Searched refs:feel (Results 26 - 48 of 48) sorted by relevance

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/haiku/src/servers/app/
H A DServerWindow.h61 window_feel feel, uint32 flags,
88 window_look look, window_feel feel,
H A DDesktopListener.cpp301 DesktopObservable::NotifyWindowFeelChanged(Window* window, window_feel feel) argument
309 listener->WindowFeelChanged(window, feel);
H A DDesktop.h215 void SetWindowFeel(Window* window, window_feel feel);
H A DServerWindow.cpp261 ServerWindow::Init(BRect frame, window_look look, window_feel feel, argument
282 fWindow.SetTo(MakeWindow(frame, fTitle, look, feel, flags, workspace));
480 info.feel = fWindow->Feel();
787 int32 feel; local
788 if (link.Read<int32>(&feel) == B_OK) {
789 // test if feel is valid
790 status = Window::IsValidFeel((window_feel)feel)
795 fDesktop->SetWindowFeel(fWindow.Get(), (window_feel)feel);
4330 window_look look, window_feel feel, uint32 flags, uint32 workspace)
4334 return new(std::nothrow) ::Window(frame, name, look, feel, flag
4329 MakeWindow(BRect frame, const char* name, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
4524 window_feel feel = kWindowScreenFeel; local
[all...]
H A DServerApp.cpp3692 // 4) uint32 window feel
3703 uint32 feel; local
3715 link.Read<uint32>(&feel);
3753 status = window->Init(frame, (window_look)look, (window_feel)feel,
/haiku/src/apps/deskbar/
H A DWindowMenu.cpp63 return ((info->feel == B_NORMAL_WINDOW_FEEL || info->feel == kWindowScreenFeel)
64 // Window has the right feel
H A DSwitcher.cpp288 if (windowInfo->feel != _STD_W_TYPE_)
586 // was made visible. Better UI feel if we do this.
650 // The above delay has a good "feel" found by trial and error
/haiku/headers/os/interface/
H A DWindow.h99 window_look look, window_feel feel,
244 status_t SetFeel(window_feel feel);
310 window_look look, window_feel feel,
337 window_feel feel) const;
340 window_feel* feel) const;
/haiku/headers/private/drivers/
H A Dksocket.h97 #error feel free to put back ksocketd support if you dare
/haiku/src/add-ons/kernel/file_systems/nfs/
H A Dksocket.h110 #error feel free to put back ksocketd support if you dare
/haiku/src/add-ons/kernel/file_systems/websearchfs/
H A Dksocket.h95 #error feel free to put back ksocketd support if you dare
/haiku/src/apps/switcher/
H A DWindowsView.cpp114 && (info->feel == B_NORMAL_WINDOW_FEEL
115 || info->feel == kWindowScreenFeel)
/haiku/src/servers/app/stackandtile/
H A DStackAndTile.h87 window_feel feel);
H A DStackAndTile.cpp481 StackAndTile::WindowFeelChanged(Window* window, window_feel feel) argument
483 // check if it is still a compatible feel
484 if (feel == B_NORMAL_WINDOW_FEEL)
/haiku/src/kits/app/
H A DAppMisc.cpp191 window_feel theFeel = (window_feel)matchWindowInfo->feel;
/haiku/headers/os/game/
H A DDirectWindow.h61 window_look look, window_feel feel,
/haiku/src/kits/tracker/
H A DFilePanelPriv.h65 window_feel feel = B_NORMAL_WINDOW_FEEL, uint32 windowFlags = 0,
H A DContainerWindow.h95 window_feel feel = B_NORMAL_WINDOW_FEEL,
H A DContainerWindow.cpp359 uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags,
362 BWindow(InitialWindowRect(feel), "TrackerWindow", look, feel, windowFlags,
478 BContainerWindow::InitialWindowRect(window_feel feel) argument
488 if (feel != kDesktopWindowFeel)
358 BContainerWindow(LockingList<BWindow>* list, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace, bool useLayout, bool isDeskWindow) argument
H A DFilePanelPriv.cpp172 window_feel feel, uint32 windowFlags, uint32 workspace, bool hideWhenDone)
174 BContainerWindow(0, openFlags, look, feel, windowFlags, workspace, false),
169 TFilePanel(file_panel_mode mode, BMessenger* target, const BEntry* startDir, uint32 nodeFlavors, bool multipleSelection, BMessage* message, BRefFilter* filter, uint32 openFlags, window_look look, window_feel feel, uint32 windowFlags, uint32 workspace, bool hideWhenDone) argument
/haiku/src/kits/game/
H A DDirectWindow.cpp177 window_feel feel, uint32 flags, uint32 workspace)
179 BWindow(frame, title, look, feel, flags, workspace)
176 BDirectWindow(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
/haiku/src/kits/interface/
H A DWindow.cpp313 window_feel feel; local
314 _DecomposeType(type, &look, &feel);
316 _InitData(frame, title, look, feel, flags, workspace);
321 window_feel feel, uint32 flags, uint32 workspace)
325 _InitData(frame, title, look, feel, flags, workspace);
341 window_feel feel; local
342 data->FindInt32("_wfeel", (int32*)&feel);
355 _InitData(fFrame, title, look, feel, fFlags, workspaces);
2158 window_feel feel; local
2159 _DecomposeType(type, &look, &feel);
320 BWindow(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace) argument
2205 SetFeel(window_feel feel) argument
2721 _InitData(BRect frame, const char* title, window_look look, window_feel feel, uint32 flags, uint32 workspace, int32 bitmapToken) argument
[all...]
/haiku/src/apps/screenshot/
H A DScreenshot.cpp308 && windowInfo->feel != kMenuWindowFeel

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