Searched refs:screen (Results 51 - 75 of 131) sorted by relevance

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/haiku/src/preferences/screen/
H A DScreenWindow.cpp182 BScreen screen(this);
185 if (screen.GetDeviceInfo(&info) == B_OK
214 fScreenBox = new BBox("screen box");
218 // Needed for layouting, will be replaced with screen name/size
228 80.0 * scaling), "monitor", screen.Frame().IntegerWidth() + 1,
229 screen.Frame().IntegerHeight() + 1);
238 if (screen.GetBrightness(&fOriginalBrightness) == B_OK) {
249 // box on the left below the screen box with workspaces
300 // box on the right with screen resolution, etc.
402 if (kColorSpaces[i].space == screen
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/haiku/src/apps/icon-o-matic/generic/gui/popup_control/
H A DPopupControl.cpp98 BScreen screen(fPopupWindow);
99 BRect dest(screen.Frame());
105 // check if out of screen
/haiku/src/apps/switcher/
H A DCaptureWindow.cpp96 BScreen screen; local
97 BRect screenFrame = screen.Frame();
H A DPanelWindow.cpp99 // TODO: multi-screen support
100 BScreen screen; local
101 BRect screenFrame = screen.Frame();
157 // The window might not span over the whole screen, but one dimension
/haiku/src/tests/add-ons/opengl/fake_renderer/
H A DFakeRenderer.cpp70 BScreen screen(GLView()->Window());
71 screen.WaitForRetrace();
/haiku/src/preferences/repositories/
H A DRepositoriesWindow.cpp40 // Size and location on screen
43 BScreen screen; local
44 BRect screenFrame = screen.Frame();
/haiku/src/add-ons/input_server/devices/virtualkeyboard/
H A DVirtualKeyboardWindow.cpp40 BScreen screen; local
41 BRect screenRect(screen.Frame());
/haiku/src/apps/remotedesktop/
H A DRemoteDesktop.cpp41 " the size of the the local screen.\n");
195 BScreen screen; local
196 windowFrame = screen.Frame();
/haiku/src/apps/cortex/ParameterView/
H A DParameterWindow.cpp235 BScreen screen(this);
236 if (!screen.Frame().Contains(Frame())) {
330 BScreen screen(this);
331 BRect screenRect = screen.Frame();
334 // if the window is outside the screen rect
342 // if the window is larger than the screen rect
/haiku/src/kits/interface/
H A DScreen.cpp50 BPrivateScreen* screen = BPrivateScreen::GetNext(fScreen); local
51 if (screen != NULL) {
52 fScreen = screen;
/haiku/src/preferences/filetypes/
H A DApplicationTypesWindow.cpp117 // center on screen
118 BScreen screen(this);
119 MoveTo(screen.Frame().left + (screen.Frame().Width()
121 screen.Frame().top + (screen.Frame().Height()
/haiku/src/apps/launchbox/
H A DMainWindow.cpp238 BScreen screen(this);
246 if (screen.Frame().bottom - Frame().bottom
255 if (screen.Frame().right - Frame().right
544 BScreen screen(this);
545 BRect screenFrame = screen.Frame();
567 BScreen screen(this);
568 BRect screenFrame = screen.Frame();
576 // see which border we mean depending on screen position
/haiku/src/apps/cortex/RouteApp/
H A DRouteWindow.cpp227 BScreen screen(this);
229 const BRect sr = screen.Frame();
343 BScreen screen(this);
344 if (!screen.Frame().Contains(Frame())) {
546 BScreen screen(this);
547 BRect screenRect = screen.Frame();
550 // if the window is outside the screen rect
558 // if the window is larger than the screen rect
/haiku/src/bin/screenmode/
H A Dscreenmode.cpp90 "Sets the specified screen mode. When no screen mode has been chosen,\n"
96 " -s --short\t\twhen no mode is given the current screen mode is\n"
130 // TODO: add a possibility to set a virtual screen size in addition to
248 BScreen screen; local
251 screen.GetBrightness(&previousBrightness);
264 screen.SetBrightness(brightness);
270 printf("Available screen modes:\n");
359 "%s: Could not set screen mode "
372 "reset the screen mod
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/haiku/src/add-ons/screen_savers/message/
H A DMessage.cpp169 BScreen screen(view->Window());
170 if (!screen.IsValid())
174 BBitmap buffer(view->Bounds(), screen.ColorSpace(), true);
/haiku/src/apps/people/
H A DPeopleApp.cpp310 // reset it if it would open outside the screen bounds.
312 BScreen screen(window);
313 if (fPosition.bottom > screen.Frame().bottom)
315 if (fPosition.right > screen.Frame().right)
/haiku/src/add-ons/input_server/methods/pen/
H A DPenInputLooper.cpp85 BScreen screen; local
86 fInkWindow = new PenInputInkWindow(screen.Frame());
/haiku/src/add-ons/screen_savers/ifs/
H A DIFSSaver.cpp147 BScreen screen(B_MAIN_SCREEN_ID);
148 screen.GetMode(&mode);
/haiku/src/add-ons/screen_savers/shelf/
H A DShelf.cpp117 help << B_TRANSLATE("Drop replicants on the full-screen window "
132 BScreen screen; local
133 fConfigWindow = new BWindow(screen.Frame(), "Shelf Config",
/haiku/src/add-ons/kernel/file_systems/netfs/authentication_server/
H A DAuthenticationPanel.cpp224 BScreen screen(B_MAIN_SCREEN_ID);
225 BRect screenFrame = screen.Frame();
/haiku/src/apps/expander/
H A DExpanderSettings.cpp118 // check if the window position is on screen at all
119 BScreen screen; local
120 if (screen.Frame().Contains(position))
/haiku/src/apps/screenshot/
H A DUtility.cpp243 contents of the window aren't, as the screen does not have an alpha channel.
270 BScreen screen; local
271 BRect screenFrame = screen.Frame();
/haiku/src/apps/debugger/user_interface/gui/teams_window/
H A DTeamsWindow.cpp94 // if the new size would extend us past the screen border,
97 BScreen screen; local
98 float offset = screen.Frame().right - Frame().right;
/haiku/src/servers/app/
H A DDesktop.cpp424 fScreenLock("screen lock"),
425 fDirectScreenLock("direct screen lock"),
518 debug_printf("app_server: Failed to initialize virtual screen configuration: %s\n",
533 Screen* screen = gScreenManager->ScreenAt(0); local
534 if (screen != NULL) {
536 screen->GetMode(mode);
756 Screen* screen = fVirtualScreen.ScreenByID(id);
757 if (screen == NULL)
763 // retrieve from current screen
765 screen
827 Screen* screen = fVirtualScreen.ScreenByID(id); local
859 Screen* screen = fVirtualScreen.ScreenByID(id); local
896 Screen* screen = fVirtualScreen.ScreenAt(index); local
3582 ScreenChanged(Screen* screen) argument
3595 _ScreenChanged(Screen* screen) argument
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/haiku/src/apps/mediaplayer/
H A DInfoWin.cpp251 // Move window on screen if needed
252 BScreen screen(this);
253 if (screen.Frame().bottom < Frame().bottom)
254 MoveBy(0, screen.Frame().bottom - Frame().bottom);
255 if (screen.Frame().right < Frame().right)
256 MoveBy(0, screen.Frame().right - Frame().right);

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