Searched refs:code (Results 251 - 275 of 474) sorted by path

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/haiku/src/tests/system/kernel/
H A Dport_wakeup_test_9.cpp37 int32 code; local
45 size = read_port(id, &code, data, sizeof(data));
46 printf("read port code %lx, size %ld (0x%08lx) (%s)\n", code, size, size, strerror(size));
H A Dwait_for_objects_test.cpp27 int32 code; local
28 read_port(sPort2, &code, &code, sizeof(code));
125 int32 code; local
126 ssize_t bytesRead = read_port_etc(object, &code,
/haiku/src/tools/fs_shell/
H A Dexternal_commands_beos.cpp50 int32 code; local
51 bytesRead = read_port(port, &code, message, sizeof(_message));
H A Dfs_shell_command_beos.cpp64 int32 code; local
65 bytesRead = read_port(replyPort, &code, &reply, sizeof(reply));
/haiku/headers/os/add-ons/input_server/
H A DInputServerDevice.h52 virtual status_t Control(const char* device, void* cookie, uint32 code,
/haiku/headers/os/bluetooth/HCI/
H A DbtHCI_transport.h155 #define GET_PORTCODE_TYPE(code) ((code & 0xFF000000) >> 24)
156 #define GET_PORTCODE_HID(code) ((code & 0x00FF0000) >> 16)
157 #define GET_PORTCODE_DATA(code) ((code & 0x0000FFFF))
/haiku/headers/os/game/
H A DDirectWindow.h105 virtual status_t Perform(perform_code code, void* arg);
131 virtual BMessage* ConvertToMessage(void* raw, int32 code);
/haiku/headers/os/interface/
H A DDragger.h58 virtual status_t Perform(perform_code code, void* data);
H A DFont.h183 void SetFamilyAndStyle(uint32 code);
H A DListView.h62 virtual void MouseMoved(BPoint where, uint32 code,
148 virtual status_t Perform(perform_code code, void* arg);
166 virtual bool DoMiscellaneous(MiscCode code, MiscData* data);
H A DOutlineListView.h76 virtual status_t Perform(perform_code code, void* data);
103 virtual bool DoMiscellaneous(MiscCode code, MiscData* data);
H A DPictureButton.h55 virtual void MouseMoved(BPoint where, uint32 code,
79 virtual status_t Perform(perform_code code, void* data);
H A DScrollBar.h44 virtual void MouseMoved(BPoint where, uint32 code,
H A DScrollView.h47 virtual void MouseMoved(BPoint where, uint32 code,
H A DShelf.h55 virtual status_t Perform(perform_code code, void* data);
H A DTextView.h78 virtual void MouseMoved(BPoint where, uint32 code,
91 virtual status_t Perform(perform_code code, void* data);
344 bool _PerformMouseMoved(BPoint where, uint32 code);
H A DView.h187 virtual void MouseMoved(BPoint where, uint32 code,
603 virtual status_t Perform(perform_code code, void* data);
H A DWindow.h236 virtual status_t Perform(perform_code code, void* data);
317 virtual BMessage* ConvertToMessage(void* raw, int32 code);
/haiku/headers/os/kernel/
H A DOS.h132 extern ssize_t read_port(port_id port, int32 *code, void *buffer,
134 extern ssize_t read_port_etc(port_id port, int32 *code, void *buffer,
136 extern status_t write_port(port_id port, int32 code, const void *buffer,
138 extern status_t write_port_etc(port_id port, int32 code, const void *buffer,
359 extern status_t send_data(thread_id thread, int32 code, const void *buffer,
/haiku/headers/os/media/
H A DMediaNode.h225 void HandleBadMessage(int32 code,
/haiku/headers/os/net/
H A DNetworkAddress.h130 virtual status_t Unflatten(type_code code, const void* buffer,
/haiku/headers/private/bluetooth/
H A Dl2cap.h74 uint8 code; /* command opcode */ member in struct:__anon9
75 #define L2CAP_IS_SIGNAL_REQ(code) (((code) & 1) == 0)
76 #define L2CAP_IS_SIGNAL_RSP(code) (((code) & 1) == 1)
/haiku/headers/private/drivers/
H A Dscsi_periph.h30 // "standardized" error code to simplify handling of scsi errors
42 status_t error_code : 32; // Be error code
43 uint32 action : 8; // err_act code
46 #define MK_ERROR( aaction, code ) ({ \
47 err_res _res = {.error_code = (code), .action = (aaction) }; \
/haiku/headers/private/kernel/
H A Dthread.h157 status_t _user_send_data(thread_id thread, int32 code, const void *buffer, size_t buffer_size);
231 code that lock is a per-semaphore spinlock that protects the semaphore data,
247 isn't, however, since the unblocking code doesn't know about the client
253 unblocking code. A timeout can only happen after
255 possible at any time. The client code must deal with those situations.
307 waiting to other client code. Otherwise another thread could try to unblock
366 \code thread_unblock_locked(thread, B_INTERRUPTED) \endcode. Otherwise the
371 usually doesn't know it. This implies that the client code needs to take
H A Dthread_types.h499 int32 code; member in struct:BKernel::Thread::__anon96

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