/haiku/src/add-ons/accelerants/ati/ |
H A D | rage128_mode.cpp | 83 switch (mode.bitsPerPixel) { 97 TRACE("Unsupported color depth: %d bits/pixel\n", mode.bitsPerPixel); 155 int bytesPerPixel = (mode.bitsPerPixel + 7) / 8; 378 uint16 vesaMode = GetVesaModeNumber(display_mode(mode), mode.bitsPerPixel); 415 + mode.h_display_start) * ((mode.bitsPerPixel + 1) / 8);
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H A D | rage128_draw.cpp | 68 TRACE("Rage128_EngineInit() bits/pixel: %d\n", mode.bitsPerPixel); 75 switch (mode.bitsPerPixel) { 89 TRACE("Unsupported color depth: %d bits/pixel\n", mode.bitsPerPixel);
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H A D | rage128_overlay.cpp | 42 switch (si.displayMode.bitsPerPixel) {
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H A D | mach64_overlay.cpp | 88 switch (si.displayMode.bitsPerPixel) {
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H A D | accelerant.h | 185 uint16 GetVesaModeNumber(const display_mode& mode, uint8 bitsPerPixel);
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H A D | mach64_draw.cpp | 50 switch (mode.bitsPerPixel) {
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H A D | overlay.cpp | 121 * ((si.displayMode.bitsPerPixel + 7) / 8) // bytes per pixel
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/haiku/src/add-ons/accelerants/intel_extreme/ |
H A D | Ports.cpp | 1036 uint32 bitsPerPixel = 0; local 1037 link->PreTrain(&target->timing, &linkBandwidth, &lanes, &bitsPerPixel); 1038 fPipe->SetFDILink(target->timing, linkBandwidth, lanes, bitsPerPixel); 1281 uint32 bitsPerPixel = 0; local 1282 link->PreTrain(&hardwareTarget, &linkBandwidth, &lanes, &bitsPerPixel); 1283 fPipe->SetFDILink(hardwareTarget, linkBandwidth, lanes, bitsPerPixel); 1484 uint32 bitsPerPixel = 0; local 1485 link->PreTrain(&target->timing, &linkBandwidth, &lanes, &bitsPerPixel); 1486 fPipe->SetFDILink(target->timing, linkBandwidth, lanes, bitsPerPixel); 1853 uint32 bitsPerPixel local 1926 uint32 bitsPerPixel = local 2072 uint32 bitsPerPixel = 0; local 2524 uint32 bitsPerPixel = (pipeFunc & PIPE_DDI_BPC_MASK) >> PIPE_DDI_COLOR_SHIFT; local [all...] |
H A D | mode.cpp | 46 uint32 &bytesPerRow, uint32 &bitsPerPixel) 58 bitsPerPixel = 32; 67 bitsPerPixel = 16; 76 bitsPerPixel = 15; 86 bitsPerPixel = 8; 352 uint32 colorMode, bytesPerRow, bitsPerPixel; 353 get_color_space_format(target, colorMode, bytesPerRow, bitsPerPixel); 515 sharedInfo.bits_per_pixel = bitsPerPixel; 45 get_color_space_format(const display_mode &mode, uint32 &colorMode, uint32 &bytesPerRow, uint32 &bitsPerPixel) argument
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H A D | Pipes.cpp | 222 Pipe::SetFDILink(const display_timing& timing, uint32 linkBandwidth, uint32 lanes, uint32 bitsPerPixel) argument 231 if ((bitsPerPixel < 18) || (bitsPerPixel > 36)) { 235 TRACE("%s: FDI/PIPE link colordepth: %" B_PRIu32 "\n", __func__, bitsPerPixel); 252 uint64 ret_m = timing.pixel_clock * ret_n * bitsPerPixel / linkspeed;
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/haiku/headers/private/graphics/ati/ |
H A D | DriverInterface.h | 155 uint8 bitsPerPixel; member in struct:VesaMode 160 uint8 bitsPerPixel; member in struct:DisplayModeEx
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/haiku/headers/private/graphics/3dfx/ |
H A D | DriverInterface.h | 88 uint8 bitsPerPixel; member in struct:DisplayModeEx
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/haiku/src/add-ons/accelerants/3dfx/ |
H A D | 3dfx_overlay.cpp | 29 if (si.displayMode.bitsPerPixel == 16) {
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H A D | accelerant.h | 137 uint16 GetVesaModeNumber(const display_mode& mode, uint8 bitsPerPixel);
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/haiku/src/kits/game/ |
H A D | WindowScreen.cpp | 821 uint32 bitsPerPixel; 824 bitsPerPixel = 8; 827 bitsPerPixel = 15; 830 bitsPerPixel = 16; 833 bitsPerPixel = 32; 836 bitsPerPixel = 0; 842 fCardInfo.bits_per_pixel = bitsPerPixel;
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/haiku/src/add-ons/accelerants/radeon_hd/ |
H A D | display.cpp | 713 uint32 bitsPerPixel; local 718 bitsPerPixel = 8; 730 bitsPerPixel = 15; 741 bitsPerPixel = 16; 773 bitsPerPixel = 32; 852 mode->timing.h_display, mode->timing.v_display, bitsPerPixel); 898 gInfo->shared_info->bits_per_pixel = bitsPerPixel;
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H A D | displayport.cpp | 366 uint32 bitsPerPixel = (pixelChunk / pixelsPerChunk) * 8; local 377 bitsPerPixel); 405 uint32 bitsPerPixel = (pixelChunk / pixelsPerChunk) * 8; local 409 = dp_get_pixel_clock_max(162000, laneCount, bitsPerPixel); 413 maxPixelClock = dp_get_pixel_clock_max(270000, laneCount, bitsPerPixel); 420 maxPixelClock = dp_get_pixel_clock_max(540000, laneCount, bitsPerPixel);
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/haiku/src/add-ons/translators/bmp/ |
H A D | BMPTranslator.cpp | 1329 uint16 bitsPerPixel = msheader.bitsperpixel; local 1337 mask = (mask << bitsPerPixel) - 1; 1372 (bitsPerPixel * ((pixelsPerByte - 1) - 1458 uint16 bitsPerPixel = msheader.bitsperpixel; local 1459 uint8 mask = (1 << bitsPerPixel) - 1; 1506 index = (indices >> (bitsPerPixel * ((pixelsPerByte - 1) - 1634 (bitsPerPixel * ((pixelsPerByte - 1) -
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