/haiku/src/tests/servers/app/window_creation/ |
H A D | main.cpp | 68 thread_id thread = spawn_thread(_ThreadStarter, "Window creator", local 70 resume_thread(thread);
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/haiku/headers/private/debug/ |
H A D | debug_support.h | 42 status_t debug_get_cpu_state(debug_context *context, thread_id thread, 54 status_t debug_get_instruction_pointer(debug_context *context, thread_id thread,
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/haiku/headers/private/kernel/ |
H A D | listeners.h | 27 Thread* thread) = 0; 29 Thread* thread) = 0;
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H A D | sem.h | 13 #include <thread.h>
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/haiku/src/apps/debugger/user_interface/gui/team_window/ |
H A D | SourceView.h | 44 Thread* thread); 111 virtual void ThreadActionRequested(Thread* thread,
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H A D | TeamWindow.cpp | 91 ::Thread* thread; member in struct:TeamWindow::ThreadStackFrameSelectionKey 93 ThreadStackFrameSelectionKey(::Thread* thread) argument 95 thread(thread) 97 thread->AcquireReference(); 102 thread->ReleaseReference(); 107 return (uint32)thread->ID(); 112 return thread == other.thread; 125 ThreadStackFrameSelectionEntry(::Thread* thread, StackFram argument 893 ThreadSelectionChanged(::Thread* thread) argument 969 ThreadActionRequested(::Thread* thread, uint32 action, target_addr_t address) argument 1009 ExpressionEvaluationRequested(ExpressionInfo* info, StackFrame* frame, ::Thread* thread) argument 1369 _SetActiveThread(::Thread* thread) argument 1796 ::Thread* thread = fTeam->ThreadByID(threadID); local [all...] |
H A D | TeamWindow.h | 98 virtual void ThreadSelectionChanged(::Thread* thread); 131 virtual void ThreadActionRequested(::Thread* thread, 145 ::Thread* thread); 180 void _SetActiveThread(::Thread* thread);
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/haiku/src/kits/debugger/jobs/ |
H A D | ExpressionEvaluationJob.cpp | 28 ::Thread* thread) 38 fThread(thread), 25 ExpressionEvaluationJob(Team* team, DebuggerInterface* debuggerInterface, SourceLanguage* language, ExpressionInfo* info, StackFrame* frame, ::Thread* thread) argument
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H A D | Jobs.h | 67 Thread* thread); 84 ::Thread* thread); 103 ::Thread* thread); 283 Thread* thread);
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/haiku/headers/private/debugger/target_host_interface/ |
H A D | TargetHostInterface.h | 57 virtual status_t FindTeamByThread(thread_id thread, 122 thread_id thread; member in struct:TeamDebuggerOptions
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/haiku/headers/private/debugger/model/ |
H A D | Team.h | 129 void AddThread(::Thread* thread); 132 void RemoveThread(::Thread* thread); 231 void NotifyThreadStateChanged(::Thread* thread); 232 void NotifyThreadCpuStateChanged(::Thread* thread); 234 ::Thread* thread); 287 void _NotifyThreadAdded(::Thread* thread); 288 void _NotifyThreadRemoved(::Thread* thread); 331 ThreadEvent(uint32 type, ::Thread* thread);
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/haiku/src/system/kernel/device_manager/ |
H A D | IOScheduler.h | 19 thread_id thread; member in struct:IORequestOwner
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/haiku/src/tests/servers/app/newerClipping/ |
H A D | MultiLocker.h | 33 //does the current thread hold a write lock ? 34 bool IsWriteLocked(uint32 *stack_base = NULL, thread_id *thread = NULL);
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/haiku/src/tests/system/kernel/unit/ |
H A D | kernel_unit_tests.cpp | 16 #include <thread.h> 188 Thread* thread = thread_get_current_thread(); local 189 if ((thread->flags & THREAD_FLAGS_SYSCALL) != 0) {
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/haiku/src/preferences/locale/ |
H A D | LocalePreflet.cpp | 116 wait_for_thread(info.thread, &exit);
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/haiku/headers/private/kernel/arch/ |
H A D | user_debugger.h | 37 status_t arch_get_thread_debug_cpu_state(Thread *thread,
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/haiku/headers/private/debugger/debug_managers/ |
H A D | ValueNodeManager.h | 23 status_t SetStackFrame(::Thread* thread,
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/haiku/src/apps/mail/ |
H A D | QueryList.cpp | 208 thread_id thread = spawn_thread(_FetchQuery, "query fetcher", local 210 if (thread >= B_OK) { 211 resume_thread(thread); 213 fFetchThreads.push_back(thread);
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/haiku/src/system/kernel/arch/x86/ |
H A D | syscalls_compat.cpp | 42 #include <thread.h>
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/haiku/src/tools/fs_shell/ |
H A D | kernel_export.cpp | 25 fssh_wait_for_thread(fssh_thread_id thread, fssh_status_t *_returnCode) argument
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/haiku/src/apps/processcontroller/ |
H A D | ProcessController.h | 47 void _HandleDebugRequest(team_id team, thread_id thread);
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/haiku/headers/private/kernel/arch/generic/ |
H A D | user_memory.h | 15 #include <thread.h>
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/haiku/headers/private/interface/ |
H A D | WindowInfo.h | 19 int32 thread; member in struct:window_info
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/haiku/src/system/kernel/arch/riscv64/ |
H A D | asm_offsets.cpp | 42 DEFINE_OFFSET_MACRO(ARCH_STACK, arch_stack, thread);
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/haiku/src/apps/haikudepot/ui/ |
H A D | UserUsageConditionsWindow.h | 50 void _SetWorkerThread(thread_id thread);
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