Searched refs:buffers (Results 26 - 36 of 36) sorted by last modified time
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/haiku/headers/private/media/ |
H A D | ServerInterface.h | 751 media_buffer_id buffers[1]; member in struct:producer_set_buffer_group_command
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/haiku/src/apps/mediaplayer/media_node_framework/audio/ |
H A D | AudioProducer.cpp | 102 // alloc float buffers of this size 103 const int bufferCount = 10; // number of input buffers 104 float* buffers[bufferCount + 1]; local 106 buffers[i] = new float[sampleCount]; 107 float* outBuffer = buffers[bufferCount]; 108 // fill all buffers save the last one with arbitrary data and merge them 112 buffers[i][k] = ((float)i * (float)k) 119 outBuffer[k] += buffers[i][k]; 124 delete[] buffers[i]; 340 delete fBufferGroup; // waits for all buffers t [all...] |
/haiku/src/kits/game/ |
H A D | GameProducer.cpp | 317 delete fBufferGroup; // waits for all buffers to recycle 323 BBuffer* buffers[1]; local 324 if (newGroup->GetBufferList(1, buffers) != B_OK) 326 fBufferSize = buffers[0]->SizeAvailable(); 356 // A hardware capture node can't adjust; it simply emits buffers at 362 // buffers earlier in order to catch up. This argues that the 365 // to start producing buffers earlier to compensate. 385 // buffers earlier (or later) than we were previously. Make sure that the 458 // Going to start sending buffers so setup the needed bookkeeping 473 // get any more buffers fro [all...] |
/haiku/src/apps/mediaplayer/supplier/ |
H A D | MediaTrackAudioSupplier.cpp | 297 // Given two buffers starting at different frame offsets, this function 316 // Given two buffers starting at different frame offsets, this function 331 // Allocates a set of buffers. 357 // Frees the allocated buffers. 393 // Returns the first unused buffer or NULL if all buffers are used. 405 // Returns either an unused buffer or, if all buffers are used, the least 427 // buffer or, if all buffers are used, the least recently used buffer. 440 // Adds pointers to all buffers to the list that contain data of the 443 MediaTrackAudioSupplier::_GetBuffersFor(BList& buffers, int64 position, argument 446 buffers [all...] |
H A D | MediaTrackAudioSupplier.h | 61 void _GetBuffersFor(BList& buffers, int64 position,
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/haiku/headers/private/graphics/radeon/ |
H A D | radeon_interface.h | 54 // number of indirect buffers 58 // as hardware wants buffers to be 4k aligned and as we store all 59 // buffers in one chunk, the size per buffer in bytes must be a multiple of 4k 417 overlay_buffer_node *overlay_buffers; // list of allocated overlay buffers 463 uint32 mem_handle; // handle of memory of indirect buffers 478 // indirect buffers (in non-local memory) 488 uint32 mem_offset; // offset of indirect buffers in non-local memory 489 uint32 vm_start; // start of indirect buffers as seen by graphics card 491 indirect_buffer buffers[NUM_INDIRECT_BUFFERS]; // info about buffers member in struct:__anon28::__anon31 493 } buffers; member in struct:__anon28 [all...] |
/haiku/src/apps/serialconnect/libvterm/src/ |
H A D | screen.c | 59 /* Primary and Altscreen. buffers[1] is lazily allocated as needed */ 60 ScreenCell *buffers[2]; member in struct:VTermScreen 62 /* buffer will == buffers[0] or buffers[1], depending on altscreen */ 216 screen->buffer == screen->buffers[0]) { // not altscreen 438 if(val->boolean && !screen->buffers[1]) 441 screen->buffer = val->boolean ? screen->buffers[1] : screen->buffers[0]; 486 int is_altscreen = (screen->buffers[1] && screen->buffer == screen->buffers[ [all...] |
/haiku/src/apps/cortex/addons/common/ |
H A D | SoundUtils.cpp | 121 // secs * ( (frames/sec) / (frames/buffer) ) = secs * (buffers/sec) = buffers 122 int buffers = 0; local 124 buffers = (int) ceil(us_to_s(duration)*(format.frame_rate/frames_per_buffer(format))); 126 return buffers;
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/haiku/src/add-ons/kernel/drivers/audio/null/ |
H A D | driver.h | 27 void* buffers[STRMAXBUF]; member in struct:__anon1557
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/haiku/headers/private/net/ |
H A D | net_stack.h | 37 struct list buffers; member in struct:net_fifo
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/haiku/src/add-ons/accelerants/radeon/ |
H A D | CP.h | 12 We use both the circular buffer and indirect buffers. To let the CP 25 buffers are currently used for virtual cards only, but could be 28 All indirect buffers have the same size: 4K (Radeons want them to 32 you get consistency problems), there are currently 253 buffers. 33 As the ring buffer only contains calls to indirect buffers and 40 Indirect buffers are recycled if there is none left. To track their 44 compares the tags of submitted buffers with scratch register 1 to 45 detect finished buffers. 67 return (uint32 *)(ai->mapped_memory[ai->si->cp.buffers.mem_type].data + ai->si->cp.buffers [all...] |
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