Searched refs:Connection (Results 51 - 60 of 60) sorted by relevance

123

/haiku/src/apps/cortex/InfoView/
H A DConnectionInfoView.cpp41 #include "Connection.h"
66 const Connection &connection)
67 : InfoView(B_TRANSLATE("Connection"), "", 0),
H A DInfoWindowManager.cpp45 #include "Connection.h"
422 const Connection &connection) {
760 const Connection &connection,
/haiku/src/apps/mediaplayer/media_node_framework/
H A DNodeManager.cpp40 NodeManager::Connection::Connection() function in class:NodeManager::Connection
/haiku/src/add-ons/kernel/file_systems/nfs4/
H A DNFS4Server.cpp281 Connection* connection)
/haiku/src/add-ons/kernel/file_systems/netfs/server/
H A DNetFSServer.cpp26 #include "Connection.h"
60 ConnectionListener* connectionListener, Connection* connection)
120 Connection* fConnection;
1111 Connection* connection = NULL;
H A DClientConnection.cpp29 #include "Connection.h"
194 ClientConnection::ClientConnection(Connection* connection,
/haiku/src/apps/cortex/MediaRoutingView/
H A DMediaRoutingView.cpp53 #include "Connection.h"
210 Connection connection;
487 Connection connection;
1333 Connection& connection)
1541 Connection connection;
1704 if (wire && !(wire->connection.flags() & Connection::LOCKED))
/haiku/src/kits/game/
H A DGameSoundBuffer.cpp70 fConnection = new Connection;
/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/components/events/
H A Devregion.c407 * 1) Connection buffer, a resource template from Connection() op
419 * the previous Connection)
436 /* Get the Connection (ResourceTemplate) buffer */
438 Context->Connection = FieldObj->Field.ResourceBuffer;
/haiku/src/add-ons/kernel/bus_managers/acpi/acpica/include/
H A Dactypes.h1324 UINT8 *Connection; member in struct:acpi_connection_info

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