Searched refs:alpha (Results 76 - 100 of 177) sorted by relevance

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/haiku/src/apps/processcontroller/
H A DUtilities.cpp106 target.alpha = (uint8)(second.alpha * mix + (1. - mix) * first.alpha);
/haiku/headers/os/interface/
H A DView.h268 uchar alpha = 255);
297 uchar alpha = 255);
306 uchar alpha = 255);
806 BView::SetViewColor(uchar red, uchar green, uchar blue, uchar alpha) argument
812 color.alpha = alpha;
818 BView::SetHighColor(uchar red, uchar green, uchar blue, uchar alpha) argument
824 color.alpha = alpha;
830 BView::SetLowColor(uchar red, uchar green, uchar blue, uchar alpha) argument
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/haiku/src/apps/glteapot/
H A DGLObject.cpp346 float alpha = 1; local
348 alpha = 1.0;
350 alpha = 0.95;
352 alpha = 0.6;
353 c[0][3] = c[1][3] = c[2][3] = alpha;
/haiku/src/libs/icon/style/
H A DGradientTransformable.cpp432 c[3] = from->color.alpha;
486 c[3] = (uint8)floor(from->color.alpha * f + to->color.alpha * t + 0.5);
498 c[3] = (uint8)floor(from->color.alpha * f + to->color.alpha * t + 0.5);
514 c[3] = from->color.alpha;
607 step->color.alpha);
H A DStyle.cpp216 if (step->color.alpha < 255)
221 return fColor.alpha < 255;
/haiku/src/kits/interface/layouter/
H A DLayoutOptimizer.cpp429 // alpha (norm of x with opposite signedness of x_1) and thus r_{j,j}
430 double alpha = (a[j][j] < 0 ? sqrt(innerProduct) : -sqrt(innerProduct)); local
431 d[j] = alpha;
433 double beta = 1 / (alpha * a[j][j] - innerProduct);
435 // u = x - alpha * e_1
437 a[j][j] -= alpha;
855 double alpha = 1; local
871 if (alphaI < alpha) {
872 alpha = alphaI;
876 TRACE("alpha
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/haiku/src/libs/linprog/
H A DLayoutOptimizer.cpp407 // alpha (norm of x with opposite signedness of x_1) and thus r_{j,j}
408 double alpha = (a[j][j] < 0 ? sqrt(innerProduct) : -sqrt(innerProduct)); local
409 d[j] = alpha;
411 double beta = 1 / (alpha * a[j][j] - innerProduct);
413 // u = x - alpha * e_1
415 a[j][j] -= alpha;
827 double alpha = 1; local
843 if (alphaI < alpha) {
844 alpha = alphaI;
848 TRACE("alpha
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/haiku/src/build/libbe/interface/
H A DBitmap.cpp31 uint8 alpha; member in struct:rgb32_pixel
38 uint8 alpha; member in struct:rgb32_big_pixel
71 uint8 alpha; member in struct:rgb_color_value
345 uint8 &blue, uint8 &alpha) const;
655 | color.alpha;
673 uint8 &blue, uint8 &alpha) const
679 alpha = color.alpha;
751 color.alpha = 255;
782 color.alpha
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H A DSystemPalette.cpp86 inverted.alpha = 255;
/haiku/src/kits/tracker/
H A DTextWidget.cpp622 // selection rect is alpha-blended on top. This all happens in
640 highColor.alpha = 64;
662 // the glow (whatever acts as contrast) with a some alpha value,
676 glowColor.alpha = 30;
683 glowColor.alpha = 65;
696 outlineColor.alpha = 30;
704 outlineColor.alpha = 200;
722 underlineColor.alpha = 180;
H A DTrackerSettings.cpp45 #define RGBTOHEX(c) ((c.alpha << 24) | (c.red << 16) | (c.green << 8) | (c.blue))
106 color.alpha = static_cast<uchar>((value >> 24L) & 0xff);
117 return color.alpha << 24L | color.red << 16L | color.green << 8L
/haiku/headers/private/interface/
H A DPrivateScreen.h50 uint8 blue, uint8 alpha);
/haiku/src/servers/app/
H A DSystemPalette.cpp88 inverted.alpha = 255;
/haiku/src/kits/interface/
H A DScreen.cpp110 BScreen::IndexForColor(uint8 red, uint8 green, uint8 blue, uint8 alpha) argument
113 return fScreen->IndexForColor(red, green, blue, alpha);
/haiku/src/apps/pulse/
H A DProgressBar.cpp53 segments[x].color.alpha = 0xff;
60 segments[x].color.alpha = 0xff;
/haiku/src/preferences/appearance/
H A DColorPreview.cpp196 color.alpha = 255;
213 fColor.alpha = 255;
/haiku/src/apps/terminal/
H A DColorPreview.cpp196 color.alpha = 255;
213 fColor.alpha = 255;
/haiku/src/add-ons/accelerants/matrox/engine/
H A Dmga_bes.c596 ow->red.value, ow->green.value, ow->blue.value, ow->alpha.value));
598 ow->red.mask, ow->green.mask, ow->blue.mask, ow->alpha.mask));
741 DXIW(COLKEY, (ow->alpha.value & ow->alpha.mask));
747 DXIW(COLMSK, ow->alpha.mask);
/haiku/src/apps/showimage/
H A DShowImageView.cpp129 uint8 alpha = p[3]; local
130 if (alpha < 255) {
132 alpha = 255 - alpha;
135 blend_colors(p, kAlphaLow.red, kAlphaLow.green, kAlphaLow.blue, alpha);
137 blend_colors(p, kAlphaHigh.red, kAlphaHigh.green, kAlphaHigh.blue, alpha);
141 blend_colors(p, kAlphaHigh.red, kAlphaHigh.green, kAlphaHigh.blue, alpha);
143 blend_colors(p, kAlphaLow.red, kAlphaLow.green, kAlphaLow.blue, alpha);
696 // with regard to alpha channel
740 ShowImageView::_CopySelection(uchar alpha, boo argument
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/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.cpp178 *p++ = fDrawColor.alpha;
/haiku/src/tests/servers/app/following/
H A Dmain.cpp33 color.alpha = 255;
/haiku/src/apps/icon-o-matic/generic/gui/panel/color_picker/
H A DColorPreview.cpp222 color.alpha = 255;
/haiku/src/bin/
H A DWindowShade.cpp125 color.alpha = 255;
/haiku/src/tests/kits/game/ParticlesII/
H A DparticlesII.cpp204 c1.alpha = 255;
211 c1.alpha = 255;
218 c1.alpha = 255;
225 c1.alpha = 255;
/haiku/src/apps/mediaplayer/interface/
H A DSubtitleBitmap.cpp297 // Colors may change, but alpha channel will be preserved
339 shadow.alpha = 200;
345 color.alpha = 240;

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