Searched refs:layout (Results 76 - 100 of 157) sorted by relevance

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/haiku/headers/os/interface/
H A DAbstractLayoutItem.h47 virtual void DetachedFromLayout(BLayout* layout);
H A DPopUpMenu.h17 menu_layout layout = B_ITEMS_IN_COLUMN);
H A DAbstractLayout.h60 virtual void DetachedFromLayout(BLayout* layout);
H A DSplitView.h75 virtual void SetLayout(BLayout* layout);
H A DLayout.h85 virtual void DetachedFromLayout(BLayout* layout);
90 // To be called when layout data is known to be good
/haiku/src/apps/icon-o-matic/generic/gui/popup_control/
H A DPopupSlider.h37 virtual BRect layout(BRect frame);
H A DInputSlider.cpp106 // layout
108 InputSlider::layout(BRect frame) function in class:InputSlider
110 PopupSlider::layout(frame);
/haiku/src/apps/cortex/MediaRoutingView/
H A DMediaNodePanel.cpp282 int32 layout)
299 jack->layoutChanged(layout);
301 _updateIcon(layout);
829 int32 layout = dynamic_cast<MediaRoutingView *>(view())->getLayout(); local
834 switch (layout)
869 switch (layout)
902 int32 layout = dynamic_cast<MediaRoutingView *>(view())->getLayout(); local
903 _drawInto(tempView, tempView->Bounds(), layout);
917 int32 layout)
919 switch (layout)
281 layoutChanged( int32 layout) argument
914 _drawInto( BView *target, BRect targetRect, int32 layout) argument
1030 _updateIcon( int32 layout) argument
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H A DMediaRoutingView.cpp580 layout_t layout; local
581 if (message->FindInt32("layout", (int32*)&layout) == B_OK)
583 if (layout != m_layout)
585 layoutChanged(layout);
813 layout_t layout)
817 switch (layout)
906 m_layout = layout;
912 panel->layoutChanged(layout);
953 // add layout option
812 layoutChanged( layout_t layout) argument
1021 layout_t layout; local
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H A DMediaRoutingView.h101 // "layout" int32: M_ICON_VIEW / M_MINI_ICON_VIEW
270 // layout and font size and rearrange if necessary
272 layout_t layout);
369 // the current layout
/haiku/src/kits/interface/
H A DColorControl.cpp49 BColorControl::BColorControl(BPoint leftTop, color_control_layout layout, argument
59 _InitData(layout, cellSize, useOffscreen, NULL);
71 int32 layout; local
75 data->FindInt32("_layout", &layout);
79 _InitData((color_control_layout)layout, cellSize, useOffscreen, data);
90 BColorControl::_InitData(color_control_layout layout, float size, argument
96 fColumns = layout;
265 BColorControl::SetLayout(BLayout* layout) argument
269 BControl::SetLayout(layout);
679 BColorControl::SetLayout(color_control_layout layout) argument
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H A DPopUpMenu.cpp40 menu_layout layout)
42 BMenu(name, layout),
213 BPopUpMenu::SetLayout(data->layout);
39 BPopUpMenu(const char* name, bool radioMode, bool labelFromMarked, menu_layout layout) argument
H A DToolTipManager.cpp72 BGroupLayout* layout = new BGroupLayout(B_VERTICAL); local
73 layout->SetInsets(5, 5, 5, 5);
74 SetLayout(layout);
H A DTabView.cpp159 // NOTE: Views are not added/removed, if there is layout,
170 // NOTE: Views are not added/removed, if there is layout,
817 // make the view visible through the layout if there is one
818 BCardLayout* layout local
820 if (layout != NULL)
821 layout->SetVisibleItem(index);
1481 BGroupLayout* layout = dynamic_cast<BGroupLayout*>(GetLayout()); local
1482 if (layout != NULL) {
1486 layout->SetInsets(borderWidth, inset, borderWidth,
1490 layout
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H A DLayout.cpp31 const uint32 B_LAYOUT_INVALID = 0x80000000UL; // needs layout
33 const uint32 B_LAYOUT_REQUIRED = 0x20000000UL; // needs layout
91 // in case we have a view, but have been added to a layout as a BLayoutItem
203 // a view can have any number of layout items - we need to remove them all
281 // index of the first one in this layout.
328 // whatever layout our owner is in.
370 return; // wait for parent layout to lay us out.
404 // do our layout, if they do, we won't end up here again.
410 // have their layout process triggered by their view, but nested
411 // view-less layouts must have their layout triggere
415 BLayout* layout = (BLayout*)fNestedLayouts.ItemAt(i); local
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H A DBox.cpp492 BBox::SetLayout(data->layout);
567 // Bail out, if we shan't do layout.
571 BLayout* layout = GetLayout();
573 // If the user set a layout, let the base class version call its
577 if (layout != NULL) {
593 // Even if the user set a layout, restore label view to it's
596 // layout the label view
602 // If we have layout return here and do not layout the child
603 if (layout !
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/haiku/src/apps/powerstatus/
H A DExtendedInfoWindow.cpp40 BGroupLayout* layout = new BGroupLayout(B_VERTICAL, 0); local
41 layout->SetInsets(B_USE_DEFAULT_SPACING, B_USE_DEFAULT_SPACING,
43 SetLayout(layout);
/haiku/src/servers/app/
H A DDirectWindowInfo.cpp137 fBufferInfo->layout = B_BUFFER_NONINTERLEAVED;
/haiku/src/apps/deskbar/
H A DCalendarMenuWindow.cpp100 BGroupLayout* layout = new BGroupLayout(B_HORIZONTAL); local
101 SetLayout(layout);
/haiku/src/preferences/appearance/
H A DAntialiasingSettingsView.cpp114 BGridLayout* layout = dynamic_cast<BGridLayout*>(GetLayout()); local
115 layout->SetMinColumnWidth(0,
/haiku/src/apps/webpositive/
H A DDownloadProgressView.cpp273 BGroupLayout* layout = GroupLayout(); local
274 layout->SetInsets(8, 5, 5, 6);
275 layout->AddView(fIconView);
282 layout->AddView(verticalGroup);
290 layout->AddView(verticalGroup);
/haiku/src/kits/game/
H A DDirectWindow.cpp88 print_direct_buffer_layout(const buffer_layout &layout) argument
91 if (layout == B_BUFFER_NONINTERLEAVED)
96 OUTPUT("layout: %s\n", string);
135 print_direct_buffer_layout(info.layout);
/haiku/headers/os/game/
H A DDirectWindow.h42 buffer_layout layout; member in struct:__anon1
/haiku/src/preferences/keymap/
H A DKeyboardLayoutView.h31 void SetKeyboardLayout(KeyboardLayout* layout);
/haiku/headers/libs/alm/
H A DALMLayout.h41 * A GUI layout engine using the Auckland Layout Model (ALM).
183 /* return false to abandon layout, true to use layout */
184 virtual bool OnBadLayout(BALMLayout* layout,
193 virtual bool OnBadLayout(BALMLayout* layout,

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