Searched refs:Load (Results 26 - 50 of 87) sorted by relevance

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/haiku/src/tools/elfsymbolpatcher/
H A DElfFile.cpp80 status_t Load();
192 // Load
194 ElfSection::Load() function in class:ElfSection
368 if (fSection->Load() != B_OK)
579 if (section->Load() != B_OK) {
710 error = section.Load();
/haiku/src/kits/mail/
H A DMailSettings.cpp428 BMailAddOnSettings::Load(const BMessage& message) function in class:BMailAddOnSettings
541 BMailProtocolSettings::Load(const BMessage& message) function in class:BMailProtocolSettings
543 status_t status = BMailAddOnSettings::Load(message);
562 if (filterSettings->Load(filterMessage) != B_OK)
868 fInboundSettings.Load(inboundSettings);
871 fOutboundSettings.Load(outboundSettings);
/haiku/src/kits/storage/
H A DDriverSettings.cpp382 BDriverSettings::Load(const char* driverNameOrAbsolutePath) function in class:BPrivate::BDriverSettings
401 BDriverSettings::Load(const entry_ref& ref) function in class:BPrivate::BDriverSettings
407 return error == B_OK ? Load(path.Path()) : error;
/haiku/headers/private/kernel/disk_device_manager/
H A DKDiskSystem.h47 status_t Load(); // load/unload -- can be nested
H A DKDiskDeviceUtils.h134 return (diskSystem->Load() == B_OK);
/haiku/headers/private/userlandfs/shared/
H A DDriverSettings.h83 status_t Load(const char* driverName);
/haiku/src/apps/debuganalyzer/model_loader/
H A DModelLoader.h35 virtual status_t Load();
H A DThreadModelLoader.cpp72 ThreadModelLoader::Load() function in class:ThreadModelLoader
/haiku/headers/private/screen_saver/
H A DScreenSaverSettings.h41 bool Load();
/haiku/src/system/boot/loader/file_systems/packagefs/
H A DPackageSettingsItem.h132 static PackageSettingsItem* Load(::Directory* systemDirectory,
H A DPackageSettingsItem.cpp42 PackageSettingsItem::Load(::Directory* systemDirectory, const char* name) function in class:PackageFS::PackageSettingsItem
/haiku/src/preferences/appearance/
H A DCurView.cpp303 if(cs.Load(path.Path())!=B_OK)
354 // Load the current GUI cursor settings from disk. This is done instead of
374 status_t stat=cursorset->Load(path.String());
395 cursorset->Load(string.String());
/haiku/src/preferences/time/
H A DNetworkTimeView.cpp48 Load();
202 Settings::Load() function in class:Settings
292 fSettings.Load();
/haiku/src/kits/game/
H A DFileGameSound.cpp177 Load();
194 if (!Load())
390 BFileGameSound::Load() function in class:BFileGameSound
/haiku/src/add-ons/media/media-add-ons/mixer/
H A DMixerSettings.cpp42 Load();
63 Load();
395 MixerSettings::Load() function in class:MixerSettings
/haiku/src/servers/print/
H A DSettings.cpp128 Settings::Load(BFile* file) function in class:Settings
/haiku/src/tests/add-ons/kernel/kernelland_emu/
H A Dmodule.cpp55 status_t Load(const char *path, const char *dirPath);
167 // Load
169 ModuleAddOn::Load(const char *path, const char *dirPath) function in class:ModuleAddOn
171 TRACE(("ModuleAddOn::Load(): searching module `%s'...\n", path));
618 && addon.Load(path.Path(), moduleDir) == B_OK) {
677 if (addon->Load(path.Path(), gModuleDirs[i]) == B_OK) {
/haiku/headers/os/game/
H A DFileGameSound.h64 bool Load();
/haiku/src/add-ons/kernel/file_systems/packagefs/volume/
H A DPackageSettings.h194 status_t Load(dev_t mountPointDeviceID,
/haiku/headers/private/shared/
H A DSettingsMessage.h35 status_t Load();
/haiku/src/add-ons/kernel/file_systems/packagefs/package/
H A DPackage.h47 status_t Load(const PackageSettings& settings);
/haiku/src/add-ons/input_server/devices/virtualkeyboard/
H A DVirtualKeyboardWindow.cpp59 fCurrentKeymap.Load(current->EntryRef());
/haiku/src/system/boot/loader/
H A Delf.cpp53 static status_t Load(int fd, preloaded_image* image);
209 ELFLoader<Class>::Load(int fd, preloaded_image* _image) function in class:ELFLoader
676 return ELF64Loader::Load(fd, *_image);
686 return ELF32Loader::Load(fd, *_image);
/haiku/src/preferences/keymap/
H A DKeymapWindow.cpp188 fCurrentMap.Load(current->EntryRef());
229 fCurrentMap.Load(ref);
323 status_t status = fCurrentMap.Load(item->EntryRef());
707 status_t status = fKeyboardLayoutView->GetKeyboardLayout()->Load(path);
893 fCurrentMap.Load(ref);
917 fAppliedMap.Load(ref);
/haiku/src/kits/debugger/elf/
H A DElfFile.cpp52 ElfSection::Load() function in class:ElfSection
260 if (section != NULL && section->Load() == B_OK)
454 status_t error = sectionStringSection->Load();

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