Lines Matching refs:buffers
54 // number of indirect buffers
58 // as hardware wants buffers to be 4k aligned and as we store all
59 // buffers in one chunk, the size per buffer in bytes must be a multiple of 4k
417 overlay_buffer_node *overlay_buffers; // list of allocated overlay buffers
463 uint32 mem_handle; // handle of memory of indirect buffers
478 // indirect buffers (in non-local memory)
488 uint32 mem_offset; // offset of indirect buffers in non-local memory
489 uint32 vm_start; // start of indirect buffers as seen by graphics card
491 indirect_buffer buffers[NUM_INDIRECT_BUFFERS]; // info about buffers
492 uint32 mem_handle; // handle of memory of indirect buffers
493 } buffers;