpp | 25 InitParametersPanel::InitParametersPanel(BWindow* window, argument 28 AbstractParametersPanel(window)
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/haiku/src/preferences/input/ |
H A D | Input.cpp | 34 InputWindow* window = new InputWindow(rect); local 36 window->Show();
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/haiku/src/apps/activitymonitor/ |
H A D | SettingsWindow.h | 25 BRect _RelativeTo(BWindow* window);
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/haiku/src/apps/icon-o-matic/generic/gui/popup_control/ |
H A D | PopupView.h | 28 virtual void SetPopupWindow(PopupWindow* window);
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